Add push notification extensions (#4005)
* add wav * add sound to config * add extension to `updateExtensions.sh` * add ios source files * add a build extension * add a new module * use correct type on ios * update the build plugin * add android handler * create a patch for expo-notifications * basic android implementation * add entitlements for notifications extension * add some generic logic for ios * add age check logic * add extension to app config * remove dash * move directory * rename again * update privacy manifest * add prefs storage ios * better types * create interface for setting and getting prefs * add notifications prefs for android * add functions to module * add types to js * add prefs context * add web stub * wrap the app * fix types * more preferences for ios * add a test toggle * swap vars * update patch * fix patch error * fix typo * sigh * sigh * get stored prefs on launch * anotehr type * simplify * about finished * comment * adjust plugin * use supported file types * update NSE * futureproof ios * futureproof android * update sound file name * handle initialization * more cleanup * update js types * strict js types * set the notification channel * rm * add silent channel * add mute logic * update patch * podfile * adjust channels * fix android channel * update readme * oreo or higher * nit * don't use getValue * nit
This commit is contained in:
parent
31868b255f
commit
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38 changed files with 1297 additions and 12 deletions
10
modules/BlueskyNSE/BlueskyNSE.entitlements
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modules/BlueskyNSE/BlueskyNSE.entitlements
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>com.apple.security.application-groups</key>
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<array>
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<string>group.app.bsky</string>
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</array>
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</dict>
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</plist>
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29
modules/BlueskyNSE/Info.plist
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modules/BlueskyNSE/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>NSExtension</key>
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<dict>
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<key>NSExtensionPointIdentifier</key>
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<string>com.apple.usernotifications.service</string>
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<key>NSExtensionPrincipalClass</key>
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<string>$(PRODUCT_MODULE_NAME).NotificationService</string>
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</dict>
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<key>MainAppScheme</key>
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<string>bluesky</string>
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<key>CFBundleName</key>
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<string>$(PRODUCT_NAME)</string>
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<key>CFBundleDisplayName</key>
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<string>Bluesky Notifications</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<key>CFBundleVersion</key>
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<string>$(CURRENT_PROJECT_VERSION)</string>
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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundlePackageType</key>
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<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
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<key>CFBundleShortVersionString</key>
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<string>$(MARKETING_VERSION)</string>
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</dict>
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</plist>
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51
modules/BlueskyNSE/NotificationService.swift
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modules/BlueskyNSE/NotificationService.swift
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import UserNotifications
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let APP_GROUP = "group.app.bsky"
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class NotificationService: UNNotificationServiceExtension {
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var prefs = UserDefaults(suiteName: APP_GROUP)
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override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) {
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guard var bestAttempt = createCopy(request.content),
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let reason = request.content.userInfo["reason"] as? String
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else {
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contentHandler(request.content)
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return
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}
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if reason == "chat-message" {
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mutateWithChatMessage(bestAttempt)
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}
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// The badge should always be incremented when in the background
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mutateWithBadge(bestAttempt)
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contentHandler(bestAttempt)
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}
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override func serviceExtensionTimeWillExpire() {
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// If for some reason the alloted time expires, we don't actually want to display a notification
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}
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func createCopy(_ content: UNNotificationContent) -> UNMutableNotificationContent? {
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return content.mutableCopy() as? UNMutableNotificationContent
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}
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func mutateWithBadge(_ content: UNMutableNotificationContent) {
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content.badge = 1
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}
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func mutateWithChatMessage(_ content: UNMutableNotificationContent) {
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if self.prefs?.bool(forKey: "playSoundChat") == true {
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mutateWithDmSound(content)
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}
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}
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func mutateWithDefaultSound(_ content: UNMutableNotificationContent) {
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content.sound = UNNotificationSound.default
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}
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func mutateWithDmSound(_ content: UNMutableNotificationContent) {
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content.sound = UNNotificationSound(named: UNNotificationSoundName(rawValue: "dm.aiff"))
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}
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}
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