jRandomSkills/jRandomSkills - SRC Files/jRandomSkills.csproj
Astra e94235f31b chore: build no longer writes "jRandomSkills - Server Files"
Drop the csproj Copy* targets and the directory's .gitignore entry. release.sh now assembles a
single tarball laid out like game/csgo/ (plugin, gamedata, compiled Panorama layouts) straight from
the build output and sources; updater.json points at it.
2026-09-24 21:44:32 +01:00

53 lines
1.8 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<Compile Remove="tools\**" />
<None Remove="tools\**" />
</ItemGroup>
<ItemGroup>
<None Include="src\player\skills\TeamTeleport.cs" />
</ItemGroup>
<ItemGroup>
<!-- Matches the server pin (pre.sh CSS_VERSION). PanoramaManager below needs 1.0.374+,
the release that added the CCSCustomHudLayout API it drives. -->
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.375" />
<PackageReference Include="MaxMind.Db" Version="5.1.0">
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
<!-- Drives the Panorama skill card (PlayerEvents.cs UpdatePanoramaSkillHud) and target menu
(utils/PanoramaMenu.cs). -->
<PackageReference Include="PanoramaManager" Version="0.4.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="RayTraceApi">
<HintPath>libs/RayTraceApi.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>