Add push notification extensions (#4005)
* add wav * add sound to config * add extension to `updateExtensions.sh` * add ios source files * add a build extension * add a new module * use correct type on ios * update the build plugin * add android handler * create a patch for expo-notifications * basic android implementation * add entitlements for notifications extension * add some generic logic for ios * add age check logic * add extension to app config * remove dash * move directory * rename again * update privacy manifest * add prefs storage ios * better types * create interface for setting and getting prefs * add notifications prefs for android * add functions to module * add types to js * add prefs context * add web stub * wrap the app * fix types * more preferences for ios * add a test toggle * swap vars * update patch * fix patch error * fix typo * sigh * sigh * get stored prefs on launch * anotehr type * simplify * about finished * comment * adjust plugin * use supported file types * update NSE * futureproof ios * futureproof android * update sound file name * handle initialization * more cleanup * update js types * strict js types * set the notification channel * rm * add silent channel * add mute logic * update patch * podfile * adjust channels * fix android channel * update readme * oreo or higher * nit * don't use getValue * nit
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38 changed files with 1297 additions and 12 deletions
51
modules/BlueskyNSE/NotificationService.swift
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51
modules/BlueskyNSE/NotificationService.swift
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import UserNotifications
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let APP_GROUP = "group.app.bsky"
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class NotificationService: UNNotificationServiceExtension {
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var prefs = UserDefaults(suiteName: APP_GROUP)
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override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) {
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guard var bestAttempt = createCopy(request.content),
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let reason = request.content.userInfo["reason"] as? String
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else {
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contentHandler(request.content)
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return
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}
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if reason == "chat-message" {
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mutateWithChatMessage(bestAttempt)
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}
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// The badge should always be incremented when in the background
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mutateWithBadge(bestAttempt)
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contentHandler(bestAttempt)
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}
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override func serviceExtensionTimeWillExpire() {
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// If for some reason the alloted time expires, we don't actually want to display a notification
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}
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func createCopy(_ content: UNNotificationContent) -> UNMutableNotificationContent? {
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return content.mutableCopy() as? UNMutableNotificationContent
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}
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func mutateWithBadge(_ content: UNMutableNotificationContent) {
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content.badge = 1
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}
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func mutateWithChatMessage(_ content: UNMutableNotificationContent) {
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if self.prefs?.bool(forKey: "playSoundChat") == true {
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mutateWithDmSound(content)
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}
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}
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func mutateWithDefaultSound(_ content: UNMutableNotificationContent) {
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content.sound = UNNotificationSound.default
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}
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func mutateWithDmSound(_ content: UNMutableNotificationContent) {
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content.sound = UNNotificationSound(named: UNNotificationSoundName(rawValue: "dm.aiff"))
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}
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}
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