Make "double tap to zoom" precise across platforms (#1482)
* Implement double tap for Android * Match the new behavior on iOSzio/stable
parent
859588c3f6
commit
d2c253a284
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@ -32,6 +32,7 @@ const SWIPE_CLOSE_VELOCITY = 1
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const SCREEN = Dimensions.get('screen')
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const SCREEN_WIDTH = SCREEN.width
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const SCREEN_HEIGHT = SCREEN.height
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const MAX_SCALE = 2
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type Props = {
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imageSrc: ImageSource
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@ -58,13 +59,18 @@ const ImageItem = ({
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const [loaded, setLoaded] = useState(false)
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const [scaled, setScaled] = useState(false)
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const imageDimensions = useImageDimensions(imageSrc)
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const handleDoubleTap = useDoubleTapToZoom(scrollViewRef, scaled, SCREEN)
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const handleDoubleTap = useDoubleTapToZoom(
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scrollViewRef,
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scaled,
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SCREEN,
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imageDimensions,
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)
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const [translate, scale] = getImageTransform(imageDimensions, SCREEN)
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const scrollValueY = new Animated.Value(0)
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const scaleValue = new Animated.Value(scale || 1)
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const translateValue = new Animated.ValueXY(translate)
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const maxScale = scale && scale > 0 ? Math.max(1 / scale, 1) : 1
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const maxScrollViewZoom = MAX_SCALE / (scale || 1)
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const imageOpacity = scrollValueY.interpolate({
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inputRange: [-SWIPE_CLOSE_OFFSET, 0, SWIPE_CLOSE_OFFSET],
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@ -118,7 +124,7 @@ const ImageItem = ({
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pinchGestureEnabled
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showsHorizontalScrollIndicator={false}
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showsVerticalScrollIndicator={false}
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maximumZoomScale={maxScale}
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maximumZoomScale={maxScrollViewZoom}
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contentContainerStyle={styles.imageScrollContainer}
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scrollEnabled={swipeToCloseEnabled}
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onScrollEndDrag={onScrollEndDrag}
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@ -12,6 +12,8 @@ import {ScrollView, NativeTouchEvent, NativeSyntheticEvent} from 'react-native'
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import {Dimensions} from '../@types'
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const DOUBLE_TAP_DELAY = 300
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const MIN_ZOOM = 2
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let lastTapTS: number | null = null
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/**
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@ -22,41 +24,124 @@ function useDoubleTapToZoom(
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scrollViewRef: React.RefObject<ScrollView>,
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scaled: boolean,
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screen: Dimensions,
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imageDimensions: Dimensions | null,
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) {
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const handleDoubleTap = useCallback(
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(event: NativeSyntheticEvent<NativeTouchEvent>) => {
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const nowTS = new Date().getTime()
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const scrollResponderRef = scrollViewRef?.current?.getScrollResponder()
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if (lastTapTS && nowTS - lastTapTS < DOUBLE_TAP_DELAY) {
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const {pageX, pageY} = event.nativeEvent
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let targetX = 0
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let targetY = 0
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let targetWidth = screen.width
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let targetHeight = screen.height
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const getZoomRectAfterDoubleTap = (
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touchX: number,
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touchY: number,
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): {
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x: number
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y: number
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width: number
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height: number
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} => {
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if (!imageDimensions) {
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return {
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x: 0,
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y: 0,
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width: screen.width,
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height: screen.height,
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}
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}
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// Zooming in
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// TODO: Add more precise calculation of targetX, targetY based on touch
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if (!scaled) {
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targetX = pageX / 2
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targetY = pageY / 2
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targetWidth = screen.width / 2
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targetHeight = screen.height / 2
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// First, let's figure out how much we want to zoom in.
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// We want to try to zoom in at least close enough to get rid of black bars.
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const imageAspect = imageDimensions.width / imageDimensions.height
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const screenAspect = screen.width / screen.height
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const zoom = Math.max(
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imageAspect / screenAspect,
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screenAspect / imageAspect,
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MIN_ZOOM,
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)
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// Unlike in the Android version, we don't constrain the *max* zoom level here.
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// Instead, this is done in the ScrollView props so that it constraints pinch too.
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// Next, we'll be calculating the rectangle to "zoom into" in screen coordinates.
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// We already know the zoom level, so this gives us the rectangle size.
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let rectWidth = screen.width / zoom
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let rectHeight = screen.height / zoom
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// Before we settle on the zoomed rect, figure out the safe area it has to be inside.
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// We don't want to introduce new black bars or make existing black bars unbalanced.
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let minX = 0
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let minY = 0
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let maxX = screen.width - rectWidth
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let maxY = screen.height - rectHeight
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if (imageAspect >= screenAspect) {
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// The image has horizontal black bars. Exclude them from the safe area.
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const renderedHeight = screen.width / imageAspect
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const horizontalBarHeight = (screen.height - renderedHeight) / 2
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minY += horizontalBarHeight
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maxY -= horizontalBarHeight
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} else {
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// The image has vertical black bars. Exclude them from the safe area.
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const renderedWidth = screen.height * imageAspect
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const verticalBarWidth = (screen.width - renderedWidth) / 2
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minX += verticalBarWidth
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maxX -= verticalBarWidth
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}
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// Finally, we can position the rect according to its size and the safe area.
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let rectX
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if (maxX >= minX) {
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// Content fills the screen horizontally so we have horizontal wiggle room.
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// Try to keep the tapped point under the finger after zoom.
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rectX = touchX - touchX / zoom
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rectX = Math.min(rectX, maxX)
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rectX = Math.max(rectX, minX)
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} else {
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// Keep the rect centered on the screen so that black bars are balanced.
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rectX = screen.width / 2 - rectWidth / 2
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}
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let rectY
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if (maxY >= minY) {
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// Content fills the screen vertically so we have vertical wiggle room.
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// Try to keep the tapped point under the finger after zoom.
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rectY = touchY - touchY / zoom
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rectY = Math.min(rectY, maxY)
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rectY = Math.max(rectY, minY)
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} else {
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// Keep the rect centered on the screen so that black bars are balanced.
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rectY = screen.height / 2 - rectHeight / 2
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}
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return {
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x: rectX,
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y: rectY,
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height: rectHeight,
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width: rectWidth,
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}
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}
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if (lastTapTS && nowTS - lastTapTS < DOUBLE_TAP_DELAY) {
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let nextZoomRect = {
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x: 0,
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y: 0,
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width: screen.width,
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height: screen.height,
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}
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const willZoom = !scaled
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if (willZoom) {
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const {pageX, pageY} = event.nativeEvent
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nextZoomRect = getZoomRectAfterDoubleTap(pageX, pageY)
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}
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// @ts-ignore
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scrollResponderRef?.scrollResponderZoomTo({
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x: targetX,
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y: targetY,
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width: targetWidth,
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height: targetHeight,
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...nextZoomRect, // This rect is in screen coordinates
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animated: true,
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})
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} else {
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lastTapTS = nowTS
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}
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},
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[scaled, screen.height, screen.width, scrollViewRef],
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[imageDimensions, scaled, screen.height, screen.width, scrollViewRef],
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)
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return handleDoubleTap
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@ -29,8 +29,10 @@ const SCREEN = Dimensions.get('window')
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const SCREEN_WIDTH = SCREEN.width
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const SCREEN_HEIGHT = SCREEN.height
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const MIN_DIMENSION = Math.min(SCREEN_WIDTH, SCREEN_HEIGHT)
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const ANDROID_BAR_HEIGHT = 24
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const SCALE_MAX = 2
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const MIN_ZOOM = 2
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const MAX_SCALE = 2
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const DOUBLE_TAP_DELAY = 300
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const OUT_BOUND_MULTIPLIER = 0.75
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@ -87,23 +89,56 @@ const usePanResponder = ({
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return [top, left, bottom, right]
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}
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const getTranslateInBounds = (translate: Position, scale: number) => {
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const inBoundTranslate = {x: translate.x, y: translate.y}
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const [topBound, leftBound, bottomBound, rightBound] = getBounds(scale)
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const getTransformAfterDoubleTap = (
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touchX: number,
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touchY: number,
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): [number, Position] => {
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let nextScale = initialScale
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let nextTranslateX = initialTranslate.x
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let nextTranslateY = initialTranslate.y
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if (translate.x > leftBound) {
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inBoundTranslate.x = leftBound
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} else if (translate.x < rightBound) {
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inBoundTranslate.x = rightBound
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// First, let's figure out how much we want to zoom in.
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// We want to try to zoom in at least close enough to get rid of black bars.
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const imageAspect = imageDimensions.width / imageDimensions.height
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const screenAspect = SCREEN.width / SCREEN.height
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let zoom = Math.max(
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imageAspect / screenAspect,
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screenAspect / imageAspect,
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MIN_ZOOM,
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)
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// Don't zoom so hard that the original image's pixels become blurry.
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zoom = Math.min(zoom, MAX_SCALE / initialScale)
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nextScale = initialScale * zoom
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// Next, let's see if we need to adjust the scaled image translation.
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// Ideally, we want the tapped point to stay under the finger after the scaling.
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const dx = SCREEN.width / 2 - touchX
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const dy = SCREEN.height / 2 - (touchY - ANDROID_BAR_HEIGHT)
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// Before we try to adjust the translation, check how much wiggle room we have.
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// We don't want to introduce new black bars or make existing black bars unbalanced.
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const [topBound, leftBound, bottomBound, rightBound] = getBounds(nextScale)
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if (leftBound > rightBound) {
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// Content fills the screen horizontally so we have horizontal wiggle room.
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// Try to keep the tapped point under the finger after zoom.
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nextTranslateX += dx * zoom - dx
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nextTranslateX = Math.min(nextTranslateX, leftBound)
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nextTranslateX = Math.max(nextTranslateX, rightBound)
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}
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if (topBound > bottomBound) {
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// Content fills the screen vertically so we have vertical wiggle room.
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// Try to keep the tapped point under the finger after zoom.
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nextTranslateY += dy * zoom - dy
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nextTranslateY = Math.min(nextTranslateY, topBound)
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nextTranslateY = Math.max(nextTranslateY, bottomBound)
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}
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if (translate.y > topBound) {
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inBoundTranslate.y = topBound
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} else if (translate.y < bottomBound) {
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inBoundTranslate.y = bottomBound
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}
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return inBoundTranslate
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return [
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nextScale,
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{
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x: nextTranslateX,
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y: nextTranslateY,
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},
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]
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}
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const fitsScreenByWidth = () =>
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@ -157,25 +192,18 @@ const usePanResponder = ({
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)
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if (doubleTapToZoomEnabled && isDoubleTapPerformed) {
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const isScaled = currentTranslate.x !== initialTranslate.x // currentScale !== initialScale;
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const {pageX: touchX, pageY: touchY} = event.nativeEvent.touches[0]
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const targetScale = SCALE_MAX
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const nextScale = isScaled ? initialScale : targetScale
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const nextTranslate = isScaled
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? initialTranslate
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: getTranslateInBounds(
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{
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x:
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initialTranslate.x +
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(SCREEN_WIDTH / 2 - touchX) * (targetScale / currentScale),
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y:
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initialTranslate.y +
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(SCREEN_HEIGHT / 2 - touchY) * (targetScale / currentScale),
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},
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targetScale,
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)
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let nextScale = initialScale
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let nextTranslate = initialTranslate
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onZoom(!isScaled)
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const willZoom = currentScale === initialScale
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if (willZoom) {
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const {pageX: touchX, pageY: touchY} = event.nativeEvent.touches[0]
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;[nextScale, nextTranslate] = getTransformAfterDoubleTap(
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touchX,
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touchY,
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)
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}
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onZoom(willZoom)
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Animated.parallel(
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[
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@ -336,8 +364,8 @@ const usePanResponder = ({
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}
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if (tmpScale > 0) {
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if (tmpScale < initialScale || tmpScale > SCALE_MAX) {
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tmpScale = tmpScale < initialScale ? initialScale : SCALE_MAX
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if (tmpScale < initialScale || tmpScale > MAX_SCALE) {
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tmpScale = tmpScale < initialScale ? initialScale : MAX_SCALE
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Animated.timing(scaleValue, {
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toValue: tmpScale,
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duration: 100,
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