Add push notification extensions (#4005)

* add wav

* add sound to config

* add extension to `updateExtensions.sh`

* add ios source files

* add a build extension

* add a new module

* use correct type on ios

* update the build plugin

* add android handler

* create a patch for expo-notifications

* basic android implementation

* add entitlements for notifications extension

* add some generic logic for ios

* add age check logic

* add extension to app config

* remove dash

* move directory

* rename again

* update privacy manifest

* add prefs storage ios

* better types

* create interface for setting and getting prefs

* add notifications prefs for android

* add functions to module

* add types to js

* add prefs context

* add web stub

* wrap the app

* fix types

* more preferences for ios

* add a test toggle

* swap vars

* update patch

* fix patch error

* fix typo

* sigh

* sigh

* get stored prefs on launch

* anotehr type

* simplify

* about finished

* comment

* adjust plugin

* use supported file types

* update NSE

* futureproof ios

* futureproof android

* update sound file name

* handle initialization

* more cleanup

* update js types

* strict js types

* set the notification channel

* rm

* add silent channel

* add mute logic

* update patch

* podfile

* adjust channels

* fix android channel

* update readme

* oreo or higher

* nit

* don't use getValue

* nit
This commit is contained in:
Hailey 2024-05-15 11:49:07 -07:00 committed by GitHub
parent 31868b255f
commit bf7b66d5c1
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38 changed files with 1297 additions and 12 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.application-groups</key>
<array>
<string>group.app.bsky</string>
</array>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>NSExtension</key>
<dict>
<key>NSExtensionPointIdentifier</key>
<string>com.apple.usernotifications.service</string>
<key>NSExtensionPrincipalClass</key>
<string>$(PRODUCT_MODULE_NAME).NotificationService</string>
</dict>
<key>MainAppScheme</key>
<string>bluesky</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundleDisplayName</key>
<string>Bluesky Notifications</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>$(MARKETING_VERSION)</string>
</dict>
</plist>

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import UserNotifications
let APP_GROUP = "group.app.bsky"
class NotificationService: UNNotificationServiceExtension {
var prefs = UserDefaults(suiteName: APP_GROUP)
override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) {
guard var bestAttempt = createCopy(request.content),
let reason = request.content.userInfo["reason"] as? String
else {
contentHandler(request.content)
return
}
if reason == "chat-message" {
mutateWithChatMessage(bestAttempt)
}
// The badge should always be incremented when in the background
mutateWithBadge(bestAttempt)
contentHandler(bestAttempt)
}
override func serviceExtensionTimeWillExpire() {
// If for some reason the alloted time expires, we don't actually want to display a notification
}
func createCopy(_ content: UNNotificationContent) -> UNMutableNotificationContent? {
return content.mutableCopy() as? UNMutableNotificationContent
}
func mutateWithBadge(_ content: UNMutableNotificationContent) {
content.badge = 1
}
func mutateWithChatMessage(_ content: UNMutableNotificationContent) {
if self.prefs?.bool(forKey: "playSoundChat") == true {
mutateWithDmSound(content)
}
}
func mutateWithDefaultSound(_ content: UNMutableNotificationContent) {
content.sound = UNNotificationSound.default
}
func mutateWithDmSound(_ content: UNMutableNotificationContent) {
content.sound = UNNotificationSound(named: UNNotificationSoundName(rawValue: "dm.aiff"))
}
}