jRandomSkills/jRandomSkills - SRC Files/src/player/skills/FragileBomb.cs
2025-09-24 03:18:32 +02:00

118 lines
No EOL
4.8 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using static src.jRandomSkills;
namespace src.player.skills
{
public class FragileBomb : ISkill
{
private const Skills skillName = Skills.FragileBomb;
private static int bombHealth = 1000;
private static int maxBombHealth = 1000;
private static CPlantedC4? plantedC4;
private static CTriggerMultiple? triggerC4;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
bombHealth = SkillsInfo.GetValue<int>(skillName, "maxBombHealth");
maxBombHealth = SkillsInfo.GetValue<int>(skillName, "maxBombHealth");
plantedC4 = null;
triggerC4 = null;
}
public static void BombPlanted(EventBombPlanted _)
{
var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault();
if (plantedBomb == null) return;
plantedC4 = plantedBomb;
CreateTrigger();
}
private static void CreateTrigger()
{
var trigger = Utilities.CreateEntityByName<CTriggerMultiple>("trigger_multiple");
if (trigger == null || plantedC4 == null || trigger.AbsOrigin == null || plantedC4.AbsOrigin == null) return;
trigger.Collision.SolidType = SolidType_t.SOLID_CAPSULE;
trigger.Collision.SolidFlags = 0;
trigger.Spawnflags = 1;
trigger.Globalname = $"planted_bomb_prop_{trigger.Index}";
trigger.Collision.SolidFlags = 1;
trigger.AbsOrigin.X = plantedC4.AbsOrigin.X;
trigger.AbsOrigin.Y = plantedC4.AbsOrigin.Y;
trigger.AbsOrigin.Z = plantedC4.AbsOrigin.Z;
trigger.Collision.CapsuleRadius = 10;
trigger.Collision.BoundingRadius = 10;
trigger.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_TRIGGER;
trigger.Collision.EnablePhysics = 1;
trigger.Collision.TriggerBloat = 0;
trigger.Collision.SurroundType = SurroundingBoundsType_t.USE_OBB_COLLISION_BOUNDS;
trigger.Collision.CollisionAttribute.CollisionFunctionMask = 39;
trigger.Collision.CollisionAttribute.CollisionGroup = 2;
trigger.DispatchSpawn();
triggerC4 = trigger;
}
private static void RemoveBomb()
{
if (plantedC4 != null && plantedC4.IsValid)
plantedC4.AcceptInput("Kill");
if (triggerC4 != null && triggerC4.IsValid)
triggerC4.AcceptInput("Kill");
SkillUtils.TerminateRound(CsTeam.CounterTerrorist);
}
public static void OnTakeDamage(DynamicHook h)
{
CEntityInstance param = h.GetParam<CEntityInstance>(0);
CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
return;
CCSPlayerPawn attackerPawn = new(param2.Attacker.Value.Handle);
if (attackerPawn.DesignerName != "player" || param.DesignerName != "trigger_multiple")
return;
CTriggerMultiple trigger = new(param.Handle);
if (attackerPawn == null || attackerPawn.Controller?.Value == null || trigger == null || !trigger.Globalname.StartsWith("planted_bomb_prop_"))
return;
CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (playerInfo == null || playerInfo.Skill != skillName) return;
bombHealth -= (int)param2.TotalledDamage;
if (bombHealth <= 0)
{
RemoveBomb();
return;
}
Localization.PrintTranslationToChatAll($" {ChatColors.Gold}{{0}}: {ChatColors.Red}{bombHealth}{ChatColors.Gold}/{ChatColors.Green}{maxBombHealth}", ["fragilebomb_bomb_health"]);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool disableOnFreezeTime = false, bool needsTeammates = false, int maxBombHealth = 1000) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public int MaxBombHealth { get; set; } = maxBombHealth;
}
}
}