🔀 Fork of Bluesky (https://github.com/bluesky-social/social-app) with minor adjustments for https://zio.blue
 
 
 
 
 
 
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Paul Frazee af2fd3cf29
More hotfixes to app passwords (#511)
* Fix app passwords modal on web

* Fix delete app password on web
2023-04-21 19:58:42 -05:00
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.github/workflows Fix unit tests (#377) 2023-04-03 12:11:06 -05:00
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assets Move to expo and react-navigation (#288) 2023-03-13 16:01:43 -05:00
bskyweb [APP-522] Create & revoke App Passwords within settings (#505) 2023-04-21 18:55:29 -05:00
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patches Mobile Web (#427) 2023-04-12 18:27:55 -07:00
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app.json 1.20.0 2023-04-21 19:41:59 -05:00
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README.md

Bluesky

Build instructions

  • Setup your environment using the react native instructions.
  • Setup your environment for e2e testing using detox:
    • yarn global add detox-cli
    • brew tap wix/brew
    • brew install applesimutils
  • After initial setup:
    • npx expo prebuild -> you will also need to run this anytime app.json or package.json changes
  • Start the dev servers
    • git clone git@github.com:bluesky-social/atproto.git
    • cd atproto
    • yarn
    • cd packages/dev-env && yarn start
  • Run the dev app
    • iOS: yarn ios
    • Android: yarn android
    • Web: yarn web
  • Run e2e tests
    • Start in various console tabs:
      • yarn e2e:server
      • yarn e2e:metro
    • Run once: yarn e2e:build
    • Each test run: yarn e2e:run
  • Tips
    • npx react-native info Checks what has been installed.
    • The android simulator won't be able to access localhost services unless you run adb reverse tcp:{PORT} tcp:{PORT}
      • For instance, the localhosted dev-wallet will need adb reverse tcp:3001 tcp:3001
    • For some reason, the typescript compiler chokes on platform-specific files (e.g. foo.native.ts) but only when compiling for Web thus far. Therefore we always have one version of the file which doesn't use a platform specifier, and that should bee the Web version. (More info.)

Various notes

Debugging

Running E2E Tests

  • Make sure you've setup your environment following above
  • Make sure Metro and the dev server are running
  • Run yarn e2e
  • Find the artifacts in the artifact folder

Polyfills

./platform/polyfills.*.ts adds polyfills to the environment. Currently this includes:

  • TextEncoder / TextDecoder