Staff push notifications, and revalidate embedded assets
Notifications: staff turn them on per device from a new Notifications page, pick each type (bans, gags, mutes and silences added or lifted, server down and back up) and quiet hours. A watcher polls SimpleAdmin's tables, so in-game penalties are sent too. Web Push with VAPID and RFC 8291 encryption in internal/push, standard library only. Tables in sql/push.sql, created at startup; the VAPID key is made on first start and kept in saw_settings. Penalty notifications link to the public list searching for the player (#bans?q=<steamid64>). The Android app delegates notifications (versionCode 3). Caching: pages, scripts and styles are served with Cache-Control: no-cache and an ETag, so a deploy shows up at once instead of after Cloudflare's default 4-hour browser cache.
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23 changed files with 2135 additions and 12 deletions
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@ -166,10 +166,10 @@ func (s *Server) adminPage(static fs.FS) http.HandlerFunc {
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slog.Error("admin page", "err", err)
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}
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if id == nil {
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http.ServeFileFS(w, r, static, "signin.html")
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serveAsset(w, r, static, "signin.html")
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return
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}
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http.ServeFileFS(w, r, static, "admin.html")
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serveAsset(w, r, static, "admin.html")
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}
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}
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