bsky-app/src/view/com/lightbox/ImageViewing/components/ImageItem/ImageItem.ios.tsx

255 lines
7.3 KiB
TypeScript

/**
* Copyright (c) JOB TODAY S.A. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*/
import React, {useState} from 'react'
import {Dimensions, StyleSheet} from 'react-native'
import {Image} from 'expo-image'
import Animated, {
interpolate,
runOnJS,
useAnimatedRef,
useAnimatedStyle,
useSharedValue,
} from 'react-native-reanimated'
import {useAnimatedScrollHandler_FIXED} from '#/lib/hooks/useAnimatedScrollHandler_FIXED'
import {Gesture, GestureDetector} from 'react-native-gesture-handler'
import useImageDimensions from '../../hooks/useImageDimensions'
import {ImageSource, Dimensions as ImageDimensions} from '../../@types'
import {ImageLoading} from './ImageLoading'
const SWIPE_CLOSE_OFFSET = 75
const SWIPE_CLOSE_VELOCITY = 1
const SCREEN = Dimensions.get('screen')
const MAX_ORIGINAL_IMAGE_ZOOM = 2
const MIN_DOUBLE_TAP_SCALE = 2
type Props = {
imageSrc: ImageSource
onRequestClose: () => void
onTap: () => void
onZoom: (scaled: boolean) => void
isScrollViewBeingDragged: boolean
}
const AnimatedImage = Animated.createAnimatedComponent(Image)
const ImageItem = ({imageSrc, onTap, onZoom, onRequestClose}: Props) => {
const scrollViewRef = useAnimatedRef<Animated.ScrollView>()
const translationY = useSharedValue(0)
const [loaded, setLoaded] = useState(false)
const [scaled, setScaled] = useState(false)
const imageDimensions = useImageDimensions(imageSrc)
const maxZoomScale = imageDimensions
? (imageDimensions.width / SCREEN.width) * MAX_ORIGINAL_IMAGE_ZOOM
: 1
const animatedStyle = useAnimatedStyle(() => {
return {
opacity: interpolate(
translationY.value,
[-SWIPE_CLOSE_OFFSET, 0, SWIPE_CLOSE_OFFSET],
[0.5, 1, 0.5],
),
}
})
const scrollHandler = useAnimatedScrollHandler_FIXED({
onScroll(e) {
const nextIsScaled = e.zoomScale > 1
translationY.value = nextIsScaled ? 0 : e.contentOffset.y
if (scaled !== nextIsScaled) {
runOnJS(handleZoom)(nextIsScaled)
}
},
onEndDrag(e) {
const velocityY = e.velocity?.y ?? 0
const nextIsScaled = e.zoomScale > 1
if (scaled !== nextIsScaled) {
runOnJS(handleZoom)(nextIsScaled)
}
if (!nextIsScaled && Math.abs(velocityY) > SWIPE_CLOSE_VELOCITY) {
runOnJS(onRequestClose)()
}
},
})
function handleZoom(nextIsScaled: boolean) {
onZoom(nextIsScaled)
setScaled(nextIsScaled)
}
function handleDoubleTap(absoluteX: number, absoluteY: number) {
const scrollResponderRef = scrollViewRef?.current?.getScrollResponder()
let nextZoomRect = {
x: 0,
y: 0,
width: SCREEN.width,
height: SCREEN.height,
}
const willZoom = !scaled
if (willZoom) {
nextZoomRect = getZoomRectAfterDoubleTap(
imageDimensions,
absoluteX,
absoluteY,
)
}
// @ts-ignore
scrollResponderRef?.scrollResponderZoomTo({
...nextZoomRect, // This rect is in screen coordinates
animated: true,
})
}
const singleTap = Gesture.Tap().onEnd(() => {
runOnJS(onTap)()
})
const doubleTap = Gesture.Tap()
.numberOfTaps(2)
.onEnd(e => {
const {absoluteX, absoluteY} = e
runOnJS(handleDoubleTap)(absoluteX, absoluteY)
})
const composedGesture = Gesture.Exclusive(doubleTap, singleTap)
return (
<GestureDetector gesture={composedGesture}>
<Animated.ScrollView
// @ts-ignore Something's up with the types here
ref={scrollViewRef}
style={styles.listItem}
pinchGestureEnabled
showsHorizontalScrollIndicator={false}
showsVerticalScrollIndicator={false}
maximumZoomScale={maxZoomScale}
contentContainerStyle={styles.imageScrollContainer}
onScroll={scrollHandler}>
{(!loaded || !imageDimensions) && <ImageLoading />}
<AnimatedImage
contentFit="contain"
source={{uri: imageSrc.uri}}
style={[styles.image, animatedStyle]}
accessibilityLabel={imageSrc.alt}
accessibilityHint=""
onLoad={() => setLoaded(true)}
/>
</Animated.ScrollView>
</GestureDetector>
)
}
const styles = StyleSheet.create({
imageScrollContainer: {
height: SCREEN.height,
},
listItem: {
width: SCREEN.width,
height: SCREEN.height,
},
image: {
width: SCREEN.width,
height: SCREEN.height,
},
})
const getZoomRectAfterDoubleTap = (
imageDimensions: ImageDimensions | null,
touchX: number,
touchY: number,
): {
x: number
y: number
width: number
height: number
} => {
if (!imageDimensions) {
return {
x: 0,
y: 0,
width: SCREEN.width,
height: SCREEN.height,
}
}
// First, let's figure out how much we want to zoom in.
// We want to try to zoom in at least close enough to get rid of black bars.
const imageAspect = imageDimensions.width / imageDimensions.height
const screenAspect = SCREEN.width / SCREEN.height
const zoom = Math.max(
imageAspect / screenAspect,
screenAspect / imageAspect,
MIN_DOUBLE_TAP_SCALE,
)
// Unlike in the Android version, we don't constrain the *max* zoom level here.
// Instead, this is done in the ScrollView props so that it constraints pinch too.
// Next, we'll be calculating the rectangle to "zoom into" in screen coordinates.
// We already know the zoom level, so this gives us the rectangle size.
let rectWidth = SCREEN.width / zoom
let rectHeight = SCREEN.height / zoom
// Before we settle on the zoomed rect, figure out the safe area it has to be inside.
// We don't want to introduce new black bars or make existing black bars unbalanced.
let minX = 0
let minY = 0
let maxX = SCREEN.width - rectWidth
let maxY = SCREEN.height - rectHeight
if (imageAspect >= screenAspect) {
// The image has horizontal black bars. Exclude them from the safe area.
const renderedHeight = SCREEN.width / imageAspect
const horizontalBarHeight = (SCREEN.height - renderedHeight) / 2
minY += horizontalBarHeight
maxY -= horizontalBarHeight
} else {
// The image has vertical black bars. Exclude them from the safe area.
const renderedWidth = SCREEN.height * imageAspect
const verticalBarWidth = (SCREEN.width - renderedWidth) / 2
minX += verticalBarWidth
maxX -= verticalBarWidth
}
// Finally, we can position the rect according to its size and the safe area.
let rectX
if (maxX >= minX) {
// Content fills the screen horizontally so we have horizontal wiggle room.
// Try to keep the tapped point under the finger after zoom.
rectX = touchX - touchX / zoom
rectX = Math.min(rectX, maxX)
rectX = Math.max(rectX, minX)
} else {
// Keep the rect centered on the screen so that black bars are balanced.
rectX = SCREEN.width / 2 - rectWidth / 2
}
let rectY
if (maxY >= minY) {
// Content fills the screen vertically so we have vertical wiggle room.
// Try to keep the tapped point under the finger after zoom.
rectY = touchY - touchY / zoom
rectY = Math.min(rectY, maxY)
rectY = Math.max(rectY, minY)
} else {
// Keep the rect centered on the screen so that black bars are balanced.
rectY = SCREEN.height / 2 - rectHeight / 2
}
return {
x: rectX,
y: rectY,
height: rectHeight,
width: rectWidth,
}
}
export default React.memo(ImageItem)