Added docker-compose.yml
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2 changed files with 45 additions and 1 deletions
37
bullseye/docker-compose.yml
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37
bullseye/docker-compose.yml
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version: '3.7'
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services:
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cs2-server:
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image: joedwards32/cs2
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container_name: cs2-dedicated
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environment:
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# SteamCMD
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- STEAMUSER="changeme" # (Steam User for SteamCMD.)
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- STEAMPASS="changeme" # (Password for Steam User.)
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- STEAMGUARD="" # (Optional, Steam Guard key if enabled. Use your most recent Steam Guard key.)
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# Server configuration
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- CS2_SERVERNAME="changeme" # (Set the visible name for your private server)
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- CS2_IP=0.0.0.0 # (CS2 server listening IP address, 0.0.0.0 - all IP addresses on the local machine, empty - IP identified automatically)
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- CS2_PORT=27015 # (CS2 server listen port tcp_udp)
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- CS2_RCON_PORT="" # (Optional, use a simple TCP proxy to have RCON listen on an alternative port. Useful for services like AWS Fargate which do not support mixed protocol ports.)
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- CS2_LAN="0" # (0 - LAN mode disabled, 1 - LAN Mode enabled)
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- CS2_RCONPW="changeme" # (RCON password)
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- CS2_PW="changeme" # (CS2 server password)
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- CS2_MAXPLAYERS=10 # (Max players)
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- CS2_ADDITIONAL_ARGS="" # (Optional additional arguments to pass into cs2)
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# Game modes
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- CS2_GAMEALIAS="" # (Game type, e.g. casual, competitive, deathmatch. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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- CS2_GAMETYPE=0 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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- CS2_GAMEMODE=1 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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- CS2_MAPGROUP="mg_active" # (Map pool)
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- CS2_STARTMAP="de_inferno" # (Start map)
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# Bots
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- CS2_BOT_DIFFICULTY="" # (0 - easy, 1 - normal, 2 - hard, 3 - expert)
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- CS2_BOT_QUOTA="" # (Number of bots)
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- CS2_BOT_QUOTA_MODE="" # (fill, competitive)
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volumes:
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- cs2:/home/steam/cs2-dedicated/ # (Change /mnt/cs2 according to your volume location)
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ports:
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- "27015:27015" # TCP
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- "27015:27015/udp" # UDP
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volumes:
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cs2:
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