Fixes for issues reported by server owners, plus one new command.
Unbans took up to a minute to apply, and on SQLite never applied at all:
- css_unban only wrote to the database, but the connect check reads an
in-memory cache that syncs on a 61s timer. BanManager.UnbanPlayer now
marks the bans UNBANNED in CacheManager and rebuilds the indexes, and
logs failures instead of swallowing them.
- SQLite has no ON UPDATE CURRENT_TIMESTAMP and the unban/expire queries
never set updated_at, so the delta refresh never saw the change and
the ban stayed active until a plugin reload. Both queries set it now.
- The delta query uses >= so a change written in the same second as the
refresh snapshot is not skipped.
- css_unban issues removeid when UnlockedCommands is on, clearing the
engine-level banid that css_ban adds.
- RebuildIndexes builds fresh dictionaries and swaps them under a lock,
so the game thread cannot read a half-built index now that unbans can
trigger a rebuild off the timer thread.
Admin permissions were intermittently missing after a restart:
- The startup reload fired at a fixed 3s, usually before ServerManager
had resolved ServerId, so the admin query ran with a null server and
returned only global admins, with nothing reloading afterwards.
ServerManager now reloads admins once ServerId is set, and on both of
its failure paths so global admins still load.
- Loading the plugin mid-map (css_plugins load) fires no map start, so
server loading is kicked off after 5s if it has not happened.
- CreateAdminsJsonFile no longer strips permissions from inside the
ToDictionary lambda, where it ran once per name group and seconds
before the new data was loaded. It returns the new cache and
PermissionManager.ApplyAdminCache applies it on the main thread
immediately before AdminManager.LoadAdminData.
- Reloads are serialized with a semaphore and carry a generation, so
overlapping ones cannot race on the JSON files or apply a stale
snapshot after the hibernation cap.
- GetAllPlayersFlags and GetAllGroupsData rethrow instead of returning
an empty list; ReloadAdmins catches, logs and aborts. A transient
database error previously wrote an empty admins.json and stripped
every admin on the server.
Permanent renames did not survive a restart:
- New sa_renames table (migration 017); css_prename upserts or deletes,
and the table is loaded into memory once the server is ready.
- The rename is re-applied on connect before the DatabaseProvider /
CacheManager early return, which previously skipped it whenever the
DB or cache was not ready yet.
- New EventPlayerChangename handler, and both it and OnPlayerInfo
re-check after a short delay instead of comparing names at event
time; the engine may not have written the client's new name yet, and
Rename itself takes 0.4s to settle.
Smaller fixes:
- css_say printed "ADMIN: <text>" with no name. The caller name is
passed to the localizer and sa_adminsay_prefix carries {1} in all 13
languages.
- css_penalties <player> with @css/kick reassigned only the local user
id while every lookup kept using caller.SteamID, so an admin checking
another player always saw their own penalties. It now uses the
target's SteamID, and replies instead of throwing when that player's
connect data has not finished loading.
- css_rename returned early for an admin in silent mode, which skipped
the rename itself rather than just the announcement.
New: css_history <#userid|name|steamid64> [bans|gags|mutes|silences|warns]
(@css/kick) prints every ban, gag, mute, silence and warn with status,
duration, the admin who issued it, the reason and, for lifted bans and
mutes, who lifted it, when and why. A SteamID64 works for players who
are not online. Also available in the admin menu under Players >
History. The data was always there: unban, unmute and expiry only flip
the status column, rows are never deleted.
Build:
- The csproj listed all 32 migration files by hand, so a new migration
silently never reached the output. Replaced with a glob.
- Commands missing from an existing Commands.json are registered under
their default name, so new commands appear without deleting the file.
An empty alias list still disables a command.
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Player Commands
Commands for managing and manipulating players on your server.
:::note Many of these commands are included in the base plugin. For extended fun commands (god mode, noclip, freeze, etc.), see the Fun Commands Module. :::
Player Management
Slay Player
Kill a player instantly.
css_slay <#userid or name>
Permission: @css/slay
Examples:
css_slay #123
css_slay PlayerName
css_slay @ct # Slay all CTs
css_slay @t # Slay all terrorists
Use cases:
- Punishment for rule breaking
- Ending rounds quickly
- Removing camping players
Slap Player
Slap a player, dealing damage and pushing them.
css_slap <#userid or name> [damage]
Permission: @css/slay
Parameters:
damage- HP damage to deal (default: 0)
Examples:
css_slap #123 # Slap with no damage
css_slap PlayerName 10 # Slap for 10 HP damage
css_slap @all 5 # Slap everyone for 5 damage
Effects:
- Player is pushed in a random direction
- Optional damage dealt
- Makes slap sound
Use cases:
- Funny punishment
- Getting player attention
- Moving AFK players
Player Attributes
Set Player Health
Set a player's health points.
css_hp <#userid or name> <health>
Permission: @css/slay
Examples:
css_hp #123 100 # Set to full health
css_hp PlayerName 1 # Set to 1 HP
css_hp @ct 200 # Give all CTs 200 HP
Valid range: 1 - 999+
Set Player Speed
Modify a player's movement speed.
css_speed <#userid or name> <speed>
Permission: @css/slay
Parameters:
speed- Speed multiplier (1.0 = normal, 2.0 = double speed, 0.5 = half speed)
Examples:
css_speed #123 1.5 # 150% speed
css_speed PlayerName 0.5 # 50% speed (slow motion)
css_speed @all 2.0 # Double speed for everyone
css_speed #123 1.0 # Reset to normal speed
Common values:
0.5- Slow motion1.0- Normal (default)1.5- Fast2.0- Very fast3.0- Extremely fast
Note: Speed persists across respawns until reset.
Set Player Gravity
Modify a player's gravity.
css_gravity <#userid or name> <gravity>
Permission: @css/slay
Parameters:
gravity- Gravity multiplier (1.0 = normal, 0.5 = moon jump, 2.0 = heavy)
Examples:
css_gravity #123 0.5 # Moon jump
css_gravity PlayerName 2.0 # Heavy gravity
css_gravity @all 0.1 # Super jump for everyone
css_gravity #123 1.0 # Reset to normal
Common values:
0.1- Super high jumps0.5- Moon gravity1.0- Normal (default)2.0- Heavy/fast falling
Note: Gravity persists across respawns until reset.
Set Player Money
Set a player's money amount.
css_money <#userid or name> <amount>
Permission: @css/slay
Examples:
css_money #123 16000 # Max money
css_money PlayerName 0 # Remove all money
css_money @ct 10000 # Give all CTs $10,000
Valid range: 0 - 65535 (CS2 engine limit)
Team Management
Switch Player Team
Move a player to a different team.
css_team <#userid or name> [ct/t/spec] [-k]
Permission: @css/kick
Parameters:
ct- Counter-Terrorist teamt- Terrorist teamspec- Spectators-k- Kill player during switch (optional)
Examples:
css_team #123 ct # Move to CT
css_team PlayerName t # Move to T
css_team @spec t # Move all spectators to T
css_team #123 ct -k # Move to CT and kill
Configuration:
"TeamSwitchType": 1
Determines team switch behavior.
Rename Player
Temporarily rename a player.
css_rename <#userid or name> <new name>
Permission: @css/kick
Examples:
css_rename #123 "NewName"
css_rename PlayerName "RenamedPlayer"
css_rename @all "Everyone"
Notes:
- Rename is temporary (resets on reconnect)
- For permanent rename, use
css_prename
Permanent Rename
Permanently force a player's name.
css_prename <#userid or name> <new name>
Permission: @css/ban
Examples:
css_prename #123 "EnforcedName"
css_prename PlayerName "NewIdentity"
Notes:
- Name is enforced even after reconnect, map change and server restart
- Stored in the database (
sa_renames) and shared by every server using that database - Player cannot change it;
css_prename <player>with no name removes the rename - Useful for offensive names
Weapon Management
Give Weapon
Give a weapon to a player.
css_give <#userid or name> <weapon>
Permission: @css/cheats
Weapon names:
- Rifles:
ak47,m4a1,m4a1_silencer,aug,sg556,awp - SMGs:
mp5sd,mp7,mp9,p90,ump45 - Heavy:
nova,xm1014,mag7,m249,negev - Pistols:
deagle,elite,fiveseven,glock,hkp2000,p250,tec9,usp_silencer - Grenades:
flashbang,hegrenade,smokegrenade,molotov,incgrenade,decoy - Equipment:
kevlar,assaultsuit,defuser,knife
Examples:
css_give #123 awp
css_give PlayerName ak47
css_give @ct m4a1
css_give @all deagle
Strip Weapons
Remove all weapons from a player.
css_strip <#userid or name>
Permission: @css/slay
Examples:
css_strip #123
css_strip PlayerName
css_strip @t # Disarm all terrorists
Effects:
- Removes all weapons
- Leaves player with knife only
- Removes grenades and equipment
Teleportation
Teleport to Player
Teleport yourself to another player.
css_tp <#userid or name>
css_tpto <#userid or name>
css_goto <#userid or name>
Permission: @css/kick
Examples:
css_tp #123
css_goto PlayerName
Use cases:
- Checking player behavior
- Admin help
- Spectating suspicious players
Teleport Player to You
Bring a player to your location.
css_bring <#userid or name>
css_tphere <#userid or name>
Permission: @css/kick
Examples:
css_bring #123
css_tphere PlayerName
css_bring @all # Bring everyone to you
Use cases:
- Moving stuck players
- Gathering players
- Admin events
Respawn Player
Respawn a dead player.
css_respawn <#userid or name>
Permission: @css/cheats
Examples:
css_respawn #123
css_respawn PlayerName
css_respawn @ct # Respawn all dead CTs
Notes:
- Player spawns at spawn point
- Equipped with default weapons
- Can break competitive balance
Player Targeting
All player commands support advanced targeting:
Target Syntax
@all- All players@ct- All Counter-Terrorists@t- All Terrorists@spec- All spectators@alive- All alive players@dead- All dead players@bot- All bots@human- All human players@me- Yourself#123- Specific user IDPlayerName- By name (partial match supported)
Multiple Targets
css_slay @ct # Kills all CTs
css_hp @all 200 # Give everyone 200 HP
css_speed @t 2.0 # Make all Ts fast
Permission Requirements
| Command | Required Permission | Description |
|---|---|---|
css_slay |
@css/slay |
Kill players |
css_slap |
@css/slay |
Slap players |
css_hp |
@css/slay |
Set health |
css_speed |
@css/slay |
Modify speed |
css_gravity |
@css/slay |
Modify gravity |
css_money |
@css/slay |
Set money |
css_team |
@css/kick |
Change team |
css_rename |
@css/kick |
Temporary rename |
css_prename |
@css/ban |
Permanent rename |
css_give |
@css/cheats |
Give weapons |
css_strip |
@css/slay |
Remove weapons |
css_tp |
@css/kick |
Teleport to player |
css_bring |
@css/kick |
Bring player |
css_respawn |
@css/cheats |
Respawn players |
Best Practices
Punishment Commands
Slay:
- Use for rule violations
- Better than kick for minor issues
- Allows player to stay and learn
Slap:
- Lighter punishment
- Good for warnings
- Can be funny/entertaining
Gameplay Modification
HP/Speed/Gravity:
- Use for events/fun rounds
- Don't abuse during competitive play
- Reset to normal after use
Respawn:
- Very disruptive to gameplay
- Use sparingly
- Good for fixing bugs/mistakes
Team Management
Team switching:
- Balance teams fairly
- Don't abuse for winning
- Use
-kflag for competitive integrity
Configuration
Team Switch Behavior
"TeamSwitchType": 1
Controls how team switching works.
Troubleshooting
Speed/Gravity not persisting
Solution: These are maintained by a timer. If they reset:
- Check server console for errors
- Ensure plugin is loaded correctly
- Try reapplying the modification
Can't teleport
Check:
- Target player is connected
- You have correct permissions
- Both players are valid
Give weapon not working
Check:
- Weapon name is correct
- Player is alive
- Player has inventory space
Related Commands
- Fun Commands Module - Extended fun commands (freeze, god mode, noclip)
- Ban Commands - Punishment commands
- Base Commands - Server management