bsky-app/README.md

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# Social App
In-progress social app.
Uses:
- [React Native](https://reactnative.dev)
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- [React Native for Web](https://necolas.github.io/react-native-web/)
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- [React Navigation](https://reactnative.dev/docs/navigation#react-navigation)
- [MobX](https://mobx.js.org/README.html)
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- [Async Storage](https://github.com/react-native-async-storage/async-storage)
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## Build instructions
- Setup your environment [using the react native instructions](https://reactnative.dev/docs/environment-setup).
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- After initial setup:
- `cd ios ; pod install`
- Start the dev servers
- `git clone git@github.com:bluesky-social/atproto.git`
- `cd atproto`
- `yarn`
- `cd packages/dev-env && yarn start`
- Run the dev app
- iOS: `yarn ios`
- Android: `yarn android`
- Web: `yarn web`
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- Tips
- `npx react-native info` Checks what has been installed.
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- On M1 macs, [you need to exclude "arm64" from the target architectures](https://stackoverflow.com/a/65399525)
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- Annoyingly this must be re-set via XCode after every pod install
- The android simulator won't be able to access localhost services unless you run `adb reverse tcp:{PORT} tcp:{PORT}`
- For instance, the localhosted dev-wallet will need `adb reverse tcp:3001 tcp:3001`
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- For some reason, the typescript compiler chokes on platform-specific files (e.g. `foo.native.ts`) but only when compiling for Web thus far. Therefore we always have one version of the file which doesn't use a platform specifier, and that should bee the Web version. ([More info](https://stackoverflow.com/questions/44001050/platform-specific-import-component-in-react-native-with-typescript).)
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## Various notes
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### Polyfills
`./platform/polyfills.*.ts` adds polyfills to the environment. Currently this includes:
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- TextEncoder / TextDecoder