Introduce optional `HudDuration` and `DescriptionHudDuration` fields in skill config metadata and propagate them through all skill config constructors and `skillsInfo.json`.
165 lines
No EOL
7.3 KiB
C#
165 lines
No EOL
7.3 KiB
C#
using CounterStrikeSharp.API;
|
|
using CounterStrikeSharp.API.Core;
|
|
using CounterStrikeSharp.API.Modules.Utils;
|
|
using static src.jRandomSkills;
|
|
using System.Collections.Concurrent;
|
|
using src.utils;
|
|
|
|
namespace src.player.skills
|
|
{
|
|
public class SwapPosition : ISkill
|
|
{
|
|
private const Skills skillName = Skills.SwapPosition;
|
|
private static readonly ConcurrentDictionary<uint, ZamianaMiejsc_PlayerInfo> SkillPlayerInfo = [];
|
|
private static readonly object setLock = new();
|
|
|
|
public static void LoadSkill()
|
|
{
|
|
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
|
|
}
|
|
|
|
public static void NewRound()
|
|
{
|
|
lock (setLock)
|
|
SkillPlayerInfo.Clear();
|
|
}
|
|
|
|
public static void OnTick()
|
|
{
|
|
if (SkillUtils.IsFreezeTime()) return;
|
|
foreach (var player in Utilities.GetPlayers())
|
|
{
|
|
if (player == null || !player.IsValid) continue;
|
|
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
|
|
if (playerInfo?.Skill == skillName)
|
|
{
|
|
if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo))
|
|
{
|
|
if (skillInfo.LastClick.AddSeconds(4) >= DateTime.Now)
|
|
UpdateHUD(player, skillInfo, true);
|
|
else
|
|
UpdateHUD(player, skillInfo, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void EnableSkill(CCSPlayerController player)
|
|
{
|
|
if (player == null || !player.IsValid) return;
|
|
|
|
var cooldownBeforeUse = SkillsInfo.GetValue<float>(skillName, "cooldownBeforeUse");
|
|
SkillPlayerInfo.TryAdd(player.Index, new ZamianaMiejsc_PlayerInfo
|
|
{
|
|
SteamID = player.Index,
|
|
CanUse = false,
|
|
Cooldown = cooldownBeforeUse <= 0 ? DateTime.MinValue : Event.GetFreezeTimeEnd().AddSeconds(cooldownBeforeUse - SkillsInfo.GetValue<float>(skillName, "cooldown")),
|
|
LastClick = DateTime.MinValue,
|
|
FindedEnemy = false,
|
|
});
|
|
}
|
|
|
|
public static void DisableSkill(CCSPlayerController player)
|
|
{
|
|
if (player == null) return;
|
|
SkillPlayerInfo.TryRemove(player.Index, out _);
|
|
SkillUtils.ResetPrintHTML(player);
|
|
}
|
|
|
|
private static void UpdateHUD(CCSPlayerController player, ZamianaMiejsc_PlayerInfo skillInfo, bool showInfo)
|
|
{
|
|
if(player == null || !player.IsValid) return;
|
|
|
|
float cooldown = 0;
|
|
if (skillInfo != null)
|
|
{
|
|
float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue<float>(skillName, "cooldown")) - DateTime.Now).TotalSeconds);
|
|
cooldown = Math.Max(time, 0);
|
|
|
|
if (cooldown == 0 && skillInfo?.CanUse == false)
|
|
skillInfo.CanUse = true;
|
|
}
|
|
|
|
var playerInfo = PlayerManager.GetPlayerByIndex(player.Index);
|
|
if (playerInfo == null) return;
|
|
|
|
if (cooldown == 0)
|
|
{
|
|
if (showInfo)
|
|
playerInfo.PrintHTML = skillInfo != null && !skillInfo.FindedEnemy
|
|
? $"<font color='#FF0000'>{player.GetTranslation("hud_info_no_enemy")}</font>" : null;
|
|
else
|
|
SkillUtils.ResetPrintHTML(player);
|
|
return;
|
|
}
|
|
|
|
playerInfo.PrintHTML = $"{player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}";
|
|
}
|
|
|
|
public static void UseSkill(CCSPlayerController player)
|
|
{
|
|
var playerPawn = player.PlayerPawn.Value;
|
|
if (playerPawn?.CBodyComponent == null) return;
|
|
|
|
if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo))
|
|
{
|
|
List<CCSPlayerController> enemy = Utilities.GetPlayers().FindAll(p => Instance.IsPlayerValid(p) && p.Team != player.Team && p.PawnIsAlive);
|
|
if (enemy.Count == 0)
|
|
{
|
|
skillInfo.FindedEnemy = false;
|
|
skillInfo.LastClick = DateTime.Now;
|
|
return;
|
|
}
|
|
|
|
CCSPlayerController randomEnemy = enemy[Instance.Random.Next(0, enemy.Count)];
|
|
if (!player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE || !randomEnemy.IsValid || !randomEnemy.PawnIsAlive) return;
|
|
if (skillInfo.CanUse)
|
|
{
|
|
skillInfo.FindedEnemy = true;
|
|
skillInfo.CanUse = false;
|
|
skillInfo.Cooldown = DateTime.Now;
|
|
TeleportPlayers(player, randomEnemy);
|
|
}
|
|
else
|
|
skillInfo.LastClick = DateTime.Now;
|
|
}
|
|
}
|
|
|
|
private static void TeleportPlayers(CCSPlayerController attacker, CCSPlayerController victim)
|
|
{
|
|
var attackerPawn = attacker.PlayerPawn.Value;
|
|
var victimPawn = victim.PlayerPawn.Value;
|
|
if (attackerPawn == null || !attackerPawn.IsValid || victimPawn == null || !victimPawn.IsValid) return;
|
|
if (attackerPawn.AbsOrigin == null || attackerPawn.AbsRotation == null || victimPawn.AbsOrigin == null || victimPawn.AbsRotation == null) return;
|
|
|
|
Vector attackerPosition = new(attackerPawn.AbsOrigin.X, attackerPawn.AbsOrigin.Y, attackerPawn.AbsOrigin.Z);
|
|
QAngle attackerAngles = new(attackerPawn.V_angle.X, attackerPawn.V_angle.Y, 0);
|
|
Vector attackerVelocity = new(attackerPawn.AbsVelocity.X, attackerPawn.AbsVelocity.Y, attackerPawn.AbsVelocity.Z);
|
|
|
|
Vector victimPosition = new(victimPawn.AbsOrigin.X, victimPawn.AbsOrigin.Y, victimPawn.AbsOrigin.Z);
|
|
QAngle victimAngles = new(victimPawn.V_angle.X, victimPawn.V_angle.Y, 0);
|
|
Vector victimVelocity = new(victimPawn.AbsVelocity.X, victimPawn.AbsVelocity.Y, victimPawn.AbsVelocity.Z);
|
|
|
|
victimPawn.Teleport(attackerPosition, null, attackerVelocity);
|
|
attackerPawn.Teleport(victimPosition, null, victimVelocity);
|
|
|
|
victimPawn.Look(attackerAngles);
|
|
attackerPawn.Look(victimAngles);
|
|
}
|
|
|
|
public class ZamianaMiejsc_PlayerInfo
|
|
{
|
|
public ulong SteamID { get; set; }
|
|
public bool CanUse { get; set; }
|
|
public DateTime Cooldown { get; set; }
|
|
public DateTime LastClick { get; set; }
|
|
public bool FindedEnemy { get; set; }
|
|
}
|
|
|
|
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float cooldown = 30f, float cooldownBeforeUse = 10f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
|
|
{
|
|
public float Cooldown { get; set; } = cooldown;
|
|
public float CooldownBeforeUse { get; set; } = cooldownBeforeUse;
|
|
}
|
|
}
|
|
} |