160 lines
3.4 KiB
C#
160 lines
3.4 KiB
C#
using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using CounterStrikeSharp.API.Modules.UserMessages;
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namespace src.player;
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public interface ISkill
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{
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public static void LoadSkill() { }
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public static void EnableSkill(CCSPlayerController _) { }
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public static void DisableSkill(CCSPlayerController _) { }
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public static void UseSkill(CCSPlayerController _) { }
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public static void TypeSkill(CCSPlayerController _, string[] __) { }
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public static void OnTakeDamage(DynamicHook _) { }
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public static void OnEntitySpawned(CEntityInstance _) { }
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public static void OnTick() { }
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public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList _) { }
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public static void NewRound() { }
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public static void PlayerMakeSound(UserMessage _) { }
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public static void PlayerBlind(EventPlayerBlind _) { }
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public static void PlayerHurt(EventPlayerHurt _) { }
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public static void PlayerDeath(EventPlayerDeath _) { }
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public static void PlayerJump(EventPlayerJump _) { }
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public static void WeaponFire(EventWeaponFire _) { }
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public static void WeaponEquip(EventItemEquip _) { }
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public static void WeaponPickup(EventItemPickup _) { }
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public static void WeaponReload(EventWeaponReload _) { }
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public static void GrenadeThrown(EventGrenadeThrown _) { }
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public static void BombBeginplant(EventBombBeginplant _) { }
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public static void BombPlanted(EventBombPlanted _) { }
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public static void BombBegindefuse(EventBombBegindefuse _) { }
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public static void DecoyStarted(EventDecoyStarted _) { }
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public static void DecoyDetonate(EventDecoyDetonate _) { }
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public static void SmokegrenadeDetonate(EventSmokegrenadeDetonate _) { }
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public static void SmokegrenadeExpired(EventSmokegrenadeExpired _) { }
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public class SkillConfig { }
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}
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public enum Skills
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{
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None,
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Aimbot,
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Anomaly,
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AntyFlash,
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AntyHead,
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AreaReaper,
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Armored,
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Assassin,
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Astronaut,
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Bankrupt,
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Baseball,
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Behind,
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BladeMaster,
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BunnyHop,
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C4Camouflage,
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Catapult,
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Chicken,
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ChillOut,
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Cutter,
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Darkness,
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Deactivator,
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Deaf,
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Disarmament,
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Distancer,
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Dash,
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Dracula,
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Duplicator,
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Dwarf,
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Earthquake,
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EnemySpawn,
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ExplosiveShot,
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FalconEye,
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FastReload,
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Flash,
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Fortnite,
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FragileBomb,
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FriendlyFire,
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FrozenDecoy,
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Gambler,
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Ghost,
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Glaz,
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Glitch,
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Glue,
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GodMode,
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Grenadier,
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HealingSmoke,
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Hermit,
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HolyHandGrenade,
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Impostor,
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InfiniteAmmo,
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Jackal,
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Jammer,
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Jester,
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JumpBan,
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JumpingJack,
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KillerFlash,
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LifeSwap,
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LongKnife,
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LongZeus,
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Magnifier,
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Medic,
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MoneySwap,
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Muhammed,
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Ninja,
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NoNades,
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NoRecoil,
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Noclip,
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OneShot,
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OnlyHead,
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PawelJumper,
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Phoenix,
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PsychicDefusing,
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Pilot,
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Planter,
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Poison,
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PrimaryBan,
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Prosthesis,
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Push,
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Pyro,
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QuickShot,
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RadarHack,
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Rambo,
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RandomWeapon,
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ReZombie,
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ReactiveArmor,
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Regeneration,
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Replicator,
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Retreat,
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ReturnToSender,
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RichBoy,
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RobinHood,
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Rubber,
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Saper,
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SecondLife,
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Shade,
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ShortBomb,
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Silent,
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SniperElite,
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Soldier,
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SoundMaker,
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Spectator,
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SwapPosition,
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Teleporter,
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Thief,
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ThirdEye,
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Thorns,
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ToxicSmoke,
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Wallhack,
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Watchmaker,
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WeaponsSwap,
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Zeus,
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}
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