- #### Fixes
- **Startup crash** - Servers with `PerfMode` or `DebugMode` enabled crashed during boot at the first skill. `PerfLog.Sample` called `IsServerIdle()` on every `SkillAction`, which scanned the player list while the server was still booting. Our own regression, introduced with the idle-logging gate in b8.
- **PlayerManager** - Added a `serverActive` flag set on map start; `IsServerIdle`, `GetTickPlayers` and `GetTickBomb` no longer touch the game before the map is up.
- **Commands** - `zmienmape` and one Chinese alias were listed twice, registering the same command name natively two times. Cleaned up the defaults and added a duplicate guard so user configs are covered too.
- #### Chat
- **Skill announcement** - Teammate skills are now shown first and your own skill description last, so it stays at the bottom of the chat instead of scrolling away.
- **SetRandomSkill** - No longer leaves the chat box unclosed when the player has teammates.
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| .. | ||
| gamedata | ||
| plugins/jRandomSkills | ||