Signed-in staff now see the public Playtime page and player drawers as everyone else does; the staff panels, names, sessions and locations stay on /admin#playtime and its drawers. The public API no longer sends them. |
||
|---|---|---|
| android | ||
| internal | ||
| sql | ||
| .gitignore | ||
| Containerfile | ||
| example.env | ||
| go.mod | ||
| go.sum | ||
| main.go | ||
| README.md | ||
| site.example.json | ||
simpleadmin-web
A SourceBans-style web panel for CS2-SimpleAdmin (built against 1.8.2b's MySQL schema).
- Public site (
/): the live server (name, map, players, team score and a scoreboard), bans, gags and mutes, the staff list and its rank changes (promotions, demotions, who made them). Read-only. It never shows who issued a penalty, IP addresses or internal immunity values. - Staff panel (
/admin): sign in through Steam. Ban, gag, mute, silence, warn and kick; lift bans and blocks; manage ranks, permissions and staff; change server cvars and SimpleAdmin's punishment settings. - Notifications (staff): push notifications for new and lifted bans, gags, mutes and silences, and the game server going down, on phones and computers, with quiet hours (see below).
- Verification (optional): who our GroupVerify plugin verifies, with overrides to give and remove, and its settings. Only appears when GroupVerify is installed (see below).
- Playtime (optional): who plays the most, when the server is busy, and each player's time,
stats and maps, from our PlaytimeHistory plugin's database. Staff also see who's on with their
location, staff activity, disconnect reasons and players' name and session history. Only appears
when
SAW_PT_DSNis set (see below).
Live data comes from the WebPanelBridge plugin (plugins/WebPanelBridge in this repo) over
RCON. Without it the panel still works, but shows the server as offline and can't kick or warn.
How it works
-
Reading: straight from SimpleAdmin's MySQL tables (
sa_bans,sa_mutes,sa_warns,sa_admins,sa_groupsand their flag, unban and unmute tables,sa_players_ips). -
Penalties: sent over RCON as SimpleAdmin's own commands (
css_addban,css_addgag,css_unban,css_warn, …), so they take effect in game at once, with SimpleAdmin's usual announcements, Discord messages and IP handling. SimpleAdmin records console commands as "Console", so the panel then rewrites that row to credit the staff member who did it. -
Game server unreachable: bans and blocks are written to the database directly, the way SimpleAdmin writes them. They apply when the player next joins (bans are also picked up by SimpleAdmin within about a minute). Kicks and warnings need the server.
-
Ranks and staff: written to the database, then
css_reloadadmins. A rank is a SimpleAdmin group (#rank/mod); staff are admins holding exactly one such group. The rank editor offers the@css/...flags and our@zio/...ones (from the server'sadmin_overrides.jsonand our SimpleAdmin fork); a new@zio/flag needs adding toknownFlagsininternal/web/admin.go. -
Permissions: commands sent over RCON run as Console, which skips all of SimpleAdmin's own checks, so the panel enforces them itself with the same flags:
Action Needs Use the panel @css/genericBan @css/ban; permanent or longer thanMaxBanDurationalso@css/permbanUnban @css/unbanGag, mute, silence, lift them @css/chat; permanent or longer thanMaxMuteDurationalso@css/permmuteKick, warn @css/kickSee IP addresses @css/showipChange map @css/changemapServer cvars @css/cvarRaw console commands (Server settings > Console; sent without waiting, output only logged) @css/rconSee the Staff & ranks page @zio/webpanelGive and remove verification overrides @zio/verify(not on themselves, unless Root)Staff playtime figures (the staff panel's Playtime page and player drawers) @css/genericPlaytimeHistory's own status on the Playtime page @css/rootRanks, staff, SimpleAdmin settings, reload admins, GroupVerify's group and on/off @css/root@css/rootgrants everything. Nobody can act on a player whose immunity is higher than theirs, or on themselves, or give a rank with more immunity than their own.
Setup
- Install WebPanelBridge on the game server (see its README).
- Make sure RCON works:
rcon_passwordset, and the panel can reach the game port over TCP. SimpleAdmin stores the server's address and RCON password insa_servers, and the panel uses those unlessSAW_RCON_ADDR/SAW_RCON_PASSWORDare set. - Copy
example.envtosimpleadmin-web.envand fill it in.SAW_BASE_URLmust be the exact public address; Steam returns signed-in users there. - Put the panel behind HTTPS (a reverse proxy). Session cookies are marked Secure when
SAW_BASE_URLis https.
Run it with podman:
podman build -t simpleadmin-web .
podman run -d --name simpleadmin-web --env-file simpleadmin-web.env \
--user 1000:1000 \
-v /srv/cs2/game/csgo/addons/counterstrikesharp/configs/plugins/CS2-SimpleAdmin:/data:Z \
-p 127.0.0.1:8080:8080 simpleadmin-web
--user 1000:1000 matches the game container's user, which owns CS2-SimpleAdmin.json, so the
panel can edit it. Mount it with :ro instead to make those settings read-only. Changes to that
file apply the next time SimpleAdmin loads (a server restart). The panel keeps the previous
version as CS2-SimpleAdmin.json.bak. It writes keys in alphabetical order, so expect a reordered
file after the first save.
Or build and run it directly: go build && ./simpleadmin-web (Go 1.25, settings from the
environment).
Rank names and colours
SimpleAdmin groups have no display name or colour, so those come from a site config
(SAW_SITE_CONFIG, see site.example.json). The built-in defaults cover #rank/owner,
senioradmin, admin, trialadmin, mod, trialmod, helper and guardian. Ranks marked
"supporter": true (VIPs) are listed apart from staff and don't count as staff online. Ranks
marked "inactive": true (Guardian: staff who are stepping back) are listed with the staff; they
only change how the rank log reads (see below). Nobody can sign in without @css/generic.
Rank changes
Every change to a player's rank (their highest-immunity group) is recorded in sa_rank_log and
listed under the public Staff page: who, from which rank to which, who changed it and when. A
change is a promotion or demotion by the ranks' immunity, except for inactive ranks: moving
between an inactive rank and any other rank is a promotion either way, and losing an inactive rank
is a demotion. The
panel creates the table at startup (sql/rank-log.sql, embedded; run it by hand if the database
user can't create tables). It logs changes made in the panel (giving, moving or removing a rank,
and deleting a rank that people hold). Our SimpleAdmin fork (1.8.2b-zio10+) logs css_addadmin,
css_deladmin and the in-game admin menu to the same table, marked "in game". Not logged: ranks
that lapse when their expiry passes, css_delgroup, and edits made straight in the database.
History starts when the table is created.
Verification (GroupVerify, optional)
GroupVerify (plugins/GroupVerify in the cs2 repo) verifies
players who are in the server's Steam group or have a manual override, and other plugins give
verified players perks. It keeps everything in SimpleAdmin's database (gv_verified,
gv_settings), so the panel needs no setup for it:
- Staff get a Verification page as soon as GroupVerify's tables are in the database: whether
it's on, the plugin's state and version, the Steam group, its saved member list, and the
overrides. The player drawer shows why a player is or isn't verified. With
@zio/verify(give it to the ranks that should have it in the rank editor), staff give overrides for a day up to a year or with no expiry, change them and remove them. Root sets the group and turns verification on and off. - No Verified tags anywhere else: not on the public site, the scoreboards or player headers. Who's verified is on the Verification page, and why in each player drawer's Verification section.
- Clan tag: Root can set the scoreboard tag verified players without a rank get (GroupVerify's
clan_tag, at most 12 characters). CS2-Tags (1.0.4c-zio6+) applies it, and gives unverified players without a rank no tag at all. Blank turns it off. - Whether it's loaded comes from
css_plugins listover RCON, read once a minute alongside the live status. While the server is down it's unknown, and that doesn't hide anything. - Changes: overrides are written to
gv_verifiedand GroupVerify picks them up on its next reload (db_reload_seconds, 60 by default). Settings are written togv_settingsand, when the plugin is loaded, also sent as its owncss_gv_group/css_gv_enable/css_gv_disable, so they apply at once. - Times in its tables are in GroupVerify's own
timezonesetting, which the panel follows. Keep it the same as SimpleAdmin'sTimezone.
GroupVerify (0.3.0+) checks each player with the Steam Web API as they join, so "Confirmed group members" is everyone Steam has said is in the group when they joined, not the group's full member list. The panel never asks Steam itself.
Playtime (PlaytimeHistory, optional)
PlaytimeHistory (plugins/PlaytimeHistory in the cs2
repo) records sessions, team and alive/dead time, maps, stats, ping and location in its own
database, not SimpleAdmin's. To show it, give the panel a second connection, ideally as a user
that can only read:
CREATE USER 'pt_web'@'<panel host>' IDENTIFIED BY '<password>';
GRANT SELECT ON playtime_history.* TO 'pt_web'@'<panel host>';
SAW_PT_DSN=pt_web:<password>@tcp(<db-host>:3306)/playtime_history
- Nothing shows without
SAW_PT_DSN, or while that database is down or doesn't have PlaytimeHistory's tables. The panel checks once a minute and logs when that changes; it starts and runs normally either way. - Public site: a Playtime tab (once something's recorded) with the top players for the last 7
days, 30 days or all time (time on T or CT; spectating doesn't count), the last 7 days against
the 7 before, the busiest hours, players per day, a day-by-hour heatmap and maps. With
PlaytimeHistory 0.2.0+ (its
pt_eventstable), also Records: the most bomb plants, defuses, knife kills, Zeus kills and headshot kills for the same periods, counted as they happen, never in warmup, and not counting kills of bots. Player pages get time played with the T/CT/spectating split, the last 30 days, K/D, headshot %, kills and deaths, their record counts and favourite maps. Kills, deaths and headshots (here, on Top players and in staff session lists) are between players only, frompt_events: kills of bots, deaths to bots and suicides don't count, so they start with PlaytimeHistory 0.2.0. - Staff with
@css/generic(PlaytimeHistory's own default for looking up others) get, on the staff panel only (its Playtime page,/admin#playtime, and its player drawers): who's on now with how long, team, ping and location; each staff member's time in the last 7 or 30 days; disconnect reasons; countries; and the names a player has used, their recent sessions and location. Root also sees whether the plugin is loaded and whatcss_pt_statussays. Who's on comes from the live status, so admins hidden withcss_hidestay hidden. Signed in or not, the public site shows everyone the same. - Days and hours of the day are in the viewer's own time zone (the browser sends it). An hour goes to the day it starts on, which is exact for zones a whole number of hours from UTC.
- Locations come from DB-IP City Lite, credited (CC BY 4.0) wherever they're shown. No IP addresses are stored.
SAW_PT_SERVER_IDlimits it to onept_servers.idwhen several servers share the database. All-time totals (pt_players) always cover every server.
Name history (optional)
SimpleAdmin keeps one row per SteamID + IP in sa_players_ips and overwrites its name on each
connect, so a rename on the same IP loses the old name. sql/players-ips-name-history.sql adds
name to that table's primary key, so every name a SteamID has joined with is kept and shows up
on its player page and in name search. SimpleAdmin needs no changes. Run it once against the
SimpleAdmin database; the file has the revert. Names are still only recorded at connect.
Installing as an app
The site is a PWA, so Chrome on Android (and desktop Chrome or Edge) offers to install it: menu >
Add to Home screen / Install app. The public site and the staff panel install as separate
apps (/manifest.webmanifest opens on /, /admin.webmanifest on /admin); install the staff one
from the staff panel or its sign-in page. Installing needs the site on HTTPS. The service worker
(assets/sw.js, served at /sw.js) caches only an offline page, never data.
The icons are rendered from assets/icon.svg and assets/icon-maskable.svg (the brand mark kept
inside the maskable safe zone). After changing either:
cd internal/web/assets
rsvg-convert -w 192 -h 192 icon.svg -o icon-192.png
rsvg-convert -w 512 -h 512 icon.svg -o icon-512.png
rsvg-convert -w 512 -h 512 icon-maskable.svg -o icon-maskable-512.png
rsvg-convert -w 180 -h 180 icon-maskable.svg -o apple-touch-icon.png
Notifications
Staff turn notifications on per device from the panel's Notifications page, and pick which types they want and their quiet hours there; those apply to all their devices. It's standard Web Push: it works in Chrome, Edge, Firefox and Safari (on iPhone only from a home-screen install), and in the Android app, where they show as the app's own.
- Types: ban added or lifted, and the same for gags, mutes and silences, each on its own switch; and the game server down (no RCON answer for 30 seconds) and back up. "Live score" and "Admin called" are listed but switched off until they're built (admin calls need a plugin).
- What's watched: SimpleAdmin's
sa_bans,sa_mutes,sa_unbansandsa_unmutes, every 5 seconds, so penalties made in game are sent too, not just ones from the panel. New rows wait 7 seconds first, so panel actions are credited to the staff member rather than "Console". - Who gets them: staff who can use the panel (
@css/generic), checked on every send, so people removed from staff stop getting them at once. Nobody is told about their own actions. - Links: tapping a penalty notification, or its View player button, opens the public ban or
gag/mute list searching for the player (
/#bans?q=<steamid64>,/#comms?q=...). - Setup: none. The panel creates
saw_push_devices,saw_push_prefsandsaw_settingsat startup (sql/push.sql), and makes its VAPID key on first start, kept insaw_settings. Deleting that key stops every device until it's turned on again. Messages are encrypted for each device (RFC 8291) and only sent to the browsers' own push services (Google, Mozilla, Apple, Microsoft).
Android app
android/ is the site as an Android app: a Trusted Web Activity, which opens the public site in
the phone's Chrome, full screen, with no code of its own (Google's androidbrowserhelper does it
all). Build it with podman:
android/build.sh
That builds an image with JDK 17, the Android SDK and Gradle, and writes a signed
android/out/simpleadmin-web.apk. The signing key is kept outside the repo, in
~/.config/simpleadmin-web/android/ (release.jks and its password), and made on the first run.
Back it up: an APK signed with another key won't install over the old one. Then:
- Set
SAW_ANDROID_PACKAGEandSAW_ANDROID_CERT_SHA256(the fingerprintbuild.shprints) so the panel serves/.well-known/assetlinks.json. Without it, Chrome shows its URL bar over the app. - Bump
versionCodeinandroid/app/build.gradlefor every APK you hand out. - The site and start page are at the top of
android/app/build.gradle; never changeapplicationId.
The app needs Chrome (or another browser with TWA support) on the phone. Notifications from the
panel are delegated to the app (DelegationService), so they show under its name and icon, and
Android 13+ asks for the app's notification permission when they're turned on.
Limitations and caveats
- Tested against a real MySQL 8.4 with SimpleAdmin 1.8.2b's migrations applied, and a fake game
server that speaks Source RCON and imitates SimpleAdmin's console commands. Not yet tested
against a live CS2 server or live Steam sign-in. Things to check on first run: that RCON
returns WebPanelBridge's output (it prints through
Server.PrintToConsole, likecss version), and that the cvar values on the settings page read correctly. - In-game announcements for panel actions name "Console", because that's who SimpleAdmin sees. The database records the real staff member.
- Unban and lift act on the player:
css_unban <steamid>lifts every active ban on that SteamID, as it does in game. - Bans without a SteamID (IP-only bans from
css_banip) are listed but can only be lifted in game. - One server per panel. Set
SAW_SERVER_IDifsa_serverslists several. - Times are read in SimpleAdmin's
Timezone(UTC by default), matching how it writes them.
Development
go vet ./... && go test ./...
internal/web/verify_db_test.go also runs the Verification endpoints against a real MySQL when
SAW_TEST_DSN is set. It empties SimpleAdmin's admin and group tables and GroupVerify's, so give
it a scratch database holding SimpleAdmin 1.8.2b's migrations and GroupVerify's
Migrations/001_CreateTables.sql:
podman run -d --rm --name sa-test -e MYSQL_ROOT_PASSWORD=test -e MYSQL_DATABASE=sa -p 127.0.0.1:33061:3306 mysql:8.4
# apply the migrations, then:
SAW_TEST_DSN='root:test@tcp(127.0.0.1:33061)/sa?parseTime=true&loc=UTC' go test ./internal/web -run VerifyDB
internal/playtime/playtime_db_test.go runs the playtime queries against a real MySQL or MariaDB
when SAW_TEST_PT_DSN is set. It drops and recreates PlaytimeHistory's tables from
internal/playtime/testdata/schema.sql (a copy of the plugin's migration; keep it in step), so
give it a scratch database:
podman run -d --rm --name pt-test -e MARIADB_ROOT_PASSWORD=test -e MARIADB_DATABASE=playtime_history -p 127.0.0.1:33071:3306 mariadb:10.6
SAW_TEST_PT_DSN='root:test@tcp(127.0.0.1:33071)/playtime_history' go test ./internal/playtime -run DB
internal/web/notify_db_test.go does the same for notifications (-run NotifyDB): the endpoints,
and the watcher sending to a fake push service. It needs only SimpleAdmin's migrations, and empties
its ban, mute, admin and group tables and the panel's push tables.
The pages are plain HTML, CSS and JS in internal/web/assets, embedded into the binary. The
design mockup they came from is in docs/mockup at the repo root.