[Video] set audio category to ambient every time a new player is made (#4934)

* set auto category to ambient every time a new player is made

* mute on foregrounding

* remember previous state

---------

Co-authored-by: Samuel Newman <10959775+mozzius@users.noreply.github.com>
Co-authored-by: Hailey <me@haileyok.com>
This commit is contained in:
Samuel Newman 2024-08-14 20:21:14 +01:00 committed by GitHub
parent 26d3777ecc
commit 21e214c235
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4 changed files with 22 additions and 2 deletions

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@ -1,6 +1,9 @@
import ExpoModulesCore
public class ExpoPlatformInfoModule: Module {
private var prevAudioActive: Bool?
private var prevAudioCategory: AVAudioSession.Category?
public func definition() -> ModuleDefinition {
Name("ExpoPlatformInfo")
@ -10,13 +13,20 @@ public class ExpoPlatformInfoModule: Module {
Function("setAudioCategory") { (audioCategoryString: String) in
let audioCategory = AVAudioSession.Category(rawValue: audioCategoryString)
if audioCategory == self.prevAudioCategory {
return
}
self.prevAudioCategory = audioCategory
DispatchQueue.global(qos: .background).async {
try? AVAudioSession.sharedInstance().setCategory(audioCategory)
}
}
Function("setAudioActive") { (active: Bool) in
if active == self.prevAudioActive {
return
}
self.prevAudioActive = active
if active {
DispatchQueue.global(qos: .background).async {
try? AVAudioSession.sharedInstance().setActive(true)