Playtime: average over the days recorded, full bars for leaders under an hour
Busiest hours and the heatmap averaged over 30 days (4 weeks) even when recording began yesterday; they now use only the days since it began, and say so. Bars capped their scale at 1, so a leader with 0.5 h got half a bar. The hours tile keeps a decimal under 10, and K/D shows - with no kills or deaths yet.
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4 changed files with 57 additions and 14 deletions
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@ -170,8 +170,12 @@ func TestPlaytimeDB(t *testing.T) {
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for _, h := range o.ByHour {
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byHour += h
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}
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if byHour < 3.3/30 || byHour > 3.7/30 { // 3.5 h spread over 30 days, rounded per hour
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t.Fatalf("byHour adds up to %.3f, want about %.3f", byHour, 3.5/30)
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// Recording began with Bravo's session 10 days ago, so 3.5 h spread over those 11 days.
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if o.ByHourDays != 11 || o.HeatDays != 11 {
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t.Fatalf("averaged over %d days (heatmap %d), want 11", o.ByHourDays, o.HeatDays)
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}
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if want := 3.5 / 11; byHour < want-0.05 || byHour > want+0.05 {
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t.Fatalf("byHour adds up to %.3f, want about %.3f", byHour, want)
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}
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// Alpha on one day, Bravo on two days ten days apart.
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players := 0
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