Notifications: staff turn them on per device from a new Notifications page,
pick each type (bans, gags, mutes and silences added or lifted, server down
and back up) and quiet hours. A watcher polls SimpleAdmin's tables, so in-game
penalties are sent too. Web Push with VAPID and RFC 8291 encryption in
internal/push, standard library only. Tables in sql/push.sql, created at
startup; the VAPID key is made on first start and kept in saw_settings.
Penalty notifications link to the public list searching for the player
(#bans?q=<steamid64>). The Android app delegates notifications (versionCode 3).
Caching: pages, scripts and styles are served with Cache-Control: no-cache
and an ETag, so a deploy shows up at once instead of after Cloudflare's
default 4-hour browser cache.
- Server settings > Console sends a raw console command for staff with @css/rcon
(POST /api/admin/rcon). It doesn't wait for the server; the output is only logged.
- Staff & ranks and Server settings panels fold up by clicking their heads. All but
Ranks and Server start folded; a folded Ranks panel shows the selected rank.
- The Members panel has an Add button that opens Add staff with that rank picked.
- The public rank log shows a rank being given as Promoted and taken away as Demoted.
Shown only where GroupVerify is: staff get the Verification page once its gv_* tables are in
the database, and the public site shows "Verified" only while it's on (enabled, with a group)
and not missing from css_plugins list, which the poller reads once a minute over RCON.
- Verification page: plugin state and version, Steam group, saved member list, overrides.
- Overrides (@zio/verify, not on yourself unless Root): give, change, remove; player drawer
shows why a player is or isn't verified.
- Root sets the group and turns it on/off: saved to gv_settings, and sent as css_gv_* when the
plugin is loaded so it applies at once.
- gv_* times use GroupVerify's own timezone setting.
- MySQL integration test (SAW_TEST_DSN), unit tests for plugin list parsing and the show rule.
The public staff page, the staff panel's staff list and the signed-in badge show each member's
Steam avatar over their initial. The panel fetches it from the profile XML (no Web API key),
keeps it in memory for a day (failures for an hour, one shared fetch per player) and serves it
from /avatar/<steamid> with a day's browser caching, so the CSP stays img-src 'self' and
visitors never contact Steam. Only SimpleAdmin admins are served; anything else falls back to the
initial.