# v1.2.4.b2 #### Crashes * **Ninja, Ghost, C4 Camouflage** - a client could crash with `CopyExistingEntity: missing client entity` when a hidden player died nearby. Hidden players are now revealed in the `player_death` pre-hook, inside the same tick as the death, so the client always holds the entity. Cleanup previously ran on a 2-tick timer and left a gap. #### Skills * **Falcon Eye** - weapons stayed locked into the next round if the camera was active when the round ended. Restoring the default view no longer depends on the camera entity still existing. * **Jump Ban** - the target could still jump. Upward velocity is now zeroed on the jump input, the downward pull was raised, and the block lasts longer. * **Jump Ban** - the "you can jump again" message never arrived. It was gated behind a freeze-time check that is always true when skills are cleared. * **Blast Shot** - grenades could be thrown during freeze time. * **Sound Maker** - phantom screams came from world origin `0 0 0`, and the sound was sent to the emitter's own team. Only living enemies now receive it. * **Careful Bullets, Darkness, Deaf, Expensive Ammo, Giant, Glitch, Jammer, Jet Kick, Jump Curse, Magnifier, Nightmare, Poison, Primary Ban, Wild Throw** - the message telling the target the effect had ended never arrived, for the same freeze-time reason. #### Freeze time * **DisableOnFreezeTime** - the setting only applied to actively triggered skills; passive damage handlers ignored it entirely. Cypher, Exploding Barrel, Explosive Shot, Fortnite, Iana, Illusionist and Replicator now honour it. #### Reliability * **Skill distribution** - a round could start with nobody receiving a skill. A permission lookup for a player who was disconnecting threw and aborted the whole selection loop; those lookups are now isolated, and a failure on one player no longer stops the rest. * **Skill distribution** - if a round still ends with no skills assigned while players are connected, distribution retries up to 6 times at 0.5s intervals and writes the reason to the debug log.
183 lines
7.9 KiB
C#
183 lines
7.9 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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namespace src.player.skills
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{
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public class JetKick : ISkill
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{
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private const Skills skillName = Skills.JetKick;
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private static readonly ConcurrentDictionary<uint, byte> targetedPlayers = [];
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private static readonly ConcurrentDictionary<uint, uint> playersToTarget = [];
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private static readonly object setLock = new();
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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lock (setLock)
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{
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foreach (var player in PlayerManager.GetTickPlayers())
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{
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DisableSkill(player);
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SkillUtils.CloseMenu(player);
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}
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targetedPlayers.Clear();
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playersToTarget.Clear();
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}
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}
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public static void PlayerDisconnect(uint playerIndex)
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{
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lock (setLock)
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{
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targetedPlayers.TryRemove(playerIndex, out _);
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if (playersToTarget.TryRemove(playerIndex, out uint targetIndex))
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targetedPlayers.TryRemove(targetIndex, out _);
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foreach (var kvp in playersToTarget)
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if (kvp.Value == playerIndex)
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playersToTarget.TryRemove(kvp.Key, out _);
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}
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}
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public static void OnTick()
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{
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if (Server.TickCount % 32 != 0) return;
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foreach (var player in PlayerManager.GetTickPlayers())
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null || playerInfo.Skill != skillName) continue;
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if (!SkillUtils.HasMenu(player)) continue;
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var enemies = PlayerManager.GetTickPlayers().Where(p => p != null && p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p => p != null && p.IsValid && p.Team != player.Team && p.PlayerPawn?.Value != null && p.PlayerPawn.Value.IsValid && p.PlayerPawn.Value.Health > 0 && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).OfType<CCSPlayerController>().ToArray();
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ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString())));
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SkillUtils.UpdateMenu(player, menuItems);
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}
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}
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public static void TypeSkill(CCSPlayerController player, string[] commands)
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{
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if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo?.Skill != skillName) return;
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var playerEvent = PlayerManager.GetPlayerFromEvent(player);
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if (playerEvent == null || !playerEvent.IsValid) return;
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if (playerInfo.SkillUsed)
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{
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playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}");
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return;
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}
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string enemyId = commands[0];
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if (!uint.TryParse(enemyId, out uint enemyIndex))
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
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if (enemy == null || !enemy.IsValid || enemy.Team == player.Team)
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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targetedPlayers.TryAdd(enemy.Index, 0);
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playersToTarget[player.Index] = enemy.Index;
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var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy);
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if (enemyEvent == null || !enemyEvent.IsValid) return;
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playerInfo.SkillUsed = true;
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playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("jetkick_player_info", enemy.PlayerName));
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enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("jetkick_enemy_info"));
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null) return;
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playerInfo.SkillUsed = false;
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var playerEvent = PlayerManager.GetPlayerFromEvent(player);
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if (playerEvent == null || !playerEvent.IsValid) return;
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var enemies = PlayerManager.GetTickPlayers().Where(p => p != null && p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p => p != null && p.IsValid && p.Team != player.Team && p.PlayerPawn?.Value != null && p.PlayerPawn.Value.IsValid && p.PlayerPawn.Value.Health > 0 && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).OfType<CCSPlayerController>().ToArray();
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if (enemies.Length > 0)
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{
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ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString())));
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SkillUtils.CreateMenu(player, menuItems);
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}
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else
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playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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if (playersToTarget.TryRemove(player.Index, out uint targetIndex))
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{
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var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex));
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if (target != null && target.IsValid)
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{
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if (target.PawnIsAlive)
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target.PrintToChat($" {ChatColors.Green}" + target.GetTranslation("jetkick_disable_info"));
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}
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targetedPlayers.TryRemove(targetIndex, out _);
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}
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SkillUtils.CloseMenu(player);
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}
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public static void PlayerDeath(EventPlayerDeath @event)
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{
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var player = @event.Userid;
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if (player == null || !player.IsValid) return;
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targetedPlayers.TryRemove(player.Index, out _);
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SkillUtils.CloseMenu(player);
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}
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public static void WeaponFire(EventWeaponFire @event)
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{
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var player = PlayerManager.GetPlayerEvent(@event.Userid);
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if (player == null || !player.IsValid) return;
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if (!targetedPlayers.ContainsKey(player.Index)) return;
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if (!SkillUtils.FiresBullets(@event.Weapon)) return;
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PushPlayer(player);
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}
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private static void PushPlayer(CCSPlayerController player)
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{
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if (Heavyweight.Resists(player)) return;
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn == null || !playerPawn.IsValid || playerPawn.Health <= 0) return;
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Vector newVelocity = -SkillUtils.GetForwardVector(playerPawn.V_angle) * SkillsInfo.GetValue<float>(skillName, "pushVelocity");
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playerPawn.Teleport(null, null, newVelocity);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5a4fd1", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float pushVelocity = 400f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
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{
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public float PushVelocity { get; set; } = pushVelocity;
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}
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}
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}
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