GroupVerify: Verification page, overrides and public Verified tags

Shown only where GroupVerify is: staff get the Verification page once its gv_* tables are in
the database, and the public site shows "Verified" only while it's on (enabled, with a group)
and not missing from css_plugins list, which the poller reads once a minute over RCON.

- Verification page: plugin state and version, Steam group, saved member list, overrides.
- Overrides (@zio/verify, not on yourself unless Root): give, change, remove; player drawer
  shows why a player is or isn't verified.
- Root sets the group and turns it on/off: saved to gv_settings, and sent as css_gv_* when the
  plugin is loaded so it applies at once.
- gv_* times use GroupVerify's own timezone setting.
- MySQL integration test (SAW_TEST_DSN), unit tests for plugin list parsing and the show rule.
This commit is contained in:
Astra 2026-10-02 17:59:26 +01:00
parent b2b4698776
commit 9e4bc63201
15 changed files with 1270 additions and 13 deletions

View file

@ -7,6 +7,7 @@ import (
"encoding/json"
"errors"
"log/slog"
"regexp"
"strings"
"sync"
"time"
@ -114,12 +115,46 @@ func Parse(out string) (Status, error) {
return st, nil
}
// pluginLine is one plugin in `css_plugins list`: [#3:LOADED]: "GroupVerify" (0.2.0) by astra
var pluginLine = regexp.MustCompile(`\[#\d+:([A-Z]+)\]: "([^"]*)" \(([^)]*)\)`)
// ParsePlugins reads `css_plugins list` output into loaded plugins' versions by ModuleName. ok is
// false when the output isn't a plugin list at all.
func ParsePlugins(out string) (loaded map[string]string, ok bool) {
if !strings.Contains(out, "List of all plugins") {
return nil, false
}
loaded = map[string]string{}
for _, m := range pluginLine.FindAllStringSubmatch(out, -1) {
if m[1] == "LOADED" {
loaded[m[2]] = m[3]
}
}
return loaded, true
}
// Whether a CSS plugin is loaded on the server, as far as the last check knows.
type PluginState string
const (
PluginLoaded PluginState = "loaded"
PluginMissing PluginState = "missing"
PluginUnknown PluginState = "unknown" // server down, or not checked yet
)
// pluginInterval is how often the plugin list is reread; plugins rarely change.
const pluginInterval = time.Minute
type Poller struct {
rc *rcon.Client
interval time.Duration
mu sync.RWMutex
current Status
// From css_plugins list, nil while unknown.
plugins map[string]string
pluginsAt time.Time
}
func NewPoller(rc *rcon.Client, interval time.Duration) *Poller {
@ -169,10 +204,44 @@ func (p *Poller) Refresh() Status {
st.Error = p.current.Error
}
p.current = st
if !st.Online {
p.plugins = nil
}
checkPlugins := st.Online && time.Since(p.pluginsAt) >= pluginInterval
if checkPlugins {
p.pluginsAt = time.Now() // claimed, so concurrent refreshes don't all ask
}
p.mu.Unlock()
if checkPlugins {
p.refreshPlugins()
}
return st
}
func (p *Poller) refreshPlugins() {
out, err := p.rc.Exec("css_plugins list")
loaded, ok := ParsePlugins(out)
if err != nil || !ok {
loaded = nil
}
p.mu.Lock()
p.plugins = loaded
p.mu.Unlock()
}
// Plugin reports whether a CSS plugin (by ModuleName) is loaded, and its version if it is.
func (p *Poller) Plugin(name string) (PluginState, string) {
p.mu.RLock()
defer p.mu.RUnlock()
if p.plugins == nil {
return PluginUnknown, ""
}
if v, ok := p.plugins[name]; ok {
return PluginLoaded, v
}
return PluginMissing, ""
}
func (p *Poller) Current() Status {
p.mu.RLock()
defer p.mu.RUnlock()