Merge pull request #66 from joedwards32/steam-game-server-token-support
Add support for Game Login Tokens
This commit is contained in:
commit
f0f288ffc2
4 changed files with 11 additions and 3 deletions
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@ -13,19 +13,19 @@ This Docker image contains the dedicated server of the game.
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Running using Docker:
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Running using Docker:
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```console
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```console
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$ docker run -d --name=cs2 -p 27015:27015/tcp -p 27015:27015/udp -p 27020:27020/tcp joedwards32/cs2
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$ docker run -d --name=cs2 -e SRCDS_TOKEN={YOURTOKEN} -p 27015:27015/tcp -p 27015:27015/udp -p 27020:27020/tcp joedwards32/cs2
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```
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```
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Running using a bind mount for data persistence on container recreation:
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Running using a bind mount for data persistence on container recreation:
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```console
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```console
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$ mkdir -p $(pwd)/cs2-data
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$ mkdir -p $(pwd)/cs2-data
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$ chmod 777 $(pwd)/cs2-data # Makes sure the directory is writeable by the unprivileged container user
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$ chmod 777 $(pwd)/cs2-data # Makes sure the directory is writeable by the unprivileged container user
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$ docker run -d --name=cs2 -v $(pwd)/cs2-data:/home/steam/cs2-dedicated/ -p 27015:27015/tcp -p 27015:27015/udp -p 27020:27020/tcp joedwards32/cs2
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$ docker run -d --name=cs2 -e SRCDS_TOKEN={YOURTOKEN} -v $(pwd)/cs2-data:/home/steam/cs2-dedicated/ -p 27015:27015/tcp -p 27015:27015/udp -p 27020:27020/tcp joedwards32/cs2
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```
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```
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or using docker-compose, see [examples](https://github.com/joedwards32/CS2/blob/main/examples/docker-compose.yml):
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or using docker-compose, see [examples](https://github.com/joedwards32/CS2/blob/main/examples/docker-compose.yml):
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```console
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```console
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# Remember to update passwords in your compose file
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# Remember to update passwords and SRCDS_TOKEN in your compose file
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$ docker compose --file examples/docker-compose.yml up -d cs2-server
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$ docker compose --file examples/docker-compose.yml up -d cs2-server
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```
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```
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@ -49,6 +49,7 @@ Feel free to overwrite these environment variables, using -e (--env):
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### Server Configuration
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### Server Configuration
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```dockerfile
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```dockerfile
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SRCDS_TOKEN="" Game Server Token from https://steamcommunity.com/dev/managegameservers
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CS2_SERVERNAME="changeme" (Set the visible name for your private server)
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CS2_SERVERNAME="changeme" (Set the visible name for your private server)
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CS2_IP="" (CS2 server listening IP address, 0.0.0.0 - all IP addresses on the local machine, empty - IP identified automatically)
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CS2_IP="" (CS2 server listening IP address, 0.0.0.0 - all IP addresses on the local machine, empty - IP identified automatically)
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CS2_PORT=27015 (CS2 server listen port tcp_udp)
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CS2_PORT=27015 (CS2 server listen port tcp_udp)
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@ -59,6 +59,7 @@ ENV CS2_SERVERNAME="cs2 private server" \
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TV_RELAY_PW="changeme" \
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TV_RELAY_PW="changeme" \
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TV_MAXRATE=0 \
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TV_MAXRATE=0 \
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TV_DELAY=0 \
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TV_DELAY=0 \
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SRCDS_TOKEN="" \
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CS2_ADDITIONAL_ARGS=""
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CS2_ADDITIONAL_ARGS=""
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# Set permissions on STEAMAPPDIR
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# Set permissions on STEAMAPPDIR
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@ -70,6 +70,10 @@ else
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CS2_IP_ARGS="-ip ${CS2_IP}"
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CS2_IP_ARGS="-ip ${CS2_IP}"
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fi
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fi
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if [[ ! -z $SRCDS_TOKEN ]]; then
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SV_SETSTEAMACCOUNT_ARGS="+sv_setsteamaccount ${SRCDS_TOKEN}"
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fi
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# Start Server
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# Start Server
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if [[ ! -z $CS2_RCON_PORT ]]; then
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if [[ ! -z $CS2_RCON_PORT ]]; then
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@ -86,6 +90,7 @@ eval "./cs2" -dedicated \
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+mapgroup "${CS2_MAPGROUP}" \
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+mapgroup "${CS2_MAPGROUP}" \
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+map "${CS2_STARTMAP}" \
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+map "${CS2_STARTMAP}" \
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+rcon_password "${CS2_RCONPW}" \
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+rcon_password "${CS2_RCONPW}" \
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"${SV_SETSTEAMACCOUNT_ARGS}" \
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+sv_password "${CS2_PW}" \
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+sv_password "${CS2_PW}" \
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+sv_lan "${CS2_LAN}" \
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+sv_lan "${CS2_LAN}" \
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"${CS2_ADDITIONAL_ARGS}"
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"${CS2_ADDITIONAL_ARGS}"
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@ -5,6 +5,7 @@ services:
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container_name: cs2-dedicated
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container_name: cs2-dedicated
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environment:
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environment:
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# Server configuration
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# Server configuration
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- SRCDS_TOKEN # Game Server Token from https://steamcommunity.com/dev/managegameservers
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- CS2_SERVERNAME=changeme # (Set the visible name for your private server)
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- CS2_SERVERNAME=changeme # (Set the visible name for your private server)
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- CS2_PORT=27015 # (CS2 server listen port tcp_udp)
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- CS2_PORT=27015 # (CS2 server listen port tcp_udp)
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- CS2_RCON_PORT # (Optional, use a simple TCP proxy to have RCON listen on an alternative port. Useful for services like AWS Fargate which do not support mixed protocol ports.)
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- CS2_RCON_PORT # (Optional, use a simple TCP proxy to have RCON listen on an alternative port. Useful for services like AWS Fargate which do not support mixed protocol ports.)
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