jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Glaz.cs
2025-09-24 03:18:32 +02:00

65 lines
No EOL
2.4 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
using static src.jRandomSkills;
namespace src.player.skills
{
public class Glaz : ISkill
{
private const Skills skillName = Skills.Glaz;
private readonly static ConcurrentDictionary<int, byte> smokes = [];
private static readonly object setLock = new();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
lock (setLock)
smokes.Clear();
}
public static void SmokegrenadeDetonate(EventSmokegrenadeDetonate @event)
{
smokes.TryAdd(@event.Entityid, 0);
}
public static void SmokegrenadeExpired(EventSmokegrenadeExpired @event)
{
smokes.TryRemove(@event.Entityid, out _);
}
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
{
foreach (var (info, player) in infoList)
{
if (player == null) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == player?.Pawn?.Value?.ObserverServices?.ObserverTarget?.Value?.Handle);
var observerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == observedPlayer?.SteamID);
if (playerInfo?.Skill != skillName && observerInfo?.Skill != skillName) continue;
foreach (var smoke in smokes.Keys)
info.TransmitEntities.Remove(smoke);
}
}
public static void EnableSkill(CCSPlayerController player)
{
Event.EnableTransmit();
SkillUtils.TryGiveWeapon(player, CsItem.SmokeGrenade);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
}
}
}