jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Rubber.cs
2026-09-01 15:37:13 +03:00

79 lines
No EOL
3.2 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using static src.jRandomSkills;
using System.Collections.Concurrent;
using src.utils;
namespace src.player.skills
{
public class Rubber : ISkill
{
private const Skills skillName = Skills.Rubber;
private static readonly ConcurrentDictionary<uint, float> playersToSlow = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
playersToSlow.Clear();
}
public static void PlayerHurt(EventPlayerHurt @event)
{
var attacker = PlayerManager.GetPlayerEvent(@event.Attacker);
var victim = PlayerManager.GetPlayerEvent(@event.Userid);
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return;
if (!SkillUtils.FiresBullets(@event.Weapon)) return;
var attackerInfo = PlayerManager.GetPlayerByIndex(attacker!.Index);
if (Heavyweight.Resists(victim)) return;
var victimPawn = victim!.PlayerPawn.Value;
if (victimPawn == null || !victimPawn.IsValid) return;
var rubberTime = SkillsInfo.GetValue<float>(skillName, "slownessTime");
if (attackerInfo?.Skill == skillName)
playersToSlow.AddOrUpdate(victim.Index, Server.TickCount + (64 * rubberTime), (k, v) => Server.TickCount + (64 * rubberTime));
}
public static void OnTick()
{
if (playersToSlow.IsEmpty) return;
foreach (var item in playersToSlow)
{
var playerIndex = item.Key;
var time = item.Value;
var player = Utilities.GetPlayerFromIndex((int)playerIndex);
if (player == null || !player.IsValid) continue;
if (time >= Server.TickCount)
ChangeVelocity(player);
else
playersToSlow.TryRemove(item.Key, out _);
}
}
private static void ChangeVelocity(CCSPlayerController player)
{
if (player.PlayerPawn == null) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return;
pawn.VelocityModifier = SkillsInfo.GetValue<float>(skillName, "slownessModifier");
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8B4513", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float slownessTime = 2f, float slownessModifier = .2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
{
public float SlownessTime { get; set; } = slownessTime;
public float SlownessModifier { get; set; } = slownessModifier;
}
}
}