jRandomSkills/jRandomSkills - SRC Files/src/player/skills/ToxicSmoke.cs
Juzlus 97887118bf (CURRENTYLY BROKEN) Add new skills, signatures and fixes
Introduce multiple new skill implementations and related updates: add AimLock, HealingChicken, HomingNades, HotBomb, Illusionist, MagneticDecoy, ThrowingKnife, Weightless and WildThrow; register skills and HUD/cooldown handling. Update ISkill enum to include new skills. Add SnapViewAngles signature to gamedata. Improve existing skills to handle bayonet (BladeMaster, Cutter, Disarmament, LongKnife) and fix iteration/null-check issues in FrozenDecoy. Make HealingSmoke tick interval configurable and extend its config. Update English and Polish language files with new skill strings and tweaks. Also sync server-side gamedata and language files.
2026-03-17 05:53:41 +01:00

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6.1 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using static src.jRandomSkills;
namespace src.player.skills
{
public class ToxicSmoke : ISkill
{
private const Skills skillName = Skills.ToxicSmoke;
private static readonly ConcurrentDictionary<CCSPlayerController, byte> players = [];
private static readonly ConcurrentDictionary<CTriggerMultiple, byte> triggers = [];
private const string triggerName = "toxic_smoke";
public static void LoadSkill()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
players.Clear();
triggers.Clear();
}
public static void EnableSkill(CCSPlayerController player)
{
SkillUtils.TryGiveWeapon(player, CsItem.SmokeGrenade);
}
public static void OnTriggerEnter(CBaseTrigger trigger, CBaseEntity entity)
{
if (!trigger.Globalname.StartsWith(triggerName) || entity.DesignerName != "player") return;
CCSPlayerPawn playerPawn = new(entity.Handle);
if (playerPawn == null || playerPawn.Controller?.Value == null)return;
CCSPlayerController player = playerPawn.Controller.Value.As<CCSPlayerController>();
if (player == null) return;
players.TryAdd(player, 0);
}
public static void OnTriggerExit(CBaseTrigger trigger, CBaseEntity entity)
{
if (!trigger.Globalname.StartsWith(triggerName) || entity.DesignerName != "player") return;
CCSPlayerPawn playerPawn = new(entity.Handle);
if (playerPawn == null || playerPawn.Controller?.Value == null) return;
CCSPlayerController player = playerPawn.Controller.Value.As<CCSPlayerController>();
if (player == null) return;
players.TryRemove(player, out _);
}
public static void OnEntitySpawned(CEntityInstance entity)
{
var name = entity.DesignerName;
if (name != "smokegrenade_projectile") return;
var grenade = entity.As<CBaseCSGrenadeProjectile>();
if (grenade == null || !grenade.IsValid || grenade.OwnerEntity == null || !grenade.OwnerEntity.IsValid || grenade.OwnerEntity.Value == null || !grenade.OwnerEntity.Value.IsValid) return;
var pawn = grenade.OwnerEntity.Value.As<CCSPlayerPawn>();
if (pawn == null || !pawn.IsValid || pawn.Controller == null || !pawn.Controller.IsValid || pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return;
var player = pawn.Controller.Value.As<CCSPlayerController>();
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
Server.NextFrame(() =>
{
var smoke = entity.As<CSmokeGrenadeProjectile>();
smoke.SmokeColor.X = 255;
smoke.SmokeColor.Y = 0;
smoke.SmokeColor.Z = 255;
});
}
public static void SmokegrenadeDetonate(EventSmokegrenadeDetonate @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
var trigger = SkillUtils.CreateTrigger(triggerName, SkillsInfo.GetValue<float>(skillName, "smokeRadius"), new Vector(@event.X, @event.Y, @event.Z));
if (trigger == null) return;
triggers.TryAdd(trigger, 0);
}
public static void SmokegrenadeExpired(EventSmokegrenadeExpired @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
foreach (var trigger in triggers.Keys.Where(t => t.AbsOrigin?.X == @event.X && t.AbsOrigin?.Y == @event.Y && t.AbsOrigin?.Z == @event.Z))
{
triggers.TryRemove(trigger, out _);
trigger.AcceptInput("Kill");
}
}
private static void AddHealth(CCSPlayerPawn player, int health)
{
if (player.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
player.Health += health;
Utilities.SetStateChanged(player, "CBaseEntity", "m_iHealth");
player.EmitSound("Player.DamageBody.Onlooker");
if (player.Health <= 0)
player.CommitSuicide(false, true);
}
public static void OnTick()
{
if (Server.TickCount % 17 != 0) return;
foreach (var player in players.Keys)
{
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid || !player.PawnIsAlive) return;
AddHealth(player.PlayerPawn.Value, -SkillsInfo.GetValue<int>(skillName, "smokeDamage"));
}
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#507529", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int smokeDamage = 2, float smokeRadius = 180) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int SmokeDamage { get; set; } = smokeDamage;
public float SmokeRadius { get; set; } = smokeRadius;
}
}
}