jRandomSkills/jRandomSkills - Server Files/plugins/jRandomSkills/languages/zh.json
2026-07-30 01:15:32 +03:00

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{
"none": "无",
"none_desc": "你没有任何技能",
"aimbot": "自动瞄准",
"aimbot_desc": "你击中的每颗子弹都算作爆头",
"aimlock": "自",
"aimlock_desc": "点击 [css_useSkill] 瞄准距离最近的敌人",
"anomaly": "异常",
"anomaly_desc": "点击 [css_useSkill] 回到几秒钟前",
"antyflash": "防闪",
"antyflash_desc": "你对闪光弹免疫,你的闪光弹持续7秒",
"antyhead": "铁头",
"antyhead_desc": "你不会受到爆头伤害",
"areareaper": "区域收割者",
"areareaper_desc": "你可以选择一个安放区进行禁用",
"areareaper_incorrect_site": "未找到此炸弹安放区。",
"areareaper_no_site": "未找到任何炸弹安放区。",
"areareaper_select_info": "选择你想禁用的炸弹安放区:",
"areareaper_site_disabled": "炸弹点 {0} 已被禁用 - 无法在此放置炸弹!",
"areareaper_used_info": "你的能力已被使用。",
"areareaper_teammates_info": "{0} 区域已禁止安放炸弹。",
"areareaper_bombsite_disabled": "该炸弹安放区已被禁用!",
"armored": "覆甲",
"armored_desc": "你收到伤害的倍率随机(开局随机一个倍率)",
"armored_desc2": "你的受到伤害倍率是:{0}x",
"assassin": "刺客",
"assassin_desc": "从背后攻击敌人时造成更高的伤害",
"astronaut": "宇航员",
"astronaut_desc": "回合开始时你会获得随机重力值",
"astronaut_desc2": "你的随机重力是:{0}x",
"bankrupt": "破产",
"bankrupt_desc": "选择一个玩家让他失去所有钱",
"bankrupt_enemy_info": "你破产了。",
"bankrupt_player_info": "玩家“{0}”已破产。",
"bankrupt_select_info": "选择玩家破产:",
"baseball": "棒球手",
"baseball_desc": "你的诱饵弹会在墙壁上快速反弹并在砸到敌人时将其杀死",
"behind": "背身",
"behind_desc": "你有随机几率在击中敌人时使其旋转180度",
"behind_desc2": "你击中敌人使其旋转的几率是:{0}%",
"blademaster": "我的刀能档子弹!",
"blademaster_desc": "持刀时,你有很高几率格挡子弹",
"bunnyhop": "连跳大佬",
"bunnyhop_desc": "你获得自动连跳的能力",
"c4camouflage": "C4伪装",
"c4camouflage_desc": "你持有炸弹时隐形",
"carefulbullets": "谨慎开火",
"carefulbullets_desc": "选择一名玩家,每当他空枪时就会受到伤害",
"carefulbullets_enemy_info": "从现在起,空枪将带来切实的伤害。",
"carefulbullets_disable_info": "打空子弹不会再受到伤害。",
"carefulbullets_player_info": "'{0}' 现在必须更加谨慎。",
"carefulbullets_select_info": "空枪会伤害玩家:",
"catapult": "飞起来!",
"catapult_desc": "你有随机几率将敌人向上弹射",
"catapult_desc2": "你击中敌人将其弹射的几率是:{0}%",
"chicken": "小鸡",
"chicken_desc": "你获得小鸡模型 + 移动速度提高10% - 50生命值",
"chillout": "悠闲",
"chillout_desc": "放置炸弹需要更长的时间",
"cutter": "剑圣",
"cutter_desc": "用刀刀人可立即杀死敌人",
"cypher": "相机",
"cypher_desc": "点击 [css_useSkill] 创建/切换摄像机",
"cypher_nospace": "相机必须与墙壁呈直角放置",
"darkness": "黑暗",
"darkness_desc": "对选定的敌人施加黑暗效果",
"darkness_enemy_info": "让灯光熄灭。",
"darkness_disable_info": "灯光恢复了。",
"darkness_player_info": "黑暗笼罩了玩家 '{0}'。",
"darkness_select_info": "选择你想施加黑暗效果的玩家:",
"deactivator": "禁用者",
"deactivator_desc": "选择一个玩家以禁用其技能",
"deactivator_enemy_info": "你的技能已被禁用。",
"deactivator_player_info": "玩家 '{0}' 的技能已被禁用。",
"deactivator_select_info": "选择你想禁用其技能的玩家:",
"deaf": "聋子",
"deaf_desc": "选择一个玩家以静音其所有声音",
"deaf_enemy_info": "你的耳机已退出游戏。",
"deaf_disable_info": "你的听力恢复了。",
"deaf_player_info": "玩家 '{0}' 的声音已被禁用。",
"deaf_select_info": "选择你想静音其所有声音的玩家:",
"disarmament": "除你武器!",
"disarmament_desc": "你有随机几率在击中敌人时使其丢下武器",
"disarmament_desc2": "你使敌人解除武装的几率是:{0}%",
"distancer": "测距仪",
"distancer_desc": "你可以看到与最近敌人的距离",
"dash": "冲刺",
"dash_desc": "执行第二次跳跃来进行冲刺",
"dracula": "吸血鬼",
"dracula_desc": "击中敌人会根据造成的伤害百分比恢复你的生命值",
"duplicator": "复制者",
"duplicator_desc": "选择一个玩家以复制其技能",
"duplicator_player_info": "玩家 '{0}' 的技能已被复制。",
"duplicator_select_info": "选择你想复制其技能的玩家:",
"dwarf": "小矮人",
"dwarf_desc": "回合开始时获得随机角色大小",
"dwarf_desc2": "你的体型倍率是:{0}x",
"enemyspawn": "传送敌人出生点",
"enemyspawn_desc": "点击 [css_useSkill] 传送到敌人出生点",
"expensiveammo": "expensiveammo",
"expensiveammo_desc": "expensiveammo_desc",
"expensiveammo_disable_info": "expensiveammo_disable_info",
"expensiveammo_enemy_info": "expensiveammo_enemy_info: {0}",
"expensiveammo_player_info": "expensiveammo_player_info: {0}",
"expensiveammo_select_info": "expensiveammo_select_info",
"explodingbarrel": "explodingbarrel",
"explodingbarrel_desc": "explodingbarrel_desc",
"explosiveshot": "爆炸射击",
"explosiveshot_desc": "射击时有随机几率发射爆炸子弹",
"explosiveshot_desc2": "你发射爆炸子弹的几率是:{0}%",
"falconeye": "鹰眼",
"falconeye_desc": "点击 [css_useSkill] 激活俯视视角",
"fastreload": "快速装弹",
"fastreload_desc": "点击 [css_useSkill] 重新装填你当前持有的武器",
"flash": "闪电",
"flash_desc": "回合开始时获得随机玩家速度",
"flash_desc2": "你的速度倍率是:{0}x",
"fortnite": "堡垒之夜玩家",
"fortnite_desc": "点击[css_useSkill]创建可破坏路障",
"fragilebomb": "脆弱炸弹",
"fragilebomb_desc": "射击炸弹会对其造成伤害",
"fragilebomb_bomb_health": "炸弹生命值",
"friendlyfire": "奶妈",
"friendlyfire_desc": "射击队友会治愈他们",
"frozendecoy": "冰冻诱饵",
"frozendecoy_desc": "你的诱饵弹会冻结附近的所有玩家",
"gambler": "赌徒",
"gambler_desc": "从提供的列表中选择一个技能。",
"gambler_select_info": "选择你的技能:",
"gambler_more": "#00FF00|刷新 ${0}",
"gambler_no_money": "钱不够。",
"ghost": "幽灵",
"ghost_desc": "你完全隐形,但是只能用刀",
"giant": "giant",
"giant_desc": "giant_desc",
"giant_desc2": "giant_desc2: {0}x",
"giant_disable_info": "giant_disable_info",
"giant_enemy_info": "giant_enemy_info: {0}x",
"giant_player_info": "giant_player_info: {0} {1}",
"giant_select_info": "giant_select_info",
"glaz": "烟雾头盔",
"glaz_desc": "你可以看透烟雾弹",
"glitch": "故障",
"glitch_desc": "禁用选定敌人的雷达",
"glitch_enemy_info": "你的雷达已被禁用。",
"glitch_disable_info": "你的雷达恢复正常了。",
"glitch_player_info": "玩家 '{0}' 的雷达已被禁用。",
"glitch_select_info": "选择你想禁用其雷达的玩家:",
"glue": "黏性",
"glue_desc": "你的手榴弹会粘在墙上",
"godmode": "我就是神",
"godmode_desc": "点击 [css_useSkill] 在短时间内变得无敌",
"godmode_off": "无敌状态已禁用",
"godmode_on": "无敌状态已启用",
"grenadier": "投弹手",
"grenadier_desc": "你拥有无限高爆手雷",
"healingsmoke": "治疗烟雾",
"healingsmoke_desc": "你的烟雾弹会治疗",
"hermit": "隐士",
"hermit_desc": "击杀敌人会恢复弹药和部分生命值",
"holyhandgrenade": "神圣手榴弹",
"holyhandgrenade_desc": "你的高爆手榴弹造成双倍伤害并拥有双倍范围",
"homingnades": "追踪手雷",
"homingnades_desc": "你的手雷(烟雾弹除外)会自动追踪敌人",
"hotbomb": "烫手山芋",
"hotbomb_desc": "只要你还活着,炸弹就会对携带者造成伤害",
"hotbomb_hint": "小心,炸弹很烫!",
"hotbomb_disable_info": "炸弹不再烫手了。",
"iana": "全息图",
"iana_desc": "点击 [css_useSkill] 可控制你的全息影像数秒",
"illiterate": "文盲",
"illiterate_desc": "只要你还活着,你的敌人就无法阅读",
"illusionist": "幻术师",
"illusionist_desc": "点击 [css_useSkill] 部署一个直线行走的幻象",
"impostor": "间谍",
"impostor_desc": "回合开始时你获得敌方玩家模型",
"infiniteammo": "无限弹药",
"infiniteammo_desc": "你为所有武器获得无限弹药",
"jackal": "追踪者",
"jackal_desc": "每个对手都会留下痕迹",
"jammer": "干扰器",
"jammer_desc": "选择一个玩家以禁用其准星",
"jammer_enemy_info": "你的准星已被禁用。",
"jammer_disable_info": "你的准星恢复正常了。",
"jammer_player_info": "玩家 '{0}' 的准星已被禁用。",
"jammer_select_info": "选择你想禁用其准星的玩家:",
"jester": "小丑",
"jester_desc": "在小丑模式下,你不能造成或受到任何伤害。此模式每隔几秒会变化。",
"jester_mode": "小丑模式",
"jester_on": "开",
"jester_off": "关",
"jumpban": "瘸子",
"jumpban_desc": "选择一个玩家使其无法跳跃",
"jumpban_enemy_info": "有人切断了你的腿。",
"jumpban_disable_info": "你的双腿恢复正常了。",
"jumpban_player_info": "玩家 '{0}' 现在无法跳跃。",
"jumpban_select_info": "选择无法跳跃的玩家:",
"jumpcurse": "jumpcurse",
"jumpcurse_desc": "jumpcurse_desc",
"jumpcurse_disable_info": "jumpcurse_disable_info",
"jumpcurse_enemy_info": "jumpcurse_enemy_info",
"jumpcurse_player_info": "jumpcurse_player_info: {0}",
"jumpcurse_select_info": "jumpcurse_select_info",
"jumpingjack": "开合跳",
"jumpingjack_desc": "跳跃会恢复生命值",
"killerflash": "致命闪光",
"killerflash_desc": "任何被你的闪光弹完全致盲的人都会死亡(包括你自己)",
"knockback": "knockback",
"knockback_desc": "knockback_desc",
"lifeswap": "生命交换",
"lifeswap_desc": "选择一个玩家以交换生命值",
"lifeswap_enemy_info": "有人借走了你的生命值。",
"lifeswap_player_info": "你与玩家 '{0}' 交换了生命值。",
"lifeswap_select_info": "选择你想与之交换生命值的玩家:",
"longknife": "剑气攻击",
"longknife_desc": "刀具攻击造成的伤害无视距离",
"longzeus": "电击狙",
"longzeus_desc": "电击枪无论距离多远都能造成伤害",
"magneticdecoy": "磁性诱饵",
"magneticdecoy_desc": "你的诱饵弹会将附近的玩家吸引到自己身边",
"magneto": "万磁王",
"magneto_desc": "所有敌方手雷都会被你弹开",
"magnifier": "伸脖子",
"magnifier_desc": "强制敌方屏幕放大,缩小其视野范围",
"magnifier_enemy_info": "你的视野已被扭曲!",
"magnifier_disable_info": "你的视力恢复正常了。",
"magnifier_player_info": "玩家'{0}'已被强制进入放大模式。",
"magnifier_select_info": "选择需要放大的玩家:",
"medic": "医疗兵",
"medic_desc": "点击 [css_useSkill] 使用治疗装置恢复50点生命值",
"miner": "炸弹矿工",
"miner_desc": "你的高爆手雷仅在附近有敌人时才会爆炸",
"moneyswap": "税务员",
"moneyswap_desc": "选择一个玩家以交换金钱",
"moneyswap_enemy_info": "税务局找上你了。",
"moneyswap_player_info": "你与玩家 '{0}' 交换了金钱。",
"moneyswap_select_info": "选择你想与之交换金钱的玩家:",
"deathbomb": "死亡炸弹",
"deathbomb_desc": "你死亡时会爆炸,杀死附近的玩家",
"deathbomb_explosion": "砰!",
"nightmare": "nightmare",
"nightmare_desc": "nightmare_desc",
"nightmare_disable_info": "nightmare_disable_info",
"nightmare_enemy_info": "nightmare_enemy_info",
"nightmare_player_info": "nightmare_player_info: {0}",
"nightmare_select_info": "nightmare_select_info",
"ninja": "忍者",
"ninja_desc": "站立不动增加33%隐形,蹲下增加33%,持刀增加33%",
"nonades": "手雷免疫者",
"nonades_desc": "手榴弹对你不造成伤害",
"norecoil": "专注",
"norecoil_desc": "射击时无后坐力",
"noclip": "无碰撞",
"noclip_desc": "点击 [css_useSkill] 在短时间内启用无碰撞模式",
"oneshot": "一击必杀",
"oneshot_desc": "击中敌人立即杀死他们",
"onlyhead": "金刚“身”",
"onlyhead_desc": "你只会在头部受到伤害",
"paweljumper": "左脚踩右脚",
"paweljumper_desc": "你将获得随机数量的额外跳跃机会",
"paweljumper_desc2": "你获得 {0} 次额外跳跃",
"phoenix": "凤凰",
"phoenix_desc": "你有随机几率在死亡后复活",
"phoenix_desc2": "你死亡后复活的几率是:{0}%",
"phoenix_respawn": "你因 CHATCOLORS.RED凤凰 的力量从灰烬中重生",
"psychicdefusing": "心灵感应拆弹",
"psychicdefusing_desc": "当你靠近炸弹时,你开始拆除它",
"psychicdefusing_hud_info": "拆除还剩 {0} 秒",
"pilot": "飞行员",
"pilot_desc": "在有限时间内飞行。双击跳跃飞行",
"pilot_hud_info": "燃料",
"planter": "自由下包者",
"planter_desc": "你可以在任何地方放置炸弹,引爆时间为60秒。",
"planter_planting": "安放炸弹中 ({0})...",
"poison": "毒药",
"poison_desc": "选择一个玩家,每隔几秒受到伤害",
"poison_enemy_info": "你被毒害了。",
"poison_disable_info": "你已免疫毒素。",
"poison_player_info": "玩家 '{0}' 已被毒害。",
"poison_select_info": "选择每隔几秒将受到伤害的玩家:",
"primaryban": "手枪局",
"primaryban_desc": "选择一个玩家使其无法使用步枪",
"primaryban_enemy_info": "你无法再使用步枪。",
"primaryban_disable_info": "你现在可以再次使用步枪了。",
"primaryban_player_info": "玩家 '{0}' 无法再使用步枪。",
"primaryban_select_info": "选择禁止使用步枪的玩家:",
"prosthesis": "假肢",
"prosthesis_desc": "手臂和腿部防弹",
"push": "推力者",
"push_desc": "你有随机几率在击中敌人时将其推回",
"push_desc2": "你击退敌人的几率为:{0}%",
"pyro": "火男",
"pyro_desc": "燃烧瓶会恢复生命值",
"quickshot": "快速射击",
"quickshot_desc": "你的子弹射击速度加快",
"radarhack": "雷达外挂",
"radarhack_desc": "雷达上可以看到敌人",
"rambo": "兰博",
"rambo_desc": "回合开始时你获得随机数量的生命值",
"randomweapon": "随机武器",
"randomweapon_desc": "点击 [css_useSkill] 获得随机武器",
"rezombie": "重生僵尸",
"rezombie_desc": "死亡后你将作为僵尸复活,拥有更多生命值但无武器",
"reactivearmor": "反应装甲",
"reactivearmor_desc": "装甲吸收首次受到的伤害",
"regeneration": "再生",
"regeneration_desc": "每隔几秒恢复生命值",
"replicator": "复制者",
"replicator_desc": "点击 [css_useSkill] 创建一个造成伤害的复制体",
"retreat": "撤退",
"retreat_desc": "点击 [css_useSkill] 返回出生点",
"returntosender": "发送他们房子!!!",
"returntosender_desc": "首次击中敌人会将其送回出生点",
"richboy": "富少",
"richboy_desc": "回合开始时你获得随机数量的钱",
"robinhood": "罗宾汉",
"robinhood_desc": "对敌人造成伤害会偷取他们的钱",
"rubber": "橡胶子弹",
"rubber_desc": "你的子弹会显著减慢玩家速度",
"saper": "工兵",
"saper_desc": "你可以更快地放置和拆除炸弹",
"secondlife": "第二次机会",
"secondlife_desc": "死亡后你会以相同生命值复活",
"shade": "阴影",
"shade_desc": "你存在随机几率将被击中的敌人传送至其身后",
"shade_desc2": "你传送至击中敌人身后的概率为:{0}%",
"shade_nospace": "无可用空间",
"shortbomb": "短引信",
"shortbomb_desc": "炸弹爆炸速度快得多",
"silent": "无声",
"silent_desc": "你的脚步和跳跃对其他玩家无声",
"smoker": "烟瘾大",
"smoker_desc": "你的烟雾弹永远用不完",
"sniperelite": "狙击精英",
"sniperelite_customname": "狙击精英技能",
"sniperelite_desc": "点击 [css_useSkill] 将当前武器替换为AWP",
"soldier": "士兵",
"soldier_desc": "你有随机伤害倍率",
"soldier_desc2": "你的伤害倍率是:{0}x",
"soundmaker": "声音制造者",
"soundmaker_desc": "你会不时听到玩家的惨叫声",
"spectator": "观察者",
"spectator_desc": "点击 [css_useSkill] 旁观一个随机敌人",
"swapposition": "位置交换",
"swapposition_desc": "点击 [css_useSkill] 与随机敌人交换位置",
"teleporter": "传送者",
"teleporter_desc": "你与被击中的敌人交换位置",
"thief": "小偷",
"thief_desc": "你可以从选定玩家那里偷取技能",
"thief_enemy_info": "你的技能被偷走了。",
"thief_player_info": "玩家 '{0}' 的技能被偷走了。",
"thief_select_info": "选择你想偷取其技能的玩家:",
"thief_incorrect_skill": "此技能无法选择!",
"thirdeye": "第三只眼",
"thirdeye_desc": "点击 [css_useSkill] 激活第三人称视角",
"thorns": "荊棘",
"thorns_desc": "你的对手将承受其对你造成伤害的一部分",
"throwingknife": "投掷飞刀",
"throwingknife_desc": "点击 [css_useSkill] 扔出飞刀。但要小心其他人",
"toxicsmoke": "毒烟",
"toxicsmoke_desc": "你的烟雾弹会造成伤害",
"tripwire": "tripwire",
"tripwire_desc": "tripwire_desc",
"tripwire_limit_info": "tripwire_limit_info: {0}",
"tripwire_no_wall_info": "tripwire_no_wall_info",
"tripwire_placed_info": "tripwire_placed_info",
"tripwire_triggered_info": "tripwire_triggered_info: {0}",
"wallhack": "透视",
"wallhack_desc": "你可以通过墙壁看到敌人",
"watchmaker": "钟表匠",
"watchmaker_desc": "每次投掷手榴弹都会改变回合时间",
"watchmaker_ct": "回合时间缩短了 {0} 秒。",
"watchmaker_tt": "回合时间延长了 {0} 秒。",
"weaponsswap": "武器交换",
"weaponsswap_desc": "点击 [css_useSkill] 与随机敌人交换武器",
"weaponsswap_hud_info2": "你没有可交换的武器",
"weightless": "失重",
"weightless_desc": "你的手雷不受重力影响,且飞行速度更快",
"wildthrow": "乱扔道具",
"wildthrow_desc": "选择一名丢道具会遇到麻烦的玩家",
"wildthrow_player_info": "玩家 '{0}' 已经忘记了所有投掷角度,成为了broky",
"wildthrow_enemy_info": "你投掷手雷时太紧张了。",
"wildthrow_disable_info": "你关于投掷手雷的记忆恢复正常了。",
"wildthrow_select_info": "选择一名玩家:",
"zeus": "宙斯",
"zeus_desc": "电击枪立即充能",
"your_skill": "你当前的技能",
"enemy_skill": "敌人的技能",
"observer_skill": "玩家的技能",
"welcome_message": "欢迎 {PLAYER} 来到 {SERVER_NAME}!\n当前 jRandomSkills 版本:{VERSION}({SKILLS_COUNT} 个技能)。\n\n最初由以下人员创建:\n{AUTHOR1}\n由以下人员修改和改进:\n{AUTHOR2}\n官方Discord:https://discord.gg/9H8EZYBpPF",
"drawing_skill": "抽取技能",
"disabled_weapon": "你无法使用这把武器",
"hud_info": "再等 {0} 秒",
"hud_info_no_enemy": "未找到敌人",
"active_hud_info": "还剩 {0} 毫秒有效",
"skills_menu": "技能列表",
"no_player": "未找到匹配的玩家。",
"duplicate_player": "找到多个同名玩家。",
"selectplayerskill_command": "输入 /t",
"selectplayerskill_incorrect_enemy_index": "未找到可供选择的玩家。",
"skill_not_found_setskill": "未找到 CHATCOLORS.RED 技能",
"player_not_found_setskill": "未找到 CHATCOLORS.RED 玩家",
"correct_form_setskill": "正确用法:CHATCOLORS.RED!setskill <昵称> <技能>",
"correct_form_setscore": "正确用法:CHATCOLORS.RED!setscore <CT> <TT>",
"done_setskill": "技能已设置",
"error_setskill": "无法设置 CHATCOLORS.RED 技能",
"for_setskill": "为",
"invalid_map": "地图名称输入错误!",
"loading_map": "正在加载新地图",
"pause": "比赛已暂停。",
"unpause": "比赛已恢复。",
"healed": "你已被治疗。",
"game_start": "游戏开始!",
"reload": "语言和配置已重新加载。",
"hud_on": "HUD已启用。",
"hud_off": "HUD已禁用。",
"vote_started": "投票开始:'{0}'",
"vote_timeout": "投票'{0}'超时!",
"vote_wait": "您需要等待才能开始另一轮投票!",
"vote_same_wait": "您需要等待才能再次发起相同投票!",
"vote_not_enough_players": "投票人数不足!",
"vote_alredy_voted": "您已投票!",
"vote_vote": "投票",
"bombsite_a": "炸弹安放区A",
"bombsite_b": "炸弹安放区B",
"bombplanted": "炸弹已安装完毕{0}秒后引爆",
"teammate_skills": "你队友的技能",
"summary": "上一回合总结",
"menu_controlls_scroll": "W/S - 滚动",
"menu_controlls_padding": " | ",
"menu_controlls_select": "E - 选择"
}