51 lines
No EOL
2.4 KiB
C#
51 lines
No EOL
2.4 KiB
C#
using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using static src.jRandomSkills;
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namespace src.player.skills
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{
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public class Catapult : ISkill
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{
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private const Skills skillName = Skills.Catapult;
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"), false);
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}
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public static void PlayerHurt(EventPlayerHurt @event)
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{
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var attacker = @event.Attacker;
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var victim = @event.Userid;
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if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return;
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var attackerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
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if (attackerInfo?.Skill == skillName && victim!.PawnIsAlive)
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if (Instance.Random.NextDouble() <= attackerInfo.SkillChance)
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{
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var victimPawn = victim.PlayerPawn?.Value;
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if (victimPawn != null)
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victimPawn.AbsVelocity.Z = 300f;
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}
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo == null) return;
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float newChance = (float)Instance.Random.NextDouble() * (SkillsInfo.GetValue<float>(skillName, "chanceTo") - SkillsInfo.GetValue<float>(skillName, "chanceFrom")) + SkillsInfo.GetValue<float>(skillName, "chanceFrom");
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playerInfo.SkillChance = newChance;
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newChance = (float)Math.Round(newChance, 2) * 100;
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newChance = (float)Math.Round(newChance);
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SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName, newChance)}", false);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FF4500", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float chanceFrom = .2f, float chanceTo = .4f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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public float ChanceFrom { get; set; } = chanceFrom;
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public float ChanceTo { get; set; } = chanceTo;
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}
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}
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} |