jRandomSkills/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs
Juzlus e33975fe8b Refactor skill lookup logic and vote system, update language files
Refactored command handling to improve player and skill lookup logic, replaced some list operations with direct queries, and updated method signatures for clarity and null safety. The vote system was reworked to support more robust vote tracking, cooldowns, and localized chat messages. Language files were updated to add new vote-related translations. Various code style and nullability improvements were made throughout the plugin.
2025-09-04 04:53:23 +02:00

156 lines
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6.6 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class PsychicDefusing : ISkill
{
private const Skills skillName = Skills.PsychicDefusing;
private static readonly Dictionary<CCSPlayerPawn, PlayerSkillInfo> SkillPlayerInfo = [];
private static Vector? bombLocation = null;
private static readonly float maxDefusingRange = Config.GetValue<float>(skillName, "maxDefusingRange");
private static readonly float defusingTime = Config.GetValue<float>(skillName, "defusingTime");
private static readonly float tickRate = 64f;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
SkillPlayerInfo.Clear();
bombLocation = null;
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var player = @event.Userid;
if (player == null || !player.IsValid) return HookResult.Continue;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return HookResult.Continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
SkillPlayerInfo.Remove(pawn);
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventBombPlanted>((@event, info) =>
{
var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault();
if (plantedBomb != null)
bombLocation = plantedBomb.AbsOrigin;
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(() =>
{
if (bombLocation == null) return;
foreach (var skillInfo in SkillPlayerInfo)
{
var player = skillInfo.Key;
var info = skillInfo.Value;
if (player.AbsOrigin == null || SkillUtils.GetDistance(player.AbsOrigin, bombLocation) > maxDefusingRange)
{
info.Defusing = false;
info.DefusingTime = defusingTime;
continue;
}
if (!info.Defusing)
player.EmitSound("c4.disarmstart");
info.Defusing = true;
info.DefusingTime -= (1f / tickRate);
if (info.DefusingTime <= 0)
{
var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault();
if (plantedBomb != null)
{
plantedBomb.Remove();
SkillUtils.TerminateRound(CsTeam.CounterTerrorist);
}
SkillPlayerInfo.Clear();
}
var playerController = player.Controller.Value;
if (playerController == null || !player.Controller.IsValid) return;
UpdateHUD(playerController.As<CCSPlayerController>(), info);
}
});
}
public static void EnableSkill(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return;
SkillPlayerInfo[pawn] = new PlayerSkillInfo
{
SteamID = player.SteamID,
Defusing = false,
DefusingTime = defusingTime,
};
}
public static void DisableSkill(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return;
SkillPlayerInfo.Remove(pawn);
}
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
{
if (!skillInfo.Defusing) return;
int cooldown = (int)skillInfo.DefusingTime + 1;
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("psychicdefusing_hud_info", $"<font color='#00d5ff'>{cooldown}</font>")}</font> <br>" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
public class PlayerSkillInfo
{
public ulong SteamID { get; set; }
public bool Defusing { get; set; }
public float DefusingTime { get; set; }
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#507529", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool needsTeammates = false, float maxDefusingRange = 80f, float defusingTime = 10f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
public float MaxDefusingRange { get; set; } = maxDefusingRange;
public float DefusingTime { get; set; } = defusingTime;
}
}
}