Fix hover card animation with a reducer (#3547)

zio/stable
dan 2024-04-14 00:54:45 +01:00 committed by GitHub
parent eeb1b5e3b4
commit 41925bdc07
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1 changed files with 138 additions and 85 deletions

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@ -5,7 +5,6 @@ import {flip, offset, shift, size, useFloating} from '@floating-ui/react-dom'
import {msg, Trans} from '@lingui/macro' import {msg, Trans} from '@lingui/macro'
import {useLingui} from '@lingui/react' import {useLingui} from '@lingui/react'
import {useNonReactiveCallback} from '#/lib/hooks/useNonReactiveCallback'
import {makeProfileLink} from '#/lib/routes/links' import {makeProfileLink} from '#/lib/routes/links'
import {sanitizeDisplayName} from '#/lib/strings/display-names' import {sanitizeDisplayName} from '#/lib/strings/display-names'
import {sanitizeHandle} from '#/lib/strings/handles' import {sanitizeHandle} from '#/lib/strings/handles'
@ -51,7 +50,18 @@ export function ProfileHoverCard(props: ProfileHoverCardProps) {
return isTouchDevice ? props.children : <ProfileHoverCardInner {...props} /> return isTouchDevice ? props.children : <ProfileHoverCardInner {...props} />
} }
type State = 'hidden' | 'might-show' | 'showing' | 'might-hide' | 'hiding' type State = {
stage: 'hidden' | 'might-show' | 'showing' | 'might-hide' | 'hiding'
effect?: () => () => any
}
type Action =
| 'pressed'
| 'hovered'
| 'unhovered'
| 'show-timer-elapsed'
| 'hide-timer-elapsed'
| 'hide-animation-completed'
const SHOW_DELAY = 350 const SHOW_DELAY = 350
const SHOW_DURATION = 300 const SHOW_DURATION = 300
@ -59,16 +69,109 @@ const HIDE_DELAY = 200
const HIDE_DURATION = 200 const HIDE_DURATION = 200
export function ProfileHoverCardInner(props: ProfileHoverCardProps) { export function ProfileHoverCardInner(props: ProfileHoverCardProps) {
const [state, setState] = React.useState<State>('hidden')
const {refs, floatingStyles} = useFloating({ const {refs, floatingStyles} = useFloating({
middleware: floatingMiddlewares, middleware: floatingMiddlewares,
}) })
const animationStyle = {
animation: const [currentState, dispatch] = React.useReducer(
state === 'hiding' // Tip: console.log(state, action) when debugging.
? `avatarHoverFadeOut ${HIDE_DURATION}ms both` (state: State, action: Action): State => {
: `avatarHoverFadeIn ${SHOW_DURATION}ms both`, // Regardless of which stage we're in, pressing always hides the card.
} if (action === 'pressed') {
return {stage: 'hidden'}
}
if (state.stage === 'hidden') {
// Our story starts when the card is hidden.
// If the user hovers, we kick off a grace period before showing the card.
if (action === 'hovered') {
return {
stage: 'might-show',
effect() {
const id = setTimeout(
() => dispatch('show-timer-elapsed'),
SHOW_DELAY,
)
return () => {
clearTimeout(id)
}
},
}
}
}
if (state.stage === 'might-show') {
// We're in the grace period when we decide whether to show the card.
// At this point, two things can happen. Either the user unhovers, and
// we go back to hidden--or they linger enough that we'll show the card.
if (action === 'unhovered') {
return {stage: 'hidden'}
}
if (action === 'show-timer-elapsed') {
return {stage: 'showing'}
}
}
if (state.stage === 'showing') {
// We're showing the card now.
// If the user unhovers, we'll start a grace period before hiding the card.
if (action === 'unhovered') {
return {
stage: 'might-hide',
effect() {
const id = setTimeout(
() => dispatch('hide-timer-elapsed'),
HIDE_DELAY,
)
return () => clearTimeout(id)
},
}
}
}
if (state.stage === 'might-hide') {
// We're in the grace period when we decide whether to hide the card.
// At this point, two things can happen. Either the user hovers, and
// we go back to showing it--or they linger enough that we'll start hiding the card.
if (action === 'hovered') {
return {stage: 'showing'}
}
if (action === 'hide-timer-elapsed') {
return {
stage: 'hiding',
effect() {
const id = setTimeout(
() => dispatch('hide-animation-completed'),
HIDE_DURATION,
)
return () => clearTimeout(id)
},
}
}
}
if (state.stage === 'hiding') {
// We're currently playing the hiding animation.
// We'll ignore all inputs now and wait for the animation to finish.
// At that point, we'll hide the entire thing, going back to square one.
if (action === 'hide-animation-completed') {
return {stage: 'hidden'}
}
}
// Something else happened. Keep calm and carry on.
return state
},
{stage: 'hidden'},
)
React.useEffect(() => {
if (currentState.effect) {
const effect = currentState.effect
delete currentState.effect // Mark as completed
return effect()
}
}, [currentState])
const prefetchProfileQuery = usePrefetchProfileQuery() const prefetchProfileQuery = usePrefetchProfileQuery()
const prefetchedProfile = React.useRef(false) const prefetchedProfile = React.useRef(false)
@ -79,95 +182,45 @@ export function ProfileHoverCardInner(props: ProfileHoverCardProps) {
} }
}, [prefetchProfileQuery, props.did]) }, [prefetchProfileQuery, props.did])
const isVisible =
state === 'showing' || state === 'might-hide' || state === 'hiding'
// We need at most one timeout at a time (to transition to the next state).
const nextTimeout = React.useRef<NodeJS.Timeout | null>(null)
const transitionToState = React.useCallback((nextState: State) => {
if (nextTimeout.current) {
clearTimeout(nextTimeout.current)
nextTimeout.current = null
}
setState(nextState)
}, [])
const onReadyToShow = useNonReactiveCallback(() => {
if (state === 'might-show') {
transitionToState('showing')
}
})
const onReadyToHide = useNonReactiveCallback(() => {
if (state === 'might-hide') {
transitionToState('hiding')
nextTimeout.current = setTimeout(onHidingAnimationEnd, HIDE_DURATION)
}
})
const onHidingAnimationEnd = useNonReactiveCallback(() => {
if (state === 'hiding') {
transitionToState('hidden')
}
})
const onReceiveHover = useNonReactiveCallback(() => {
prefetchIfNeeded()
if (state === 'hidden') {
transitionToState('might-show')
nextTimeout.current = setTimeout(onReadyToShow, SHOW_DELAY)
} else if (state === 'might-show') {
// Do nothing
} else if (state === 'showing') {
// Do nothing
} else if (state === 'might-hide') {
transitionToState('showing')
} else if (state === 'hiding') {
transitionToState('showing')
}
})
const onLoseHover = useNonReactiveCallback(() => {
if (state === 'hidden') {
// Do nothing
} else if (state === 'might-show') {
transitionToState('hidden')
} else if (state === 'showing') {
transitionToState('might-hide')
nextTimeout.current = setTimeout(onReadyToHide, HIDE_DELAY)
} else if (state === 'might-hide') {
// Do nothing
} else if (state === 'hiding') {
// Do nothing
}
})
const onPointerEnterTarget = React.useCallback(() => { const onPointerEnterTarget = React.useCallback(() => {
onReceiveHover() prefetchIfNeeded()
}, [onReceiveHover]) dispatch('hovered')
}, [prefetchIfNeeded])
const onPointerLeaveTarget = React.useCallback(() => { const onPointerLeaveTarget = React.useCallback(() => {
onLoseHover() dispatch('unhovered')
}, [onLoseHover]) }, [])
const onPointerEnterCard = React.useCallback(() => { const onPointerEnterCard = React.useCallback(() => {
onReceiveHover() dispatch('hovered')
}, [onReceiveHover]) }, [])
const onPointerLeaveCard = React.useCallback(() => { const onPointerLeaveCard = React.useCallback(() => {
onLoseHover() dispatch('unhovered')
}, [onLoseHover]) }, [])
const onDismiss = React.useCallback(() => { const onPress = React.useCallback(() => {
transitionToState('hidden') dispatch('pressed')
}, [transitionToState]) }, [])
const isVisible =
currentState.stage === 'showing' ||
currentState.stage === 'might-hide' ||
currentState.stage === 'hiding'
const animationStyle = {
animation:
currentState.stage === 'hiding'
? `avatarHoverFadeOut ${HIDE_DURATION}ms both`
: `avatarHoverFadeIn ${SHOW_DURATION}ms both`,
}
return ( return (
<div <div
ref={refs.setReference} ref={refs.setReference}
onPointerEnter={onPointerEnterTarget} onPointerEnter={onPointerEnterTarget}
onPointerLeave={onPointerLeaveTarget} onPointerLeave={onPointerLeaveTarget}
onMouseUp={onDismiss} onMouseUp={onPress}
style={{ style={{
display: props.inline ? 'inline' : 'block', display: props.inline ? 'inline' : 'block',
}}> }}>
@ -180,7 +233,7 @@ export function ProfileHoverCardInner(props: ProfileHoverCardProps) {
style={floatingStyles} style={floatingStyles}
onPointerEnter={onPointerEnterCard} onPointerEnter={onPointerEnterCard}
onPointerLeave={onPointerLeaveCard}> onPointerLeave={onPointerLeaveCard}>
<Card did={props.did} hide={onDismiss} /> <Card did={props.did} hide={onPress} />
</div> </div>
</div> </div>
</Portal> </Portal>