jRandomSkills/WASDMenuAPI - SRC Files/Classes/WasdManager.cs
2025-09-12 02:24:04 +02:00

66 lines
No EOL
1.7 KiB
C#

using CounterStrikeSharp.API.Core;
using WASDSharedAPI;
namespace WASDMenuAPI.Classes;
public class WasdManager : IWasdMenuManager
{
public void OpenMainMenu(CCSPlayerController? player, IWasdMenu? menu)
{
if(player == null)
return;
WASDMenuAPI.Players[player.SteamID].OpenMainMenu((WasdMenu?)menu);
}
public void CloseMenu(CCSPlayerController? player)
{
if(player == null)
return;
WASDMenuAPI.Players[player.SteamID].OpenMainMenu(null);
}
public void CloseSubMenu(CCSPlayerController? player)
{
if(player == null)
return;
WASDMenuAPI.Players[player.SteamID].CloseSubMenu();
}
public void CloseAllSubMenus(CCSPlayerController? player)
{
if(player == null)
return;
WASDMenuAPI.Players[player.SteamID].CloseAllSubMenus();
}
public void OpenSubMenu(CCSPlayerController? player, IWasdMenu? menu)
{
if (player == null)
return;
WASDMenuAPI.Players[player.SteamID].OpenSubMenu(menu);
}
public IWasdMenu CreateMenu(string title = "", string controlText = "")
{
WasdMenu menu = new WasdMenu
{
Title = title,
ControlText = controlText
};
return menu;
}
public bool HasMenu(CCSPlayerController? player)
{
if (player == null)
return false;
return WASDMenuAPI.Players.ContainsKey(player.SteamID);
}
public void UpdateActiveMenu(CCSPlayerController? player, Dictionary<string, Action<CCSPlayerController, IWasdMenuOption>> list)
{
if (player == null)
return;
WASDMenuAPI.Players[player.SteamID].UpdateActiveMenu(list);
}
}