bsky-app/modules/expo-bluesky-gif-view/ios/GifView.swift

186 lines
4.7 KiB
Swift

import ExpoModulesCore
import SDWebImage
import SDWebImageWebPCoder
typealias SDWebImageContext = [SDWebImageContextOption: Any]
public class GifView: ExpoView, AVPlayerViewControllerDelegate {
// Events
private let onPlayerStateChange = EventDispatcher()
// SDWebImage
private let imageView = SDAnimatedImageView(frame: .zero)
private let imageManager = SDWebImageManager(
cache: SDImageCache.shared,
loader: SDImageLoadersManager.shared
)
private var isPlaying = true
private var isLoaded = false
// Requests
private var webpOperation: SDWebImageCombinedOperation?
private var placeholderOperation: SDWebImageCombinedOperation?
// Props
var source: String? = nil
var placeholderSource: String? = nil
var autoplay = true {
didSet {
if !autoplay {
self.pause()
} else {
self.play()
}
}
}
// MARK: - Lifecycle
public required init(appContext: AppContext? = nil) {
super.init(appContext: appContext)
self.clipsToBounds = true
self.imageView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
self.imageView.layer.masksToBounds = false
self.imageView.backgroundColor = .clear
self.imageView.contentMode = .scaleToFill
// We have to explicitly set this to false. If we don't, every time
// the view comes into the viewport, it will start animating again
self.imageView.autoPlayAnimatedImage = false
self.addSubview(self.imageView)
}
public override func willMove(toWindow newWindow: UIWindow?) {
if newWindow == nil {
// Don't cancel the placeholder operation, because we really want that to complete for
// when we scroll back up
self.webpOperation?.cancel()
self.placeholderOperation?.cancel()
} else if self.imageView.image == nil {
self.load()
}
}
// MARK: - Loading
private func load() {
guard let source = self.source, let placeholderSource = self.placeholderSource else {
return
}
self.webpOperation?.cancel()
self.placeholderOperation?.cancel()
// We only need to start an operation for the placeholder if it doesn't exist
// in the cache already. Cache key is by default the absolute URL of the image.
// See:
// https://github.com/SDWebImage/SDWebImage/blob/master/Docs/HowToUse.md#using-asynchronous-image-caching-independently
if !SDImageCache.shared.diskImageDataExists(withKey: source),
let url = URL(string: placeholderSource)
{
self.placeholderOperation = imageManager.loadImage(
with: url,
options: [.retryFailed],
context: Util.createContext(),
progress: onProgress(_:_:_:),
completed: onLoaded(_:_:_:_:_:_:)
)
}
if let url = URL(string: source) {
self.webpOperation = imageManager.loadImage(
with: url,
options: [.retryFailed],
context: Util.createContext(),
progress: onProgress(_:_:_:),
completed: onLoaded(_:_:_:_:_:_:)
)
}
}
private func setImage(_ image: UIImage) {
if self.imageView.image == nil || image.sd_isAnimated {
self.imageView.image = image
}
if image.sd_isAnimated {
self.firePlayerStateChange()
if isPlaying {
self.imageView.startAnimating()
}
}
}
// MARK: - Loading blocks
private func onProgress(_ receivedSize: Int, _ expectedSize: Int, _ imageUrl: URL?) {}
private func onLoaded(
_ image: UIImage?,
_ data: Data?,
_ error: Error?,
_ cacheType: SDImageCacheType,
_ finished: Bool,
_ imageUrl: URL?
) {
guard finished else {
return
}
if let placeholderSource = self.placeholderSource,
imageUrl?.absoluteString == placeholderSource,
self.imageView.image == nil,
let image = image
{
self.setImage(image)
return
}
if let source = self.source,
imageUrl?.absoluteString == source,
// UIImage perf suckssss if the image is animated
let data = data,
let animatedImage = SDAnimatedImage(data: data)
{
self.placeholderOperation?.cancel()
self.isPlaying = self.autoplay
self.isLoaded = true
self.setImage(animatedImage)
self.firePlayerStateChange()
}
}
// MARK: - Playback Controls
func play() {
self.imageView.startAnimating()
self.isPlaying = true
self.firePlayerStateChange()
}
func pause() {
self.imageView.stopAnimating()
self.isPlaying = false
self.firePlayerStateChange()
}
func toggle() {
if self.isPlaying {
self.pause()
} else {
self.play()
}
}
// MARK: - Util
private func firePlayerStateChange() {
onPlayerStateChange([
"isPlaying": self.isPlaying,
"isLoaded": self.isLoaded
])
}
}