* ios player
autoplay after recycle
remove all items from AVPlayer queue
recurururururursion
use managers in the view
add prefetch
make sure player items stay in order
add controller and item managers
start of the view
create module, ios
* android player
smoother
basic caching
prep cache
somewhat works
backup
other files
android impl
blegh
lets go
touchup
add prefetch to js
use caching
* bogus testing commit
* add dims to type
* save
* add the dimensions to the embed info
* add a new case
* add a new case
* limit this case to giphy
* use gate
* Revert "bogus testing commit"
This reverts commit b3c8751b71f7108de9aa843b22ded4e0249fa854.
* add web player base
* flip mp4/webp
* basic mp4 player for web
* move some stuff into `ExternalLinkEmbed` instead
* use a class component for web
* remove extra component
* add `onPlayerStateChange` event type on web
* layer properly
* fix tests
* add new test
* about ready. native portions done, a few touch ups on web needed
show placeholder on ios
fix type
rm log
display thumbnail until video is ready to play
add oncanplay, playsinline
remove unused method
add `isLoaded` change event
release player when finished
apply gc to the view
cleanup logs
android gc
rm log
automatic gc for assets
make `nativeRef` private
remove unnecessary `await`
cleanup
rev log
only play on prepare whenever needed
rm unused
perfperfperf
rm var
comment + android width
native height calculations
rm pressable
add event dispatcher on android
add event dispatcher on ios
* ready to test ios
fix autoplay ios
clean
oops
* autoplay on web
* normalize across all platforms
add check for `ALT:`
separate gif embed logic to another file
handle permissions requests
flatten web styles
normalize styles
normalize styles
prefetch functions
pause animatable on foreground android
nits
one more oops
idk where that code went
lint
rethink the usage
wrap up
android
clear bg
update gradle
more android
rename dir
update android namespace
web
ios
add deps
use webp
rm unused
update types
use webp on mobile
* rm gate from types
* remove unused event param
* only start placeholder op if doesn't exist in disk cache
* fix gifs animating on app resume android
* remove comment
* add `isLoaded` for ios
* add `isLoaded` to Android
* onload for web
* add visual loading state
* rm a log
* implement isloaded for android
* dialogs
* replace `webpSource` with `source`
* update prop name
* Move to Tenor for GIFs (#3654)
* update some urls
* right order for dimensions
* add GIF coder for ios
* remove giphy check
* rewrite tenor urls
* remove all the unnecessary stuff for consent
* rm print
* rm log
* check if id and filename are strings
* full size playback controls
* pass tests
* add accessibility to gifs
* use `onPlay` and `onPause`
* rm unused logic for description
* add accessibility label to the controls
* add gif into to external embed in composer
* make it optional
* gif dimensions
* make the jsx look nicer
---------
Co-authored-by: Dan Abramov <dan.abramov@gmail.com>
Co-authored-by: Samuel Newman <mozzius@protonmail.com>
* fix dampen logic
prevent ghost presses
handle refreshes, animations, and clamps
handle most cases for cancelling the scroll animation
handle animations
save point
simplify
remove unnecessary context
readme
apply offset on pan
find the RCTScrollView
send props, add native gesture recognizer
get the react tag
wrap the profile in context
create module
* fix swiping to go back
* remove debug
* use `findNodeHandle`
* create an expo module view
* port most of it to expo modules
* finish most of expomodules impl
* experiments
* remove refresh ability for now
* remove rn module
* changes
* cleanup a few issues
allow swipe back gesture
clean up types
always run animation if the final offset is < 0
separate logic
update patch readme
get the `RCTRefreshControl` working nicely
* gate new header
* organize
* add native ios code outside of ios project
* helper script
* going to be a lot of these commits to squash...backing up
* save
* start of an expo plugin
* create info.plist
* copy the view controller
* maybe working
* working
* wait working now
* working plugin
* use current scheme
* update intent path
* use better params
* support text in uri
* build
* use better encoding
* handle images
* cleanup ios plugin
* android
* move bash script to /scripts
* handle cases where loaded data is uiimage rather than uri
* remove unnecessary logic, allow more than 4 images and just take first 4
* android build plugin
* limit images to four on android
* use js for plugins, no need to build
* revert changes to app config
* use correct scheme on android
* android readme
* move ios extension to /modules
* remove unnecessary event
* revert typo
* plugin readme
* scripts readme
* add configurable scheme to .env, default to `bluesky`
* remove debug
* revert .gitignore change
* add comment about updating .env to app.config.js for those modifying scheme
* modify .env
* update android module to use the proper url
* update ios extension
* remove comment
* parse and validate incoming image uris
* fix types
* rm oops
* fix a few typos