jRandomSkills/jRandomSkills - SRC Files/src/player/skills/SecondLife.cs
Juzlus 91761f7376 v1.2.2.b2
## GENERAL
- Updated CSS to version 1.0.369.
- Upgraded the project from .NET 8.0 to .NET 10.0.
- Updated Turkish language translation by @ByDexterTR.
- Added Russian language translation by @213sdfsdgf.
- Fixed an issue with incorrect display of Arabic nicknames.
- Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash.
- Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd).
- Added new signatures to gamedata.
- Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.).

## SKILL IMPROVEMENTS
- Re-Zombie:
  -- Fixed weapon switching issues when a player is holding a Zeus and a knife.
  -- Weapons are now removed for bots in zombie mode.
- Ghost:
  -- Blocked the ability to use the Zeus.
- Thorns:
  -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected.
- Second Life / Phoenix / Re-Zombie:
  -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
- Ghost / Chicken:
  -- Blocked the ability to use the SG556 (`weapon_sg556`).
- Wallhack:
  -- Fixed a bug that caused temporary enemy highlighting right after death.
- Cypher:
  -- Added camera position persistence.
- God Mode:
  -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP.
- Weapons Swap:
  -- The ammo count is now also transferred when weapons are swapped.
- Muhammed:
  -- Renamed the skill to "DeathBomb".
- Spectator:
  -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated.
- Friendly Fire:
  -- The skill now works even when the server's mp_friendlyfire setting is set to 0.
- Baseball:
  -- Disabled teammate killing.
2026-06-10 13:47:34 +02:00

76 lines
No EOL
3 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using static src.jRandomSkills;
using System.Collections.Concurrent;
using src.utils;
namespace src.player.skills
{
public class SecondLife : ISkill
{
private const Skills skillName = Skills.SecondLife;
private static readonly ConcurrentDictionary<nint, int> secondLifePlayers = [];
private static readonly object setLock = new();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
secondLifePlayers.Clear();
}
public static void PlayerHurt(EventPlayerHurt @event)
{
var victim = PlayerManager.GetPlayerEvent(@event.Userid);
if (!Instance.IsPlayerValid(victim)) return;
var victimInfo = PlayerManager.GetPlayerByIndex(victim!.Index);
if (victimInfo == null || victimInfo.Skill != skillName) return;
var victimPawn = victim!.PlayerPawn.Value;
if (victimPawn!.Health > 0 || (secondLifePlayers.TryGetValue(victim.Handle, out int tick) && tick + 4 < Server.TickCount))
return;
lock (setLock)
{
SetHealth(victim, SkillsInfo.GetValue<int>(skillName, "startHealth"));
var spawnpoint = SkillUtils.GetSpawnPointVector(victim);
if (spawnpoint == null) return;
victimPawn.Teleport(spawnpoint, null, null);
secondLifePlayers.TryAdd(victim.Handle, Server.TickCount);
}
}
public static void EnableSkill(CCSPlayerController player)
{
SetHealth(player, SkillsInfo.GetValue<int>(skillName, "startHealth"));
}
public static void DisableSkill(CCSPlayerController player)
{
secondLifePlayers.TryRemove(player.Handle, out _);
if (player.PlayerPawn.Value == null) return;
SetHealth(player, Math.Min(player.PlayerPawn.Value.Health + SkillsInfo.GetValue<int>(skillName, "startHealth"), 100));
}
private static void SetHealth(CCSPlayerController player, int health)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return;
pawn.Health = health;
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d41c1c", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, int startHealth = 50) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
public int StartHealth { get; set; } = startHealth;
}
}
}