jRandomSkills/jRandomSkills - SRC Files/src/lang/en.json
ByDexter b2d2c5bf9a v1.2.3.b6
New skills (9)
- Bounty: put a cash price on an enemy's head, the killer collects it.
- EmpGrenade: grenade victims lose radar and crosshair for a while.
- GravityDecoy: the decoy alters gravity for everyone in its radius.
- Heavyweight: immune to push and slow effects from other skills.
- Nemesis: the marked player takes extra damage from everyone.
- Punisher: banks part of the damage you take and releases it on your next hit.
- Rewind: drop a marker and teleport back to it shortly after.
- TrueArmor: armor absorbs part of incoming damage instead of health.
- Voodoo: the marked enemy shares the damage you take.

Shared systems
- DecoyRing: reusable ground ring so decoy skills show their real area of effect. Adopted by FireRain, FrozenDecoy, GravityDecoy and MagneticDecoy.
- WeaponPool: single cached weapon classification (rifle/pistol/grenade) with a normalizing lookup, backed by the new config Weapons section. Replaces the duplicated hardcoded arrays in Assassin, Chicken, Ghost, NoNades, PrimaryBan, RandomWeapon, SniperElite and WeaponsSwap. [because of compatibility with WeaponRestrict]
- HUD suppression registry in SkillUtils: crosshair and radar hiding is now refcounted per owner, so overlapping skills (Glitch, Jammer, EmpGrenade) cannot restore each other's state early.
- SkillUtils.ResolveHiddenPawns: shared invisible-pawn resolution for C4Camouflage, Ghost and Ninja.
- Config gained a Weapons section with automatic migration for existing installs, plus a per-skill DisableOnPistolRound switch honoured by both the round draw and css_setskill.

Sound
- Volume rebalance
- Add SkillUtils.EmitSoundToPlayer with a private RecipientFilter. A null filter had been broadcasting every skill sound to all clients. Migrated 16 call sites: Poison, DemonEye, ToxicSmoke, CarefulBullets, Thorns, HotBomb, LastGasp, LongKnife, Nightmare, Jester, Tripwire, Medic, HealingSmoke, Rewind, Watchmaker.
- New effects: LongKnife knife-hit feedback (Weapon_Knife.Hit.Heavy/Light), Grapple hook impact, Fortnite barricade placement, Ricochet bounce, Nightmare cursed tone, Replicator/Illusionist spawn, PsychicDefusing defuse cue, TakeAmmo pickup, Tripwire and Jammer trigger tones.
- 29 skills gained a configurable SoundVolume, LongKnife also HitSoundVolume.
- Grapple: emit the hook impact at the hook entity instead of at the owner so the enemy team can locate it.
- PawelJumper: the engine already plays the first jump, only extra jumps emit.

Models and visuals
- Grapple: real hook model with configurable hookScale and hookEmbed so the hook sits in the surface it hit.
- Pilot: glowing exhaust trail parented to the pawn, active only while airborne.

Performance
- SkillsInfo.GetValue now resolves through a ConcurrentDictionary cache instead of reflecting on every call; invalidated on config reload.
- HUD render cache keyed on player, config, description flag and the three source lines; identical frames skip the rebuild.
- Glaz.CheckTransmit: hoist smoke index resolution out of the per-viewer loop and build the pawn-owner map lazily.
- playersSkills switched from ConcurrentBag to HashSet<Skills>, turning the NoRepeat filter from an O(n) scan into a set lookup.

Fixes
- NoRepeat could hand a player two or three skills in one round because the history bag was never deduplicated; the HashSet rewrite closes it.
- SniperElite: restore the saved weapon after the halftime team swap instead of dropping it on the pistol round.
- Illiterate: the holder alert now reaches chat and is exempt from its own scrambler via PrintToChat(ignoreIlliterate).
- EntityManager.DestroyBeam: zero out width and render colour before the kill so beams cannot linger visibly, with a next-frame Remove fallback.
- Ricochet: drop all 18 diagnostic Trace calls and the Trace helper; the skill measured stable over 48h and the tracing dominated the debug log.

Debug
- Tag round start, round end and freeze-time-end lines with [WARMUP] so warmup load is separable from live rounds.
2026-08-09 00:37:02 +03:00

671 lines
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JSON

{
"none": "None",
"none_desc": "You have no skill",
"aimbot": "Aimbot",
"aimbot_desc": "Every bullet you hit counts as a headshot",
"aimlock": "Aim Lock",
"aimlock_desc": "Click [css_useSkill] to lock your aim on the nearest enemy",
"anomaly": "Anomaly",
"anomaly_desc": "Click [css_useSkill] to rewind a few seconds back in time",
"antyflash": "Anti-Flash",
"antyflash_desc": "You are immune to flashbangs, and your flashbangs last 7 seconds",
"antyhead": "Iron Head",
"antyhead_desc": "You take no damage from headshots",
"areareaper": "Zone Reaper",
"areareaper_desc": "You can choose a bomb site to deactivate",
"areareaper_incorrect_site": "No such bomb site found.",
"areareaper_no_site": "No bomb sites found.",
"areareaper_select_info": "Select site to deactivate:",
"areareaper_site_disabled": "Bomb site {0} has been deactivated - no bombs can be planted there!",
"areareaper_used_info": "Your skill has already been used.",
"areareaper_teammates_info": "Bombsite {0} has been blocked for planting.",
"areareaper_bombsite_disabled": "This bombsite has been disabled!",
"armored": "Armored",
"armored_desc": "You have a random damage taken multiplier",
"armored_desc2": "Your damage taken multiplier is: {0}x",
"assassin": "Assassin",
"assassin_desc": "You deal increased damage to enemies from behind",
"astronaut": "Astronaut",
"astronaut_desc": "You receive a random gravity value at the start of the round",
"astronaut_desc2": "Your random gravity is: {0}x",
"moneyswap": "Taxman",
"moneyswap_desc": "Choose a player to swap money with",
"moneyswap_enemy_info": "The tax office got you.",
"moneyswap_player_info": "You swapped money with player '{0}'.",
"moneyswap_select_info": "Swap money with player:",
"baseball": "Baseball Player",
"baseball_desc": "Your decoy bounces off walls and instantly kills an enemy on impact",
"behind": "Enemy Spin",
"behind_desc": "You have a random chance to turn an enemy 180 degrees when hitting them",
"behind_desc2": "Your chance to turn an enemy on hit is: {0}%",
"berserker": "Berserker",
"berserker_desc": "You deal more damage and move faster as your health gets lower",
"blademaster": "Blademaster",
"blademaster_desc": "While holding a knife, you have a high chance to deflect a shot",
"blastshot": "Blast Shot",
"blastshot_desc": "Press Attack2 with the MP5 to fire an HE grenade",
"bounty": "Bounty",
"bounty_desc": "Put a price on an enemy's head; whoever kills them takes the money",
"bounty_select_info": "Choose a player:",
"bounty_player_info": "You put a {1}$ bounty on '{0}'.",
"bounty_enemy_info": "A {0}$ bounty was placed on your head.",
"bounty_claimed_info": "You killed '{0}' and claimed {1}$.",
"bunnyhop": "Bunny",
"bunnyhop_desc": "You get auto \"BunnyHop\"",
"c4camouflage": "C4 Camouflage",
"c4camouflage_desc": "You are invisible while holding the bomb",
"carefulbullets": "Careful Bullets",
"carefulbullets_desc": "Select a player who takes damage for every missed shot",
"carefulbullets_enemy_info": "From now on, inaccuracy will literally hurt.",
"carefulbullets_disable_info": "Missing shots no longer hurts you.",
"carefulbullets_player_info": "'{0}' must now be more careful.",
"carefulbullets_select_info": "Inaccuracy hurts the player:",
"catapult": "Catapult",
"catapult_desc": "You have a random chance to launch an enemy upwards",
"catapult_desc2": "Your chance to launch an enemy on hit is: {0}%",
"chameleon": "Chameleon",
"chameleon_desc": "The first player you kill gives you their skill",
"chameleon_copied_info": "You copied the skill: {0}",
"chameleon_wrong_team_info": "'{0}' had a skill your team cannot use.",
"chicken": "Chicken",
"chicken_desc": "You get a chicken model + 10% faster movement - 50 HP",
"chillout": "Chillout",
"chillout_desc": "Planting the bomb takes significantly longer",
"cutter": "Cutter",
"cutter_desc": "Instant kill with a knife",
"cypher": "Cypher",
"cypher_desc": "Click [css_useSkill] to create/switch to a camera",
"cypher_nospace": "The camera must be positioned at right angles to the wall",
"darkness": "Darkness",
"darkness_desc": "Applies a darkness effect to a chosen enemy",
"darkness_enemy_info": "Let the lights go out.",
"darkness_disable_info": "The lights are back on.",
"darkness_player_info": "Darkness has overtaken player '{0}'.",
"darkness_select_info": "Select player for darkness:",
"deactivator": "Deactivator",
"deactivator_desc": "Choose a player whose skill you want to disable",
"deactivator_enemy_info": "Your skill has been disabled.",
"deactivator_player_info": "Player '{0}'s skill has been disabled.",
"deactivator_select_info": "Disable a player's skill:",
"deaf": "Deaf",
"deaf_desc": "Choose a player to mute all sounds for",
"deaf_enemy_info": "Your headphones have left the game.",
"deaf_disable_info": "You can hear again.",
"deaf_player_info": "Sound has been disabled for player '{0}'.",
"deaf_select_info": "Mute all sounds for player:",
"disarmament": "Disarmament",
"disarmament_desc": "You have a random chance to make an enemy drop their weapon on hit",
"disarmament_desc2": "Your chance to disarm an enemy is: {0}%",
"distancer": "Rangefinder",
"distancer_desc": "You can see the distance to the nearest enemy",
"dash": "Dash",
"dash_desc": "Perform a second jump to dash",
"dracula": "Dracula",
"dracula_desc": "Hitting an enemy restores health equal to a percentage of the damage dealt",
"duplicator": "Duplicator",
"duplicator_desc": "Choose a player to copy their skill",
"duplicator_player_info": "Player '{0}'s skill has been copied.",
"duplicator_select_info": "Copy a player's skill:",
"dwarf": "Dwarf",
"dwarf_desc": "Random character size at the start of the round",
"dwarf_desc2": "Your size multiplier is: {0}x",
"empgrenade": "EMP Grenade",
"empgrenade_desc": "Anyone hurt by your grenade loses their radar and crosshair for a while",
"empgrenade_enemy_info": "An EMP grenade knocked out your radar and crosshair.",
"enemyspawn": "Enemy Spawn",
"enemyspawn_desc": "Click [css_useSkill] to teleport to the enemy spawn",
"expensiveammo": "Expensive Ammo",
"expensiveammo_desc": "A chosen enemy has to pay for every shot",
"expensiveammo_disable_info": "Your bullets are free again.",
"expensiveammo_enemy_info": "Every shot you fire now costs you {0}$.",
"expensiveammo_player_info": "Player '{0}' now has to pay for every bullet.",
"expensiveammo_select_info": "Select a player whose ammo will become expensive:",
"explodingbarrel": "Exploding Barrel",
"explodingbarrel_desc": "Click [css_useSkill] to place a barrel that explodes when shot",
"explosiveshot": "Explosive Shot",
"explosiveshot_desc": "Random chance to fire an explosive bullet while shooting",
"explosiveshot_desc2": "Your chance to fire an explosive bullet: {0}%",
"falconeye": "Falcon Eye",
"falconeye_desc": "Click [css_useSkill] to activate a bird's-eye view camera",
"fastreload": "Fastreload",
"fastreload_desc": "Click [css_useSkill] to reload the weapon you are currently holding",
"firerain": "Fire Rain",
"firerain_desc": "Throw a decoy to call down a rain of Molotovs",
"flash": "Flash",
"flash_desc": "Random player speed at the beginning of the round",
"flash_desc2": "Your speed multiplier is: {0}x",
"flashlight": "Flashlight",
"flashlight_desc": "Click [css_useSkill] to turn the flashlight on or off. Its light can blind enemies",
"fortnite": "Fortnite",
"fortnite_desc": "Click [css_useSkill] to create a destructible barricade",
"fragilebomb": "Fragile Bomb",
"fragilebomb_desc": "Shooting the bomb damages it",
"fragilebomb_bomb_health": "Bomb health",
"friendlyfire": "Friendly Fire",
"friendlyfire_desc": "Shooting teammates heals them",
"frozendecoy": "Freezing Decoy",
"frozendecoy_desc": "Your decoy freezes all nearby players",
"gambler": "Gambler",
"gambler_desc": "Select a skill from the list provided.",
"gambler_select_info": "Select your skill:",
"gambler_more": "#00FF00|Refresh for ${0}",
"gambler_no_money": "Not enough money.",
"ghost": "Ghost",
"ghost_desc": "You are completely invisible",
"giant": "Giant",
"giant_desc": "Enlarge an enemy of your choice",
"giant_desc2": "Enlarge an enemy of your choice to {0}x their normal size",
"giant_disable_info": "You are back to your normal size.",
"giant_enemy_info": "You have been enlarged to {0}x your normal size.",
"giant_player_info": "You enlarged player '{0}' to {1}x their normal size.",
"giant_select_info": "Select a player to enlarge:",
"glaz": "Glaz",
"glaz_desc": "You can see through smoke grenades",
"glitch": "Glitch",
"glitch_desc": "Disables the radar for a chosen enemy",
"glitch_enemy_info": "Your radar has been disabled.",
"glitch_disable_info": "Your radar is back to normal.",
"glitch_player_info": "Player '{0}'s radar has been disabled.",
"glitch_select_info": "Turn off player's radar:",
"glue": "Glue",
"glue_desc": "Your grenades stick to walls",
"godmode": "God Mode",
"godmode_desc": "Click [css_useSkill] to become immortal for a short time",
"godmode_off": "Immortality disabled",
"godmode_on": "Immortality enabled",
"grapple": "Grapple Hook",
"grapple_desc": "Press [css_useSkill] to fire a hook at the point you are aiming at and pull yourself there",
"grapple_no_anchor_info": "No surface to hook onto.",
"grapple_pulling_info": "PULLING",
"gravitydecoy": "Gravity Decoy",
"gravitydecoy_desc": "Your decoy changes the gravity of everyone nearby",
"grenadier": "Grenadier",
"grenadier_desc": "You have infinite hegrenade",
"healingchicken": "Healing Chicken",
"healingchicken_desc": "Your chickens heal you while you are nearby",
"healingsmoke": "Healing Smoke",
"healingsmoke_desc": "Your smoke grenades heal",
"heavyweight": "Heavyweight",
"heavyweight_desc": "Skills that push or slow you down have no effect on you",
"hermit": "Hermit",
"hermit_desc": "Killing restores ammo and a portion of health",
"holyhandgrenade": "Holy Hand Grenade",
"holyhandgrenade_desc": "Your HE grenades deal double damage and have double range",
"homingnades": "Homing Grenades",
"homingnades_desc": "Your grenades (except smokes) are attracted to enemies",
"hotbomb": "Hot Bomb",
"hotbomb_desc": "As long as you are alive, the bomb deals damage to its carrier",
"hotbomb_hint": "Careful, the bomb is hot!",
"hotbomb_disable_info": "The bomb is no longer hot.",
"iana": "Hologram",
"iana_desc": "Click [css_useSkill] to control your hologram for a few seconds",
"illiterate": "Illiterate",
"illiterate_desc": "As long as you are alive, your enemies cannot read",
"illiterate_alert": "Illiterate is active! You cannot read messages until the owner of this skill is eliminated",
"illusionist": "Illusionist",
"illusionist_desc": "Click [css_useSkill] to deploy a replica that walks straight ahead",
"impostor": "Impostor",
"impostor_desc": "You start the round with an enemy player model",
"infiniteammo": "Infinite Ammo",
"infiniteammo_desc": "You receive infinite ammo for all your weapons",
"inheritance": "Inheritance",
"inheritance_desc": "When a teammate dies you can take over their skill",
"inheritance_select_info": "Choose the skill you inherit:",
"inheritance_player_info": "You inherited the skill of '{0}'.",
"jackal": "Tracker",
"jackal_desc": "Every opponent leaves a trail behind them",
"jammer": "Jammer",
"jammer_desc": "Choose a player to disable their crosshair",
"jammer_enemy_info": "Your crosshair has been disabled.",
"jammer_disable_info": "Your crosshair is back to normal.",
"jammer_player_info": "Player '{0}'s crosshair has been disabled.",
"jammer_select_info": "Disable player's crosshair:",
"jester": "Jester",
"jester_desc": "In jester mode, you cannot get or take any damage. This mode changes every few seconds.",
"jester_mode": "Jester Mode",
"jester_on": "ON",
"jester_off": "OFF",
"jetkick": "Jetkick",
"jetkick_desc": "Select a player to jetkick",
"jetkick_select_info": "Select a player to jetkick:",
"jetkick_player_info": "Player '{0}' has been jetkicked.",
"jetkick_enemy_info": "Every shot knocks you backwards",
"jetkick_disable_info": "Your recoil is back to normal.",
"jumpban": "Legless",
"jumpban_desc": "Choose a player who cannot jump",
"jumpban_enemy_info": "Someone cut off your legs.",
"jumpban_disable_info": "You can use your legs again.",
"jumpban_player_info": "Player '{0}' can no longer jump.",
"jumpban_select_info": "Ban player from jumping:",
"jumpcurse": "Jump Curse",
"jumpcurse_desc": "A chosen enemy jumps whenever one of their teammates jumps",
"jumpcurse_disable_info": "You can control your jumps again.",
"jumpcurse_enemy_info": "You now jump whenever one of your teammates jumps.",
"jumpcurse_player_info": "Player '{0}' now jumps whenever their teammates do.",
"jumpcurse_select_info": "Select a player to curse:",
"jumpingjack": "Jumping Jack",
"jumpingjack_desc": "Jumping restores health",
"killerflash": "Killer Flash",
"killerflash_desc": "Anyone fully blinded by your flashbang dies (including you)",
"knockback": "Knockback",
"knockback_desc": "Firing while airborne pushes you backwards",
"lastgasp": "Last Gasp",
"lastgasp_desc": "After you die, you deal damage to the enemy who killed you",
"lifeswap": "Life Swap",
"lifeswap_desc": "Choose a player to swap health with",
"lifeswap_enemy_info": "Someone borrowed your health.",
"lifeswap_player_info": "You swapped health with player '{0}'.",
"lifeswap_select_info": "Swap health with player:",
"longknife": "Long Knife",
"longknife_desc": "A knife attack deals damage regardless of distance",
"longzeus": "Long Zeus",
"longzeus_desc": "Zeus deals damage regardless of distance",
"magneticdecoy": "Magnetic Decoy",
"magneticdecoy_desc": "Your decoy attracts nearby players towards itself",
"magneto": "Magneto",
"magneto_desc": "All enemy grenades are repelled away from you",
"magnifier": "Magnifier",
"magnifier_desc": "Forces the enemy's screen to zoom in, reducing their field of view",
"magnifier_enemy_info": "Your field of view has been distorted!",
"magnifier_disable_info": "Your vision is back to normal.",
"magnifier_player_info": "Player '{0}' has been forced into zoom mode.",
"magnifier_select_info": "Magnify player's screen:",
"medic": "Medic",
"medic_desc": "Click [css_useSkill] to use a healing charge that restores 50 health",
"miner": "Bomb Miner",
"miner_desc": "Your HE grenade only explode when there is an enemy nearby",
"bankrupt": "Bankrupt",
"bankrupt_desc": "Choose the player who will lose all their money",
"bankrupt_enemy_info": "You have gone bankrupt.",
"bankrupt_player_info": "Player '{0}' has gone bankrupt.",
"bankrupt_select_info": "Pick a player to go bankrupt:",
"deathbomb": "Death Bomb",
"deathbomb_desc": "You explode upon death, killing nearby players",
"deathbomb_explosion": "Kaboom!",
"demoneye": "Demon Eye",
"demoneye_desc": "You deal damage to every enemy you are looking at",
"nemesis": "Nemesis",
"nemesis_desc": "The player you mark takes extra damage",
"nemesis_select_info": "Choose a player:",
"nemesis_player_info": "You marked '{0}'.",
"nemesis_enemy_info": "You have been marked as a nemesis, you now take extra damage from everyone.",
"nightmare": "Nightmare",
"nightmare_desc": "Force a chosen enemy to experience a terrifying vision",
"nightmare_disable_info": "The nightmare has faded.",
"nightmare_enemy_info": "A nightmare is clouding your vision.",
"nightmare_player_info": "You cast a nightmare on player '{0}'.",
"nightmare_select_info": "Select a player to inflict with a nightmare:",
"ninja": "Ninja",
"ninja_desc": "Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%",
"nonades": "No-Nades",
"nonades_desc": "Grenades deal no damage to you",
"norecoil": "Focus",
"norecoil_desc": "No recoil while shooting",
"noclip": "NoClip",
"noclip_desc": "Click [css_useSkill] to enable noclip for a short time",
"oneshot": "One-Shot",
"oneshot_desc": "Hitting an enemy instantly kills them",
"onlyhead": "Head Only",
"onlyhead_desc": "You only take damage to the head",
"paweljumper": "Pawel Jumper",
"paweljumper_desc": "You get a random number of extra jumps",
"paweljumper_desc2": "You get {0} extra jumps",
"phoenix": "Phoenix",
"phoenix_desc": "You have a random chance to respawn after death",
"phoenix_desc2": "Your chance to respawn after death: {0}%",
"phoenix_respawn": "You have been resurrected from the ashes thanks to the power of: CHATCOLORS.REDPhoenix",
"psychicdefusing": "Psychic Defusing",
"psychicdefusing_desc": "When you are near the bomb, you start defusing it",
"psychicdefusing_hud_info": "{0} seconds remaining to defuse",
"pilot": "Pilot",
"pilot_desc": "Fly for a limited time. Double-click the jump to fly",
"pilot_hud_info": "Fuel",
"planter": "Free Planter",
"planter_desc": "You can plant the bomb anywhere, with a detonation time of 60 seconds.",
"planter_planting": "Planting ({0})...",
"poison": "Poison",
"poison_desc": "Choose a player who will take damage every few seconds",
"poison_enemy_info": "You have been poisoned.",
"poison_disable_info": "You are now immune to poison.",
"poison_player_info": "Player '{0}' has been poisoned.",
"poison_select_info": "Poison a player:",
"primaryban": "No Rifles",
"primaryban_desc": "Choose a player who cannot use rifles",
"primaryban_enemy_info": "You can no longer use rifles.",
"primaryban_disable_info": "You can use rifles again.",
"primaryban_player_info": "Player '{0}' can no longer use rifles.",
"primaryban_select_info": "Ban rifles for player:",
"prosthesis": "Prosthesis",
"prosthesis_desc": "Arms and legs are bulletproof",
"punisher": "Punisher",
"punisher_desc": "You bank part of the damage you take and add it to your next hit",
"punisher_released_info": "You dealt {0} extra damage and healed for the same amount.",
"push": "Pusher",
"push_desc": "You have a random chance to push an enemy back when hitting them",
"push_desc2": "Your chances of pushing back the enemy are: {0}%",
"pyro": "Pyro",
"pyro_desc": "Molotov restores health",
"quickshot": "Rapid Fire",
"quickshot_desc": "All bullets are fired very quickly",
"radarhack": "Radar Hack",
"radarhack_desc": "Enemies are visible on the radar",
"rambo": "Rambo",
"rambo_desc": "You receive a random amount of health at the start of the round",
"randomweapon": "Random Weapon",
"randomweapon_desc": "Click [css_useSkill] to receive a random weapon",
"rezombie": "Re-Zombie",
"rezombie_desc": "After death, you respawn as a zombie with increased health and no weapons",
"reactivearmor": "Reactive Armor",
"reactivearmor_desc": "Armor absorbs the first damage taken",
"regeneration": "Regeneration",
"regeneration_desc": "You restore health every few seconds",
"replicator": "Replicator",
"replicator_desc": "Click [css_useSkill] to create a replica that deals damage on hit",
"retreat": "Retreat",
"retreat_desc": "Click [css_useSkill] to return to spawn",
"returntosender": "Return to Sender",
"returntosender_desc": "The first hit on an enemy sends them back to their spawn",
"rewind": "Rewind",
"rewind_desc": "Click [css_useSkill] to drop a marker where you stand and return to it shortly after",
"rewind_pending_info": "RETURN: {0}",
"richboy": "Rich Boy",
"richboy_desc": "You receive a random amount of money at the start of the round",
"ricochet": "Ricochet",
"ricochet_desc": "Your bullets bounce off walls and can still hit enemies",
"robinhood": "Robin Hood",
"robinhood_desc": "Dealing damage to an enemy steals their money",
"rubber": "Rubber Bullets",
"rubber_desc": "Your bullets significantly slow down players",
"saper": "Sapper",
"saper_desc": "You can plant and defuse bombs faster",
"secondlife": "Second Chance",
"secondlife_desc": "After death, you respawn with the same amount of health",
"shade": "Shade",
"shade_desc": "You have a random chance to teleport behind the back of a hit enemy",
"shade_desc2": "Your chances of teleporting behind a hit enemy are: {0}%",
"shade_nospace": "No space available",
"shortbomb": "Short Fuse",
"shortbomb_desc": "The bomb explodes much faster",
"silent": "Silent",
"silent_desc": "Your footsteps and jumps are silent to OTHER players",
"smoker": "Smoker",
"smoker_desc": "Your smoke grenades never run out",
"sniperelite": "Sniper Elite",
"sniperelite_customname": "Sniper Elite Skill",
"sniperelite_desc": "Click [css_useSkill] to swap your current weapon for an AWP",
"soldier": "Soldier",
"soldier_desc": "You have a random damage multiplier",
"soldier_desc2": "Your damage multiplier is: {0}x",
"soundmaker": "Soundmaker",
"soundmaker_desc": "Every now and then, you hear player screams",
"spectator": "Spectator",
"spectator_desc": "Click [css_useSkill] to spectate a random enemy",
"swapposition": "Position Swap",
"swapposition_desc": "Click [css_useSkill] to swap places with a random enemy",
"takeammo": "Take Ammo",
"takeammo_desc": "Click [css_useSkill] to take the active weapon's magazine from a random enemy",
"takeammo_hud_info1": "No player with an active magazine was found.",
"takeammo_hud_info2": "The enemy has no magazines.",
"takeammo_enemy_info": "You lost some ammo.",
"teamteleport": "Team Teleport",
"teamteleport_desc": "Press [css_useSkill] to teleport to the teammate you're looking at",
"teamteleport_noenemy": "No teammate found",
"teamteleport_hud_info": "Found: {0}",
"teleporter": "Teleporter",
"teleporter_desc": "You have the chance to swap places with a hit enemy",
"teleporter_desc2": "Your chances of swapping places after a hit: {0}%",
"thief": "Thief",
"thief_desc": "You can steal a skill from a chosen player",
"thief_enemy_info": "Your skill has been stolen.",
"thief_player_info": "Player '{0}'s skill has been stolen.",
"thief_select_info": "Steal a player's skill:",
"thief_incorrect_skill": "This skill cannot be selected!",
"thirdeye": "Third Eye",
"thirdeye_desc": "Click [css_useSkill] to activate third-person view",
"thorns": "Thorns",
"thorns_desc": "Your opponent will receive a portion of the damage that they inflicted on you",
"throwingknife": "Throwing Knife",
"throwingknife_desc": "Click [css_useSkill] to throw a knife. But watch out for others",
"toxicsmoke": "Toxic Smoke",
"toxicsmoke_desc": "Your smoke grenades deal damage",
"tripwire": "Tripwire",
"tripwire_desc": "Click [css_useSkill] to string a wire between two walls. Enemies who touch it appear on your radar",
"tripwire_no_wall_info": "There are no walls close enough on both sides.",
"tripwire_placed_info": "Tripwire placed.",
"tripwire_triggered_info": "'{0}' triggered your tripwire.",
"truearmor": "True Armor",
"truearmor_desc": "Part of the damage you take is paid by your armor instead of your health",
"voodoo": "Voodoo",
"voodoo_desc": "The enemy you mark also takes part of the damage you take",
"voodoo_select_info": "Choose a player:",
"voodoo_player_info": "You bound '{0}' to your voodoo.",
"wallhack": "Wallhack",
"wallhack_desc": "You can see enemies through walls",
"watchmaker": "Watchmaker",
"watchmaker_desc": "Every grenade throw alters the round time",
"watchmaker_ct": "Round time shortened by {0} seconds.",
"watchmaker_tt": "Round time extended by {0} seconds.",
"weaponsswap": "Weapon Swap",
"weaponsswap_desc": "Click [css_useSkill] to swap weapons with a random enemy",
"weaponsswap_hud_info2": "You have no weapon to swap",
"weightless": "Weightlessness",
"weightless_desc": "Your grenades are not affected by gravity and fly faster",
"wildthrow": "Wild Throws",
"wildthrow_desc": "Choose a player who will have trouble throwing grenades",
"wildthrow_player_info": "Player '{0}' has forgotten all their lineups",
"wildthrow_enemy_info": "You get too excited when throwing grenades.",
"wildthrow_disable_info": "Your memory of how to throw grenades is back to normal.",
"wildthrow_select_info": "Select a player:",
"zeus": "Zeus",
"zeus_desc": "Zeus x27 instantly recharges",
"your_skill": "Your current skill",
"enemy_skill": "Enemy's skill",
"observer_skill": "Player's skill",
"welcome_message": "Welcome {PLAYER} to {SERVER_NAME}!\nCurrent jRandomSkills version: {VERSION} ({SKILLS_COUNT} skills).\n\nOriginally created by:\n{AUTHOR1}\nModified and improved by:\n{AUTHOR2}\nOfficial Discord: https://discord.gg/9H8EZYBpPF",
"drawing_skill": "Drawing a skill",
"disabled_weapon": "You cannot use this weapon",
"hud_info": "Wait another {0} seconds",
"hud_info_no_enemy": "No enemy found",
"active_hud_info": "Active for another {0} milliseconds",
"skills_menu": "skill List",
"no_player": "No matching player found.",
"duplicate_player": "More than one player found with the same name.",
"selectplayerskill_command": "Type /t",
"selectplayerskill_incorrect_enemy_index": "No players were found to select.",
"curse_limit_info": "The curse limit for {0} has been reached",
"skill_not_found_setskill": "No such CHATCOLORS.REDskill found",
"player_not_found_setskill": "No such CHATCOLORS.REDplayer found",
"correct_form_setskill": "Correct usage: CHATCOLORS.RED!setskill <nickname> <skill>",
"correct_form_setscore": "Correct usage: CHATCOLORS.RED!setscore <CT> <TT>",
"done_setskill": "skill set",
"error_setskill": "Failed to set CHATCOLORS.REDskill",
"for_setskill": "for",
"invalid_map": "Map name entered incorrectly!",
"loading_map": "Loading a new map",
"pause": "Match has been paused.",
"unpause": "Match has been resumed.",
"healed": "You have been healed.",
"game_start": "Game started!",
"reload": "Languages and configs have been reloaded.",
"hud_on": "HUD has been enabled.",
"hud_off": "HUD has been disabled.",
"vote_started": "Vote started: '{0}'",
"vote_timeout": "Vote '{0}' timed out!",
"vote_wait": "You need to wait before starting another vote!",
"vote_same_wait": "You need to wait before starting the same vote again!",
"vote_not_enough_players": "Not enough players to start a vote!",
"vote_alredy_voted": "You have already voted!",
"vote_vote": "Vote",
"bombsite_a": "Bombsite A",
"bombsite_b": "Bombsite B",
"bombplanted": "The bomb has been planted\n{0} seconds till detonation",
"teammate_skills": "Your teammates' skills",
"summary": "Summary of the last round",
"menu_controlls_scroll": "W/S - Scroll",
"menu_controlls_padding": " | ",
"menu_controlls_select": "E - Select"
}