- Updated markdown files. - Added FullForceUpdate as an optional feature. - Jester: Fixes crashes that occur when a skill is being disabled.
287 lines
No EOL
10 KiB
C#
287 lines
No EOL
10 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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using System.Drawing;
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using static src.jRandomSkills;
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using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
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namespace src.player.skills
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{
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public class Jester : ISkill
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{
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private const Skills skillName = Skills.Jester;
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private static readonly ConcurrentDictionary<uint, JesterInfo> jesters = [];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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Server.NextWorldUpdate(() =>
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{
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foreach (var jester in jesters.Values)
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{
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if (jester.Timer != null)
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{
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jester.Timer?.Kill();
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jester.Timer = null;
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}
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var player = Utilities.GetPlayerFromIndex((int)jester.PlayerIndex);
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if (player != null && player.IsValid)
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{
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SkillUtils.ResetPrintHTML(player);
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
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var color = Color.FromArgb(255, 255, 255, 255);
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pawn.Render = color;
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Utilities.SetStateChanged(pawn, "CBaseModelEntity", "m_clrRender");
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}
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}
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jesters.Clear();
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});
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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var jester = GetJesterInfo(player.Index);
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if (jester == null) return;
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jester.Generation++;
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jester.Active = false;
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jester.Timer = null;
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jesters.TryRemove(player.Index, out _);
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Server.NextWorldUpdate(() =>
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{
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SkillUtils.ResetPrintHTML(player);
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SetPlayerColor(player, true);
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});
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}
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public static void BombBegindefuse(EventBombBegindefuse @event)
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{
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var player = PlayerManager.GetPlayerEvent(@event.Userid);
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if (player == null || !player.IsValid) return;
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uint playerIndex = player.Index;
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var jester = GetJesterInfo(playerIndex);
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if (jester == null) return;
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if (jester.Timer != null)
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{
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jester.Timer?.Kill();
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jester.Timer = null;
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}
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jester.Timer = Instance.AddTimer(1, () => {
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ChangeMode(playerIndex, false);
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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public static void BombBeginplant(EventBombBeginplant @event)
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{
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var player = PlayerManager.GetPlayerEvent(@event.Userid);
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if (player == null || !player.IsValid) return;
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uint playerIndex = player.Index;
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var jester = GetJesterInfo(playerIndex);
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if (jester == null) return;
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if (jester.Timer != null)
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{
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jester.Timer?.Kill();
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jester.Timer = null;
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}
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jester.Timer = Instance.AddTimer(1, () => {
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if (player != null && player.IsValid)
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ChangeMode(playerIndex, false);
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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public static void PlayerHurt(EventPlayerHurt @event)
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{
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var attacker = PlayerManager.GetPlayerEvent(@event.Attacker);
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var victim = PlayerManager.GetPlayerEvent(@event.Userid);
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if (!Instance.IsPlayerValid(victim)) return;
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var jesterVictim = GetJesterInfo(victim!.Index);
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if (!Instance.IsPlayerValid(attacker))
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{
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if (jesterVictim != null && jesterVictim.Active)
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{
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SkillUtils.RestoreHealth(victim);
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RestoreArmor(victim, @event.DmgArmor);
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}
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return;
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}
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var jesterAttacker = GetJesterInfo(attacker!.Index);
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if ((jesterVictim != null && jesterVictim.Active) || (jesterAttacker != null && jesterAttacker.Active))
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{
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SkillUtils.RestoreHealth(victim);
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RestoreArmor(victim, @event.DmgArmor);
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}
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}
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private static void RestoreArmor(CCSPlayerController? victim, int dmgArmor)
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{
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if (victim == null || !victim.IsValid || dmgArmor <= 0) return;
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var pawn = victim.PlayerPawn?.Value;
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if (pawn == null || !pawn.IsValid) return;
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pawn.ArmorValue += dmgArmor;
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Utilities.SetStateChanged(pawn, "CCSPlayerPawn", "m_ArmorValue");
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var minTime = SkillsInfo.GetValue<float>(skillName, "minTime");
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var maxTime = SkillsInfo.GetValue<float>(skillName, "maxTime");
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float wait = (float)Instance.Random.NextDouble() * (maxTime - minTime) + minTime;
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uint playerIndex = player.Index;
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if (!jesters.TryGetValue(playerIndex, out var jester))
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{
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jester = new JesterInfo
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{
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PlayerIndex = playerIndex,
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Active = false,
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Generation = 0
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};
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jesters[playerIndex] = jester;
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}
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jester.Generation++;
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int generation = jester.Generation;
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jester.Timer = Instance.AddTimer(wait, () =>
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{
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if (!jesters.TryGetValue(playerIndex, out var info))
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return;
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if (info.Generation != generation)
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return;
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ChangeMode(playerIndex);
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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private static void ChangeMode(uint playerIndex, bool? forceActive = null)
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{
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if (!jesters.TryGetValue(playerIndex, out var jester)) return;
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var player = Utilities.GetPlayerFromIndex((int)playerIndex);
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if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE)
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{
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jesters.TryRemove(playerIndex, out _);
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return;
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}
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bool previousState = jester.Active;
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jester.Active = forceActive ?? !jester.Active;
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if (jester.Active != previousState)
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{
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SetPlayerColor(player);
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var playerEvent = PlayerManager.GetPlayerFromEvent(player);
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if (playerEvent != null && playerEvent.IsValid)
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playerEvent.ExecuteClientCommand("play sounds/weapons/taser/taser_charge_ready");
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}
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var minTime = SkillsInfo.GetValue<float>(skillName, "minTime");
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var maxTime = SkillsInfo.GetValue<float>(skillName, "maxTime");
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float wait = (float)Instance.Random.NextDouble() * (maxTime - minTime) + minTime;
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jester.Generation++;
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int generation = jester.Generation;
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jester.Timer = Instance.AddTimer(wait, () =>
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{
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if (!jesters.TryGetValue(playerIndex, out var info))
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return;
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if (info.Generation != generation)
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return;
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ChangeMode(playerIndex);
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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private static void SetPlayerColor(CCSPlayerController? player, bool forceDisable = false)
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{
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if (player == null || !player.IsValid) return;
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid) return;
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var jester = GetJesterInfo(player.Index);
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if (!forceDisable && jester == null) return;
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var color = jester?.Active == true && !forceDisable ? Color.FromArgb(255, 128, 0, 128) : Color.FromArgb(255, 255, 255, 255);
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pawn.Render = color;
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Utilities.SetStateChanged(pawn, "CBaseModelEntity", "m_clrRender");
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}
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public static void OnTick()
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{
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if (SkillUtils.IsFreezeTime()) return;
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foreach (var player in Utilities.GetPlayers())
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{
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var playeEvent = PlayerManager.GetPlayerEvent(player);
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if (playeEvent == null || !playeEvent.IsValid || playeEvent.PlayerPawn.Value == null || !playeEvent.PlayerPawn.Value.IsValid) continue;
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var playerInfo = PlayerManager.GetPlayerByIndex(playeEvent.Index);
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if (playerInfo?.Skill == skillName)
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UpdateHUD(playeEvent);
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}
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}
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private static void UpdateHUD(CCSPlayerController player)
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null) return;
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var jester = GetJesterInfo(player.Index);
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if (jester == null) return;
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playerInfo.PrintHTML = $"{player.GetTranslation("jester_mode")}: <font color='{(jester.Active ? "#00ff00" : "#ff0000")}'>{player.GetTranslation(jester.Active ? "jester_on" : "jester_off")}</font>";
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}
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public static JesterInfo? GetJesterInfo(uint playerIndex)
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{
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if (jesters.TryGetValue(playerIndex, value: out var info))
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return info;
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return null;
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}
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public class JesterInfo()
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{
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public required uint PlayerIndex { get; set; }
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public bool Active { get; set; } = false;
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public int Generation { get; set; } = 0;
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public Timer? Timer { get; set; } = null;
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8f108f", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float minTime = 10f, float maxTime = 25f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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{
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public float MinTime { get; set; } = minTime;
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public float MaxTime { get; set; } = maxTime;
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}
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}
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} |