Staff avatars from Steam, cached in memory

The public staff page, the staff panel's staff list and the signed-in badge show each member's
Steam avatar over their initial. The panel fetches it from the profile XML (no Web API key),
keeps it in memory for a day (failures for an hour, one shared fetch per player) and serves it
from /avatar/<steamid> with a day's browser caching, so the CSP stays img-src 'self' and
visitors never contact Steam. Only SimpleAdmin admins are served; anything else falls back to the
initial.
This commit is contained in:
Astra 2026-09-28 11:36:05 +01:00
parent 6324fc7f81
commit 861692c534
6 changed files with 196 additions and 21 deletions

159
internal/web/avatar.go Normal file
View file

@ -0,0 +1,159 @@
package web
import (
"context"
"encoding/xml"
"errors"
"fmt"
"io"
"net/http"
"net/url"
"strings"
"sync"
"time"
"git.zio.sh/cs2/simpleadmin-web/internal/steam"
)
// avatarCache fetches staff members' Steam avatars and keeps them in memory. Pages load them from
// the panel rather than from Steam (the CSP only allows images from 'self', and visitors' browsers
// never contact Steam), and Steam sees about one request per member a day. The profile XML needs no
// Web API key.
type avatarCache struct {
http *http.Client
ttl time.Duration // how long a fetched avatar is kept
missTTL time.Duration // how long a failed fetch is remembered before trying again
mu sync.Mutex
items map[string]*avatarEntry
}
type avatarEntry struct {
done chan struct{} // closed once the fetch finishes
img []byte // nil if the fetch failed
ctype string
fetched time.Time
}
// Avatars larger than this are refused; Steam's medium avatars are a few KB.
const maxAvatarBytes = 512 << 10
func newAvatarCache(client *http.Client) *avatarCache {
return &avatarCache{http: client, ttl: 24 * time.Hour, missTTL: time.Hour, items: map[string]*avatarEntry{}}
}
// get returns the avatar for steamid, fetching it if it isn't cached or has gone stale. Concurrent
// requests for the same player share one fetch.
func (c *avatarCache) get(ctx context.Context, steamid string) ([]byte, string, bool) {
c.mu.Lock()
e := c.items[steamid]
if e != nil {
select {
case <-e.done:
ttl := c.ttl
if e.img == nil {
ttl = c.missTTL
}
if time.Since(e.fetched) > ttl {
e = nil
}
default: // another request is fetching it
}
}
if e == nil {
e = &avatarEntry{done: make(chan struct{})}
c.items[steamid] = e
c.mu.Unlock()
// Detached from the request, so a client giving up doesn't fail the fetch for everyone.
fctx, cancel := context.WithTimeout(context.Background(), 15*time.Second)
e.img, e.ctype, _ = c.fetch(fctx, steamid)
cancel()
e.fetched = time.Now()
close(e.done)
} else {
c.mu.Unlock()
}
select {
case <-e.done:
return e.img, e.ctype, e.img != nil
case <-ctx.Done():
return nil, "", false
}
}
func (c *avatarCache) fetch(ctx context.Context, steamid string) ([]byte, string, error) {
var profile struct {
Avatar string `xml:"avatarMedium"`
}
body, _, err := c.download(ctx, "https://steamcommunity.com/profiles/"+steamid+"/?xml=1", 1<<20)
if err != nil {
return nil, "", err
}
if err := xml.Unmarshal(body, &profile); err != nil {
return nil, "", err
}
u, err := url.Parse(strings.TrimSpace(profile.Avatar))
if err != nil || u.Scheme != "https" || !strings.HasSuffix(u.Hostname(), ".steamstatic.com") {
return nil, "", fmt.Errorf("unexpected avatar URL %q", profile.Avatar)
}
img, ctype, err := c.download(ctx, u.String(), maxAvatarBytes)
if err != nil {
return nil, "", err
}
if !strings.HasPrefix(ctype, "image/") {
return nil, "", fmt.Errorf("avatar isn't an image (%s)", ctype)
}
return img, ctype, nil
}
func (c *avatarCache) download(ctx context.Context, url string, limit int64) ([]byte, string, error) {
req, err := http.NewRequestWithContext(ctx, http.MethodGet, url, nil)
if err != nil {
return nil, "", err
}
resp, err := c.http.Do(req)
if err != nil {
return nil, "", err
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
return nil, "", fmt.Errorf("%s: %s", url, resp.Status)
}
body, err := io.ReadAll(io.LimitReader(resp.Body, limit+1))
if err != nil {
return nil, "", err
}
if int64(len(body)) > limit {
return nil, "", errors.New("response too large")
}
return body, resp.Header.Get("Content-Type"), nil
}
// avatar serves a staff member's Steam avatar. Anyone else gets a 404, so the panel can't be used
// to fetch arbitrary players' avatars; pages fall back to the initial.
func (s *Server) avatar(w http.ResponseWriter, r *http.Request) {
steamid := r.PathValue("steamid")
if !steam.ValidID(steamid) {
http.NotFound(w, r)
return
}
x, err := s.staffIdx(r.Context())
if err != nil {
internal(w, r, err)
return
}
if _, ok := x.bySteam[steamid]; !ok {
http.NotFound(w, r)
return
}
img, ctype, ok := s.avatars.get(r.Context(), steamid)
if !ok {
w.Header().Set("Cache-Control", "public, max-age=3600")
http.NotFound(w, r)
return
}
w.Header().Set("Content-Type", ctype)
w.Header().Set("Cache-Control", "public, max-age=86400")
_, _ = w.Write(img)
}