Restructure feed hover state machine code (#3550)

zio/stable
dan 2024-04-16 22:47:33 +01:00 committed by GitHub
parent 69d3768006
commit 8864e9aefe
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1 changed files with 77 additions and 57 deletions

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@ -59,9 +59,9 @@ type Action =
| 'pressed'
| 'hovered'
| 'unhovered'
| 'show-timer-elapsed'
| 'hide-timer-elapsed'
| 'hide-animation-completed'
| 'hovered-long-enough'
| 'unhovered-long-enough'
| 'finished-animating-hide'
const SHOW_DELAY = 350
const SHOW_DURATION = 300
@ -76,90 +76,110 @@ export function ProfileHoverCardInner(props: ProfileHoverCardProps) {
const [currentState, dispatch] = React.useReducer(
// Tip: console.log(state, action) when debugging.
(state: State, action: Action): State => {
// Regardless of which stage we're in, pressing always hides the card.
// Pressing within a card should always hide it.
// No matter which stage we're in.
if (action === 'pressed') {
return hidden()
}
// --- Hidden ---
// In the beginning, the card is not displayed.
function hidden(): State {
return {stage: 'hidden'}
}
// The user can kick things off by hovering a target.
if (state.stage === 'hidden') {
// Our story starts when the card is hidden.
// If the user hovers, we kick off a grace period before showing the card.
if (action === 'hovered') {
return {
stage: 'might-show',
effect() {
const id = setTimeout(
() => dispatch('show-timer-elapsed'),
SHOW_DELAY,
)
return () => {
clearTimeout(id)
}
},
}
return mightShow(SHOW_DELAY)
}
}
// --- Might Show ---
// The card is not visible yet but we're considering showing it.
function mightShow(waitMs: number): State {
return {
stage: 'might-show',
effect() {
const id = setTimeout(() => dispatch('hovered-long-enough'), waitMs)
return () => {
clearTimeout(id)
}
},
}
}
// We'll make a decision at the end of a grace period timeout.
if (state.stage === 'might-show') {
// We're in the grace period when we decide whether to show the card.
// At this point, two things can happen. Either the user unhovers, and
// we go back to hidden--or they linger enough that we'll show the card.
if (action === 'unhovered') {
return {stage: 'hidden'}
return hidden()
}
if (action === 'show-timer-elapsed') {
return {stage: 'showing'}
if (action === 'hovered-long-enough') {
return showing()
}
}
// --- Showing ---
// The card is beginning to show up and then will remain visible.
function showing(): State {
return {stage: 'showing'}
}
// If the user moves the pointer away, we'll begin to consider hiding it.
if (state.stage === 'showing') {
// We're showing the card now.
// If the user unhovers, we'll start a grace period before hiding the card.
if (action === 'unhovered') {
return {
stage: 'might-hide',
effect() {
const id = setTimeout(
() => dispatch('hide-timer-elapsed'),
HIDE_DELAY,
)
return () => clearTimeout(id)
},
}
return mightHide(HIDE_DELAY)
}
}
// --- Might Hide ---
// The user has moved hover away from a visible card.
function mightHide(waitMs: number): State {
return {
stage: 'might-hide',
effect() {
const id = setTimeout(
() => dispatch('unhovered-long-enough'),
waitMs,
)
return () => clearTimeout(id)
},
}
}
// We'll make a decision based on whether it received hover again in time.
if (state.stage === 'might-hide') {
// We're in the grace period when we decide whether to hide the card.
// At this point, two things can happen. Either the user hovers, and
// we go back to showing it--or they linger enough that we'll start hiding the card.
if (action === 'hovered') {
return {stage: 'showing'}
return showing()
}
if (action === 'hide-timer-elapsed') {
return {
stage: 'hiding',
effect() {
const id = setTimeout(
() => dispatch('hide-animation-completed'),
HIDE_DURATION,
)
return () => clearTimeout(id)
},
}
if (action === 'unhovered-long-enough') {
return hiding(HIDE_DURATION)
}
}
// --- Hiding ---
// The user waited enough outside that we're hiding the card.
function hiding(animationDurationMs: number): State {
return {
stage: 'hiding',
effect() {
const id = setTimeout(
() => dispatch('finished-animating-hide'),
animationDurationMs,
)
return () => clearTimeout(id)
},
}
}
// While hiding, we don't want to be interrupted by anything else.
// When the animation finishes, we loop back to the initial hidden state.
if (state.stage === 'hiding') {
// We're currently playing the hiding animation.
// We'll ignore all inputs now and wait for the animation to finish.
// At that point, we'll hide the entire thing, going back to square one.
if (action === 'hide-animation-completed') {
return {stage: 'hidden'}
if (action === 'finished-animating-hide') {
return hidden()
}
}
// Something else happened. Keep calm and carry on.
return state
},
{stage: 'hidden'},