Staff avatars from Steam, cached in memory

The public staff page, the staff panel's staff list and the signed-in badge show each member's
Steam avatar over their initial. The panel fetches it from the profile XML (no Web API key),
keeps it in memory for a day (failures for an hour, one shared fetch per player) and serves it
from /avatar/<steamid> with a day's browser caching, so the CSP stays img-src 'self' and
visitors never contact Steam. Only SimpleAdmin admins are served; anything else falls back to the
initial.
This commit is contained in:
Astra 2026-09-28 11:36:05 +01:00
parent 6324fc7f81
commit 861692c534
6 changed files with 196 additions and 21 deletions

View file

@ -282,7 +282,7 @@ async function staff() {
const supporters = d.groups.filter((x) => x.supporter);
const memberRow = (p, groupName) => `<tr class="clickable" data-player="${esc(p.steamid)}">
<td><div class="who"><span class="avatar">${initial(p.name)}</span><div><b>${esc(p.name)}</b><span class="sid">${esc(p.steamid)}</span></div></div></td>
<td><div class="who">${avatar(p.steamid, p.name)}<div><b>${esc(p.name)}</b><span class="sid">${esc(p.steamid)}</span></div></div></td>
<td class="hide-sm">${p.online ? '<span class="tag green">Online</span>' : p.lastSeen ? `<span class="muted">Seen ${fmtAgo(p.lastSeen)}</span>` : '<span class="faint">Never joined</span>'}</td>
<td class="muted hide-sm">${p.ends ? `Until ${fmtDate(p.ends)}` : "No expiry"}</td>
<td><div class="row-actions">${manage && p.steamid !== d.me ? `<button class="btn sm ghost" type="button" data-act="rank" data-sid="${esc(p.steamid)}" data-name="${esc(p.name)}" data-group="${esc(groupName)}">Change rank</button>` : ""}</div></td>
@ -832,7 +832,7 @@ document.addEventListener("keydown", (e) => {
document.querySelectorAll(".site-name").forEach((el) => {
el.innerHTML = i > 0 ? `${esc(name.slice(0, i))}<span>.</span>${esc(name.slice(i + 1))}` : esc(name);
});
$("#me").innerHTML = `<span class="avatar">${initial(state.me.name)}</span>
$("#me").innerHTML = `${avatar(state.me.steamid, state.me.name)}
<div><b>${esc(state.me.name)}</b><small>${esc(state.me.rank?.label || "Staff")}</small></div>
<button class="btn sm ghost" type="button" id="signout">Sign out</button>`;
// Fill the sidebar counts once, even when starting on another page.

View file

@ -82,6 +82,17 @@ function rankTag(rank) {
return `<span class="rank" style="--c:${esc(rank.color)}"><i></i>${esc(rank.label)}</span>`;
}
// A player's Steam avatar over their initial. /avatar only serves staff; for anyone else, or if
// Steam has none, the image fails and the initial shows (see the error listener below).
function avatar(sid, name, cls = "") {
return `<span class="avatar ${cls}">${initial(name)}<img src="/avatar/${encodeURIComponent(sid)}" alt="" loading="lazy"></span>`;
}
// Error events don't bubble, so catch them on the way down; the CSP rules out inline onerror.
document.addEventListener("error", (e) => {
if (e.target instanceof HTMLImageElement && e.target.parentElement?.classList.contains("avatar")) e.target.remove();
}, true);
function initial(name) { return esc(String(name || "").replace(/[^a-z0-9]/gi, "").charAt(0).toUpperCase() || "?"); }
// Time served against the full term: the bar under each length.

View file

@ -161,7 +161,7 @@ async function staff() {
<ul class="crew">
${g.members.map((p) => `<li>
<a href="${steamProfile(p.steamid)}" target="_blank" rel="noopener">
<span class="avatar">${initial(p.name)}</span>
${avatar(p.steamid, p.name)}
<span><b>${esc(p.name)}</b><small>${p.online ? '<span class="dot"></span>On the server' : "Steam profile"}</small></span>
</a>
</li>`).join("")}

View file

@ -167,6 +167,8 @@ a { color: inherit; }
}
.avatar.lg { width: 56px; height: 56px; font-size: 24px; }
.avatar { position: relative; overflow: hidden; }
.avatar img { position: absolute; inset: 0; width: 100%; height: 100%; object-fit: cover; }
/* ---------- Main ---------- */

159
internal/web/avatar.go Normal file
View file

@ -0,0 +1,159 @@
package web
import (
"context"
"encoding/xml"
"errors"
"fmt"
"io"
"net/http"
"net/url"
"strings"
"sync"
"time"
"git.zio.sh/cs2/simpleadmin-web/internal/steam"
)
// avatarCache fetches staff members' Steam avatars and keeps them in memory. Pages load them from
// the panel rather than from Steam (the CSP only allows images from 'self', and visitors' browsers
// never contact Steam), and Steam sees about one request per member a day. The profile XML needs no
// Web API key.
type avatarCache struct {
http *http.Client
ttl time.Duration // how long a fetched avatar is kept
missTTL time.Duration // how long a failed fetch is remembered before trying again
mu sync.Mutex
items map[string]*avatarEntry
}
type avatarEntry struct {
done chan struct{} // closed once the fetch finishes
img []byte // nil if the fetch failed
ctype string
fetched time.Time
}
// Avatars larger than this are refused; Steam's medium avatars are a few KB.
const maxAvatarBytes = 512 << 10
func newAvatarCache(client *http.Client) *avatarCache {
return &avatarCache{http: client, ttl: 24 * time.Hour, missTTL: time.Hour, items: map[string]*avatarEntry{}}
}
// get returns the avatar for steamid, fetching it if it isn't cached or has gone stale. Concurrent
// requests for the same player share one fetch.
func (c *avatarCache) get(ctx context.Context, steamid string) ([]byte, string, bool) {
c.mu.Lock()
e := c.items[steamid]
if e != nil {
select {
case <-e.done:
ttl := c.ttl
if e.img == nil {
ttl = c.missTTL
}
if time.Since(e.fetched) > ttl {
e = nil
}
default: // another request is fetching it
}
}
if e == nil {
e = &avatarEntry{done: make(chan struct{})}
c.items[steamid] = e
c.mu.Unlock()
// Detached from the request, so a client giving up doesn't fail the fetch for everyone.
fctx, cancel := context.WithTimeout(context.Background(), 15*time.Second)
e.img, e.ctype, _ = c.fetch(fctx, steamid)
cancel()
e.fetched = time.Now()
close(e.done)
} else {
c.mu.Unlock()
}
select {
case <-e.done:
return e.img, e.ctype, e.img != nil
case <-ctx.Done():
return nil, "", false
}
}
func (c *avatarCache) fetch(ctx context.Context, steamid string) ([]byte, string, error) {
var profile struct {
Avatar string `xml:"avatarMedium"`
}
body, _, err := c.download(ctx, "https://steamcommunity.com/profiles/"+steamid+"/?xml=1", 1<<20)
if err != nil {
return nil, "", err
}
if err := xml.Unmarshal(body, &profile); err != nil {
return nil, "", err
}
u, err := url.Parse(strings.TrimSpace(profile.Avatar))
if err != nil || u.Scheme != "https" || !strings.HasSuffix(u.Hostname(), ".steamstatic.com") {
return nil, "", fmt.Errorf("unexpected avatar URL %q", profile.Avatar)
}
img, ctype, err := c.download(ctx, u.String(), maxAvatarBytes)
if err != nil {
return nil, "", err
}
if !strings.HasPrefix(ctype, "image/") {
return nil, "", fmt.Errorf("avatar isn't an image (%s)", ctype)
}
return img, ctype, nil
}
func (c *avatarCache) download(ctx context.Context, url string, limit int64) ([]byte, string, error) {
req, err := http.NewRequestWithContext(ctx, http.MethodGet, url, nil)
if err != nil {
return nil, "", err
}
resp, err := c.http.Do(req)
if err != nil {
return nil, "", err
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
return nil, "", fmt.Errorf("%s: %s", url, resp.Status)
}
body, err := io.ReadAll(io.LimitReader(resp.Body, limit+1))
if err != nil {
return nil, "", err
}
if int64(len(body)) > limit {
return nil, "", errors.New("response too large")
}
return body, resp.Header.Get("Content-Type"), nil
}
// avatar serves a staff member's Steam avatar. Anyone else gets a 404, so the panel can't be used
// to fetch arbitrary players' avatars; pages fall back to the initial.
func (s *Server) avatar(w http.ResponseWriter, r *http.Request) {
steamid := r.PathValue("steamid")
if !steam.ValidID(steamid) {
http.NotFound(w, r)
return
}
x, err := s.staffIdx(r.Context())
if err != nil {
internal(w, r, err)
return
}
if _, ok := x.bySteam[steamid]; !ok {
http.NotFound(w, r)
return
}
img, ctype, ok := s.avatars.get(r.Context(), steamid)
if !ok {
w.Header().Set("Cache-Control", "public, max-age=3600")
http.NotFound(w, r)
return
}
w.Header().Set("Content-Type", ctype)
w.Header().Set("Cache-Control", "public, max-age=86400")
_, _ = w.Write(img)
}

View file

@ -41,6 +41,7 @@ type Server struct {
poll *live.Poller
sacfg *saconfig.File // nil when no config path is set
staff *staffCache
avatars *avatarCache
http *http.Client
secure bool
}
@ -62,6 +63,7 @@ func New(cfg Config, st *store.Store, rc *rcon.Client, poll *live.Poller, sacfg
poll: poll,
sacfg: sacfg,
staff: &staffCache{st: st, ttl: 15 * time.Second},
avatars: newAvatarCache(&http.Client{Timeout: 10 * time.Second}),
http: &http.Client{Timeout: 10 * time.Second},
secure: u.Scheme == "https",
}, nil
@ -88,6 +90,7 @@ func (s *Server) Handler() http.Handler {
mux.HandleFunc("GET /api/public/comms", s.publicComms)
mux.HandleFunc("GET /api/public/staff", s.publicStaff)
mux.HandleFunc("GET /api/public/players/{steamid}", s.publicPlayer)
mux.HandleFunc("GET /avatar/{steamid}", s.avatar)
admin := func(pattern string, h adminHandler) { mux.HandleFunc(pattern, s.requireStaff(h)) }
admin("GET /api/admin/overview", s.adminOverview)