jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Jammer.cs
ByDexter 0e86f54e0a v1.2.3.b1
Revive skills (Second Chance / Phoenix / Re-Zombie) — unified "on death" logic:
- Intercept the lethal hit before it is applied. Previously they reacted after the death was already committed, so one-shots, fall damage and skill-based kills were missed (Phoenix and Re-Zombie were rewritten from a post-death handler to pre-damage interception).

Killer Flash:
- Kills through real damage instead of forcing a suicide, so revive skills can intercept.

Baseball:
- Fixed a rare server crash from decoy grenades: a freed decoy's entity index could be reused by another entity and written to (use-after-free). Decoy tracking is now validated per tick (DesignerName gate) and cleared every round.

Native crash hardening:
- Aimbot: guard the hit-group native pointer before writing (avoids writing to freed/null memory).
- Wallhack: detach the glow when the target dies or disconnects (stale FollowEntity on a freed pawn).
- Spectator / Cypher / FalconEye / ThirdEye: null-guard the camera SceneNode walk and re-validate the target before teleport/parent (cross-frame freed-entity deref).
- CServerSideClient.ForceFullUpdate now bails on a null client handle.

Performance:
- Added a per-tick player/bomb cache (PlayerManager.GetTickPlayers / GetTickBomb).
- Migrated 82 skills from per-skill Utilities.GetPlayers() to the one shared per-tick scan, and the HUD loop reuses it. Much lower per-tick cost at high player counts (verified 10v10).

RayTrace:
- Prints a single notice when the module is not installed; dependent skills (Long Zeus, Long Knife, Iana, Cypher, Noclip, Shade + the skill-use aim check) no-op instead of failing silently (#43).
2026-07-26 17:49:36 +03:00

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8.6 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
namespace src.player.skills
{
public class Jammer : ISkill
{
private const Skills skillName = Skills.Jammer;
private static readonly ConcurrentDictionary<uint, byte> jammedPlayers = [];
private static readonly ConcurrentDictionary<uint, uint> jammerToTarget = [];
private static readonly object setLock = new();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"), false);
}
public static void PlayerDisconnect(uint playerIndex)
{
lock (setLock)
{
jammedPlayers.TryRemove(playerIndex, out _);
jammerToTarget.TryRemove(playerIndex, out _);
foreach (var kvp in jammerToTarget)
if (kvp.Value == playerIndex)
jammerToTarget.TryRemove(kvp.Key, out _);
}
}
public static void NewRound()
{
lock (setLock)
{
foreach (var playerIndex in jammedPlayers.Keys)
{
var player = Utilities.GetPlayerFromIndex((int)playerIndex);
if (player == null || !player.IsValid) continue;
var playerEvent = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)playerIndex));
if (playerEvent == null || !playerEvent.IsValid) continue;
SetCrosshair(player, true);
SetCrosshair(playerEvent, true);
}
jammedPlayers.Clear();
jammerToTarget.Clear();
}
foreach (var player in PlayerManager.GetTickPlayers())
SkillUtils.CloseMenu(player);
}
public static void OnTick()
{
if (Server.TickCount % 32 != 0) return;
foreach (var player in PlayerManager.GetTickPlayers())
{
if (!SkillUtils.HasMenu(player)) continue;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo == null || playerInfo.Skill != skillName) continue;
var enemies = PlayerManager.GetTickPlayers().Where(p => p != null && p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p => p != null && p.IsValid && p.Team != player.Team && p.PlayerPawn?.Value != null && p.PlayerPawn.Value.IsValid && p.PlayerPawn.Value.Health > 0 && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString())));
SkillUtils.UpdateMenu(player, menuItems);
}
}
public static void TypeSkill(CCSPlayerController player, string[] commands)
{
if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill != skillName) return;
var playerEvent = PlayerManager.GetPlayerFromEvent(player);
if (playerEvent == null || !playerEvent.IsValid) return;
if (playerInfo.SkillUsed)
{
playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}");
return;
}
string enemyId = commands[0];
if (!uint.TryParse(enemyId, out uint enemyIndex))
{
playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
if (enemy == null)
{
playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
jammedPlayers.TryAdd(enemy.Index, 0);
jammerToTarget[player.Index] = enemy.Index;
var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy);
if (enemyEvent == null || !enemyEvent.IsValid) return;
SetCrosshair(enemy, false);
SetCrosshair(enemyEvent, false);
playerInfo.SkillUsed = true;
playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("jammer_player_info", player.PlayerName));
enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("jammer_enemy_info"));
}
private static void SetCrosshair(CCSPlayerController player, bool enabled)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return;
pawn.HideHUD = (uint)(enabled
? (pawn.HideHUD & ~(1 << 8))
: (pawn.HideHUD | (1 << 8)));
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_iHideHUD");
}
public static void BotTakeover(EventBotTakeover @event)
{
var bot = PlayerManager.GetPlayerEvent(@event.Botid);
if (bot == null || !bot.IsValid) return;
var player = @event.Userid;
if (player == null || !player.IsValid) return;
if (!jammedPlayers.ContainsKey(bot.Index)) return;
SetCrosshair(bot, false);
SetCrosshair(player, false);
}
public static void EnableSkill(CCSPlayerController player)
{
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo == null) return;
playerInfo.SkillUsed = false;
var playerEvent = PlayerManager.GetPlayerFromEvent(player);
if (playerEvent == null || !playerEvent.IsValid) return;
var enemies = PlayerManager.GetTickPlayers().Where(p => p != null && p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p => p != null && p.IsValid && p.Team != player.Team && p.PlayerPawn?.Value != null && p.PlayerPawn.Value.IsValid && p.PlayerPawn.Value.Health > 0 && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
if (enemies.Length > 0)
{
ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString())));
SkillUtils.CreateMenu(player, menuItems);
}
else
playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
{
if (jammerToTarget.TryRemove(player.Index, out uint targetIndex))
{
var target1 = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex));
var target2 = Utilities.GetPlayerFromIndex((int)targetIndex);
if (target1 != null && target1.IsValid && target2 != null && target2.IsValid)
{
SetCrosshair(target1, true);
SetCrosshair(target2, true);
if (target1.PawnIsAlive && !SkillUtils.IsFreezeTime())
target1.PrintToChat($" {ChatColors.Green}" + target1.GetTranslation("jammer_disable_info"));
}
jammedPlayers.TryRemove(targetIndex, out _);
}
SkillUtils.CloseMenu(player);
}
public static void PlayerDeath(EventPlayerDeath @event)
{
var bot = PlayerManager.GetPlayerEvent(@event.Userid);
if (bot == null || !bot.IsValid) return;
var player = @event.Userid;
if (player == null || !player.IsValid) return;
SetCrosshair(bot, true);
SetCrosshair(player, true);
jammedPlayers.TryRemove(player.Index, out _);
SkillUtils.CloseMenu(player);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42f5a7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
{
}
}
}