255 lines
7.3 KiB
TypeScript
255 lines
7.3 KiB
TypeScript
/**
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* Copyright (c) JOB TODAY S.A. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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*/
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import React, {useState} from 'react'
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import {Dimensions, StyleSheet} from 'react-native'
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import {Image} from 'expo-image'
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import Animated, {
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interpolate,
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runOnJS,
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useAnimatedRef,
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useAnimatedStyle,
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useSharedValue,
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} from 'react-native-reanimated'
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import {useAnimatedScrollHandler_FIXED} from '#/lib/hooks/useAnimatedScrollHandler_FIXED'
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import {Gesture, GestureDetector} from 'react-native-gesture-handler'
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import useImageDimensions from '../../hooks/useImageDimensions'
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import {ImageSource, Dimensions as ImageDimensions} from '../../@types'
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import {ImageLoading} from './ImageLoading'
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const SWIPE_CLOSE_OFFSET = 75
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const SWIPE_CLOSE_VELOCITY = 1
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const SCREEN = Dimensions.get('screen')
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const MAX_ORIGINAL_IMAGE_ZOOM = 2
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const MIN_DOUBLE_TAP_SCALE = 2
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type Props = {
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imageSrc: ImageSource
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onRequestClose: () => void
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onTap: () => void
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onZoom: (scaled: boolean) => void
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isScrollViewBeingDragged: boolean
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}
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const AnimatedImage = Animated.createAnimatedComponent(Image)
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const ImageItem = ({imageSrc, onTap, onZoom, onRequestClose}: Props) => {
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const scrollViewRef = useAnimatedRef<Animated.ScrollView>()
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const translationY = useSharedValue(0)
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const [loaded, setLoaded] = useState(false)
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const [scaled, setScaled] = useState(false)
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const imageDimensions = useImageDimensions(imageSrc)
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const maxZoomScale = imageDimensions
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? (imageDimensions.width / SCREEN.width) * MAX_ORIGINAL_IMAGE_ZOOM
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: 1
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const animatedStyle = useAnimatedStyle(() => {
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return {
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opacity: interpolate(
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translationY.value,
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[-SWIPE_CLOSE_OFFSET, 0, SWIPE_CLOSE_OFFSET],
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[0.5, 1, 0.5],
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),
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}
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})
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const scrollHandler = useAnimatedScrollHandler_FIXED({
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onScroll(e) {
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const nextIsScaled = e.zoomScale > 1
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translationY.value = nextIsScaled ? 0 : e.contentOffset.y
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if (scaled !== nextIsScaled) {
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runOnJS(handleZoom)(nextIsScaled)
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}
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},
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onEndDrag(e) {
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const velocityY = e.velocity?.y ?? 0
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const nextIsScaled = e.zoomScale > 1
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if (scaled !== nextIsScaled) {
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runOnJS(handleZoom)(nextIsScaled)
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}
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if (!nextIsScaled && Math.abs(velocityY) > SWIPE_CLOSE_VELOCITY) {
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runOnJS(onRequestClose)()
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}
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},
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})
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function handleZoom(nextIsScaled: boolean) {
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onZoom(nextIsScaled)
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setScaled(nextIsScaled)
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}
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function handleDoubleTap(absoluteX: number, absoluteY: number) {
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const scrollResponderRef = scrollViewRef?.current?.getScrollResponder()
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let nextZoomRect = {
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x: 0,
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y: 0,
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width: SCREEN.width,
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height: SCREEN.height,
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}
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const willZoom = !scaled
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if (willZoom) {
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nextZoomRect = getZoomRectAfterDoubleTap(
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imageDimensions,
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absoluteX,
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absoluteY,
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)
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}
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// @ts-ignore
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scrollResponderRef?.scrollResponderZoomTo({
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...nextZoomRect, // This rect is in screen coordinates
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animated: true,
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})
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}
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const singleTap = Gesture.Tap().onEnd(() => {
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runOnJS(onTap)()
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})
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const doubleTap = Gesture.Tap()
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.numberOfTaps(2)
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.onEnd(e => {
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const {absoluteX, absoluteY} = e
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runOnJS(handleDoubleTap)(absoluteX, absoluteY)
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})
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const composedGesture = Gesture.Exclusive(doubleTap, singleTap)
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return (
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<GestureDetector gesture={composedGesture}>
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<Animated.ScrollView
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// @ts-ignore Something's up with the types here
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ref={scrollViewRef}
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style={styles.listItem}
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pinchGestureEnabled
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showsHorizontalScrollIndicator={false}
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showsVerticalScrollIndicator={false}
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maximumZoomScale={maxZoomScale}
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contentContainerStyle={styles.imageScrollContainer}
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onScroll={scrollHandler}>
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{(!loaded || !imageDimensions) && <ImageLoading />}
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<AnimatedImage
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contentFit="contain"
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source={{uri: imageSrc.uri}}
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style={[styles.image, animatedStyle]}
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accessibilityLabel={imageSrc.alt}
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accessibilityHint=""
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onLoad={() => setLoaded(true)}
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/>
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</Animated.ScrollView>
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</GestureDetector>
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)
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}
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const styles = StyleSheet.create({
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imageScrollContainer: {
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height: SCREEN.height,
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},
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listItem: {
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width: SCREEN.width,
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height: SCREEN.height,
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},
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image: {
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width: SCREEN.width,
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height: SCREEN.height,
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},
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})
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const getZoomRectAfterDoubleTap = (
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imageDimensions: ImageDimensions | null,
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touchX: number,
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touchY: number,
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): {
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x: number
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y: number
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width: number
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height: number
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} => {
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if (!imageDimensions) {
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return {
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x: 0,
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y: 0,
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width: SCREEN.width,
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height: SCREEN.height,
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}
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}
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// First, let's figure out how much we want to zoom in.
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// We want to try to zoom in at least close enough to get rid of black bars.
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const imageAspect = imageDimensions.width / imageDimensions.height
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const screenAspect = SCREEN.width / SCREEN.height
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const zoom = Math.max(
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imageAspect / screenAspect,
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screenAspect / imageAspect,
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MIN_DOUBLE_TAP_SCALE,
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)
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// Unlike in the Android version, we don't constrain the *max* zoom level here.
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// Instead, this is done in the ScrollView props so that it constraints pinch too.
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// Next, we'll be calculating the rectangle to "zoom into" in screen coordinates.
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// We already know the zoom level, so this gives us the rectangle size.
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let rectWidth = SCREEN.width / zoom
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let rectHeight = SCREEN.height / zoom
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// Before we settle on the zoomed rect, figure out the safe area it has to be inside.
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// We don't want to introduce new black bars or make existing black bars unbalanced.
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let minX = 0
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let minY = 0
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let maxX = SCREEN.width - rectWidth
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let maxY = SCREEN.height - rectHeight
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if (imageAspect >= screenAspect) {
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// The image has horizontal black bars. Exclude them from the safe area.
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const renderedHeight = SCREEN.width / imageAspect
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const horizontalBarHeight = (SCREEN.height - renderedHeight) / 2
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minY += horizontalBarHeight
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maxY -= horizontalBarHeight
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} else {
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// The image has vertical black bars. Exclude them from the safe area.
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const renderedWidth = SCREEN.height * imageAspect
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const verticalBarWidth = (SCREEN.width - renderedWidth) / 2
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minX += verticalBarWidth
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maxX -= verticalBarWidth
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}
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// Finally, we can position the rect according to its size and the safe area.
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let rectX
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if (maxX >= minX) {
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// Content fills the screen horizontally so we have horizontal wiggle room.
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// Try to keep the tapped point under the finger after zoom.
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rectX = touchX - touchX / zoom
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rectX = Math.min(rectX, maxX)
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rectX = Math.max(rectX, minX)
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} else {
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// Keep the rect centered on the screen so that black bars are balanced.
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rectX = SCREEN.width / 2 - rectWidth / 2
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}
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let rectY
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if (maxY >= minY) {
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// Content fills the screen vertically so we have vertical wiggle room.
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// Try to keep the tapped point under the finger after zoom.
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rectY = touchY - touchY / zoom
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rectY = Math.min(rectY, maxY)
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rectY = Math.max(rectY, minY)
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} else {
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// Keep the rect centered on the screen so that black bars are balanced.
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rectY = SCREEN.height / 2 - rectHeight / 2
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}
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return {
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x: rectX,
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y: rectY,
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height: rectHeight,
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width: rectWidth,
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}
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}
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export default React.memo(ImageItem)
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