## GENERAL - Updated CSS to version 1.0.369. - Upgraded the project from .NET 8.0 to .NET 10.0. - Updated Turkish language translation by @ByDexterTR. - Added Russian language translation by @213sdfsdgf. - Fixed an issue with incorrect display of Arabic nicknames. - Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash. - Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd). - Added new signatures to gamedata. - Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.). ## SKILL IMPROVEMENTS - Re-Zombie: -- Fixed weapon switching issues when a player is holding a Zeus and a knife. -- Weapons are now removed for bots in zombie mode. - Ghost: -- Blocked the ability to use the Zeus. - Thorns: -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected. - Second Life / Phoenix / Re-Zombie: -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly. - Ghost / Chicken: -- Blocked the ability to use the SG556 (`weapon_sg556`). - Wallhack: -- Fixed a bug that caused temporary enemy highlighting right after death. - Cypher: -- Added camera position persistence. - God Mode: -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP. - Weapons Swap: -- The ammo count is now also transferred when weapons are swapped. - Muhammed: -- Renamed the skill to "DeathBomb". - Spectator: -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated. - Friendly Fire: -- The skill now works even when the server's mp_friendlyfire setting is set to 0. - Baseball: -- Disabled teammate killing.
52 lines
No EOL
2.3 KiB
C#
52 lines
No EOL
2.3 KiB
C#
using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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namespace src.player.skills
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{
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public class Thorns : ISkill
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{
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private const Skills skillName = Skills.Thorns;
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void PlayerHurt(EventPlayerHurt @event)
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{
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var victim = @event.Userid;
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if (victim == null || !victim.IsValid) return;
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var attacker = @event.Attacker;
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if (attacker == null || !attacker.IsValid) return;
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var attackerEvent = PlayerManager.GetPlayerEvent(attacker);
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var victimEvent = PlayerManager.GetPlayerEvent(victim);
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if (attackerEvent == null || !attackerEvent.IsValid) return;
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if (victimEvent == null || !victimEvent.IsValid ) return;
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var attackerPawn = attackerEvent.PlayerPawn.Value;
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if (attackerPawn == null || !attackerPawn.IsValid || attackerPawn.Health == 0) return;
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if (attackerEvent.Index == victimEvent.Index) return;
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var victimInfo = PlayerManager.GetPlayerByIndex(victimEvent!.Index);
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if (victimInfo?.Skill == skillName)
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{
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int damage = (int)(@event.DmgHealth * SkillsInfo.GetValue<float>(skillName, "healthTakenScale"));
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damage = Math.Min(damage, SkillsInfo.GetValue<int>(skillName, "maxTakenDamagePerShot"));
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SkillUtils.TakeHealth(attackerEvent.PlayerPawn.Value, damage);
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attackerEvent.EmitSound("Player.DamageBody.Onlooker");
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}
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#962631", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float healthTakenScale = .3f, int maxTakenDamagePerShot = 37) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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{
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public float HealthTakenScale { get; set; } = healthTakenScale;
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public int MaxTakenDamagePerShot { get; set; } = maxTakenDamagePerShot;
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}
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}
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} |