230 lines
5.6 KiB
Go
230 lines
5.6 KiB
Go
// Package rcon is a Source RCON client (the TCP protocol CS2 still speaks).
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//
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// One connection is kept open and shared; commands are serialised with a mutex. A response can
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// span several packets, so every command is followed by an empty SERVERDATA_RESPONSE_VALUE packet:
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// the server answers packets in order, so seeing that packet's echo means the command's output is
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// complete. If the server never echoes it, reading stops after a short idle timeout instead.
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package rcon
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import (
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"bytes"
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"encoding/binary"
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"errors"
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"fmt"
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"io"
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"net"
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"strings"
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"sync"
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"time"
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)
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const (
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typeResponseValue = 0
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typeExecCommand = 2
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typeAuthResponse = 2
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typeAuth = 3
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maxPacket = 4096 + 14
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)
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// ErrAuth means the server rejected the RCON password.
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var ErrAuth = errors.New("rcon: wrong password")
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// ErrDown means a recent attempt to reach the server failed, so this one wasn't tried.
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var ErrDown = errors.New("rcon: server unreachable, retrying shortly")
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// backoff is how long Exec fails fast after the server couldn't be reached, so page loads and
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// actions don't each wait out a connection timeout while the game server is down.
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const backoff = 10 * time.Second
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type Client struct {
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addr string
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password string
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timeout time.Duration
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mu sync.Mutex
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conn net.Conn
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nextID int32
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downUntil time.Time
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lastErr error
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}
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func New(addr, password string) *Client {
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return &Client{addr: addr, password: password, timeout: 5 * time.Second, nextID: 1}
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}
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// Exec runs a console command and returns everything it printed.
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func (c *Client) Exec(cmd string) (string, error) {
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c.mu.Lock()
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defer c.mu.Unlock()
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if time.Now().Before(c.downUntil) {
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return "", fmt.Errorf("%w: %v", ErrDown, c.lastErr)
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}
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hadConn := c.conn != nil
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out, err := c.exec(cmd)
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if err != nil && hadConn && !errors.Is(err, ErrAuth) {
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// The kept-open connection may have gone stale (server restart, idle timeout): retry once
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// on a fresh one. A failed fresh connection isn't retried.
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c.close()
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out, err = c.exec(cmd)
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}
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if err != nil {
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c.close()
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c.downUntil, c.lastErr = time.Now().Add(backoff), err
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}
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return out, err
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}
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func (c *Client) exec(cmd string) (string, error) {
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if c.conn == nil {
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if err := c.connect(); err != nil {
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return "", err
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}
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}
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id := c.id()
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endID := c.id()
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if err := c.write(id, typeExecCommand, cmd); err != nil {
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return "", err
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}
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if err := c.write(endID, typeResponseValue, ""); err != nil {
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return "", err
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}
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var out strings.Builder
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deadline := time.Now().Add(c.timeout)
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idle := 400 * time.Millisecond
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got := false
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for {
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wait := deadline
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if got {
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// Once output has started, stop after a quiet gap even without the end marker.
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if d := time.Now().Add(idle); d.Before(wait) {
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wait = d
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}
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}
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_ = c.conn.SetReadDeadline(wait)
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pid, _, body, err := c.read()
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if err != nil {
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var ne net.Error
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if errors.As(err, &ne) && ne.Timeout() && got {
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return out.String(), nil
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}
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return "", err
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}
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switch pid {
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case id:
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out.WriteString(body)
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got = true
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case endID:
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// Some servers answer the empty packet with a second, odd-looking packet. Drain it.
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_ = c.conn.SetReadDeadline(time.Now().Add(50 * time.Millisecond))
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_, _, _, _ = c.read()
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return out.String(), nil
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}
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}
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}
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func (c *Client) connect() error {
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conn, err := net.DialTimeout("tcp", c.addr, 2*time.Second)
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if err != nil {
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return fmt.Errorf("rcon: connect %s: %w", c.addr, err)
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}
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c.conn = conn
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id := c.id()
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if err := c.write(id, typeAuth, c.password); err != nil {
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c.close()
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return err
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}
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_ = conn.SetReadDeadline(time.Now().Add(c.timeout))
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for {
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pid, ptype, _, err := c.read()
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if err != nil {
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c.close()
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return fmt.Errorf("rcon: auth: %w", err)
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}
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if ptype != typeAuthResponse {
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continue // an empty RESPONSE_VALUE precedes the auth response
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}
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if pid == -1 {
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c.close()
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return ErrAuth
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}
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return nil
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}
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}
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func (c *Client) id() int32 {
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c.nextID++
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if c.nextID > 1<<30 {
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c.nextID = 1
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}
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return c.nextID
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}
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func (c *Client) write(id int32, ptype int32, body string) error {
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var buf bytes.Buffer
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size := int32(len(body) + 10)
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_ = binary.Write(&buf, binary.LittleEndian, size)
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_ = binary.Write(&buf, binary.LittleEndian, id)
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_ = binary.Write(&buf, binary.LittleEndian, ptype)
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buf.WriteString(body)
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buf.Write([]byte{0, 0})
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_ = c.conn.SetWriteDeadline(time.Now().Add(c.timeout))
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_, err := c.conn.Write(buf.Bytes())
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return err
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}
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func (c *Client) read() (id int32, ptype int32, body string, err error) {
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var size int32
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if err = binary.Read(c.conn, binary.LittleEndian, &size); err != nil {
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return
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}
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if size < 10 || size > maxPacket {
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err = fmt.Errorf("rcon: bad packet size %d", size)
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return
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}
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data := make([]byte, size)
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if _, err = io.ReadFull(c.conn, data); err != nil {
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return
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}
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id = int32(binary.LittleEndian.Uint32(data[0:4]))
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ptype = int32(binary.LittleEndian.Uint32(data[4:8]))
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body = string(bytes.TrimRight(data[8:], "\x00"))
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return
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}
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func (c *Client) close() {
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if c.conn != nil {
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_ = c.conn.Close()
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c.conn = nil
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}
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}
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// Close drops the connection. The next Exec reconnects.
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func (c *Client) Close() {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.close()
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}
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// Arg makes s safe to pass as one quoted console argument: the console splits commands on ';' and
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// newlines and has no escape for '"', so those are removed along with other control characters.
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func Arg(s string, max int) string {
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var b strings.Builder
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for _, r := range s {
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switch {
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case r == '"' || r == ';' || r == '\\':
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continue
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case r < 0x20 || r == 0x7f:
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b.WriteRune(' ')
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default:
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b.WriteRune(r)
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}
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}
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out := strings.TrimSpace(b.String())
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if max > 0 && len([]rune(out)) > max {
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out = string([]rune(out)[:max])
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}
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return out
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}
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