jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Illiterate.cs
Juzlus 97887118bf (CURRENTYLY BROKEN) Add new skills, signatures and fixes
Introduce multiple new skill implementations and related updates: add AimLock, HealingChicken, HomingNades, HotBomb, Illusionist, MagneticDecoy, ThrowingKnife, Weightless and WildThrow; register skills and HUD/cooldown handling. Update ISkill enum to include new skills. Add SnapViewAngles signature to gamedata. Improve existing skills to handle bayonet (BladeMaster, Cutter, Disarmament, LongKnife) and fix iteration/null-check issues in FrozenDecoy. Make HealingSmoke tick interval configurable and extend its config. Update English and Polish language files with new skill strings and tweaks. Also sync server-side gamedata and language files.
2026-03-17 05:53:41 +01:00

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2.7 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
namespace src.player.skills
{
public class Illiterate : ISkill
{
private const Skills skillName = Skills.Illiterate;
private static bool isActive = false;
private static int offset = jRandomSkills.Instance.Random.Next(0, 26);
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
isActive = false;
}
public static void EnableSkill(CCSPlayerController player)
{
isActive = true;
}
public static void Enable()
{
isActive = true;
}
public static void Disable()
{
isActive = false;
}
public static bool CheckIlliterateSkill(CCSPlayerController? player)
{
if (!isActive || player == null || !player.IsValid) return false;
if (player.Team == CsTeam.Spectator) return false;
var playersWithSkill = jRandomSkills.Instance.SkillPlayer.Where(p => p.Skill == skillName).Select(p => p.SteamID);
if (!playersWithSkill.Any()) return false;
return Utilities.GetPlayers().Any(
p => p.IsValid &&
p.PawnIsAlive &&
p.Team != player.Team &&
playersWithSkill.Contains(p.SteamID));
}
public static string? GetRandomText(string? input)
{
if (string.IsNullOrEmpty(input)) return null;
if (Server.TickCount % 64 == 0)
offset = jRandomSkills.Instance.Random.Next(1, 26);
return new string([.. input.Select(c =>
{
if (char.IsDigit(c)) return '?';
if (!char.IsLetter(c)) return c;
char baseChar = char.IsUpper(c) ? 'A' : 'a';
return (char)(baseChar + (c - baseChar + offset) % 26);
})]);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float maximumFuel = 150f, float fuelConsumption = .64f, float refuelling = .1f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float MaximumFuel { get; set; } = maximumFuel;
public float FuelConsumption { get; set; } = fuelConsumption;
public float Refuelling { get; set; } = refuelling;
}
}
}