[Video] Visibility detection view (#4741)

Co-authored-by: Samuel Newman <10959775+mozzius@users.noreply.github.com>
This commit is contained in:
Hailey 2024-08-07 14:45:06 -07:00 committed by GitHub
parent fff2c079c2
commit 1b02f81cb8
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27 changed files with 564 additions and 178 deletions

View file

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import ExpoModulesCore
public class ExpoBlueskyVisibilityViewModule: Module {
public func definition() -> ModuleDefinition {
Name("ExpoBlueskyVisibilityView")
AsyncFunction("updateActiveViewAsync") {
VisibilityViewManager.shared.updateActiveView()
}
View(VisibilityView.self) {
Events([
"onChangeStatus"
])
Prop("enabled") { (view: VisibilityView, prop: Bool) in
view.enabled = prop
}
}
}
}

View file

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import Foundation
class VisibilityViewManager {
static let shared = VisibilityViewManager()
private let views = NSHashTable<VisibilityView>(options: .weakMemory)
private var currentlyActiveView: VisibilityView?
private var screenHeight: CGFloat = UIScreen.main.bounds.height
private var prevCount = 0
func addView(_ view: VisibilityView) {
self.views.add(view)
if self.prevCount == 0 {
self.updateActiveView()
}
self.prevCount = self.views.count
}
func removeView(_ view: VisibilityView) {
self.views.remove(view)
self.prevCount = self.views.count
}
func updateActiveView() {
DispatchQueue.main.async {
var activeView: VisibilityView?
if self.views.count == 1 {
let view = self.views.allObjects[0]
if view.isViewableEnough() {
activeView = view
}
} else if self.views.count > 1 {
let views = self.views.allObjects
var mostVisibleView: VisibilityView?
var mostVisiblePosition: CGRect?
views.forEach { view in
if !view.isViewableEnough() {
return
}
guard let position = view.getPositionOnScreen() else {
return
}
if position.minY >= 150 {
if mostVisiblePosition == nil {
mostVisiblePosition = position
}
if let unwrapped = mostVisiblePosition,
position.minY <= unwrapped.minY {
mostVisibleView = view
mostVisiblePosition = position
}
}
}
activeView = mostVisibleView
}
if activeView == self.currentlyActiveView {
return
}
self.clearActiveView()
if let view = activeView {
self.setActiveView(view)
}
}
}
private func clearActiveView() {
if let currentlyActiveView = self.currentlyActiveView {
currentlyActiveView.setIsCurrentlyActive(isActive: false)
self.currentlyActiveView = nil
}
}
private func setActiveView(_ view: VisibilityView) {
view.setIsCurrentlyActive(isActive: true)
self.currentlyActiveView = view
}
}

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import ExpoModulesCore
class VisibilityView: ExpoView {
var enabled = false {
didSet {
if enabled {
VisibilityViewManager.shared.removeView(self)
}
}
}
private let onChangeStatus = EventDispatcher()
private var isCurrentlyActiveView = false
required init(appContext: AppContext? = nil) {
super.init(appContext: appContext)
}
public override func willMove(toWindow newWindow: UIWindow?) {
super.willMove(toWindow: newWindow)
if !self.enabled {
return
}
if newWindow == nil {
VisibilityViewManager.shared.removeView(self)
} else {
VisibilityViewManager.shared.addView(self)
}
}
func setIsCurrentlyActive(isActive: Bool) {
if isCurrentlyActiveView == isActive {
return
}
self.isCurrentlyActiveView = isActive
self.onChangeStatus([
"isActive": isActive
])
}
}
// 🚨 DANGER 🚨
// These functions need to be called from the main thread. Xcode will warn you if you call one of them
// off the main thread, so pay attention!
extension UIView {
func getPositionOnScreen() -> CGRect? {
if let window = self.window {
return self.convert(self.bounds, to: window)
}
return nil
}
func isViewableEnough() -> Bool {
guard let window = self.window else {
return false
}
let viewFrameOnScreen = self.convert(self.bounds, to: window)
let screenBounds = window.bounds
let intersection = viewFrameOnScreen.intersection(screenBounds)
let viewHeight = viewFrameOnScreen.height
let intersectionHeight = intersection.height
return intersectionHeight >= 0.5 * viewHeight
}
}