jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Jester.cs
Juzlus e490b7f3df Add optional full force client update path
- Updated markdown files.
- Added FullForceUpdate as an optional feature.
- Jester: Fixes crashes that occur when a skill is being disabled.
2026-07-13 00:28:30 +02:00

287 lines
No EOL
10 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
using System.Drawing;
using static src.jRandomSkills;
using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
namespace src.player.skills
{
public class Jester : ISkill
{
private const Skills skillName = Skills.Jester;
private static readonly ConcurrentDictionary<uint, JesterInfo> jesters = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
Server.NextWorldUpdate(() =>
{
foreach (var jester in jesters.Values)
{
if (jester.Timer != null)
{
jester.Timer?.Kill();
jester.Timer = null;
}
var player = Utilities.GetPlayerFromIndex((int)jester.PlayerIndex);
if (player != null && player.IsValid)
{
SkillUtils.ResetPrintHTML(player);
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
var color = Color.FromArgb(255, 255, 255, 255);
pawn.Render = color;
Utilities.SetStateChanged(pawn, "CBaseModelEntity", "m_clrRender");
}
}
jesters.Clear();
});
}
public static void DisableSkill(CCSPlayerController player)
{
var jester = GetJesterInfo(player.Index);
if (jester == null) return;
jester.Generation++;
jester.Active = false;
jester.Timer = null;
jesters.TryRemove(player.Index, out _);
Server.NextWorldUpdate(() =>
{
SkillUtils.ResetPrintHTML(player);
SetPlayerColor(player, true);
});
}
public static void BombBegindefuse(EventBombBegindefuse @event)
{
var player = PlayerManager.GetPlayerEvent(@event.Userid);
if (player == null || !player.IsValid) return;
uint playerIndex = player.Index;
var jester = GetJesterInfo(playerIndex);
if (jester == null) return;
if (jester.Timer != null)
{
jester.Timer?.Kill();
jester.Timer = null;
}
jester.Timer = Instance.AddTimer(1, () => {
ChangeMode(playerIndex, false);
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
public static void BombBeginplant(EventBombBeginplant @event)
{
var player = PlayerManager.GetPlayerEvent(@event.Userid);
if (player == null || !player.IsValid) return;
uint playerIndex = player.Index;
var jester = GetJesterInfo(playerIndex);
if (jester == null) return;
if (jester.Timer != null)
{
jester.Timer?.Kill();
jester.Timer = null;
}
jester.Timer = Instance.AddTimer(1, () => {
if (player != null && player.IsValid)
ChangeMode(playerIndex, false);
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
public static void PlayerHurt(EventPlayerHurt @event)
{
var attacker = PlayerManager.GetPlayerEvent(@event.Attacker);
var victim = PlayerManager.GetPlayerEvent(@event.Userid);
if (!Instance.IsPlayerValid(victim)) return;
var jesterVictim = GetJesterInfo(victim!.Index);
if (!Instance.IsPlayerValid(attacker))
{
if (jesterVictim != null && jesterVictim.Active)
{
SkillUtils.RestoreHealth(victim);
RestoreArmor(victim, @event.DmgArmor);
}
return;
}
var jesterAttacker = GetJesterInfo(attacker!.Index);
if ((jesterVictim != null && jesterVictim.Active) || (jesterAttacker != null && jesterAttacker.Active))
{
SkillUtils.RestoreHealth(victim);
RestoreArmor(victim, @event.DmgArmor);
}
}
private static void RestoreArmor(CCSPlayerController? victim, int dmgArmor)
{
if (victim == null || !victim.IsValid || dmgArmor <= 0) return;
var pawn = victim.PlayerPawn?.Value;
if (pawn == null || !pawn.IsValid) return;
pawn.ArmorValue += dmgArmor;
Utilities.SetStateChanged(pawn, "CCSPlayerPawn", "m_ArmorValue");
}
public static void EnableSkill(CCSPlayerController player)
{
var minTime = SkillsInfo.GetValue<float>(skillName, "minTime");
var maxTime = SkillsInfo.GetValue<float>(skillName, "maxTime");
float wait = (float)Instance.Random.NextDouble() * (maxTime - minTime) + minTime;
uint playerIndex = player.Index;
if (!jesters.TryGetValue(playerIndex, out var jester))
{
jester = new JesterInfo
{
PlayerIndex = playerIndex,
Active = false,
Generation = 0
};
jesters[playerIndex] = jester;
}
jester.Generation++;
int generation = jester.Generation;
jester.Timer = Instance.AddTimer(wait, () =>
{
if (!jesters.TryGetValue(playerIndex, out var info))
return;
if (info.Generation != generation)
return;
ChangeMode(playerIndex);
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
private static void ChangeMode(uint playerIndex, bool? forceActive = null)
{
if (!jesters.TryGetValue(playerIndex, out var jester)) return;
var player = Utilities.GetPlayerFromIndex((int)playerIndex);
if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE)
{
jesters.TryRemove(playerIndex, out _);
return;
}
bool previousState = jester.Active;
jester.Active = forceActive ?? !jester.Active;
if (jester.Active != previousState)
{
SetPlayerColor(player);
var playerEvent = PlayerManager.GetPlayerFromEvent(player);
if (playerEvent != null && playerEvent.IsValid)
playerEvent.ExecuteClientCommand("play sounds/weapons/taser/taser_charge_ready");
}
var minTime = SkillsInfo.GetValue<float>(skillName, "minTime");
var maxTime = SkillsInfo.GetValue<float>(skillName, "maxTime");
float wait = (float)Instance.Random.NextDouble() * (maxTime - minTime) + minTime;
jester.Generation++;
int generation = jester.Generation;
jester.Timer = Instance.AddTimer(wait, () =>
{
if (!jesters.TryGetValue(playerIndex, out var info))
return;
if (info.Generation != generation)
return;
ChangeMode(playerIndex);
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
private static void SetPlayerColor(CCSPlayerController? player, bool forceDisable = false)
{
if (player == null || !player.IsValid) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return;
var jester = GetJesterInfo(player.Index);
if (!forceDisable && jester == null) return;
var color = jester?.Active == true && !forceDisable ? Color.FromArgb(255, 128, 0, 128) : Color.FromArgb(255, 255, 255, 255);
pawn.Render = color;
Utilities.SetStateChanged(pawn, "CBaseModelEntity", "m_clrRender");
}
public static void OnTick()
{
if (SkillUtils.IsFreezeTime()) return;
foreach (var player in Utilities.GetPlayers())
{
var playeEvent = PlayerManager.GetPlayerEvent(player);
if (playeEvent == null || !playeEvent.IsValid || playeEvent.PlayerPawn.Value == null || !playeEvent.PlayerPawn.Value.IsValid) continue;
var playerInfo = PlayerManager.GetPlayerByIndex(playeEvent.Index);
if (playerInfo?.Skill == skillName)
UpdateHUD(playeEvent);
}
}
private static void UpdateHUD(CCSPlayerController player)
{
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo == null) return;
var jester = GetJesterInfo(player.Index);
if (jester == null) return;
playerInfo.PrintHTML = $"{player.GetTranslation("jester_mode")}: <font color='{(jester.Active ? "#00ff00" : "#ff0000")}'>{player.GetTranslation(jester.Active ? "jester_on" : "jester_off")}</font>";
}
public static JesterInfo? GetJesterInfo(uint playerIndex)
{
if (jesters.TryGetValue(playerIndex, value: out var info))
return info;
return null;
}
public class JesterInfo()
{
public required uint PlayerIndex { get; set; }
public bool Active { get; set; } = false;
public int Generation { get; set; } = 0;
public Timer? Timer { get; set; } = null;
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8f108f", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float minTime = 10f, float maxTime = 25f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
public float MinTime { get; set; } = minTime;
public float MaxTime { get; set; } = maxTime;
}
}
}