Introduce multiple new skill implementations and related updates: add AimLock, HealingChicken, HomingNades, HotBomb, Illusionist, MagneticDecoy, ThrowingKnife, Weightless and WildThrow; register skills and HUD/cooldown handling. Update ISkill enum to include new skills. Add SnapViewAngles signature to gamedata. Improve existing skills to handle bayonet (BladeMaster, Cutter, Disarmament, LongKnife) and fix iteration/null-check issues in FrozenDecoy. Make HealingSmoke tick interval configurable and extend its config. Update English and Polish language files with new skill strings and tweaks. Also sync server-side gamedata and language files.
144 lines
No EOL
6.1 KiB
C#
144 lines
No EOL
6.1 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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using System.Runtime.InteropServices;
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using static src.jRandomSkills;
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namespace src.player.skills
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{
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public class ToxicSmoke : ISkill
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{
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private const Skills skillName = Skills.ToxicSmoke;
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private static readonly ConcurrentDictionary<CCSPlayerController, byte> players = [];
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private static readonly ConcurrentDictionary<CTriggerMultiple, byte> triggers = [];
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private const string triggerName = "toxic_smoke";
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public static void LoadSkill()
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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players.Clear();
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triggers.Clear();
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillUtils.TryGiveWeapon(player, CsItem.SmokeGrenade);
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}
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public static void OnTriggerEnter(CBaseTrigger trigger, CBaseEntity entity)
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{
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if (!trigger.Globalname.StartsWith(triggerName) || entity.DesignerName != "player") return;
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CCSPlayerPawn playerPawn = new(entity.Handle);
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if (playerPawn == null || playerPawn.Controller?.Value == null)return;
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CCSPlayerController player = playerPawn.Controller.Value.As<CCSPlayerController>();
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if (player == null) return;
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players.TryAdd(player, 0);
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}
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public static void OnTriggerExit(CBaseTrigger trigger, CBaseEntity entity)
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{
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if (!trigger.Globalname.StartsWith(triggerName) || entity.DesignerName != "player") return;
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CCSPlayerPawn playerPawn = new(entity.Handle);
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if (playerPawn == null || playerPawn.Controller?.Value == null) return;
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CCSPlayerController player = playerPawn.Controller.Value.As<CCSPlayerController>();
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if (player == null) return;
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players.TryRemove(player, out _);
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}
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public static void OnEntitySpawned(CEntityInstance entity)
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{
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var name = entity.DesignerName;
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if (name != "smokegrenade_projectile") return;
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var grenade = entity.As<CBaseCSGrenadeProjectile>();
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if (grenade == null || !grenade.IsValid || grenade.OwnerEntity == null || !grenade.OwnerEntity.IsValid || grenade.OwnerEntity.Value == null || !grenade.OwnerEntity.Value.IsValid) return;
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var pawn = grenade.OwnerEntity.Value.As<CCSPlayerPawn>();
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if (pawn == null || !pawn.IsValid || pawn.Controller == null || !pawn.Controller.IsValid || pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return;
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var player = pawn.Controller.Value.As<CCSPlayerController>();
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if (player == null || !player.IsValid) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return;
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Server.NextFrame(() =>
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{
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var smoke = entity.As<CSmokeGrenadeProjectile>();
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smoke.SmokeColor.X = 255;
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smoke.SmokeColor.Y = 0;
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smoke.SmokeColor.Z = 255;
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});
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}
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public static void SmokegrenadeDetonate(EventSmokegrenadeDetonate @event)
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{
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var player = @event.Userid;
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if (player == null || !player.IsValid) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return;
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var trigger = SkillUtils.CreateTrigger(triggerName, SkillsInfo.GetValue<float>(skillName, "smokeRadius"), new Vector(@event.X, @event.Y, @event.Z));
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if (trigger == null) return;
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triggers.TryAdd(trigger, 0);
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}
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public static void SmokegrenadeExpired(EventSmokegrenadeExpired @event)
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{
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var player = @event.Userid;
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if (player == null || !player.IsValid) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return;
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foreach (var trigger in triggers.Keys.Where(t => t.AbsOrigin?.X == @event.X && t.AbsOrigin?.Y == @event.Y && t.AbsOrigin?.Z == @event.Z))
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{
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triggers.TryRemove(trigger, out _);
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trigger.AcceptInput("Kill");
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}
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}
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private static void AddHealth(CCSPlayerPawn player, int health)
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{
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if (player.LifeState != (byte)LifeState_t.LIFE_ALIVE)
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return;
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player.Health += health;
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Utilities.SetStateChanged(player, "CBaseEntity", "m_iHealth");
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player.EmitSound("Player.DamageBody.Onlooker");
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if (player.Health <= 0)
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player.CommitSuicide(false, true);
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}
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public static void OnTick()
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{
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if (Server.TickCount % 17 != 0) return;
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foreach (var player in players.Keys)
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{
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid || !player.PawnIsAlive) return;
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AddHealth(player.PlayerPawn.Value, -SkillsInfo.GetValue<int>(skillName, "smokeDamage"));
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}
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#507529", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int smokeDamage = 2, float smokeRadius = 180) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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{
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public int SmokeDamage { get; set; } = smokeDamage;
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public float SmokeRadius { get; set; } = smokeRadius;
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}
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}
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} |