Introduce optional `HudDuration` and `DescriptionHudDuration` fields in skill config metadata and propagate them through all skill config constructors and `skillsInfo.json`.
56 lines
No EOL
2.5 KiB
C#
56 lines
No EOL
2.5 KiB
C#
using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using static src.jRandomSkills;
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namespace src.player.skills
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{
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public class LongZeus : ISkill
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{
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private const Skills skillName = Skills.LongZeus;
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public unsafe static void WeaponFire(EventWeaponFire @event)
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{
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var player = PlayerManager.GetPlayerEvent(@event.Userid);
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if (!Instance.IsPlayerValid(player)) return;
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo?.Skill != skillName) return;
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var pawn = player!.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null || pawn.WeaponServices == null) return;
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var activeWeapon = pawn.WeaponServices.ActiveWeapon.Value;
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if (activeWeapon == null || !activeWeapon.IsValid || activeWeapon.DesignerName != "weapon_taser") return;
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var result = RayTrace.EyeTrace(player);
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if (result == null || !result.HasValue)
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return;
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if (!result.Value.HitPlayer(out CCSPlayerController? target) || target == null)
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return;
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if (target.Handle == player.Handle) return;
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if (!SkillsInfo.GetValue<bool>(skillName, "friendlyFire") && player.Team == target.Team) return;
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SkillUtils.TakeHealth(target.PlayerPawn.Value, 9999);
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillUtils.TryGiveWeapon(player, CsItem.Zeus);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#6effc7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Uncommon, float maxDistance = 4096f, bool friendlyFire = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
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{
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public float MaxDistance { get; set; } = maxDistance;
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public bool FriendlyFire { get; set; } = friendlyFire;
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}
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}
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} |