jRandomSkills/jRandomSkills - SRC Files/src/player/skills/BladeMaster.cs
2026-07-30 01:15:32 +03:00

92 lines
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4.4 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using static src.jRandomSkills;
namespace src.player.skills
{
public class BladeMaster : ISkill
{
private const Skills skillName = Skills.BladeMaster;
private static readonly string[] noReflectionWeapon = ["inferno", "flashbang", "smokegrenade", "decoy", "hegrenade", "knife", "taser", "bayonet"];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void OnTick()
{
var modifier = SkillsInfo.GetValue<float>(skillName, "velocityModifier");
foreach (var player in PlayerManager.GetTickPlayers())
{
if (player == null || !player.IsValid) continue;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill != skillName) continue;
var playerPawn = player.PlayerPawn?.Value;
if (playerPawn == null || !playerPawn.IsValid || playerPawn.VelocityModifier == 0) continue;
var weaponServices = playerPawn.WeaponServices;
if (weaponServices == null) continue;
if (weaponServices.ActiveWeapon == null
|| !weaponServices.ActiveWeapon.IsValid
|| weaponServices.ActiveWeapon.Value == null
|| !weaponServices.ActiveWeapon.Value.IsValid
|| (weaponServices.ActiveWeapon.Value.DesignerName != "weapon_knife"
&& weaponServices.ActiveWeapon.Value.DesignerName != "weapon_bayonet"))
continue;
playerPawn.VelocityModifier = modifier;
}
}
public static bool PlayerHurtPre(EventPlayerHurt @event)
{
var attacker = PlayerManager.GetPlayerEvent(@event.Attacker);
var victim = PlayerManager.GetPlayerEvent(@event.Userid);
var weapon = @event.Weapon;
int hitgroup = @event.Hitgroup;
if (victim == null || !victim.IsValid || attacker == null || !attacker.IsValid || attacker == victim) return false;
var playerInfo = PlayerManager.GetPlayerByIndex(victim.Index);
if (playerInfo?.Skill != skillName) return false;
if (string.IsNullOrEmpty(weapon) || noReflectionWeapon.Contains(weapon)) return false;
float chance = (hitgroup == (int)HitGroup_t.HITGROUP_LEFTLEG || hitgroup == (int)HitGroup_t.HITGROUP_RIGHTLEG)
? SkillsInfo.GetValue<float>(skillName, "legReflectionChance")
: SkillsInfo.GetValue<float>(skillName, "torseReflectionChance");
var victimPawn = victim.PlayerPawn?.Value;
if (victimPawn == null || !victimPawn.IsValid || Instance.Random.NextDouble() > chance)
return false;
var weaponServices = victimPawn.WeaponServices;
if (weaponServices == null) return false;
if (weaponServices.ActiveWeapon == null
|| !weaponServices.ActiveWeapon.IsValid
|| weaponServices.ActiveWeapon.Value == null
|| !weaponServices.ActiveWeapon.Value.IsValid
|| (weaponServices.ActiveWeapon.Value.DesignerName != "weapon_knife"
&& weaponServices.ActiveWeapon.Value.DesignerName != "weapon_bayonet"))
return false;
SkillUtils.RestoreHealth(victim);
return true;
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#cc7504", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float torseReflectionChance = .95f, float legReflectionChance = .70f, float velocityModifier = .85f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
{
public float TorseReflectionChance { get; set; } = torseReflectionChance;
public float LegReflectionChance { get; set; } = legReflectionChance;
public float VelocityModifier { get; set; } = velocityModifier;
}
}
}