mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-10-18 04:47:04 +02:00
Fixes for issues reported by server owners, plus one new command.
Unbans took up to a minute to apply, and on SQLite never applied at all:
- css_unban only wrote to the database, but the connect check reads an
in-memory cache that syncs on a 61s timer. BanManager.UnbanPlayer now
marks the bans UNBANNED in CacheManager and rebuilds the indexes, and
logs failures instead of swallowing them.
- SQLite has no ON UPDATE CURRENT_TIMESTAMP and the unban/expire queries
never set updated_at, so the delta refresh never saw the change and
the ban stayed active until a plugin reload. Both queries set it now.
- The delta query uses >= so a change written in the same second as the
refresh snapshot is not skipped.
- css_unban issues removeid when UnlockedCommands is on, clearing the
engine-level banid that css_ban adds.
- RebuildIndexes builds fresh dictionaries and swaps them under a lock,
so the game thread cannot read a half-built index now that unbans can
trigger a rebuild off the timer thread.
Admin permissions were intermittently missing after a restart:
- The startup reload fired at a fixed 3s, usually before ServerManager
had resolved ServerId, so the admin query ran with a null server and
returned only global admins, with nothing reloading afterwards.
ServerManager now reloads admins once ServerId is set, and on both of
its failure paths so global admins still load.
- Loading the plugin mid-map (css_plugins load) fires no map start, so
server loading is kicked off after 5s if it has not happened.
- CreateAdminsJsonFile no longer strips permissions from inside the
ToDictionary lambda, where it ran once per name group and seconds
before the new data was loaded. It returns the new cache and
PermissionManager.ApplyAdminCache applies it on the main thread
immediately before AdminManager.LoadAdminData.
- Reloads are serialized with a semaphore and carry a generation, so
overlapping ones cannot race on the JSON files or apply a stale
snapshot after the hibernation cap.
- GetAllPlayersFlags and GetAllGroupsData rethrow instead of returning
an empty list; ReloadAdmins catches, logs and aborts. A transient
database error previously wrote an empty admins.json and stripped
every admin on the server.
Permanent renames did not survive a restart:
- New sa_renames table (migration 017); css_prename upserts or deletes,
and the table is loaded into memory once the server is ready.
- The rename is re-applied on connect before the DatabaseProvider /
CacheManager early return, which previously skipped it whenever the
DB or cache was not ready yet.
- New EventPlayerChangename handler, and both it and OnPlayerInfo
re-check after a short delay instead of comparing names at event
time; the engine may not have written the client's new name yet, and
Rename itself takes 0.4s to settle.
Smaller fixes:
- css_say printed "ADMIN: <text>" with no name. The caller name is
passed to the localizer and sa_adminsay_prefix carries {1} in all 13
languages.
- css_penalties <player> with @css/kick reassigned only the local user
id while every lookup kept using caller.SteamID, so an admin checking
another player always saw their own penalties. It now uses the
target's SteamID, and replies instead of throwing when that player's
connect data has not finished loading.
- css_rename returned early for an admin in silent mode, which skipped
the rename itself rather than just the announcement.
New: css_history <#userid|name|steamid64> [bans|gags|mutes|silences|warns]
(@css/kick) prints every ban, gag, mute, silence and warn with status,
duration, the admin who issued it, the reason and, for lifted bans and
mutes, who lifted it, when and why. A SteamID64 works for players who
are not online. Also available in the admin menu under Players >
History. The data was always there: unban, unmute and expiry only flip
the status column, rows are never deleted.
Build:
- The csproj listed all 32 migration files by hand, so a new migration
silently never reached the output. Replaced with a glob.
- Commands missing from an existing Commands.json are registered under
their default name, so new commands appear without deleting the file.
An empty alias list still disables a command.
516 lines
9.2 KiB
Markdown
516 lines
9.2 KiB
Markdown
---
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sidebar_position: 5
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---
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# Player Commands
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Commands for managing and manipulating players on your server.
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:::note
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Many of these commands are included in the base plugin. For extended fun commands (god mode, noclip, freeze, etc.), see the [Fun Commands Module](../../modules/funcommands).
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:::
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## Player Management
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### Slay Player
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Kill a player instantly.
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```bash
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css_slay <#userid or name>
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```
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**Permission:** `@css/slay`
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**Examples:**
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```bash
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css_slay #123
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css_slay PlayerName
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css_slay @ct # Slay all CTs
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css_slay @t # Slay all terrorists
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```
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**Use cases:**
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- Punishment for rule breaking
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- Ending rounds quickly
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- Removing camping players
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---
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### Slap Player
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Slap a player, dealing damage and pushing them.
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```bash
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css_slap <#userid or name> [damage]
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```
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**Permission:** `@css/slay`
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**Parameters:**
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- `damage` - HP damage to deal (default: 0)
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**Examples:**
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```bash
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css_slap #123 # Slap with no damage
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css_slap PlayerName 10 # Slap for 10 HP damage
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css_slap @all 5 # Slap everyone for 5 damage
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```
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**Effects:**
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- Player is pushed in a random direction
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- Optional damage dealt
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- Makes slap sound
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**Use cases:**
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- Funny punishment
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- Getting player attention
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- Moving AFK players
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---
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## Player Attributes
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### Set Player Health
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Set a player's health points.
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```bash
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css_hp <#userid or name> <health>
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```
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**Permission:** `@css/slay`
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**Examples:**
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```bash
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css_hp #123 100 # Set to full health
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css_hp PlayerName 1 # Set to 1 HP
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css_hp @ct 200 # Give all CTs 200 HP
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```
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**Valid range:** 1 - 999+
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---
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### Set Player Speed
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Modify a player's movement speed.
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```bash
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css_speed <#userid or name> <speed>
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```
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**Permission:** `@css/slay`
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**Parameters:**
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- `speed` - Speed multiplier (1.0 = normal, 2.0 = double speed, 0.5 = half speed)
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**Examples:**
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```bash
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css_speed #123 1.5 # 150% speed
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css_speed PlayerName 0.5 # 50% speed (slow motion)
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css_speed @all 2.0 # Double speed for everyone
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css_speed #123 1.0 # Reset to normal speed
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```
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**Common values:**
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- `0.5` - Slow motion
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- `1.0` - Normal (default)
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- `1.5` - Fast
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- `2.0` - Very fast
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- `3.0` - Extremely fast
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**Note:** Speed persists across respawns until reset.
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---
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### Set Player Gravity
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Modify a player's gravity.
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```bash
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css_gravity <#userid or name> <gravity>
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```
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**Permission:** `@css/slay`
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**Parameters:**
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- `gravity` - Gravity multiplier (1.0 = normal, 0.5 = moon jump, 2.0 = heavy)
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**Examples:**
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```bash
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css_gravity #123 0.5 # Moon jump
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css_gravity PlayerName 2.0 # Heavy gravity
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css_gravity @all 0.1 # Super jump for everyone
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css_gravity #123 1.0 # Reset to normal
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```
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**Common values:**
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- `0.1` - Super high jumps
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- `0.5` - Moon gravity
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- `1.0` - Normal (default)
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- `2.0` - Heavy/fast falling
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**Note:** Gravity persists across respawns until reset.
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---
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### Set Player Money
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Set a player's money amount.
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```bash
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css_money <#userid or name> <amount>
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```
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**Permission:** `@css/slay`
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**Examples:**
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```bash
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css_money #123 16000 # Max money
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css_money PlayerName 0 # Remove all money
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css_money @ct 10000 # Give all CTs $10,000
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```
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**Valid range:** 0 - 65535 (CS2 engine limit)
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---
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## Team Management
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### Switch Player Team
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Move a player to a different team.
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```bash
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css_team <#userid or name> [ct/t/spec] [-k]
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```
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**Permission:** `@css/kick`
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**Parameters:**
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- `ct` - Counter-Terrorist team
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- `t` - Terrorist team
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- `spec` - Spectators
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- `-k` - Kill player during switch (optional)
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**Examples:**
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```bash
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css_team #123 ct # Move to CT
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css_team PlayerName t # Move to T
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css_team @spec t # Move all spectators to T
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css_team #123 ct -k # Move to CT and kill
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```
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**Configuration:**
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```json
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"TeamSwitchType": 1
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```
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Determines team switch behavior.
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---
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### Rename Player
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Temporarily rename a player.
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```bash
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css_rename <#userid or name> <new name>
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```
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**Permission:** `@css/kick`
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**Examples:**
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```bash
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css_rename #123 "NewName"
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css_rename PlayerName "RenamedPlayer"
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css_rename @all "Everyone"
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```
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**Notes:**
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- Rename is temporary (resets on reconnect)
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- For permanent rename, use `css_prename`
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---
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### Permanent Rename
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Permanently force a player's name.
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```bash
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css_prename <#userid or name> <new name>
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```
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**Permission:** `@css/ban`
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**Examples:**
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```bash
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css_prename #123 "EnforcedName"
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css_prename PlayerName "NewIdentity"
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```
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**Notes:**
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- Name is enforced even after reconnect, map change and server restart
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- Stored in the database (`sa_renames`) and shared by every server using that database
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- Player cannot change it; `css_prename <player>` with no name removes the rename
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- Useful for offensive names
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---
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## Weapon Management
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### Give Weapon
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Give a weapon to a player.
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```bash
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css_give <#userid or name> <weapon>
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```
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**Permission:** `@css/cheats`
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**Weapon names:**
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- Rifles: `ak47`, `m4a1`, `m4a1_silencer`, `aug`, `sg556`, `awp`
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- SMGs: `mp5sd`, `mp7`, `mp9`, `p90`, `ump45`
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- Heavy: `nova`, `xm1014`, `mag7`, `m249`, `negev`
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- Pistols: `deagle`, `elite`, `fiveseven`, `glock`, `hkp2000`, `p250`, `tec9`, `usp_silencer`
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- Grenades: `flashbang`, `hegrenade`, `smokegrenade`, `molotov`, `incgrenade`, `decoy`
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- Equipment: `kevlar`, `assaultsuit`, `defuser`, `knife`
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**Examples:**
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```bash
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css_give #123 awp
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css_give PlayerName ak47
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css_give @ct m4a1
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css_give @all deagle
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```
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---
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### Strip Weapons
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Remove all weapons from a player.
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```bash
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css_strip <#userid or name>
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```
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**Permission:** `@css/slay`
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**Examples:**
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```bash
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css_strip #123
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css_strip PlayerName
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css_strip @t # Disarm all terrorists
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```
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**Effects:**
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- Removes all weapons
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- Leaves player with knife only
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- Removes grenades and equipment
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---
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## Teleportation
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### Teleport to Player
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Teleport yourself to another player.
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```bash
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css_tp <#userid or name>
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css_tpto <#userid or name>
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css_goto <#userid or name>
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```
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**Permission:** `@css/kick`
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**Examples:**
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```bash
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css_tp #123
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css_goto PlayerName
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```
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**Use cases:**
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- Checking player behavior
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- Admin help
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- Spectating suspicious players
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---
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### Teleport Player to You
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Bring a player to your location.
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```bash
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css_bring <#userid or name>
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css_tphere <#userid or name>
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```
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**Permission:** `@css/kick`
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**Examples:**
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```bash
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css_bring #123
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css_tphere PlayerName
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css_bring @all # Bring everyone to you
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```
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**Use cases:**
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- Moving stuck players
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- Gathering players
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- Admin events
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---
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### Respawn Player
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Respawn a dead player.
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```bash
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css_respawn <#userid or name>
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```
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**Permission:** `@css/cheats`
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**Examples:**
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```bash
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css_respawn #123
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css_respawn PlayerName
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css_respawn @ct # Respawn all dead CTs
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```
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**Notes:**
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- Player spawns at spawn point
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- Equipped with default weapons
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- Can break competitive balance
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---
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## Player Targeting
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All player commands support advanced targeting:
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### Target Syntax
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- `@all` - All players
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- `@ct` - All Counter-Terrorists
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- `@t` - All Terrorists
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- `@spec` - All spectators
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- `@alive` - All alive players
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- `@dead` - All dead players
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- `@bot` - All bots
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- `@human` - All human players
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- `@me` - Yourself
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- `#123` - Specific user ID
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- `PlayerName` - By name (partial match supported)
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### Multiple Targets
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```bash
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css_slay @ct # Kills all CTs
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css_hp @all 200 # Give everyone 200 HP
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css_speed @t 2.0 # Make all Ts fast
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```
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---
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## Permission Requirements
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| Command | Required Permission | Description |
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|---------|-------------------|-------------|
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| `css_slay` | `@css/slay` | Kill players |
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| `css_slap` | `@css/slay` | Slap players |
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| `css_hp` | `@css/slay` | Set health |
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| `css_speed` | `@css/slay` | Modify speed |
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| `css_gravity` | `@css/slay` | Modify gravity |
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| `css_money` | `@css/slay` | Set money |
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| `css_team` | `@css/kick` | Change team |
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| `css_rename` | `@css/kick` | Temporary rename |
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| `css_prename` | `@css/ban` | Permanent rename |
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| `css_give` | `@css/cheats` | Give weapons |
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| `css_strip` | `@css/slay` | Remove weapons |
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| `css_tp` | `@css/kick` | Teleport to player |
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| `css_bring` | `@css/kick` | Bring player |
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| `css_respawn` | `@css/cheats` | Respawn players |
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---
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## Best Practices
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### Punishment Commands
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**Slay:**
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- Use for rule violations
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- Better than kick for minor issues
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- Allows player to stay and learn
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**Slap:**
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- Lighter punishment
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- Good for warnings
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- Can be funny/entertaining
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### Gameplay Modification
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**HP/Speed/Gravity:**
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- Use for events/fun rounds
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- Don't abuse during competitive play
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- Reset to normal after use
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**Respawn:**
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- Very disruptive to gameplay
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- Use sparingly
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- Good for fixing bugs/mistakes
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### Team Management
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**Team switching:**
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- Balance teams fairly
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- Don't abuse for winning
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- Use `-k` flag for competitive integrity
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---
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## Configuration
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### Team Switch Behavior
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```json
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"TeamSwitchType": 1
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```
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Controls how team switching works.
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---
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## Troubleshooting
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### Speed/Gravity not persisting
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**Solution:** These are maintained by a timer. If they reset:
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- Check server console for errors
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- Ensure plugin is loaded correctly
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- Try reapplying the modification
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### Can't teleport
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**Check:**
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- Target player is connected
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- You have correct permissions
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- Both players are valid
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### Give weapon not working
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**Check:**
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- Weapon name is correct
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- Player is alive
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- Player has inventory space
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---
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## Related Commands
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- **[Fun Commands Module](../../modules/funcommands)** - Extended fun commands (freeze, god mode, noclip)
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- **[Ban Commands](basebans)** - Punishment commands
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- **[Base Commands](basecommands)** - Server management
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