chore: stop tracking build output, ship it as a release instead
"jRandomSkills - Server Files" is now gitignored build output; releases carry the built plugin. The GeoLite2 country database moves to "jRandomSkills - SRC Files/packages" and a new CopyPackagesToServer target copies it into the build output. The shipped configs are dropped: the plugin writes config.json and skillsInfo.json itself when they are missing.
This commit is contained in:
parent
7810c6e302
commit
09437a275a
18 changed files with 10 additions and 8312 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -7,7 +7,8 @@
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**/TestResults/
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# Ignore specific project-level build dirs (legacy/explicit)
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!jRandomSkills\ -\ Server Files/*
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# Build output of the csproj Copy* targets; published as a release zip by release.sh.
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jRandomSkills\ -\ Server Files/
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jRandomSkills\ -\ SRC Files/*/bin/
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jRandomSkills\ -\ SRC Files/*/obj/
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WASDMenuAPI\ -\ SRC Files/*/bin/
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@ -88,6 +88,14 @@
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<Copy SourceFiles="@(CompiledDLL)" DestinationFiles="@(CompiledDLL->'$(ServerDLL)\\%(Filename)%(Extension)')" SkipUnchangedFiles="false" />
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</Target>
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<!-- Copy packages (GeoLite2 country database) to server directory -->
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<Target Name="CopyPackagesToServer" AfterTargets="Build">
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<ItemGroup>
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<PackageFiles Include="$(MSBuildProjectDirectory)\packages\**\*.*" />
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</ItemGroup>
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<Copy SourceFiles="@(PackageFiles)" DestinationFiles="@(PackageFiles->'$(ServerDLL)\packages\%(RecursiveDir)%(Filename)%(Extension)')" SkipUnchangedFiles="false" />
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</Target>
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<!-- Copy gamedata files to server directory -->
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<Target Name="CopyGamedataFilesToServer" AfterTargets="Build">
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<Message Text="Copying gamedata files from $(SourceGamedataDir) to $(ServerGamedataDir)" Importance="High" />
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@ -1,55 +0,0 @@
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{
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"SmokeGrenadeProjectile_CreateFunc": {
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"signatures": {
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"library": "server",
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"windows": "48 8B C4 48 89 58 ? 48 89 68 ? 48 89 70 ? 57 41 56 41 57 48 81 EC ? ? ? ? 48 8B B4 24 ? ? ? ? 4D 8B F8",
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"linux": "55 4C 89 C1 48 89 E5 41 57 49 89 FF 41 56 45 89 CE 41 55 4D 89 C5 41 54 53 48 83 EC ? 48 89 55 ? 48 89 F2 48 89 FE"
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}
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},
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"HEGrenadeProjectile_CreateFunc": {
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"signatures": {
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"library": "server",
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"windows": "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC ? 48 8B 6C 24 ? 49 8B F8 4C 8B C2 0F 29 74 24 ? 48 8B D1 48 8B D9 48 8D 0D ? ? ? ? 4C 8B CD E8 ? ? ? ? F3 0F 10 0D ? ? ? ? 48 8B C8 48 8B F0 E8 ? ? ? ? 48 8B D7 48 8B CE",
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"linux": "55 4C 89 C1 48 89 E5 41 57 49 89 FF 41 56 49 89 D6 48 89 F2 48 89 FE 41 55 48 8D 3D ? ? ? ? 4D 89 C5 41 54 45 89 CC 53"
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}
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},
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"CMolotovProjectile_CreateFunc": {
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"signatures": {
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"library": "server",
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"windows": "48 8B C4 48 89 58 10 4C 89 40 18 48 89 48 08",
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"linux": "55 48 8D 05 ? ? ? ? 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 81 EC ? ? ? ? 4C 8D 35"
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}
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},
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"Shoot_Secondary": {
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"signatures": {
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"library": "server",
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"windows": "48 89 5C 24 ? 57 48 83 EC 20 48 8B 01 48 8B F9 0F BF DA",
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"linux": "55 48 8D 15 ? ? ? ? 48 89 E5 41 54 41 89 F4 53 48 8B 07 48 89 FB 48 8B 80 ? ? ? ? 48 39 D0 0F 85"
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}
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},
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"SnapViewAngles": {
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"signatures": {
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"library": "server",
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"windows": "48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 55 48 8D 6C 24 ? 48 81 EC ? ? ? ? 48 8B DA 48 8B F1 48 8D 55",
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"linux": "55 48 89 E5 41 57 49 89 FF 48 89 F7 41 56 41 55 41 54 53 48 81 EC ? ? ? ? E8"
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}
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},
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"CServerSideClient_m_nDeltaTick": {
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"offsets": {
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"windows": 348,
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"linux": 348
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}
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},
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"INetworkGameServer_Slots": {
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"offsets": {
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"windows": 584,
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"linux": 584
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}
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},
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"INetworkServerService_GetIGameServer": {
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"offsets": {
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"windows": 23,
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"linux": 24
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}
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}
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}
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@ -1,282 +0,0 @@
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{
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"ConfigName": "Default",
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"GameMode": 3,
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"YourSkillChatInfo": true,
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"KillerSkillChatInfo": true,
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"TeamMateSkillChatInfo": true,
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"SummaryAfterTheRound": true,
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"EnableBotSkills": true,
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"EnableBotKickDebug": false,
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"EnableFullForceUpdate": false,
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"DebugMode": 0,
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"PerfMode": false,
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"AlternativeSkillButton": null,
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"SkillTimeBeforeStart": 7.0,
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"SkillHudDuration": -1.0,
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"SkillDescriptionDuration": 7.0,
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"DisplayAlwaysDescription": false,
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"DisableSpectateHUD": false,
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"HideHudForOtherPlugins": true,
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"EnableFlashingHtmlHudFix": false,
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"TraceRayBeam": false,
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"DisableHUDOnDeathPermission": "@jRandomSkills/death",
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"DisableSkillsOnRoundEnd": false,
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"VIPFlag": "@css/vip",
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"SkillsChance": {
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"Common": 0.7,
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"Uncommon": 0.14,
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"Rare": 0.1,
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"Epic": 0.05,
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"Legendary": 0.01
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},
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"VIPSkillsChance": {
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"Common": 0.55,
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"Uncommon": 0.23,
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"Rare": 0.14,
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"Epic": 0.07,
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"Legendary": 0.01
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},
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"CurseSkillPerPlayer": null,
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"ShowDecoyRing": true,
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"Weapons": {
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"Rifle": [
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"weapon_ak47",
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"weapon_m4a1",
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"weapon_m4a1_silencer",
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"weapon_famas",
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"weapon_galilar",
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"weapon_aug",
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"weapon_sg556",
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"weapon_mp9",
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"weapon_mac10",
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"weapon_bizon",
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"weapon_mp7",
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"weapon_ump45",
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"weapon_p90",
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"weapon_mp5sd",
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"weapon_ssg08",
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"weapon_awp",
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"weapon_scar20",
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"weapon_g3sg1",
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"weapon_nova",
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"weapon_xm1014",
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"weapon_mag7",
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"weapon_sawedoff",
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"weapon_m249",
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"weapon_negev"
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],
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"Pistol": [
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"weapon_deagle",
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"weapon_revolver",
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"weapon_glock",
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"weapon_usp_silencer",
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"weapon_cz75a",
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"weapon_fiveseven",
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"weapon_p250",
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"weapon_tec9",
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"weapon_elite",
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"weapon_hkp2000"
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],
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"Grenade": [
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"weapon_hegrenade",
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"weapon_flashbang",
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"weapon_smokegrenade",
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"weapon_molotov",
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"weapon_incgrenade",
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"weapon_decoy"
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]
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},
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"LanguageSystem": {
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"DefaultLangCode": "en",
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"DisableGeoLite": false,
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"LanguageInfos": [
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{
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"IsoCodes": "ZH, CN, TW, HK, MO, SG",
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"FileName": "zh"
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},
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{
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"IsoCodes": "PT-BR, PT, BR, AO, CV, GW, MZ, ST, TL",
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"FileName": "pt-br"
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},
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{
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"IsoCodes": "FR, MC, HT",
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"FileName": "fr"
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},
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{
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"IsoCodes": "DE, AT, CH, LI, LU, BE",
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"FileName": "de"
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},
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{
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"IsoCodes": "RU, KZ, BY, KG, TJ, UZ, TM, AM, AZ, GE, MD",
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"FileName": "ru"
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},
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{
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"IsoCodes": "TR",
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"FileName": "tr"
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},
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{
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"IsoCodes": "CZ",
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"FileName": "cs"
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},
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{
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"IsoCodes": "PL",
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"FileName": "pl"
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},
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{
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"IsoCodes": "EN, GB, US",
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"FileName": "en"
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}
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]
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},
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"HtmlHudCustomisation": {
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"HeaderLineColor": "#FFFFFF",
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"HeaderLineSize": "",
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"SkillLineSize": "l",
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"InfoLineColor": "#FFFFFF",
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"InfoLineSize": "sm",
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"SkillDescriptionLineColor": "#999999",
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"SkillDescriptionLineSize": "sm",
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"WSADMenuSelectInfoLineColor": "#999999",
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"WSADMenuSelectInfoLineSize": "sm",
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"WSADMenuItemLineColor": "white",
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"WSADMenuItemHoverLineColor": "orange",
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"WSADMenuItemLineSize": "sm",
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"WSADMenuVisibleItems": 3,
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"WSADMenuControllsLineSize": "sm",
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"WSADMenuControllsLineColor1": "cyan",
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"WSADMenuControllsLineColor2": "white",
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"WSADMenuControllsLineColor3": "green"
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},
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"ChatMessage": {
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"MaxWidth": 1280.0,
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"LineSymbol": "―",
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"LineColor": "\u0004",
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"LineShow": true,
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"InfoPlayerNameColor": "\u0002",
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"InfoSkillColor": "\u0006",
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"InfoMessageShow": true,
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"TagFormat": "\u0002◢◆◤ {TAG} ◥◆◣"
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},
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"NormalCommands": {
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"SetSkillCommand": {
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"Alias": "ustawskill, ustaw_skill, setskill, set_skill, definirhabilidade, configurarhabilidade, 设置技能, 配置技能",
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"Permissions": "@jRandomSkills/admin"
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},
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"SkillsListCommand": {
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"Alias": "supermoc, skille, listamocy, supermoce, skills, listaHabilidades, habilidades, 技能列表, 超能力列表",
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"Permissions": "@jRandomSkills/admin"
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},
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"UseSkillCommand": {
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"Alias": "t, useSkill, usarHabilidade, 技能使用, 使用技能",
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"Permissions": "@jRandomSkills/admin"
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},
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"HealCommand": {
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"Alias": "heal, ulecz, curar, tratar, 治疗, 治愈",
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"Permissions": "@jRandomSkills/admin"
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},
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"HealthCommand": {
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"Alias": "sethealth, set_health, health",
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"Permissions": "@jRandomSkills/admin"
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},
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"PlantedBomb": {
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"Alias": "plantedbomb, planted_bomb, bomb",
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"Permissions": "@jRandomSkills/admin"
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},
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"BotPlace": {
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"Alias": "botplace, bot_place",
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"Permissions": "@jRandomSkills/admin"
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},
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"ConsoleCommand": {
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"Alias": "console, sv, 控制台, 服务器",
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"Permissions": "@jRandomSkills/owner"
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},
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"HudCommand": {
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"Alias": "hud, hood",
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"Permissions": ""
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},
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"SetStaticSkillCommand": {
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"Alias": "ustawstatycznyskill, ustaw_statyczny_skill, setstaticskill, set_static_skill",
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"Permissions": "@jRandomSkills/admin"
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},
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"ChangeLanguageCommand": {
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"Alias": "lang, language, changelang, change_lang, jezyk, język",
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"Permissions": ""
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},
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"ReloadCommand": {
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"Alias": "reload, refresh",
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"Permissions": "@jRandomSkills/admin"
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},
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"NextCommand": {
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"Alias": "next_skill",
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"Permissions": "@jRandomSkills/admin"
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},
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"CheckEntityCommand": {
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"Alias": "ent, entity, checkentity, check_entity, sprawdzencje, checkent, check_ent, 检查实体",
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"Permissions": "@jRandomSkills/owner"
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}
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},
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"VotingCommands": {
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"StartGameCommand": {
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"EnableVoting": true,
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"Alias": "start, go, começar, iniciar, 开始, 启动",
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"Permissions": "@jRandomSkills/admin",
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"StartParams": "mp_freezetime 15; mp_forcecamera 0; mp_overtime_enable 1; sv_cheats 0",
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"SVStartParams": "mp_freezetime 0; mp_forcecamera 0; mp_overtime_enable 1; sv_cheats 1",
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"TimeToVote": 15.0,
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"PercentagesToSuccess": 60.0,
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"TimeToNextVoting": 15.0,
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"TimeToNextSameVoting": 500.0,
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"MinimumPlayersToStartVoting": 2
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},
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"ChangeMapCommand": {
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"EnableVoting": true,
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"TimeToVote": 25.0,
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"PercentagesToSuccess": 90.0,
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"TimeToNextVoting": 15.0,
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"TimeToNextSameVoting": 500.0,
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"MinimumPlayersToStartVoting": 2,
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"Alias": "map, mapa, changemap, zmienmape, mudarMapa, trocarMapa, 更换地图, 更改地图",
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"Permissions": "@jRandomSkills/admin"
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},
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"SwapCommand": {
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"EnableVoting": true,
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"TimeToVote": 15.0,
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"PercentagesToSuccess": 90.0,
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"TimeToNextVoting": 15.0,
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"TimeToNextSameVoting": 20.0,
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"MinimumPlayersToStartVoting": 2,
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"Alias": "swap, zmiana, trocar, 交换, 切换",
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"Permissions": "@jRandomSkills/admin"
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},
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"ShuffleCommand": {
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"EnableVoting": true,
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"TimeToVote": 15.0,
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"PercentagesToSuccess": 90.0,
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"TimeToNextVoting": 15.0,
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"TimeToNextSameVoting": 20.0,
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"MinimumPlayersToStartVoting": 2,
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"Alias": "shuffle, embaralhar, 随机排序, 洗牌",
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"Permissions": "@jRandomSkills/admin"
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},
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"PauseCommand": {
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"EnableVoting": true,
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"TimeToVote": 15.0,
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"PercentagesToSuccess": 60.0,
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"TimeToNextVoting": 15.0,
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"TimeToNextSameVoting": 2.0,
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"MinimumPlayersToStartVoting": 2,
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"Alias": "pause, unpause, pausar, despausar, 暂停, 恢复",
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"Permissions": "@jRandomSkills/admin"
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},
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"SetScoreCommand": {
|
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"EnableVoting": true,
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"TimeToVote": 15.0,
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"PercentagesToSuccess": 90.0,
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"TimeToNextVoting": 15.0,
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"TimeToNextSameVoting": 90.0,
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"MinimumPlayersToStartVoting": 2,
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"Alias": "setscore, wynik, definirPontuacao, configurarPontos, 设置分数, 调整分数",
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"Permissions": "@jRandomSkills/owner"
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}
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}
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}
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{
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"none": "Keine",
|
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"none_desc": "Du hast keine Fertigkeit",
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|
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"aimbot": "Aimbot",
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"aimbot_desc": "Jede Kugel, die du triffst, zählt als Kopfschuss",
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|
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"aimlock": "Aim-Lock",
|
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"aimlock_desc": "Drücke [css_useSkill], um dein Visier auf den nächsten Gegner zu fixieren",
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|
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"anomaly": "Anomalie",
|
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"anomaly_desc": "Drücke [css_useSkill], um einige Sekunden in der Zeit zurückzuspringen",
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"antyflash": "Anti-Flash",
|
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"antyflash_desc": "Du bist immun gegen Blendgranaten und deine Blendgranaten halten 7 Sekunden lang",
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|
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"antyhead": "Eiserner Kopf",
|
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"antyhead_desc": "Du erleidest keinen Schaden durch Kopfschüsse",
|
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|
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"areareaper": "Zone Reaper",
|
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"areareaper_desc": "Du kannst einen Bombenort auswählen, den du deaktivieren möchtest",
|
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"areareaper_incorrect_site": "Kein solcher Bombenort gefunden",
|
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"areareaper_no_site": "Keine Bombenstandorte gefunden.",
|
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"areareaper_select_info": "Standort zum Deaktivieren auswählen:",
|
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"areareaper_site_disabled": "Bombenstandort {0} wurde deaktiviert – dort können keine Bomben platziert werden!",
|
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"areareaper_used_info": "Deine Fähigkeit wurde bereits eingesetzt.",
|
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"areareaper_teammates_info": "Bereich {0} wurde für das Pflanzen der Bombe gesperrt.",
|
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"areareaper_bombsite_disabled": "Dieser Bombenplatz wurde deaktiviert!",
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|
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"armored": "Gepanzert",
|
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"armored_desc": "Du hast einen zufälligen Schadensmultiplikator",
|
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"armored_desc2": "Dein Schadensmultiplikator beträgt: {0}x",
|
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|
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"assassin": "Attentäter",
|
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"assassin_desc": "Du fügst Gegnern von hinten erhöhten Schaden zu",
|
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|
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"astronaut": "Astronaut",
|
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"astronaut_desc": "Du erhältst zu Beginn der Runde einen zufälligen Schwerkraftwert",
|
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"astronaut_desc2": "Deine zufällige Schwerkraft beträgt: {0}x",
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|
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"moneyswap": "Steuerbeamter",
|
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"moneyswap_desc": "Wähle einen Spieler aus, mit dem du Geld tauschen möchtest",
|
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"moneyswap_enemy_info": "Das Finanzamt hat dich erwischt.",
|
||||
"moneyswap_player_info": "Du hast Geld mit dem Spieler \"{0}\" getauscht.",
|
||||
"moneyswap_select_info": "Geld mit Spieler tauschen:",
|
||||
|
||||
"baseball": "Baseballspieler",
|
||||
"baseball_desc": "Deine Attrappe prallt von Wänden ab und tötet einen Gegner sofort beim Aufprall.",
|
||||
|
||||
"behind": "Feind drehen",
|
||||
"behind_desc": "Du hast eine zufällige Chance, einen Feind um 180 Grad zu drehen, wenn du ihn triffst",
|
||||
"behind_desc2": "Deine Chance, einen Feind bei einem Treffer zu drehen, beträgt: {0} %",
|
||||
|
||||
"berserker": "Berserker",
|
||||
"berserker_desc": "Du verursachst mehr Schaden und bewegst dich schneller, je weniger Gesundheit du hast",
|
||||
|
||||
"blademaster": "Schwertmeister",
|
||||
"blademaster_desc": "Wenn du ein Messer hältst, hast du eine hohe Chance, einen Schuss abzuwehren",
|
||||
|
||||
"blastshot": "Explosivschuss",
|
||||
"blastshot_desc": "Drücke Attack2 mit der MP5, um eine HE-Granate abzufeuern",
|
||||
|
||||
"bounty": "Kopfgeld",
|
||||
"bounty_desc": "Setze ein Kopfgeld auf einen Gegner aus; wer ihn tötet, bekommt das Geld",
|
||||
"bounty_select_info": "Wähle einen Spieler:",
|
||||
"bounty_player_info": "Du hast {1}$ Kopfgeld auf '{0}' ausgesetzt.",
|
||||
"bounty_enemy_info": "Auf deinen Kopf wurden {0}$ ausgesetzt.",
|
||||
"bounty_claimed_info": "Du hast '{0}' getötet und {1}$ kassiert.",
|
||||
|
||||
"bunnyhop": "Hase",
|
||||
"bunnyhop_desc": "Du erhältst automatisch bunnyhop",
|
||||
|
||||
"c4camouflage": "C4-Tarnung",
|
||||
"c4camouflage_desc": "Du bist unsichtbar, während du die Bombe hältst",
|
||||
|
||||
"carefulbullets": "Vorsichtige Kugeln",
|
||||
"carefulbullets_desc": "Wähle einen Spieler aus, der für jeden Fehlschuss Schaden nimmt",
|
||||
"carefulbullets_enemy_info": "Von nun an wird Ungenauigkeit buchstäblich wehtun.",
|
||||
"carefulbullets_disable_info": "Fehlschüsse verursachen keinen Schaden mehr.",
|
||||
"carefulbullets_player_info": "‚{0}‘ muss jetzt vorsichtiger sein.",
|
||||
"carefulbullets_select_info": "Fehler schaden dem Spieler:",
|
||||
|
||||
"catapult": "Katapult",
|
||||
"catapult_desc": "Du hast eine zufällige Chance, einen Gegner nach oben zu schleudern",
|
||||
"catapult_desc2": "Deine Chance, einen Gegner bei einem Treffer zu schleudern, beträgt: {0} %",
|
||||
|
||||
"chameleon": "Chamäleon",
|
||||
"chameleon_desc": "Der erste Spieler, den du tötest, gibt dir seine Fähigkeit",
|
||||
"chameleon_copied_info": "Fähigkeit kopiert: {0}",
|
||||
"chameleon_wrong_team_info": "'{0}' hatte eine Fähigkeit, die dein Team nicht nutzen kann.",
|
||||
|
||||
"chicken": "Huhn",
|
||||
"chicken_desc": "Du erhältst ein Huhn-Modell + 10 % schnellere Bewegung – 50 HP",
|
||||
|
||||
"chillout": "Chillout",
|
||||
"chillout_desc": "Das Platzieren der Bombe dauert deutlich länger",
|
||||
|
||||
"cutter": "Cutter",
|
||||
"cutter_desc": "Sofortiger Tod mit einem Messer",
|
||||
|
||||
"cypher": "Kamera",
|
||||
"cypher_desc": "Drücken Sie [css_useSkill], um eine Kamera zu erstellen/zu wechseln",
|
||||
"cypher_nospace": "Die Kamera muss im rechten Winkel zur Wand positioniert werden",
|
||||
|
||||
"darkness": "Dunkelheit",
|
||||
"darkness_desc": "Wendet einen Dunkelheitseffekt auf einen ausgewählten Gegner an",
|
||||
"darkness_enemy_info": "Lass die Lichter ausgehen",
|
||||
"darkness_disable_info": "Das Licht ist zurück.",
|
||||
"darkness_player_info": "Die Dunkelheit hat den Spieler \"{0}\" überwältigt.",
|
||||
"darkness_select_info": "Wähle einen Spieler für die Dunkelheit aus:",
|
||||
|
||||
"deactivator": "Deaktivator",
|
||||
"deactivator_desc": "Wähle einen Spieler aus, dessen Fähigkeit du deaktivieren möchtest",
|
||||
"deactivator_enemy_info": "Deine Fähigkeit wurde deaktiviert",
|
||||
"deactivator_player_info": "Die Fähigkeit des Spielers ‚{0}‘ wurde deaktiviert",
|
||||
"deactivator_select_info": "Fähigkeit eines Spielers deaktivieren:",
|
||||
|
||||
"deaf": "Taub",
|
||||
"deaf_desc": "Wähle einen Spieler aus, für den alle Sounds stummgeschaltet werden sollen",
|
||||
"deaf_enemy_info": "Deine Kopfhörer haben das Spiel verlassen.",
|
||||
"deaf_disable_info": "Du kannst wieder hören.",
|
||||
"deaf_player_info": "Der Ton für den Spieler ‚{0}‘ wurde deaktiviert.",
|
||||
"deaf_select_info": "Alle Töne für den Spieler stummschalten:",
|
||||
|
||||
"deathbomb": "Todesbombe",
|
||||
"deathbomb_desc": "Du explodierst beim Tod und tötest Spieler in deiner Nähe",
|
||||
"deathbomb_explosion": "Kaboom!",
|
||||
|
||||
"demoneye": "Dämonenauge",
|
||||
"demoneye_desc": "Du verursachst allen Gegnern Schaden, die du ansiehst",
|
||||
|
||||
"disarmament": "Entwaffnung",
|
||||
"disarmament_desc": "Du hast eine zufällige Chance, einen Gegner bei einem Treffer seine Waffe fallen zu lassen.",
|
||||
"disarmament_desc2": "Ihre Chance, einen Gegner zu entwaffnen, beträgt: {0} %",
|
||||
|
||||
"distancer": "Entfernungsmesser",
|
||||
"distancer_desc": "Sie können die Entfernung zum nächsten Gegner sehen",
|
||||
|
||||
"dash": "Sprinten",
|
||||
"dash_desc": "Führe einen zweiten Sprung aus, um zu sprinten",
|
||||
|
||||
"dracula": "Dracula",
|
||||
"dracula_desc": "Wenn du einen Gegner triffst, wird deine Gesundheit um einen Prozentsatz des verursachten Schadens wiederhergestellt",
|
||||
|
||||
"duplicator": "Duplikator",
|
||||
"duplicator_desc": "Wähle einen Spieler aus, dessen Fertigkeit du kopieren möchtest",
|
||||
"duplicator_player_info": "Die Fertigkeit des Spielers ‚{0}‘ wurde kopiert.",
|
||||
"duplicator_select_info": "Kopiere die Fertigkeit eines Spielers:",
|
||||
|
||||
"dwarf": "Zwerg",
|
||||
"dwarf_desc": "Zufällige Charaktergröße zu Beginn der Runde",
|
||||
"dwarf_desc2": "Dein Größenmultiplikator beträgt: {0}x",
|
||||
|
||||
"empgrenade": "EMP-Granate",
|
||||
"empgrenade_desc": "Wer von deiner Granate getroffen wird, verliert kurzzeitig Radar und Fadenkreuz",
|
||||
"empgrenade_enemy_info": "Eine EMP-Granate hat dein Radar und Fadenkreuz lahmgelegt.",
|
||||
|
||||
"enemyspawn": "Feindes-Spawn",
|
||||
"enemyspawn_desc": "Drücke [css_useSkill], um zum Feindes-Spawn zu teleportieren",
|
||||
|
||||
"expensiveammo": "Teure Munition",
|
||||
"expensiveammo_desc": "Ein ausgewählter Gegner muss für jeden Schuss bezahlen",
|
||||
"expensiveammo_disable_info": "Deine Kugeln sind wieder kostenlos.",
|
||||
"expensiveammo_enemy_info": "Jeder Schuss kostet dich jetzt {0}$.",
|
||||
"expensiveammo_player_info": "Spieler '{0}' muss jetzt für jede Kugel bezahlen.",
|
||||
"expensiveammo_select_info": "Wähle einen Spieler, dessen Munition teuer wird:",
|
||||
|
||||
"explodingbarrel": "Explosives Fass",
|
||||
"explodingbarrel_desc": "Drücke [css_useSkill], um ein Fass zu platzieren, das beim Beschuss explodiert",
|
||||
|
||||
"explosiveshot": "Explosiver Schuss",
|
||||
"explosiveshot_desc": "Zufällige Chance, beim Schießen eine explosive Kugel abzufeuern",
|
||||
"explosiveshot_desc2": "Deine Chance, eine explosive Kugel abzufeuern: {0} %",
|
||||
|
||||
"falconeye": "Falkenauge",
|
||||
"falconeye_desc": "Drücke [css_useSkill], um eine Vogelperspektive zu aktivieren",
|
||||
|
||||
"fastreload": "Schnellnachladen",
|
||||
"fastreload_desc": "Drücke [css_useSkill], um die Waffe, die du gerade hältst, nachzuladen",
|
||||
|
||||
"firerain": "Feuerregen",
|
||||
"firerain_desc": "Wirf einen Köder, um einen Regen aus Molotows auszulösen",
|
||||
|
||||
"flash": "Blitz",
|
||||
"flash_desc": "Zufällige Spielergeschwindigkeit zu Beginn der Runde",
|
||||
"flash_desc2": "Dein Geschwindigkeitsmultiplikator beträgt: {0}x",
|
||||
|
||||
"flashlight": "Taschenlampe",
|
||||
"flashlight_desc": "Drücke [css_useSkill], um die Taschenlampe ein- oder auszuschalten. Ihr Licht kann Gegner blenden",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Drücke [css_useSkill], um eine zerstörbare Barrikade zu erstellen",
|
||||
|
||||
"fragilebomb": "Fragile Bombe",
|
||||
"fragilebomb_desc": "Das Schießen auf die Bombe beschädigt sie",
|
||||
"fragilebomb_bomb_health": "Bombengesundheit",
|
||||
|
||||
"friendlyfire": "Friendly Fire",
|
||||
"friendlyfire_desc": "Das Schießen auf Teamkameraden heilt sie",
|
||||
|
||||
"frozendecoy": "Eisige Attrappe",
|
||||
"frozendecoy_desc": "Deine Attrappe friert alle Spieler in der Nähe ein",
|
||||
|
||||
"gambler": "Zocker",
|
||||
"gambler_desc": "Wähle eine Fertigkeit aus der Liste aus.",
|
||||
"gambler_select_info": "Wähle deine Fähigkeit aus:",
|
||||
"gambler_more": "#00FF00|Aktualisieren für ${0}",
|
||||
"gambler_no_money": "Nicht genug Geld.",
|
||||
|
||||
"ghost": "Geist",
|
||||
"ghost_desc": "Du bist vollständig unsichtbar",
|
||||
|
||||
"giant": "Riese",
|
||||
"giant_desc": "Vergrößere einen Gegner deiner Wahl",
|
||||
"giant_desc2": "Vergrößere einen Gegner deiner Wahl auf das {0}-Fache seiner normalen Größe",
|
||||
"giant_disable_info": "Du hast wieder deine normale Größe.",
|
||||
"giant_enemy_info": "Du wurdest auf das {0}-Fache deiner normalen Größe vergrößert.",
|
||||
"giant_player_info": "Du hast Spieler '{0}' auf das {1}-Fache seiner normalen Größe vergrößert.",
|
||||
"giant_select_info": "Wähle einen Spieler zum Vergrößern:",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "Du kannst durch Rauchgranaten hindurchsehen",
|
||||
|
||||
"glitch": "Glitch",
|
||||
"glitch_desc": "Deaktiviert das Radar für einen ausgewählten Gegner",
|
||||
"glitch_enemy_info": "Dein Radar wurde deaktiviert",
|
||||
"glitch_disable_info": "Dein Radar funktioniert wieder.",
|
||||
"glitch_player_info": "Das Radar des Spielers ‚{0}‘ wurde deaktiviert.",
|
||||
"glitch_select_info": "Radar des Spielers ausschalten:",
|
||||
|
||||
"glue": "Glue",
|
||||
"glue_desc": "Deine Granaten haften an Wänden",
|
||||
|
||||
"godmode": "Gott-Modus",
|
||||
"godmode_desc": "Drücke [css_useSkill], um für kurze Zeit unsterblich zu werden",
|
||||
"godmode_off": "Unsterblichkeit deaktiviert",
|
||||
"godmode_on": "Unsterblichkeit aktiviert",
|
||||
|
||||
"grapple": "Enterhaken",
|
||||
"grapple_desc": "Drücke [css_useSkill], um einen Haken auf den anvisierten Punkt zu schießen und dich dorthin zu ziehen",
|
||||
"grapple_no_anchor_info": "Keine Oberfläche zum Einhaken.",
|
||||
"grapple_pulling_info": "ZUG",
|
||||
|
||||
"gravitydecoy": "Schwerkraft-Ablenker",
|
||||
"gravitydecoy_desc": "Dein Ablenkungsköder verändert die Schwerkraft aller in der Nähe",
|
||||
|
||||
"grenadier": "Grenadier",
|
||||
"grenadier_desc": "Du hast unendlich viele Granaten",
|
||||
|
||||
"healingsmoke": "Heilender Rauch",
|
||||
"healingsmoke_desc": "Deine Rauchgranaten heilen",
|
||||
|
||||
"healingchicken": "Heilendes Huhn",
|
||||
"healingchicken_desc": "Deine Hühner heilen dich, solange du in ihrer Nähe bist",
|
||||
|
||||
"heavyweight": "Schwergewicht",
|
||||
"heavyweight_desc": "Fähigkeiten, die dich stoßen oder verlangsamen, wirken nicht auf dich",
|
||||
|
||||
"hermit": "Einsiedler",
|
||||
"hermit_desc": "Durch das Töten von Gegnern werden Munition und ein Teil der Gesundheit wiederhergestellt",
|
||||
|
||||
"holyhandgrenade": "Heilige Handgranate",
|
||||
"holyhandgrenade_desc": "Deine HE-Granaten verursachen doppelten Schaden und haben doppelte Reichweite",
|
||||
|
||||
"homingnades": "Zielsuchende Granaten",
|
||||
"homingnades_desc": "Deine Granaten (außer Smokes) werden von Gegnern angezogen",
|
||||
|
||||
"hotbomb": "Heiße Bombe",
|
||||
"hotbomb_desc": "Solange du am Leben bist, fügt die Bombe ihrem Träger Schaden zu",
|
||||
"hotbomb_hint": "Vorsicht, die Bombe ist heiß!",
|
||||
"hotbomb_disable_info": "Die Bombe ist nicht mehr heiß.",
|
||||
|
||||
"iana": "Hologramm",
|
||||
"iana_desc": "Drücken Sie [css_useSkill], um Ihr Hologramm für einige Sekunden zu steuern",
|
||||
|
||||
"illiterate": "Analphabet",
|
||||
"illiterate_desc": "Solange du am Leben bist, können deine Feinde nichts lesen",
|
||||
"illiterate_alert": "Analphabet ist aktiv! Du kannst keine Nachrichten lesen, bis der Besitzer dieser Fähigkeit eliminiert ist",
|
||||
|
||||
"illusionist": "Illusionist",
|
||||
"illusionist_desc": "Drücke [css_useSkill], um ein Abbild zu schicken, das geradeaus läuft",
|
||||
|
||||
"impostor": "Betrüger",
|
||||
"impostor_desc": "Du beginnst die Runde mit einem feindlichen Spielermodell",
|
||||
|
||||
"infiniteammo": "Unendliche Munition",
|
||||
"infiniteammo_desc": "Du erhältst unendliche Munition für alle deine Waffen",
|
||||
|
||||
"inheritance": "Erbe",
|
||||
"inheritance_desc": "Wenn ein Teamkollege stirbt, kannst du seine Fähigkeit übernehmen",
|
||||
"inheritance_select_info": "Wähle die Fähigkeit, die du erbst:",
|
||||
"inheritance_player_info": "Du hast die Fähigkeit von '{0}' geerbt.",
|
||||
|
||||
"jackal": "Spürhund",
|
||||
"jackal_desc": "Jeder Gegner hinterlässt eine Spur",
|
||||
|
||||
"jammer": "Störsender",
|
||||
"jammer_desc": "Wähle einen Spieler aus, um dessen Fadenkreuz zu deaktivieren",
|
||||
"jammer_enemy_info": "Dein Fadenkreuz wurde deaktiviert.",
|
||||
"jammer_disable_info": "Dein Fadenkreuz funktioniert wieder.",
|
||||
"jammer_player_info": "Das Fadenkreuz von Spieler ‚{0}‘ wurde deaktiviert.",
|
||||
"jammer_select_info": "Fadenkreuz des Spielers deaktivieren:",
|
||||
|
||||
"jester": "Narr",
|
||||
"jester_desc": "Im Narrenmodus kannst du keinen Schaden erleiden oder verursachen. Dieser Modus ändert sich alle paar Sekunden.",
|
||||
"jester_mode": "Jester-Modus",
|
||||
"jester_on": "EIN",
|
||||
"jester_off": "AUS",
|
||||
|
||||
"jetkick": "Jetkick",
|
||||
"jetkick_desc": "Wähle einen Spieler für einen Jetkick",
|
||||
"jetkick_select_info": "Wähle einen Spieler für den Jetkick:",
|
||||
"jetkick_player_info": "Spieler '{0}' wurde wegge-kickt.",
|
||||
"jetkick_enemy_info": "Jeder Schuss stößt dich nach hinten",
|
||||
"jetkick_disable_info": "Dein Rückstoß ist wieder normal.",
|
||||
|
||||
"jumpban": "Beinlos",
|
||||
"jumpban_desc": "Wähle einen Spieler, der nicht springen kann",
|
||||
"jumpban_enemy_info": "Jemand hat dir die Beine abgeschnitten.",
|
||||
"jumpban_disable_info": "Du kannst deine Beine wieder benutzen.",
|
||||
"jumpban_player_info": "Der Spieler ‚{0}‘ kann nicht mehr springen.",
|
||||
"jumpban_select_info": "Spieler vom Springen ausschließen:",
|
||||
|
||||
"jumpcurse": "Sprungfluch",
|
||||
"jumpcurse_desc": "Ein ausgewählter Gegner springt jedes Mal, wenn einer seiner Teamkollegen springt",
|
||||
"jumpcurse_disable_info": "Du kannst deine Sprünge wieder selbst kontrollieren.",
|
||||
"jumpcurse_enemy_info": "Du springst jetzt jedes Mal, wenn einer deiner Teamkollegen springt.",
|
||||
"jumpcurse_player_info": "Spieler '{0}' springt jetzt jedes Mal, wenn seine Teamkollegen springen.",
|
||||
"jumpcurse_select_info": "Wähle einen Spieler für den Fluch:",
|
||||
|
||||
"jumpingjack": "Jumping Jack",
|
||||
"jumpingjack_desc": "Durch Springen wird die Gesundheit wiederhergestellt",
|
||||
|
||||
"killerflash": "Killer Flash",
|
||||
"killerflash_desc": "Jeder, der durch deine Blendgranate vollständig geblendet wird, stirbt (einschließlich dir selbst)",
|
||||
|
||||
"knockback": "Rückstoß",
|
||||
"knockback_desc": "Schießen in der Luft stößt dich nach hinten",
|
||||
|
||||
"lastgasp": "Letzter Atemzug",
|
||||
"lastgasp_desc": "Nach deinem Tod fügst du dem Gegner, der dich getötet hat, Schaden zu",
|
||||
|
||||
"lifeswap": "Lebensaustausch",
|
||||
"lifeswap_desc": "Wähle einen Spieler aus, mit dem du deine Gesundheit austauschen möchtest",
|
||||
"lifeswap_enemy_info": "Jemand hat sich deine Gesundheit ausgeliehen",
|
||||
"lifeswap_player_info": "Du hast deine Gesundheit mit dem Spieler \"{0}\" ausgetauscht",
|
||||
"lifeswap_select_info": "Tausche Gesundheit mit Spieler:",
|
||||
|
||||
"longknife": "Langes Messer",
|
||||
"longknife_desc": "Ein Messerangriff verursacht unabhängig von der Entfernung Schaden",
|
||||
|
||||
"longzeus": "Langer Zeus",
|
||||
"longzeus_desc": "Zeus verursacht unabhängig von der Entfernung Schaden",
|
||||
|
||||
"magneticdecoy": "Magnetischer Köder",
|
||||
"magneticdecoy_desc": "Dein Köder zieht Spieler in der Nähe zu sich heran",
|
||||
|
||||
"magneto": "Magneto",
|
||||
"magneto_desc": "Alle feindlichen Granaten werden von dir weggestoßen",
|
||||
|
||||
"magnifier": "Lupe",
|
||||
"magnifier_desc": "Vergrößert den Bildschirm des Gegners und verringert dessen Sichtfeld",
|
||||
"magnifier_enemy_info": "Dein Sichtfeld wurde verzerrt!",
|
||||
"magnifier_disable_info": "Deine Sicht ist wieder normal.",
|
||||
"magnifier_player_info": "Der Spieler ‚{0}‘ wurde in den Zoom-Modus versetzt.",
|
||||
"magnifier_select_info": "Bildschirm des Spielers vergrößern:",
|
||||
|
||||
"medic": "Sanitäter",
|
||||
"medic_desc": "Drücke [css_useSkill], um eine Heilungsladung zu verwenden, die 50 Gesundheitspunkte wiederherstellt",
|
||||
|
||||
"miner": "Bomben-Miner",
|
||||
"miner_desc": "Deine HE-Granate explodiert nur, wenn ein Gegner in der Nähe ist",
|
||||
|
||||
"bankrupt": "Bankrott",
|
||||
"bankrupt_desc": "Wähle den Spieler aus, der sein gesamtes Geld verlieren wird",
|
||||
"bankrupt_enemy_info": "Du bist bankrott.",
|
||||
"bankrupt_player_info": "Der Spieler ‚{0}‘ ist bankrott.",
|
||||
"bankrupt_select_info": "Wähle einen Spieler aus, der bankrott gehen soll:",
|
||||
|
||||
"nemesis": "Nemesis",
|
||||
"nemesis_desc": "Der von dir markierte Spieler erleidet zusätzlichen Schaden",
|
||||
"nemesis_select_info": "Wähle einen Spieler:",
|
||||
"nemesis_player_info": "Du hast '{0}' markiert.",
|
||||
"nemesis_enemy_info": "Du wurdest als Nemesis markiert und erleidest jetzt von allen zusätzlichen Schaden.",
|
||||
|
||||
"nightmare": "Albtraum",
|
||||
"nightmare_desc": "Lass einen ausgewählten Gegner eine schreckliche Vision erleben",
|
||||
"nightmare_disable_info": "Der Albtraum ist vorbei.",
|
||||
"nightmare_enemy_info": "Ein Albtraum trübt deine Sicht.",
|
||||
"nightmare_player_info": "Du hast Spieler '{0}' einen Albtraum verpasst.",
|
||||
"nightmare_select_info": "Wähle einen Spieler für den Albtraum:",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Wenn du stillstehst, erhöht sich deine Unsichtbarkeit um 33 %, wenn du dich duckst um 33 % und wenn du ein Messer hältst um 33 %",
|
||||
|
||||
"nonades": "No-Nades",
|
||||
"nonades_desc": "Granaten fügen dir keinen Schaden zu",
|
||||
|
||||
"norecoil": "Fokus",
|
||||
"norecoil_desc": "Kein Rückstoß beim Schießen",
|
||||
|
||||
"noclip": "NoClip",
|
||||
"noclip_desc": "Drücke [css_useSkill], um NoClip für kurze Zeit zu aktivieren",
|
||||
|
||||
"oneshot": "One-Shot",
|
||||
"oneshot_desc": "Ein Treffer tötet einen Gegner sofort",
|
||||
|
||||
"onlyhead": "Nur Kopf",
|
||||
"onlyhead_desc": "Du erleidest nur Schaden am Kopf",
|
||||
|
||||
"paweljumper": "Pawel Jumper",
|
||||
"paweljumper_desc": "Du erhältst eine zufällige Anzahl zusätzlicher Sprünge",
|
||||
"paweljumper_desc2": "Du erhältst {0} zusätzliche Sprünge",
|
||||
|
||||
"phoenix": "Phönix",
|
||||
"phoenix_desc": "Du hast eine zufällige Chance, nach dem Tod wieder zu erscheinen",
|
||||
"phoenix_desc2": "Deine Chance, nach dem Tod wieder zu erscheinen: {0} %",
|
||||
"phoenix_respawn": "Du bist dank der Kraft von CHATCOLORS.REDPhoenix aus der Asche auferstanden",
|
||||
|
||||
"psychicdefusing": "Psychic Defusing",
|
||||
"psychicdefusing_desc": "Wenn du dich in der Nähe der Bombe befindest, beginnst du, sie zu entschärfen",
|
||||
"psychicdefusing_hud_info": "{0} Sekunden verbleibend bis zur Entschärfung",
|
||||
|
||||
"pilot": "Pilot",
|
||||
"pilot_desc": "Fliege für begrenzte Zeit. Doppelklick auf Sprung zum Fliegen",
|
||||
"pilot_hud_info": "Treibstoff",
|
||||
|
||||
"planter": "Freier Planter",
|
||||
"planter_desc": "Du kannst die Bombe überall platzieren, die Detonationszeit beträgt 60 Sekunden.",
|
||||
"planter_planting": "Bombe wird gelegt ({0})...",
|
||||
|
||||
"poison": "Gift",
|
||||
"poison_desc": "Wähle einen Spieler aus, der alle paar Sekunden Schaden nimmt",
|
||||
"poison_enemy_info": "Du wurdest vergiftet",
|
||||
"poison_disable_info": "Du bist jetzt immun gegen Gift.",
|
||||
"poison_player_info": "Der Spieler ‚{0}‘ wurde vergiftet",
|
||||
"poison_select_info": "Einen Spieler vergiften:",
|
||||
|
||||
"primaryban": "Keine Gewehre",
|
||||
"primaryban_desc": "Wähle einen Spieler aus, der keine Gewehre verwenden kann",
|
||||
"primaryban_enemy_info": "Du kannst keine Gewehre mehr verwenden.",
|
||||
"primaryban_disable_info": "Du kannst wieder Gewehre benutzen.",
|
||||
"primaryban_player_info": "Der Spieler ‚{0}‘ kann keine Gewehre mehr verwenden.",
|
||||
"primaryban_select_info": "Gewehre für Spieler verbieten:",
|
||||
|
||||
"prosthesis": "Prothese",
|
||||
"prosthesis_desc": "Arme und Beine sind kugelsicher",
|
||||
|
||||
"punisher": "Bestrafer",
|
||||
"punisher_desc": "Du sammelst einen Teil des erlittenen Schadens und legst ihn auf deinen nächsten Treffer",
|
||||
"punisher_released_info": "Du hast {0} zusätzlichen Schaden verursacht und ebenso viel Leben erhalten.",
|
||||
|
||||
"push": "Pusher",
|
||||
"push_desc": "Du hast eine zufällige Chance, einen Gegner zurückzustoßen, wenn du ihn triffst",
|
||||
"push_desc2": "Deine Chancen, den Gegner zurückzustoßen, betragen: {0} %",
|
||||
|
||||
"pyro": "Pyro",
|
||||
"pyro_desc": "Molotow-Cocktail stellt Gesundheit wieder her",
|
||||
|
||||
"quickshot": "Schnellfeuer",
|
||||
"quickshot_desc": "Alle Kugeln werden sehr schnell abgefeuert",
|
||||
|
||||
"radarhack": "Radar-Hack",
|
||||
"radarhack_desc": "Gegner sind auf dem Radar sichtbar",
|
||||
|
||||
"rambo": "Rambo",
|
||||
"rambo_desc": "Du erhältst zu Beginn der Runde eine zufällige Menge an Gesundheit",
|
||||
|
||||
"randomweapon": "Zufällige Waffe",
|
||||
"randomweapon_desc": "Drücke [css_useSkill], um eine zufällige Waffe zu erhalten",
|
||||
|
||||
"rezombie": "Re-Zombie",
|
||||
"rezombie_desc": "Nach dem Tod spawnst du als Zombie mit erhöhter Gesundheit und ohne Waffen",
|
||||
|
||||
"reactivearmor": "Reaktive Rüstung",
|
||||
"reactivearmor_desc": "Die Rüstung absorbiert den ersten erlittenen Schaden",
|
||||
|
||||
"regeneration": "Regeneration",
|
||||
"regeneration_desc": "Du stellst alle paar Sekunden Gesundheit wieder her",
|
||||
|
||||
"replicator": "Replikator",
|
||||
"replicator_desc": "Drücke [css_useSkill], um eine Replik zu erstellen, die bei Treffer Schaden verursacht",
|
||||
|
||||
"retreat": "Rückzug",
|
||||
"retreat_desc": "Drücke [css_useSkill], um zum Spawn zurückzukehren",
|
||||
|
||||
"returntosender": "Zurück zum Absender",
|
||||
"returntosender_desc": "Der erste Treffer eines Gegners schickt ihn zurück zu seinem Spawn",
|
||||
|
||||
"rewind": "Rückspulen",
|
||||
"rewind_desc": "Drücke [css_useSkill], um hier eine Marke zu setzen und kurz darauf dorthin zurückzukehren",
|
||||
"rewind_pending_info": "RÜCKKEHR: {0}",
|
||||
|
||||
"richboy": "Rich Boy",
|
||||
"richboy_desc": "Du erhältst zu Beginn der Runde einen zufälligen Geldbetrag",
|
||||
|
||||
"ricochet": "Querschläger",
|
||||
"ricochet_desc": "Deine Kugeln prallen von Wänden ab und können Gegner weiterhin treffen",
|
||||
|
||||
"robinhood": "Robin Hood",
|
||||
"robinhood_desc": "Wenn du einem Gegner Schaden zufügst, stiehlst du ihm sein Geld",
|
||||
|
||||
"rubber": "Gummigeschosse",
|
||||
"rubber_desc": "Deine Kugeln verlangsamen Spieler erheblich",
|
||||
|
||||
"saper": "Sapper",
|
||||
"saper_desc": "Du kannst Bomben schneller legen und entschärfen",
|
||||
|
||||
"secondlife": "Zweite Chance",
|
||||
"secondlife_desc": "Nach dem Tod spawnst du mit derselben Gesundheitsanzeige wieder",
|
||||
|
||||
"shade": "Schatten",
|
||||
"shade_desc": "Du hast eine zufällige Chance, dich hinter einen getroffenen Gegner zu teleportieren",
|
||||
"shade_desc2": "Deine Chancen, dich hinter einen getroffenen Gegner zu teleportieren, betragen: {0} %",
|
||||
"shade_nospace": "Kein Platz verfügbar",
|
||||
|
||||
"shortbomb": "Kurze Zündschnur",
|
||||
"shortbomb_desc": "Die Bombe explodiert viel schneller",
|
||||
|
||||
"silent": "Leise",
|
||||
"silent_desc": "Deine Schritte und Sprünge sind für ANDERE Spieler lautlos",
|
||||
|
||||
"smoker": "Smoker",
|
||||
"smoker_desc": "Deine Rauchgranaten gehen nie aus",
|
||||
|
||||
"sniperelite": "Sniper Elite",
|
||||
"sniperelite_customname": "Sniper-Elite-Skill",
|
||||
"sniperelite_desc": "Drücke [css_useSkill], um deine aktuelle Waffe gegen eine AWP auszutauschen",
|
||||
|
||||
"soldier": "Soldat",
|
||||
"soldier_desc": "Du hast einen zufälligen Schadensmultiplikator",
|
||||
"soldier_desc2": "Dein Schadensmultiplikator beträgt: {0}x",
|
||||
|
||||
"soundmaker": "Soundmaker",
|
||||
"soundmaker_desc": "Von Zeit zu Zeit hörst du die Schreie von Spielern",
|
||||
|
||||
"spectator": "Zuschauer",
|
||||
"spectator_desc": "Drücke [css_useSkill], um einen zufälligen Gegner zu beobachten",
|
||||
|
||||
"swapposition": "Positionstausch",
|
||||
"swapposition_desc": "Drücke [css_useSkill], um mit einem zufälligen Gegner die Plätze zu tauschen",
|
||||
|
||||
"takeammo": "Munition nehmen",
|
||||
"takeammo_desc": "Drücke [css_useSkill], um das Magazin der aktiven Waffe eines zufälligen Gegners zu nehmen",
|
||||
"takeammo_hud_info1": "Kein Spieler mit einem aktiven Magazin gefunden.",
|
||||
"takeammo_hud_info2": "Der Gegner hat keine Magazine.",
|
||||
"takeammo_enemy_info": "Du hast etwas Munition verloren.",
|
||||
|
||||
"teamteleport": "Team-Teleport",
|
||||
"teamteleport_desc": "Drücke [css_useSkill], um dich zu dem anvisierten Teammitglied zu teleportieren",
|
||||
"teamteleport_noenemy": "Kein Teammitglied gefunden",
|
||||
"teamteleport_hud_info": "Gefunden: {0}",
|
||||
|
||||
"teleporter": "Teleporter",
|
||||
"teleporter_desc": "Du hast die Chance, die Plätze mit einem getroffenen Gegner zu tauschen",
|
||||
"teleporter_desc2": "Deine Chance auf Platztausch nach einem Treffer: {0}%",
|
||||
|
||||
"thief": "Dieb",
|
||||
"thief_desc": "Du kannst einem ausgewählten Spieler eine Fertigkeit stehlen",
|
||||
"thief_enemy_info": "Deine Fertigkeit wurde gestohlen",
|
||||
"thief_player_info": "Die Fertigkeit des Spielers ‚{0}‘ wurde gestohlen",
|
||||
"thief_select_info": "Fähigkeit eines Spielers stehlen:",
|
||||
"thief_incorrect_skill": "Diese Fähigkeit kann nicht ausgewählt werden!",
|
||||
|
||||
"thirdeye": "Drittes Auge",
|
||||
"thirdeye_desc": "Drücke [css_useSkill], um die Third-Person-Ansicht zu aktivieren",
|
||||
|
||||
"thorns": "Dornen",
|
||||
"thorns_desc": "Dein Gegner erhält einen Teil des Schadens, den er dir zugefügt hat",
|
||||
|
||||
"throwingknife": "Wurfmesser",
|
||||
"throwingknife_desc": "Drücke [css_useSkill], um ein Messer zu werfen. Aber nimm dich vor anderen in Acht",
|
||||
|
||||
"toxicsmoke": "Giftiger Rauch",
|
||||
"toxicsmoke_desc": "Deine Rauchgranaten verursachen Schaden",
|
||||
|
||||
"tripwire": "Stolperdraht",
|
||||
"tripwire_desc": "Drücke [css_useSkill], um einen Draht zwischen zwei Wänden zu spannen. Gegner, die ihn berühren, werden auf deinem Radar angezeigt",
|
||||
"tripwire_no_wall_info": "Auf beiden Seiten sind keine Wände nah genug.",
|
||||
"tripwire_placed_info": "Stolperdraht platziert.",
|
||||
"tripwire_triggered_info": "'{0}' hat deinen Stolperdraht ausgelöst.",
|
||||
|
||||
"truearmor": "Echte Rüstung",
|
||||
"truearmor_desc": "Ein Teil des Schadens geht auf deine Rüstung statt auf dein Leben",
|
||||
|
||||
"voodoo": "Voodoo",
|
||||
"voodoo_desc": "Der markierte Gegner erleidet einen Teil des Schadens, den du erleidest",
|
||||
"voodoo_select_info": "Wähle einen Spieler:",
|
||||
"voodoo_player_info": "Du hast '{0}' an deinen Voodoo gebunden.",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Du kannst Feinde durch Wände hindurch sehen",
|
||||
|
||||
"watchmaker": "Uhrmacher",
|
||||
"watchmaker_desc": "Jeder Granatenwurf verändert die Rundenzeit",
|
||||
"watchmaker_ct": "Rundenzeit um {0} Sekunden verkürzt",
|
||||
"watchmaker_tt": "Rundenzeit um {0} Sekunden verlängert",
|
||||
|
||||
"weaponsswap": "Waffenwechsel",
|
||||
"weaponsswap_desc": "Drücke [css_useSkill], um mit einem zufälligen Gegner die Waffen zu tauschen",
|
||||
"weaponsswap_hud_info2": "Du hast keine Waffe zum Tauschen",
|
||||
|
||||
"weightless": "Schwerelosigkeit",
|
||||
"weightless_desc": "Deine Granaten werden nicht von der Schwerkraft beeinflusst und fliegen schneller",
|
||||
|
||||
"wildthrow": "Wilder Wurf",
|
||||
"wildthrow_desc": "Wähle einen Spieler aus, der Probleme beim Werfen von Granaten haben wird",
|
||||
"wildthrow_player_info": "Spieler '{0}' hat all seine Lineups vergessen",
|
||||
"wildthrow_enemy_info": "Du wirst beim Werfen von Granaten zu nervös.",
|
||||
"wildthrow_disable_info": "Deine Erinnerung daran, wie man Granaten wirft, ist wieder normal.",
|
||||
"wildthrow_select_info": "Wähle einen Spieler aus:",
|
||||
|
||||
"zeus": "Zeus",
|
||||
"zeus_desc": "Zeus x27 lädt sich sofort wieder auf",
|
||||
|
||||
"your_skill": "Deine aktuelle Fertigkeit",
|
||||
"enemy_skill": "Fähigkeit des Gegners",
|
||||
"observer_skill": "Fähigkeit des Spielers",
|
||||
"welcome_message": "Willkommen {PLAYER} bei {SERVER_NAME}",
|
||||
"drawing_skill": "Eine Fertigkeit zeichnen",
|
||||
"disabled_weapon": "Du kannst diese Waffe nicht verwenden",
|
||||
|
||||
"hud_info": "Warte weitere {0} Sekunden",
|
||||
"hud_info_no_enemy": "Kein Feind gefunden",
|
||||
"active_hud_info": "Noch {0} Millisekunden aktiv",
|
||||
|
||||
"skills_menu": "Fähigkeitenliste",
|
||||
"no_player": "Kein passender Spieler gefunden.",
|
||||
"duplicate_player": "Mehr als ein Spieler mit demselben Namen gefunden.",
|
||||
"selectplayerskill_command": "Gib /t ein",
|
||||
"selectplayerskill_incorrect_enemy_index": "Es wurden keine Spieler gefunden, die ausgewählt werden können.",
|
||||
"curse_limit_info": "Das Fluchlimit für {0} wurde erreicht",
|
||||
|
||||
"skill_not_found_setskill": "Keine solche CHATCOLORS.REDskill gefunden",
|
||||
"player_not_found_setskill": "Kein solcher CHATCOLORS.REDplayer gefunden",
|
||||
"correct_form_setskill": "Korrekte Verwendung: CHATCOLORS.RED!setskill <Fähigkeit>",
|
||||
"correct_form_setscore": "Korrekte Verwendung: CHATCOLORS.RED!setscore ",
|
||||
"done_setskill": "Fähigkeit festgelegt",
|
||||
"error_setskill": "CHATCOLORS.REDskill konnte nicht festgelegt werden",
|
||||
"for_setskill": "für",
|
||||
|
||||
"invalid_map": "Kartenname falsch eingegeben!",
|
||||
"loading_map": "Neue Karte wird geladen",
|
||||
|
||||
"pause": "Spiel wurde unterbrochen",
|
||||
"unpause": "Spiel wurde fortgesetzt",
|
||||
"healed": "Du wurdest geheilt.",
|
||||
"game_start": "Spiel gestartet!",
|
||||
"reload": "Sprachen und Konfigurationen wurden neu geladen.",
|
||||
"hud_on": "HUD wurde aktiviert.",
|
||||
"hud_off": "HUD wurde deaktiviert.",
|
||||
|
||||
"vote_started": "Abstimmung gestartet: ‚{0}‘",
|
||||
"vote_timeout": "Zeitlimit für Abstimmung ‚{0}‘ abgelaufen!",
|
||||
"vote_wait": "Sie müssen warten, bevor Sie eine weitere Abstimmung starten können!",
|
||||
"vote_same_wait": "Sie müssen warten, bevor Sie dieselbe Abstimmung erneut starten können!",
|
||||
"vote_not_enough_players": "Nicht genügend Spieler, um eine Abstimmung zu starten!",
|
||||
"vote_alredy_voted": "Du hast bereits abgestimmt!",
|
||||
"vote_vote": "Abstimmen",
|
||||
|
||||
"bombsite_a": "Bombenplatz A",
|
||||
"bombsite_b": "Bombenplatz B",
|
||||
"bombplanted": "Die Bombe wurde gelegt\n{0} Sekunden bis zur Detonation",
|
||||
|
||||
"teammate_skills": "Die Fähigkeiten Ihrer Teamkollegen",
|
||||
"summary": "Zusammenfassung der letzten runde",
|
||||
|
||||
"menu_controlls_scroll": "W/S – Scrollen",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E – Auswählen"
|
||||
}
|
||||
|
|
@ -1,671 +0,0 @@
|
|||
{
|
||||
"none": "None",
|
||||
"none_desc": "You have no skill",
|
||||
|
||||
"aimbot": "Aimbot",
|
||||
"aimbot_desc": "Every bullet you hit counts as a headshot",
|
||||
|
||||
"aimlock": "Aim Lock",
|
||||
"aimlock_desc": "Press [css_useSkill] key to lock your aim on the nearest enemy",
|
||||
|
||||
"anomaly": "Anomaly",
|
||||
"anomaly_desc": "Press [css_useSkill] key to rewind a few seconds back in time",
|
||||
|
||||
"antyflash": "Anti-Flash",
|
||||
"antyflash_desc": "You are immune to flashbangs, and your flashbangs last 7 seconds",
|
||||
|
||||
"antyhead": "Iron Head",
|
||||
"antyhead_desc": "You take no damage from headshots",
|
||||
|
||||
"areareaper": "Zone Reaper",
|
||||
"areareaper_desc": "You can choose a bomb site to deactivate",
|
||||
"areareaper_incorrect_site": "No such bomb site found.",
|
||||
"areareaper_no_site": "No bomb sites found.",
|
||||
"areareaper_select_info": "Select site to deactivate:",
|
||||
"areareaper_site_disabled": "Bomb site {0} has been deactivated - no bombs can be planted there!",
|
||||
"areareaper_used_info": "Your skill has already been used.",
|
||||
"areareaper_teammates_info": "Bombsite {0} has been blocked for planting.",
|
||||
"areareaper_bombsite_disabled": "This bombsite has been disabled!",
|
||||
|
||||
"armored": "Armored",
|
||||
"armored_desc": "You have a random damage taken multiplier",
|
||||
"armored_desc2": "Your damage taken multiplier is: {0}x",
|
||||
|
||||
"assassin": "Assassin",
|
||||
"assassin_desc": "You deal increased damage to enemies from behind",
|
||||
|
||||
"astronaut": "Astronaut",
|
||||
"astronaut_desc": "You receive a random gravity value at the start of the round",
|
||||
"astronaut_desc2": "Your random gravity is: {0}x",
|
||||
|
||||
"moneyswap": "Taxman",
|
||||
"moneyswap_desc": "Choose a player to swap money with",
|
||||
"moneyswap_enemy_info": "The tax office got you.",
|
||||
"moneyswap_player_info": "You swapped money with player '{0}'.",
|
||||
"moneyswap_select_info": "Swap money with player:",
|
||||
|
||||
"baseball": "Baseball Player",
|
||||
"baseball_desc": "Your decoy bounces off walls and instantly kills an enemy on impact",
|
||||
|
||||
"behind": "Enemy Spin",
|
||||
"behind_desc": "You have a random chance to turn an enemy 180 degrees when hitting them",
|
||||
"behind_desc2": "Your chance to turn an enemy on hit is: {0}%",
|
||||
|
||||
"berserker": "Berserker",
|
||||
"berserker_desc": "You deal more damage and move faster as your health gets lower",
|
||||
|
||||
"blademaster": "Blademaster",
|
||||
"blademaster_desc": "While holding a knife, you have a high chance to deflect a shot",
|
||||
|
||||
"blastshot": "Blast Shot",
|
||||
"blastshot_desc": "Press Attack2 with the MP5 to fire an HE grenade",
|
||||
|
||||
"bounty": "Bounty",
|
||||
"bounty_desc": "Put a price on an enemy's head; whoever kills them takes the money",
|
||||
"bounty_select_info": "Choose a player:",
|
||||
"bounty_player_info": "You put a {1}$ bounty on '{0}'.",
|
||||
"bounty_enemy_info": "A {0}$ bounty was placed on your head.",
|
||||
"bounty_claimed_info": "You killed '{0}' and claimed {1}$.",
|
||||
|
||||
"bunnyhop": "Bunny",
|
||||
"bunnyhop_desc": "You get auto \"BunnyHop\"",
|
||||
|
||||
"c4camouflage": "C4 Camouflage",
|
||||
"c4camouflage_desc": "You are invisible while holding the bomb",
|
||||
|
||||
"carefulbullets": "Careful Bullets",
|
||||
"carefulbullets_desc": "Select a player who takes damage for every missed shot",
|
||||
"carefulbullets_enemy_info": "From now on, inaccuracy will literally hurt.",
|
||||
"carefulbullets_disable_info": "Missing shots no longer hurts you.",
|
||||
"carefulbullets_player_info": "'{0}' must now be more careful.",
|
||||
"carefulbullets_select_info": "Inaccuracy hurts the player:",
|
||||
|
||||
"catapult": "Catapult",
|
||||
"catapult_desc": "You have a random chance to launch an enemy upwards",
|
||||
"catapult_desc2": "Your chance to launch an enemy on hit is: {0}%",
|
||||
|
||||
"chameleon": "Chameleon",
|
||||
"chameleon_desc": "The first player you kill gives you their skill",
|
||||
"chameleon_copied_info": "You copied the skill: {0}",
|
||||
"chameleon_wrong_team_info": "'{0}' had a skill your team cannot use.",
|
||||
|
||||
"chicken": "Chicken",
|
||||
"chicken_desc": "You get a chicken model + 10% faster movement - 50 HP",
|
||||
|
||||
"chillout": "Chillout",
|
||||
"chillout_desc": "Planting the bomb takes significantly longer",
|
||||
|
||||
"cutter": "Cutter",
|
||||
"cutter_desc": "Instant kill with a knife",
|
||||
|
||||
"cypher": "Cypher",
|
||||
"cypher_desc": "Press [css_useSkill] key to create/switch to a camera",
|
||||
"cypher_nospace": "The camera must be positioned at right angles to the wall",
|
||||
|
||||
"darkness": "Darkness",
|
||||
"darkness_desc": "Applies a darkness effect to a chosen enemy",
|
||||
"darkness_enemy_info": "Let the lights go out.",
|
||||
"darkness_disable_info": "The lights are back on.",
|
||||
"darkness_player_info": "Darkness has overtaken player '{0}'.",
|
||||
"darkness_select_info": "Select player for darkness:",
|
||||
|
||||
"deactivator": "Deactivator",
|
||||
"deactivator_desc": "Choose a player whose skill you want to disable",
|
||||
"deactivator_enemy_info": "Your skill has been disabled.",
|
||||
"deactivator_player_info": "Player '{0}'s skill has been disabled.",
|
||||
"deactivator_select_info": "Disable a player's skill:",
|
||||
|
||||
"deaf": "Deaf",
|
||||
"deaf_desc": "Choose a player to mute all sounds for",
|
||||
"deaf_enemy_info": "Your headphones have left the game.",
|
||||
"deaf_disable_info": "You can hear again.",
|
||||
"deaf_player_info": "Sound has been disabled for player '{0}'.",
|
||||
"deaf_select_info": "Mute all sounds for player:",
|
||||
|
||||
"disarmament": "Disarmament",
|
||||
"disarmament_desc": "You have a random chance to make an enemy drop their weapon on hit",
|
||||
"disarmament_desc2": "Your chance to disarm an enemy is: {0}%",
|
||||
|
||||
"distancer": "Rangefinder",
|
||||
"distancer_desc": "You can see the distance to the nearest enemy",
|
||||
|
||||
"dash": "Dash",
|
||||
"dash_desc": "Perform a second jump to dash",
|
||||
|
||||
"dracula": "Dracula",
|
||||
"dracula_desc": "Hitting an enemy restores health equal to a percentage of the damage dealt",
|
||||
|
||||
"duplicator": "Duplicator",
|
||||
"duplicator_desc": "Choose a player to copy their skill",
|
||||
"duplicator_player_info": "Player '{0}'s skill has been copied.",
|
||||
"duplicator_select_info": "Copy a player's skill:",
|
||||
|
||||
"dwarf": "Dwarf",
|
||||
"dwarf_desc": "Random character size at the start of the round",
|
||||
"dwarf_desc2": "Your size multiplier is: {0}x",
|
||||
|
||||
"empgrenade": "EMP Grenade",
|
||||
"empgrenade_desc": "Anyone hurt by your grenade loses their radar and crosshair for a while",
|
||||
"empgrenade_enemy_info": "An EMP grenade knocked out your radar and crosshair.",
|
||||
|
||||
"enemyspawn": "Enemy Spawn",
|
||||
"enemyspawn_desc": "Press [css_useSkill] key to teleport to the enemy spawn",
|
||||
|
||||
"expensiveammo": "Expensive Ammo",
|
||||
"expensiveammo_desc": "A chosen enemy has to pay for every shot",
|
||||
"expensiveammo_disable_info": "Your bullets are free again.",
|
||||
"expensiveammo_enemy_info": "Every shot you fire now costs you {0}$.",
|
||||
"expensiveammo_player_info": "Player '{0}' now has to pay for every bullet.",
|
||||
"expensiveammo_select_info": "Select a player whose ammo will become expensive:",
|
||||
|
||||
"explodingbarrel": "Exploding Barrel",
|
||||
"explodingbarrel_desc": "Press [css_useSkill] key to place a barrel that explodes when shot",
|
||||
|
||||
"explosiveshot": "Explosive Shot",
|
||||
"explosiveshot_desc": "Random chance to fire an explosive bullet while shooting",
|
||||
"explosiveshot_desc2": "Your chance to fire an explosive bullet: {0}%",
|
||||
|
||||
"falconeye": "Falcon Eye",
|
||||
"falconeye_desc": "Press [css_useSkill] key to activate a bird's-eye view camera",
|
||||
|
||||
"fastreload": "Fastreload",
|
||||
"fastreload_desc": "Press [css_useSkill] key to reload the weapon you are currently holding",
|
||||
|
||||
"firerain": "Fire Rain",
|
||||
"firerain_desc": "Throw a decoy to call down a rain of Molotovs",
|
||||
|
||||
"flash": "Flash",
|
||||
"flash_desc": "Random player speed at the beginning of the round",
|
||||
"flash_desc2": "Your speed multiplier is: {0}x",
|
||||
|
||||
"flashlight": "Flashlight",
|
||||
"flashlight_desc": "Press [css_useSkill] key to turn the flashlight on or off. Its light can blind enemies",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Press [css_useSkill] key to create a destructible barricade",
|
||||
|
||||
"fragilebomb": "Fragile Bomb",
|
||||
"fragilebomb_desc": "Shooting the bomb damages it",
|
||||
"fragilebomb_bomb_health": "Bomb health",
|
||||
|
||||
"friendlyfire": "Friendly Fire",
|
||||
"friendlyfire_desc": "Shooting teammates heals them",
|
||||
|
||||
"frozendecoy": "Freezing Decoy",
|
||||
"frozendecoy_desc": "Your decoy freezes all nearby players",
|
||||
|
||||
"gambler": "Gambler",
|
||||
"gambler_desc": "Select a skill from the list provided.",
|
||||
"gambler_select_info": "Select your skill:",
|
||||
"gambler_more": "#00FF00|Refresh for ${0}",
|
||||
"gambler_no_money": "Not enough money.",
|
||||
|
||||
"ghost": "Ghost",
|
||||
"ghost_desc": "You are completely invisible",
|
||||
|
||||
"giant": "Giant",
|
||||
"giant_desc": "Enlarge an enemy of your choice",
|
||||
"giant_desc2": "Enlarge an enemy of your choice to {0}x their normal size",
|
||||
"giant_disable_info": "You are back to your normal size.",
|
||||
"giant_enemy_info": "You have been enlarged to {0}x your normal size.",
|
||||
"giant_player_info": "You enlarged player '{0}' to {1}x their normal size.",
|
||||
"giant_select_info": "Select a player to enlarge:",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "You can see through smoke grenades",
|
||||
|
||||
"glitch": "Glitch",
|
||||
"glitch_desc": "Disables the radar for a chosen enemy",
|
||||
"glitch_enemy_info": "Your radar has been disabled.",
|
||||
"glitch_disable_info": "Your radar is back to normal.",
|
||||
"glitch_player_info": "Player '{0}'s radar has been disabled.",
|
||||
"glitch_select_info": "Turn off player's radar:",
|
||||
|
||||
"glue": "Glue",
|
||||
"glue_desc": "Your grenades stick to walls",
|
||||
|
||||
"godmode": "God Mode",
|
||||
"godmode_desc": "Press [css_useSkill] key to become immortal for a short time",
|
||||
"godmode_off": "Immortality disabled",
|
||||
"godmode_on": "Immortality enabled",
|
||||
|
||||
"grapple": "Grapple Hook",
|
||||
"grapple_desc": "Press [css_useSkill] key to fire a hook at the point you are aiming at and pull yourself there",
|
||||
"grapple_no_anchor_info": "No surface to hook onto.",
|
||||
"grapple_pulling_info": "PULLING",
|
||||
|
||||
"gravitydecoy": "Gravity Decoy",
|
||||
"gravitydecoy_desc": "Your decoy changes the gravity of everyone nearby",
|
||||
|
||||
"grenadier": "Grenadier",
|
||||
"grenadier_desc": "You have infinite hegrenade",
|
||||
|
||||
"healingchicken": "Healing Chicken",
|
||||
"healingchicken_desc": "Your chickens heal you while you are nearby",
|
||||
|
||||
"healingsmoke": "Healing Smoke",
|
||||
"healingsmoke_desc": "Your smoke grenades heal",
|
||||
|
||||
"heavyweight": "Heavyweight",
|
||||
"heavyweight_desc": "Skills that push or slow you down have no effect on you",
|
||||
|
||||
"hermit": "Hermit",
|
||||
"hermit_desc": "Killing restores ammo and a portion of health",
|
||||
|
||||
"holyhandgrenade": "Holy Hand Grenade",
|
||||
"holyhandgrenade_desc": "Your HE grenades deal double damage and have double range",
|
||||
|
||||
"homingnades": "Homing Grenades",
|
||||
"homingnades_desc": "Your grenades (except smokes) are attracted to enemies",
|
||||
|
||||
"hotbomb": "Hot Bomb",
|
||||
"hotbomb_desc": "As long as you are alive, the bomb deals damage to its carrier",
|
||||
"hotbomb_hint": "Careful, the bomb is hot!",
|
||||
"hotbomb_disable_info": "The bomb is no longer hot.",
|
||||
|
||||
"iana": "Hologram",
|
||||
"iana_desc": "Press [css_useSkill] key to control your hologram for a few seconds",
|
||||
|
||||
"illiterate": "Illiterate",
|
||||
"illiterate_desc": "As long as you are alive, your enemies cannot read",
|
||||
"illiterate_alert": "Illiterate is active! You cannot read messages until the owner of this skill is eliminated",
|
||||
|
||||
"illusionist": "Illusionist",
|
||||
"illusionist_desc": "Press [css_useSkill] key to deploy a replica that walks straight ahead",
|
||||
|
||||
"impostor": "Impostor",
|
||||
"impostor_desc": "You start the round with an enemy player model",
|
||||
|
||||
"infiniteammo": "Infinite Ammo",
|
||||
"infiniteammo_desc": "You receive infinite ammo for all your weapons",
|
||||
|
||||
"inheritance": "Inheritance",
|
||||
"inheritance_desc": "When a teammate dies you can take over their skill",
|
||||
"inheritance_select_info": "Choose the skill you inherit:",
|
||||
"inheritance_player_info": "You inherited the skill of '{0}'.",
|
||||
|
||||
"jackal": "Tracker",
|
||||
"jackal_desc": "Every opponent leaves a trail behind them",
|
||||
|
||||
"jammer": "Jammer",
|
||||
"jammer_desc": "Choose a player to disable their crosshair",
|
||||
"jammer_enemy_info": "Your crosshair has been disabled.",
|
||||
"jammer_disable_info": "Your crosshair is back to normal.",
|
||||
"jammer_player_info": "Player '{0}'s crosshair has been disabled.",
|
||||
"jammer_select_info": "Disable player's crosshair:",
|
||||
|
||||
"jester": "Jester",
|
||||
"jester_desc": "In jester mode, you cannot get or take any damage. This mode changes every few seconds.",
|
||||
"jester_mode": "Jester Mode",
|
||||
"jester_on": "ON",
|
||||
"jester_off": "OFF",
|
||||
|
||||
"jetkick": "Jetkick",
|
||||
"jetkick_desc": "Select a player to jetkick",
|
||||
"jetkick_select_info": "Select a player to jetkick:",
|
||||
"jetkick_player_info": "Player '{0}' has been jetkicked.",
|
||||
"jetkick_enemy_info": "Every shot knocks you backwards",
|
||||
"jetkick_disable_info": "Your recoil is back to normal.",
|
||||
|
||||
"jumpban": "Legless",
|
||||
"jumpban_desc": "Choose a player who cannot jump",
|
||||
"jumpban_enemy_info": "Someone cut off your legs.",
|
||||
"jumpban_disable_info": "You can use your legs again.",
|
||||
"jumpban_player_info": "Player '{0}' can no longer jump.",
|
||||
"jumpban_select_info": "Ban player from jumping:",
|
||||
|
||||
"jumpcurse": "Jump Curse",
|
||||
"jumpcurse_desc": "A chosen enemy jumps whenever one of their teammates jumps",
|
||||
"jumpcurse_disable_info": "You can control your jumps again.",
|
||||
"jumpcurse_enemy_info": "You now jump whenever one of your teammates jumps.",
|
||||
"jumpcurse_player_info": "Player '{0}' now jumps whenever their teammates do.",
|
||||
"jumpcurse_select_info": "Select a player to curse:",
|
||||
|
||||
"jumpingjack": "Jumping Jack",
|
||||
"jumpingjack_desc": "Jumping restores health",
|
||||
|
||||
"killerflash": "Killer Flash",
|
||||
"killerflash_desc": "Anyone fully blinded by your flashbang dies (including you)",
|
||||
|
||||
"knockback": "Knockback",
|
||||
"knockback_desc": "Firing while airborne pushes you backwards",
|
||||
|
||||
"lastgasp": "Last Gasp",
|
||||
"lastgasp_desc": "After you die, you deal damage to the enemy who killed you",
|
||||
|
||||
"lifeswap": "Life Swap",
|
||||
"lifeswap_desc": "Choose a player to swap health with",
|
||||
"lifeswap_enemy_info": "Someone borrowed your health.",
|
||||
"lifeswap_player_info": "You swapped health with player '{0}'.",
|
||||
"lifeswap_select_info": "Swap health with player:",
|
||||
|
||||
"longknife": "Long Knife",
|
||||
"longknife_desc": "A knife attack deals damage regardless of distance",
|
||||
|
||||
"longzeus": "Long Zeus",
|
||||
"longzeus_desc": "Zeus deals damage regardless of distance",
|
||||
|
||||
"magneticdecoy": "Magnetic Decoy",
|
||||
"magneticdecoy_desc": "Your decoy attracts nearby players towards itself",
|
||||
|
||||
"magneto": "Magneto",
|
||||
"magneto_desc": "All enemy grenades are repelled away from you",
|
||||
|
||||
"magnifier": "Magnifier",
|
||||
"magnifier_desc": "Forces the enemy's screen to zoom in, reducing their field of view",
|
||||
"magnifier_enemy_info": "Your field of view has been distorted!",
|
||||
"magnifier_disable_info": "Your vision is back to normal.",
|
||||
"magnifier_player_info": "Player '{0}' has been forced into zoom mode.",
|
||||
"magnifier_select_info": "Magnify player's screen:",
|
||||
|
||||
"medic": "Medic",
|
||||
"medic_desc": "Press [css_useSkill] key to use a healing charge that restores 50 health",
|
||||
|
||||
"miner": "Bomb Miner",
|
||||
"miner_desc": "Your HE grenade only explode when there is an enemy nearby",
|
||||
|
||||
"bankrupt": "Bankrupt",
|
||||
"bankrupt_desc": "Choose the player who will lose all their money",
|
||||
"bankrupt_enemy_info": "You have gone bankrupt.",
|
||||
"bankrupt_player_info": "Player '{0}' has gone bankrupt.",
|
||||
"bankrupt_select_info": "Pick a player to go bankrupt:",
|
||||
|
||||
"deathbomb": "Death Bomb",
|
||||
"deathbomb_desc": "You explode upon death, killing nearby players",
|
||||
"deathbomb_explosion": "Kaboom!",
|
||||
|
||||
"demoneye": "Demon Eye",
|
||||
"demoneye_desc": "You deal damage to every enemy you are looking at",
|
||||
|
||||
"nemesis": "Nemesis",
|
||||
"nemesis_desc": "The player you mark takes extra damage",
|
||||
"nemesis_select_info": "Choose a player:",
|
||||
"nemesis_player_info": "You marked '{0}'.",
|
||||
"nemesis_enemy_info": "You have been marked as a nemesis, you now take extra damage from everyone.",
|
||||
|
||||
"nightmare": "Nightmare",
|
||||
"nightmare_desc": "Force a chosen enemy to experience a terrifying vision",
|
||||
"nightmare_disable_info": "The nightmare has faded.",
|
||||
"nightmare_enemy_info": "A nightmare is clouding your vision.",
|
||||
"nightmare_player_info": "You cast a nightmare on player '{0}'.",
|
||||
"nightmare_select_info": "Select a player to inflict with a nightmare:",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%",
|
||||
|
||||
"nonades": "No-Nades",
|
||||
"nonades_desc": "Grenades deal no damage to you",
|
||||
|
||||
"norecoil": "Focus",
|
||||
"norecoil_desc": "No recoil while shooting",
|
||||
|
||||
"noclip": "NoClip",
|
||||
"noclip_desc": "Press [css_useSkill] key to enable noclip for a short time",
|
||||
|
||||
"oneshot": "One-Shot",
|
||||
"oneshot_desc": "Hitting an enemy instantly kills them",
|
||||
|
||||
"onlyhead": "Head Only",
|
||||
"onlyhead_desc": "You only take damage to the head",
|
||||
|
||||
"paweljumper": "Pawel Jumper",
|
||||
"paweljumper_desc": "You get a random number of extra jumps",
|
||||
"paweljumper_desc2": "You get {0} extra jumps",
|
||||
|
||||
"phoenix": "Phoenix",
|
||||
"phoenix_desc": "You have a random chance to respawn after death",
|
||||
"phoenix_desc2": "Your chance to respawn after death: {0}%",
|
||||
"phoenix_respawn": "You have been resurrected from the ashes thanks to the power of: CHATCOLORS.REDPhoenix",
|
||||
|
||||
"psychicdefusing": "Psychic Defusing",
|
||||
"psychicdefusing_desc": "When you are near the bomb, you start defusing it",
|
||||
"psychicdefusing_hud_info": "{0} seconds remaining to defuse",
|
||||
|
||||
"pilot": "Pilot",
|
||||
"pilot_desc": "Fly for a limited time. Double-click the jump to fly",
|
||||
"pilot_hud_info": "Fuel",
|
||||
|
||||
"planter": "Free Planter",
|
||||
"planter_desc": "You can plant the bomb anywhere, with a detonation time of 60 seconds.",
|
||||
"planter_planting": "Planting ({0})...",
|
||||
|
||||
"poison": "Poison",
|
||||
"poison_desc": "Choose a player who will take damage every few seconds",
|
||||
"poison_enemy_info": "You have been poisoned.",
|
||||
"poison_disable_info": "You are now immune to poison.",
|
||||
"poison_player_info": "Player '{0}' has been poisoned.",
|
||||
"poison_select_info": "Poison a player:",
|
||||
|
||||
"primaryban": "No Rifles",
|
||||
"primaryban_desc": "Choose a player who cannot use rifles",
|
||||
"primaryban_enemy_info": "You can no longer use rifles.",
|
||||
"primaryban_disable_info": "You can use rifles again.",
|
||||
"primaryban_player_info": "Player '{0}' can no longer use rifles.",
|
||||
"primaryban_select_info": "Ban rifles for player:",
|
||||
|
||||
"prosthesis": "Prosthesis",
|
||||
"prosthesis_desc": "Arms and legs are bulletproof",
|
||||
|
||||
"punisher": "Punisher",
|
||||
"punisher_desc": "You bank part of the damage you take and add it to your next hit",
|
||||
"punisher_released_info": "You dealt {0} extra damage and healed for the same amount.",
|
||||
|
||||
"push": "Pusher",
|
||||
"push_desc": "You have a random chance to push an enemy back when hitting them",
|
||||
"push_desc2": "Your chances of pushing back the enemy are: {0}%",
|
||||
|
||||
"pyro": "Pyro",
|
||||
"pyro_desc": "Molotov restores health",
|
||||
|
||||
"quickshot": "Rapid Fire",
|
||||
"quickshot_desc": "All bullets are fired very quickly",
|
||||
|
||||
"radarhack": "Radar Hack",
|
||||
"radarhack_desc": "Enemies are visible on the radar",
|
||||
|
||||
"rambo": "Rambo",
|
||||
"rambo_desc": "You receive a random amount of health at the start of the round",
|
||||
|
||||
"randomweapon": "Random Weapon",
|
||||
"randomweapon_desc": "Press [css_useSkill] key to receive a random weapon",
|
||||
|
||||
"rezombie": "Re-Zombie",
|
||||
"rezombie_desc": "After death, you respawn as a zombie with increased health and no weapons",
|
||||
|
||||
"reactivearmor": "Reactive Armor",
|
||||
"reactivearmor_desc": "Armor absorbs the first damage taken",
|
||||
|
||||
"regeneration": "Regeneration",
|
||||
"regeneration_desc": "You restore health every few seconds",
|
||||
|
||||
"replicator": "Replicator",
|
||||
"replicator_desc": "Press [css_useSkill] key to create a replica that deals damage on hit",
|
||||
|
||||
"retreat": "Retreat",
|
||||
"retreat_desc": "Press [css_useSkill] key to return to spawn",
|
||||
|
||||
"returntosender": "Return to Sender",
|
||||
"returntosender_desc": "The first hit on an enemy sends them back to their spawn",
|
||||
|
||||
"rewind": "Rewind",
|
||||
"rewind_desc": "Press [css_useSkill] key to drop a marker where you stand and return to it shortly after",
|
||||
"rewind_pending_info": "RETURN: {0}",
|
||||
|
||||
"richboy": "Rich Boy",
|
||||
"richboy_desc": "You receive a random amount of money at the start of the round",
|
||||
|
||||
"ricochet": "Ricochet",
|
||||
"ricochet_desc": "Your bullets bounce off walls and can still hit enemies",
|
||||
|
||||
"robinhood": "Robin Hood",
|
||||
"robinhood_desc": "Dealing damage to an enemy steals their money",
|
||||
|
||||
"rubber": "Rubber Bullets",
|
||||
"rubber_desc": "Your bullets significantly slow down players",
|
||||
|
||||
"saper": "Sapper",
|
||||
"saper_desc": "You can plant and defuse bombs faster",
|
||||
|
||||
"secondlife": "Second Chance",
|
||||
"secondlife_desc": "After death, you respawn with the same amount of health",
|
||||
|
||||
"shade": "Shade",
|
||||
"shade_desc": "You have a random chance to teleport behind the back of a hit enemy",
|
||||
"shade_desc2": "Your chances of teleporting behind a hit enemy are: {0}%",
|
||||
"shade_nospace": "No space available",
|
||||
|
||||
"shortbomb": "Short Fuse",
|
||||
"shortbomb_desc": "The bomb explodes much faster",
|
||||
|
||||
"silent": "Silent",
|
||||
"silent_desc": "Your footsteps and jumps are silent to OTHER players",
|
||||
|
||||
"smoker": "Smoker",
|
||||
"smoker_desc": "Your smoke grenades never run out",
|
||||
|
||||
"sniperelite": "Sniper Elite",
|
||||
"sniperelite_customname": "Sniper Elite Skill",
|
||||
"sniperelite_desc": "Press [css_useSkill] key to swap your current weapon for an AWP",
|
||||
|
||||
"soldier": "Soldier",
|
||||
"soldier_desc": "You have a random damage multiplier",
|
||||
"soldier_desc2": "Your damage multiplier is: {0}x",
|
||||
|
||||
"soundmaker": "Soundmaker",
|
||||
"soundmaker_desc": "Every now and then, you hear player screams",
|
||||
|
||||
"spectator": "Spectator",
|
||||
"spectator_desc": "Press [css_useSkill] key to spectate a random enemy",
|
||||
|
||||
"swapposition": "Position Swap",
|
||||
"swapposition_desc": "Press [css_useSkill] key to swap places with a random enemy",
|
||||
|
||||
"takeammo": "Take Ammo",
|
||||
"takeammo_desc": "Press [css_useSkill] key to take the active weapon's magazine from a random enemy",
|
||||
"takeammo_hud_info1": "No player with an active magazine was found.",
|
||||
"takeammo_hud_info2": "The enemy has no magazines.",
|
||||
"takeammo_enemy_info": "You lost some ammo.",
|
||||
|
||||
"teamteleport": "Team Teleport",
|
||||
"teamteleport_desc": "Press [css_useSkill] key to teleport to the teammate you're looking at",
|
||||
"teamteleport_noenemy": "No teammate found",
|
||||
"teamteleport_hud_info": "Found: {0}",
|
||||
|
||||
"teleporter": "Teleporter",
|
||||
"teleporter_desc": "You have the chance to swap places with a hit enemy",
|
||||
"teleporter_desc2": "Your chances of swapping places after a hit: {0}%",
|
||||
|
||||
"thief": "Thief",
|
||||
"thief_desc": "You can steal a skill from a chosen player",
|
||||
"thief_enemy_info": "Your skill has been stolen.",
|
||||
"thief_player_info": "Player '{0}'s skill has been stolen.",
|
||||
"thief_select_info": "Steal a player's skill:",
|
||||
"thief_incorrect_skill": "This skill cannot be selected!",
|
||||
|
||||
"thirdeye": "Third Eye",
|
||||
"thirdeye_desc": "Press [css_useSkill] key to activate third-person view",
|
||||
|
||||
"thorns": "Thorns",
|
||||
"thorns_desc": "Your opponent will receive a portion of the damage that they inflicted on you",
|
||||
|
||||
"throwingknife": "Throwing Knife",
|
||||
"throwingknife_desc": "Press [css_useSkill] key to throw a knife. But watch out for others",
|
||||
|
||||
"toxicsmoke": "Toxic Smoke",
|
||||
"toxicsmoke_desc": "Your smoke grenades deal damage",
|
||||
|
||||
"tripwire": "Tripwire",
|
||||
"tripwire_desc": "Press [css_useSkill] key to string a wire between two walls. Enemies who touch it appear on your radar",
|
||||
"tripwire_no_wall_info": "There are no walls close enough on both sides.",
|
||||
"tripwire_placed_info": "Tripwire placed.",
|
||||
"tripwire_triggered_info": "'{0}' triggered your tripwire.",
|
||||
|
||||
"truearmor": "True Armor",
|
||||
"truearmor_desc": "Part of the damage you take is paid by your armor instead of your health",
|
||||
|
||||
"voodoo": "Voodoo",
|
||||
"voodoo_desc": "The enemy you mark also takes part of the damage you take",
|
||||
"voodoo_select_info": "Choose a player:",
|
||||
"voodoo_player_info": "You bound '{0}' to your voodoo.",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "You can see enemies through walls",
|
||||
|
||||
"watchmaker": "Watchmaker",
|
||||
"watchmaker_desc": "Every grenade throw alters the round time",
|
||||
"watchmaker_ct": "Round time shortened by {0} seconds.",
|
||||
"watchmaker_tt": "Round time extended by {0} seconds.",
|
||||
|
||||
"weaponsswap": "Weapon Swap",
|
||||
"weaponsswap_desc": "Press [css_useSkill] key to swap weapons with a random enemy",
|
||||
"weaponsswap_hud_info2": "You have no weapon to swap",
|
||||
|
||||
"weightless": "Weightlessness",
|
||||
"weightless_desc": "Your grenades are not affected by gravity and fly faster",
|
||||
|
||||
"wildthrow": "Wild Throws",
|
||||
"wildthrow_desc": "Choose a player who will have trouble throwing grenades",
|
||||
"wildthrow_player_info": "Player '{0}' has forgotten all their lineups",
|
||||
"wildthrow_enemy_info": "You get too excited when throwing grenades.",
|
||||
"wildthrow_disable_info": "Your memory of how to throw grenades is back to normal.",
|
||||
"wildthrow_select_info": "Select a player:",
|
||||
|
||||
"zeus": "Zeus",
|
||||
"zeus_desc": "Zeus x27 instantly recharges",
|
||||
|
||||
"your_skill": "Your current skill",
|
||||
"enemy_skill": "Enemy's skill",
|
||||
"observer_skill": "Player's skill",
|
||||
"welcome_message": "Welcome {PLAYER} to {SERVER_NAME}!",
|
||||
"drawing_skill": "Drawing a skill",
|
||||
"disabled_weapon": "You cannot use this weapon",
|
||||
|
||||
"hud_info": "Wait another {0} seconds",
|
||||
"hud_info_no_enemy": "No enemy found",
|
||||
"active_hud_info": "Active for another {0} milliseconds",
|
||||
|
||||
"skills_menu": "skill List",
|
||||
"no_player": "No matching player found.",
|
||||
"duplicate_player": "More than one player found with the same name.",
|
||||
"selectplayerskill_command": "Type /t",
|
||||
"selectplayerskill_incorrect_enemy_index": "No players were found to select.",
|
||||
"curse_limit_info": "The curse limit for {0} has been reached",
|
||||
|
||||
"skill_not_found_setskill": "No such CHATCOLORS.REDskill found",
|
||||
"player_not_found_setskill": "No such CHATCOLORS.REDplayer found",
|
||||
"correct_form_setskill": "Correct usage: CHATCOLORS.RED!setskill <nickname> <skill>",
|
||||
"correct_form_setscore": "Correct usage: CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "skill set",
|
||||
"error_setskill": "Failed to set CHATCOLORS.REDskill",
|
||||
"for_setskill": "for",
|
||||
|
||||
"invalid_map": "Map name entered incorrectly!",
|
||||
"loading_map": "Loading a new map",
|
||||
|
||||
"pause": "Match has been paused.",
|
||||
"unpause": "Match has been resumed.",
|
||||
"healed": "You have been healed.",
|
||||
"game_start": "Game started!",
|
||||
"reload": "Languages and configs have been reloaded.",
|
||||
"hud_on": "HUD has been enabled.",
|
||||
"hud_off": "HUD has been disabled.",
|
||||
|
||||
"vote_started": "Vote started: '{0}'",
|
||||
"vote_timeout": "Vote '{0}' timed out!",
|
||||
"vote_wait": "You need to wait before starting another vote!",
|
||||
"vote_same_wait": "You need to wait before starting the same vote again!",
|
||||
"vote_not_enough_players": "Not enough players to start a vote!",
|
||||
"vote_alredy_voted": "You have already voted!",
|
||||
"vote_vote": "Vote",
|
||||
|
||||
"bombsite_a": "Bombsite A",
|
||||
"bombsite_b": "Bombsite B",
|
||||
"bombplanted": "The bomb has been planted\n{0} seconds till detonation",
|
||||
|
||||
"teammate_skills": "Your teammates' skills",
|
||||
"summary": "Summary of the last round",
|
||||
|
||||
"menu_controlls_scroll": "W/S - Scroll",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E - Select"
|
||||
}
|
||||
|
|
@ -1,671 +0,0 @@
|
|||
{
|
||||
"none": "Aucune",
|
||||
"none_desc": "Vous n’avez aucune compétence",
|
||||
|
||||
"aimbot": "Aimbot",
|
||||
"aimbot_desc": "Chaque balle que vous touchez compte comme un headshot",
|
||||
|
||||
"aimlock": "Verrouillage de visée",
|
||||
"aimlock_desc": "Appuyez sur [css_useSkill] pour verrouiller votre visée sur l'ennemi le plus proche",
|
||||
|
||||
"anomaly": "Anomalie",
|
||||
"anomaly_desc": "Appuyez sur [css_useSkill] pour remonter de quelques secondes dans le temps",
|
||||
|
||||
"antyflash": "Anti-Flash",
|
||||
"antyflash_desc": "Vous êtes immunisé contre les flashbangs, et vos flashbangs durent 7 secondes",
|
||||
|
||||
"antyhead": "Tête de Fer",
|
||||
"antyhead_desc": "Vous ne subissez aucun dégât des headshots",
|
||||
|
||||
"areareaper": "Faucheur de Zone",
|
||||
"areareaper_desc": "Vous pouvez choisir un site de bombe à désactiver",
|
||||
"areareaper_incorrect_site": "Aucun site de bombe trouvé",
|
||||
"areareaper_no_site": "Aucun site de bombe disponible.",
|
||||
"areareaper_select_info": "Sélectionnez un site à désactiver :",
|
||||
"areareaper_site_disabled": "Le site de bombe {0} a été désactivé – aucune bombe ne peut y être posée !",
|
||||
"areareaper_used_info": "Votre compétence a déjà été utilisée.",
|
||||
"areareaper_teammates_info": "Le site de bombe {0} est désormais interdit au plant.",
|
||||
"areareaper_bombsite_disabled": "Ce site de bombe a été désactivé !",
|
||||
|
||||
"armored": "Blindé",
|
||||
"armored_desc": "Vous avez un multiplicateur de dégâts subis aléatoire",
|
||||
"armored_desc2": "Votre multiplicateur de dégâts subis est : {0}x",
|
||||
|
||||
"assassin": "Assassin",
|
||||
"assassin_desc": "Vous infligez plus de dégâts aux ennemis par-derrière",
|
||||
|
||||
"astronaut": "Astronaute",
|
||||
"astronaut_desc": "Vous recevez une gravité aléatoire au début du round",
|
||||
"astronaut_desc2": "Votre gravité aléatoire est : {0}x",
|
||||
|
||||
"moneyswap": "Percepteur",
|
||||
"moneyswap_desc": "Choisissez un joueur avec qui échanger votre argent",
|
||||
"moneyswap_enemy_info": "Le fisc vous a eu.",
|
||||
"moneyswap_player_info": "Vous avez échangé votre argent avec le joueur « {0} ».",
|
||||
"moneyswap_select_info": "Échanger de l’argent avec le joueur :",
|
||||
|
||||
"baseball": "Joueur de Baseball",
|
||||
"baseball_desc": "Votre leurre rebondit sur les murs et tue instantanément un ennemi à l’impact",
|
||||
|
||||
"behind": "Rotation Ennemie",
|
||||
"behind_desc": "Vous avez une chance aléatoire de retourner un ennemi à 180° en le touchant",
|
||||
"behind_desc2": "Votre chance de retourner un ennemi à l’impact est : {0}%",
|
||||
|
||||
"berserker": "Berserker",
|
||||
"berserker_desc": "Vous infligez plus de dégâts et vous déplacez plus vite à mesure que votre santé diminue",
|
||||
|
||||
"blademaster": "Maître de Lame",
|
||||
"blademaster_desc": "En tenant un couteau, vous avez une forte chance de dévier un tir",
|
||||
|
||||
"blastshot": "Tir explosif",
|
||||
"blastshot_desc": "Appuyez sur Attack2 avec le MP5 pour tirer une grenade HE",
|
||||
|
||||
"bounty": "Prime",
|
||||
"bounty_desc": "Mets une prime sur la tête d'un ennemi ; celui qui le tue empoche l'argent",
|
||||
"bounty_select_info": "Choisis un joueur :",
|
||||
"bounty_player_info": "Tu as mis une prime de {1}$ sur '{0}'.",
|
||||
"bounty_enemy_info": "Une prime de {0}$ a été mise sur ta tête.",
|
||||
"bounty_claimed_info": "Tu as tué '{0}' et empoché {1}$.",
|
||||
|
||||
"bunnyhop": "Lapin",
|
||||
"bunnyhop_desc": "Vous obtenez l’auto « BunnyHop »",
|
||||
|
||||
"c4camouflage": "Camouflage C4",
|
||||
"c4camouflage_desc": "Vous êtes invisible en tenant la bombe",
|
||||
|
||||
"carefulbullets": "Balles prudentes",
|
||||
"carefulbullets_desc": "Sélectionnez un joueur qui subit des dégâts à chaque tir manqué",
|
||||
"carefulbullets_enemy_info": "À partir de maintenant, l'inexactitude fera littéralement mal.",
|
||||
"carefulbullets_disable_info": "Rater vos tirs ne vous blessera plus.",
|
||||
"carefulbullets_player_info": "« {0} » doit désormais être plus prudent.",
|
||||
"carefulbullets_select_info": "L'inexactitude nuit au joueur :",
|
||||
|
||||
"catapult": "Catapulte",
|
||||
"catapult_desc": "Vous avez une chance aléatoire de projeter un ennemi en l’air",
|
||||
"catapult_desc2": "Votre chance de projeter un ennemi à l’impact est : {0}%",
|
||||
|
||||
"chameleon": "Caméléon",
|
||||
"chameleon_desc": "Le premier joueur que vous tuez vous donne sa compétence",
|
||||
"chameleon_copied_info": "Compétence copiée : {0}",
|
||||
"chameleon_wrong_team_info": "'{0}' avait une compétence que votre équipe ne peut pas utiliser.",
|
||||
|
||||
"chicken": "Poulet",
|
||||
"chicken_desc": "Vous obtenez un modèle de poulet + 10% de vitesse de déplacement en plus - 50 PV",
|
||||
|
||||
"chillout": "Détente",
|
||||
"chillout_desc": "Planter la bombe prend beaucoup plus de temps",
|
||||
|
||||
"cutter": "Trancheur",
|
||||
"cutter_desc": "Coup de couteau = mort instantanée",
|
||||
|
||||
"cypher": "Caméra",
|
||||
"cypher_desc": "Appuyez sur [css_useSkill] pour créer/passer à une caméra.",
|
||||
"cypher_nospace": "La caméra doit être positionnée à angle droit par rapport au mur",
|
||||
|
||||
"darkness": "Obscurité",
|
||||
"darkness_desc": "Applique un effet d’obscurité à un ennemi choisi",
|
||||
"darkness_enemy_info": "Que la lumière s’éteigne.",
|
||||
"darkness_disable_info": "Les lumières sont revenues.",
|
||||
"darkness_player_info": "L’obscurité a envahi le joueur « {0} ».",
|
||||
"darkness_select_info": "Sélectionnez un joueur pour l’obscurité :",
|
||||
|
||||
"deactivator": "Désactivateur",
|
||||
"deactivator_desc": "Choisissez un joueur dont vous voulez désactiver la compétence",
|
||||
"deactivator_enemy_info": "Votre compétence a été désactivée.",
|
||||
"deactivator_player_info": "La compétence du joueur « {0} » a été désactivée.",
|
||||
"deactivator_select_info": "Désactiver la compétence d’un joueur :",
|
||||
|
||||
"deaf": "Sourd",
|
||||
"deaf_desc": "Choisissez un joueur pour couper tous ses sons",
|
||||
"deaf_enemy_info": "Votre casque a quitté la partie.",
|
||||
"deaf_disable_info": "Vous entendez de nouveau.",
|
||||
"deaf_player_info": "Le son a été désactivé pour le joueur « {0} ».",
|
||||
"deaf_select_info": "Couper tous les sons du joueur :",
|
||||
|
||||
"deathbomb": "Bombe",
|
||||
"deathbomb_desc": "Vous explosez à votre mort, tuant les joueurs proches",
|
||||
"deathbomb_explosion": "Kaboom!",
|
||||
|
||||
"demoneye": "Œil démoniaque",
|
||||
"demoneye_desc": "Vous infligez des dégâts à tous les ennemis que vous regardez",
|
||||
|
||||
"disarmament": "Désarmement",
|
||||
"disarmament_desc": "Vous avez une chance aléatoire de faire lâcher son arme à un ennemi en le touchant",
|
||||
"disarmament_desc2": "Votre chance de désarmer un ennemi est : {0}%",
|
||||
|
||||
"distancer": "Télémètre",
|
||||
"distancer_desc": "Vous pouvez voir la distance du plus proche ennemi",
|
||||
|
||||
"dash": "Dash",
|
||||
"dash_desc": "Effectue un dash avec un second saut",
|
||||
|
||||
"dracula": "Dracula",
|
||||
"dracula_desc": "Toucher un ennemi vous rend de la vie égale à un pourcentage des dégâts infligés",
|
||||
|
||||
"duplicator": "Duplicateur",
|
||||
"duplicator_desc": "Choisissez un joueur pour copier sa compétence",
|
||||
"duplicator_player_info": "La compétence du joueur « {0} » a été copiée.",
|
||||
"duplicator_select_info": "Copier la compétence d’un joueur :",
|
||||
|
||||
"dwarf": "Nain",
|
||||
"dwarf_desc": "Taille du personnage aléatoire au début du round",
|
||||
"dwarf_desc2": "Votre multiplicateur de taille est : {0}x",
|
||||
|
||||
"empgrenade": "Grenade EMP",
|
||||
"empgrenade_desc": "Ceux que ta grenade blesse perdent leur radar et leur viseur un moment",
|
||||
"empgrenade_enemy_info": "Une grenade EMP a coupé ton radar et ton viseur.",
|
||||
|
||||
"enemyspawn": "Spawn Ennemi",
|
||||
"enemyspawn_desc": "Appuyez sur [css_useSkill] pour vous téléporter au spawn ennemi",
|
||||
|
||||
"expensiveammo": "Munitions coûteuses",
|
||||
"expensiveammo_desc": "Un ennemi choisi doit payer pour chaque tir",
|
||||
"expensiveammo_disable_info": "Vos balles sont à nouveau gratuites.",
|
||||
"expensiveammo_enemy_info": "Chaque tir que vous effectuez vous coûte maintenant {0}$.",
|
||||
"expensiveammo_player_info": "Le joueur '{0}' doit maintenant payer pour chaque balle.",
|
||||
"expensiveammo_select_info": "Sélectionnez un joueur dont les munitions deviendront coûteuses :",
|
||||
|
||||
"explodingbarrel": "Baril explosif",
|
||||
"explodingbarrel_desc": "Appuyez sur [css_useSkill] pour placer un baril qui explose lorsqu'il est touché",
|
||||
|
||||
"explosiveshot": "Tir Explosif",
|
||||
"explosiveshot_desc": "Chance aléatoire de tirer une balle explosive en tirant",
|
||||
"explosiveshot_desc2": "Votre chance de tirer une balle explosive est : {0}%",
|
||||
|
||||
"falconeye": "Œil de Faucon",
|
||||
"falconeye_desc": "Appuyez sur [css_useSkill] pour activer une caméra vue d’oiseau",
|
||||
|
||||
"fastreload": "Recharge Rapide",
|
||||
"fastreload_desc": "Appuyez sur [css_useSkill] pour recharger l’arme que vous tenez",
|
||||
|
||||
"firerain": "Pluie de feu",
|
||||
"firerain_desc": "Lancez un leurre pour déclencher une pluie de cocktails Molotov",
|
||||
|
||||
"flash": "Flash",
|
||||
"flash_desc": "Vitesse de joueur aléatoire au début du round",
|
||||
"flash_desc2": "Votre multiplicateur de vitesse est : {0}x",
|
||||
|
||||
"flashlight": "Lampe torche",
|
||||
"flashlight_desc": "Appuyez sur [css_useSkill] pour allumer ou éteindre la lampe torche. Sa lumière peut aveugler les ennemis",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Appuyez sur [css_useSkill] pour créer une barricade destructible",
|
||||
|
||||
"fragilebomb": "Bombe Fragile",
|
||||
"fragilebomb_desc": "Tirer sur la bombe lui inflige des dégâts",
|
||||
"fragilebomb_bomb_health": "Santé de la bombe",
|
||||
|
||||
"friendlyfire": "Tir Ami",
|
||||
"friendlyfire_desc": "Tirer sur vos coéquipiers les soigne",
|
||||
|
||||
"frozendecoy": "Leurre Gelé",
|
||||
"frozendecoy_desc": "Votre leurre gèle tous les joueurs à proximité",
|
||||
|
||||
"gambler": "Parieur",
|
||||
"gambler_desc": "Sélectionnez une compétence dans la liste proposée.",
|
||||
"gambler_select_info": "Sélectionnez votre compétence :",
|
||||
"gambler_more": "#00FF00|Rafraîchir pour ${0}",
|
||||
"gambler_no_money": "Pas assez d'argent.",
|
||||
|
||||
"ghost": "Fantôme",
|
||||
"ghost_desc": "Vous êtes complètement invisible",
|
||||
|
||||
"giant": "Géant",
|
||||
"giant_desc": "Agrandissez un ennemi de votre choix",
|
||||
"giant_desc2": "Agrandissez un ennemi de votre choix jusqu'à {0}x sa taille normale",
|
||||
"giant_disable_info": "Vous avez retrouvé votre taille normale.",
|
||||
"giant_enemy_info": "Vous avez été agrandi à {0}x votre taille normale.",
|
||||
"giant_player_info": "Vous avez agrandi le joueur '{0}' jusqu'à {1}x sa taille normale.",
|
||||
"giant_select_info": "Sélectionnez un joueur à agrandir :",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "Vous pouvez voir à travers les fumigènes",
|
||||
|
||||
"glitch": "Glitch",
|
||||
"glitch_desc": "Désactive le radar d’un ennemi choisi",
|
||||
"glitch_enemy_info": "Votre radar a été désactivé.",
|
||||
"glitch_disable_info": "Votre radar est revenu à la normale.",
|
||||
"glitch_player_info": "Le radar du joueur « {0} » a été désactivé.",
|
||||
"glitch_select_info": "Désactiver le radar du joueur :",
|
||||
|
||||
"glue": "Colle",
|
||||
"glue_desc": "Vos grenades collent aux murs",
|
||||
|
||||
"godmode": "Mode Dieu",
|
||||
"godmode_desc": "Appuyez sur [css_useSkill] pour devenir immortel pendant un court instant",
|
||||
"godmode_off": "Immortalité désactivée",
|
||||
"godmode_on": "Immortalité activée",
|
||||
|
||||
"grapple": "Grappin",
|
||||
"grapple_desc": "Appuyez sur [css_useSkill] pour lancer un grappin sur le point visé et vous y propulser",
|
||||
"grapple_no_anchor_info": "Aucune surface pour accrocher le grappin.",
|
||||
"grapple_pulling_info": "TRACTION",
|
||||
|
||||
"gravitydecoy": "Leurre gravitationnel",
|
||||
"gravitydecoy_desc": "Ton leurre modifie la gravité de tous ceux qui sont à proximité",
|
||||
|
||||
"grenadier": "Grenadier",
|
||||
"grenadier_desc": "Tu as des grenades HE infinies",
|
||||
|
||||
"healingsmoke": "Fumigène Soin",
|
||||
"healingsmoke_desc": "Vos fumigènes soignent",
|
||||
|
||||
"healingchicken": "Poulet guérisseur",
|
||||
"healingchicken_desc": "Vos poulets vous soignent lorsque vous êtes à proximité",
|
||||
|
||||
"heavyweight": "Poids lourd",
|
||||
"heavyweight_desc": "Les compétences qui te poussent ou te ralentissent n'ont aucun effet sur toi",
|
||||
|
||||
"hermit": "Ermite",
|
||||
"hermit_desc": "Tuer restaure des munitions et une partie de vos PV",
|
||||
|
||||
"holyhandgrenade": "Grenade Sacrée",
|
||||
"holyhandgrenade_desc": "Vos grenades HE infligent le double de dégâts et ont une portée doublée",
|
||||
|
||||
"homingnades": "Grenades à tête chercheuse",
|
||||
"homingnades_desc": "Vos grenades (sauf les fumigènes) sont attirées par les ennemis",
|
||||
|
||||
"hotbomb": "Bombe brûlante",
|
||||
"hotbomb_desc": "Tant que vous êtes en vie, la bombe inflige des dégâts à son porteur",
|
||||
"hotbomb_hint": "Attention, la bombe est brûlante !",
|
||||
"hotbomb_disable_info": "La bombe ne brûle plus.",
|
||||
|
||||
"iana": "Hologramme",
|
||||
"iana_desc": "Appuyez sur [css_useSkill] pour contrôler votre hologramme pendant quelques secondes",
|
||||
|
||||
"illiterate": "Illettré",
|
||||
"illiterate_desc": "Tant que vous êtes en vie, vos ennemis ne peuvent pas lire",
|
||||
"illiterate_alert": "Illettré est actif ! Vous ne pouvez pas lire les messages tant que le propriétaire de cette compétence n'est pas éliminé",
|
||||
|
||||
"illusionist": "Illusionniste",
|
||||
"illusionist_desc": "Appuyez sur [css_useSkill] pour déployer une réplique qui marche droit devant",
|
||||
|
||||
"impostor": "Imposteur",
|
||||
"impostor_desc": "Vous commencez le round avec un modèle de joueur ennemi",
|
||||
|
||||
"infiniteammo": "Munitions Infinies",
|
||||
"infiniteammo_desc": "Vous recevez des munitions infinies pour toutes vos armes",
|
||||
|
||||
"inheritance": "Héritage",
|
||||
"inheritance_desc": "Quand un coéquipier meurt, vous pouvez reprendre sa compétence",
|
||||
"inheritance_select_info": "Choisissez la compétence à hériter :",
|
||||
"inheritance_player_info": "Vous avez hérité de la compétence de '{0}'.",
|
||||
|
||||
"jackal": "Traqueur",
|
||||
"jackal_desc": "Chaque adversaire laisse une trace derrière lui",
|
||||
|
||||
"jammer": "Brouilleur",
|
||||
"jammer_desc": "Choisissez un joueur pour désactiver son viseur",
|
||||
"jammer_enemy_info": "Votre viseur a été désactivé.",
|
||||
"jammer_disable_info": "Votre réticule est revenu à la normale.",
|
||||
"jammer_player_info": "Le viseur du joueur « {0} » a été désactivé.",
|
||||
"jammer_select_info": "Désactiver le viseur d’un joueur :",
|
||||
|
||||
"jester": "Bouffon",
|
||||
"jester_desc": "En mode bouffon, vous ne pouvez ni infliger ni subir de dégâts. Ce mode change toutes les quelques secondes.",
|
||||
"jester_mode": "Mode Bouffon",
|
||||
"jester_on": "ACTIVÉ",
|
||||
"jester_off": "DÉSACTIVÉ",
|
||||
|
||||
"jetkick": "Coup de pied propulsé",
|
||||
"jetkick_desc": "Sélectionnez un joueur pour lui donner un coup de pied propulsé",
|
||||
"jetkick_select_info": "Sélectionnez un joueur à propulser :",
|
||||
"jetkick_player_info": "Le joueur '{0}' a reçu un coup de pied propulsé.",
|
||||
"jetkick_enemy_info": "Chaque tir vous repousse vers l'arrière",
|
||||
"jetkick_disable_info": "Votre recul est revenu à la normale.",
|
||||
|
||||
"jumpban": "Sans Jambes",
|
||||
"jumpban_desc": "Choisissez un joueur qui ne pourra plus sauter",
|
||||
"jumpban_enemy_info": "Quelqu’un vous a coupé les jambes.",
|
||||
"jumpban_disable_info": "Vous pouvez de nouveau utiliser vos jambes.",
|
||||
"jumpban_player_info": "Le joueur « {0} » ne peut plus sauter.",
|
||||
"jumpban_select_info": "Interdire de sauter au joueur :",
|
||||
|
||||
"jumpcurse": "Malédiction du saut",
|
||||
"jumpcurse_desc": "Un ennemi choisi saute chaque fois que l'un de ses coéquipiers saute",
|
||||
"jumpcurse_disable_info": "Vous pouvez à nouveau contrôler vos sauts.",
|
||||
"jumpcurse_enemy_info": "Vous sautez maintenant chaque fois que l'un de vos coéquipiers saute.",
|
||||
"jumpcurse_player_info": "Le joueur '{0}' saute maintenant chaque fois que ses coéquipiers sautent.",
|
||||
"jumpcurse_select_info": "Sélectionnez un joueur à maudire :",
|
||||
|
||||
"jumpingjack": "Sauteur",
|
||||
"jumpingjack_desc": "Sauter vous rend de la vie",
|
||||
|
||||
"killerflash": "Flash Mortel",
|
||||
"killerflash_desc": "Toute personne totalement aveuglée par votre flashbang meurt (y compris vous)",
|
||||
|
||||
"knockback": "Repoussement",
|
||||
"knockback_desc": "Tirer dans les airs vous repousse vers l'arrière",
|
||||
|
||||
"lastgasp": "Dernier souffle",
|
||||
"lastgasp_desc": "Après votre mort, vous infligez des dégâts à l'ennemi qui vous a tué",
|
||||
|
||||
"lifeswap": "Échange de Vie",
|
||||
"lifeswap_desc": "Choisissez un joueur avec qui échanger votre santé",
|
||||
"lifeswap_enemy_info": "Quelqu’un a emprunté votre santé.",
|
||||
"lifeswap_player_info": "Vous avez échangé votre santé avec le joueur « {0} ».",
|
||||
"lifeswap_select_info": "Échanger la santé avec le joueur :",
|
||||
|
||||
"longknife": "Couteau Long",
|
||||
"longknife_desc": "Une attaque au couteau inflige des dégâts quelle que soit la distance",
|
||||
|
||||
"longzeus": "Zeus Longue Portée",
|
||||
"longzeus_desc": "Le Zeus inflige des dégâts quelle que soit la distance",
|
||||
|
||||
"magneticdecoy": "Leurre magnétique",
|
||||
"magneticdecoy_desc": "Votre leurre attire les joueurs à proximité vers lui",
|
||||
|
||||
"magneto": "Magneto",
|
||||
"magneto_desc": "Toutes les grenades ennemies są repoussées loin de vous",
|
||||
|
||||
"magnifier": "Loupe",
|
||||
"magnifier_desc": "Force l’écran de l’ennemi à zoomer, réduisant son champ de vision",
|
||||
"magnifier_enemy_info": "Votre champ de vision a été déformé !",
|
||||
"magnifier_disable_info": "Votre vision est revenue à la normale.",
|
||||
"magnifier_player_info": "Le joueur « {0} » a été forcé en mode zoom.",
|
||||
"magnifier_select_info": "Forcer l’écran du joueur à zoomer :",
|
||||
|
||||
"medic": "Médecin",
|
||||
"medic_desc": "Appuyez sur [css_useSkill] pour utiliser une charge de soin qui restaure 50 PV",
|
||||
|
||||
"miner": "Poseur de mines",
|
||||
"miner_desc": "Votre grenade HE n'explose que lorsqu'un ennemi est à proximité",
|
||||
|
||||
"bankrupt": "Faillite",
|
||||
"bankrupt_desc": "Choisissez le joueur qui perdra tout son argent",
|
||||
"bankrupt_enemy_info": "Vous êtes en faillite.",
|
||||
"bankrupt_player_info": "Le joueur « {0} » est en faillite.",
|
||||
"bankrupt_select_info": "Mettre un joueur en faillite :",
|
||||
|
||||
"nemesis": "Némésis",
|
||||
"nemesis_desc": "Le joueur que tu marques subit des dégâts supplémentaires",
|
||||
"nemesis_select_info": "Choisis un joueur :",
|
||||
"nemesis_player_info": "Tu as marqué '{0}'.",
|
||||
"nemesis_enemy_info": "Vous avez été marqué comme némésis, vous subissez désormais des dégâts supplémentaires de la part de tous.",
|
||||
|
||||
"nightmare": "Cauchemar",
|
||||
"nightmare_desc": "Faites subir une vision terrifiante à un ennemi choisi",
|
||||
"nightmare_disable_info": "Le cauchemar s'est dissipé.",
|
||||
"nightmare_enemy_info": "Un cauchemar obscurcit votre vision.",
|
||||
"nightmare_player_info": "Vous avez lancé un cauchemar sur le joueur '{0}'.",
|
||||
"nightmare_select_info": "Sélectionnez un joueur pour le cauchemar :",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Rester immobile augmente votre invisibilité de 33%, s’accroupir de 33%, et tenir un couteau de 33%",
|
||||
|
||||
"nonades": "Sans Grenades",
|
||||
"nonades_desc": "Les grenades ne vous infligent aucun dégât",
|
||||
|
||||
"norecoil": "Concentration",
|
||||
"norecoil_desc": "Aucun recul en tirant",
|
||||
|
||||
"noclip": "NoClip",
|
||||
"noclip_desc": "Appuyez sur [css_useSkill] pour activer le noclip pendant un court instant",
|
||||
|
||||
"oneshot": "One-Shot",
|
||||
"oneshot_desc": "Toucher un ennemi le tue instantanément",
|
||||
|
||||
"onlyhead": "Tête Seulement",
|
||||
"onlyhead_desc": "Vous ne subissez des dégâts qu’à la tête",
|
||||
|
||||
"paweljumper": "Pawel Sauteur",
|
||||
"paweljumper_desc": "Vous obtenez un nombre aléatoire de sauts supplémentaires",
|
||||
"paweljumper_desc2": "Vous obtenez {0} sauts supplémentaires",
|
||||
|
||||
"phoenix": "Phénix",
|
||||
"phoenix_desc": "Vous avez une chance aléatoire de réapparaître après la mort",
|
||||
"phoenix_desc2": "Votre chance de réapparaître après la mort est : {0}%",
|
||||
"phoenix_respawn": "Vous avez ressuscité de vos cendres grâce au pouvoir du : CHATCOLORS.REDPhénix",
|
||||
|
||||
"psychicdefusing": "Désamorçage Psychique",
|
||||
"psychicdefusing_desc": "Quand vous êtes près de la bombe, vous commencez à la désamorcer",
|
||||
"psychicdefusing_hud_info": "{0} secondes restantes pour désamorcer",
|
||||
|
||||
"pilot": "Pilote",
|
||||
"pilot_desc": "Volez pendant un temps limité. Double-cliquez sur saut pour voler",
|
||||
"pilot_hud_info": "Carburant",
|
||||
|
||||
"planter": "Poseur Libre",
|
||||
"planter_desc": "Vous pouvez planter la bombe n’importe où, avec un temps de détonation de 60 secondes.",
|
||||
"planter_planting": "Amorçage ({0})...",
|
||||
|
||||
"poison": "Poison",
|
||||
"poison_desc": "Choisissez un joueur qui subira des dégâts toutes les quelques secondes",
|
||||
"poison_enemy_info": "Vous avez été empoisonné.",
|
||||
"poison_disable_info": "Vous êtes désormais immunisé contre le poison.",
|
||||
"poison_player_info": "Le joueur « {0} » a été empoisonné.",
|
||||
"poison_select_info": "Empoisonner un joueur :",
|
||||
|
||||
"primaryban": "Sans Fusils",
|
||||
"primaryban_desc": "Choisissez un joueur qui ne pourra plus utiliser de fusils",
|
||||
"primaryban_enemy_info": "Vous ne pouvez plus utiliser de fusils.",
|
||||
"primaryban_disable_info": "Vous pouvez de nouveau utiliser des fusils.",
|
||||
"primaryban_player_info": "Le joueur « {0} » ne peut plus utiliser de fusils.",
|
||||
"primaryban_select_info": "Interdire les fusils pour un joueur :",
|
||||
|
||||
"prosthesis": "Prothèses",
|
||||
"prosthesis_desc": "Les bras et les jambes sont pare-balles",
|
||||
|
||||
"punisher": "Punisseur",
|
||||
"punisher_desc": "Tu accumules une partie des dégâts subis et l'ajoutes à ton prochain tir",
|
||||
"punisher_released_info": "Tu as infligé {0} dégâts en plus et récupéré autant de vie.",
|
||||
|
||||
"push": "Pousseur",
|
||||
"push_desc": "Vous avez une chance aléatoire de repousser un ennemi en le touchant",
|
||||
"push_desc2": "Votre chance de repousser l’ennemi est : {0}%",
|
||||
|
||||
"pyro": "Pyro",
|
||||
"pyro_desc": "Un cocktail Molotov vous rend de la vie",
|
||||
|
||||
"quickshot": "Tir Rapide",
|
||||
"quickshot_desc": "Toutes les balles sont tirées très rapidement",
|
||||
|
||||
"radarhack": "Radar Hack",
|
||||
"radarhack_desc": "Les ennemis sont visibles sur le radar",
|
||||
|
||||
"rambo": "Rambo",
|
||||
"rambo_desc": "Vous recevez une quantité aléatoire de PV au début du round",
|
||||
|
||||
"randomweapon": "Arme Aléatoire",
|
||||
"randomweapon_desc": "Appuyez sur [css_useSkill] pour recevoir une arme aléatoire",
|
||||
|
||||
"rezombie": "Re-Zombie",
|
||||
"rezombie_desc": "Après la mort, vous réapparaissez en zombie avec plus de PV et sans armes",
|
||||
|
||||
"reactivearmor": "Armure Réactive",
|
||||
"reactivearmor_desc": "L’armure absorbe les premiers dégâts reçus",
|
||||
|
||||
"regeneration": "Régénération",
|
||||
"regeneration_desc": "Vous regagnez des PV toutes les quelques secondes",
|
||||
|
||||
"replicator": "Réplicateur",
|
||||
"replicator_desc": "Appuyez sur [css_useSkill] pour créer une réplique qui inflige des dégâts en touchant",
|
||||
|
||||
"retreat": "Retraite",
|
||||
"retreat_desc": "Appuyez sur [css_useSkill] pour retourner au spawn",
|
||||
|
||||
"returntosender": "Retour à l’Expéditeur",
|
||||
"returntosender_desc": "Le premier coup porté à un ennemi le renvoie à son spawn",
|
||||
|
||||
"rewind": "Rembobinage",
|
||||
"rewind_desc": "Appuie sur [css_useSkill] pour poser un repère ici et y revenir peu après",
|
||||
"rewind_pending_info": "RETOUR : {0}",
|
||||
|
||||
"richboy": "Gosse de Riche",
|
||||
"richboy_desc": "Vous recevez une somme d’argent aléatoire au début du round",
|
||||
|
||||
"ricochet": "Ricochet",
|
||||
"ricochet_desc": "Vos balles rebondissent sur les murs et peuvent encore toucher les ennemis",
|
||||
|
||||
"robinhood": "Robin des Bois",
|
||||
"robinhood_desc": "Infliger des dégâts à un ennemi lui vole de l’argent",
|
||||
|
||||
"rubber": "Balles en Caoutchouc",
|
||||
"rubber_desc": "Vos balles ralentissent fortement les joueurs",
|
||||
|
||||
"saper": "Sapeur",
|
||||
"saper_desc": "Vous pouvez poser et désamorcer les bombes plus rapidement",
|
||||
|
||||
"secondlife": "Seconde Chance",
|
||||
"secondlife_desc": "Après la mort, vous réapparaissez avec le même nombre de PV",
|
||||
|
||||
"shade": "Ombre",
|
||||
"shade_desc": "Vous vous téléportez derrière l’ennemi touché",
|
||||
"shade_desc2": "Vos chances de vous téléporter derrière un ennemi touché sont de: {0}%",
|
||||
"shade_nospace": "Aucun espace disponible",
|
||||
|
||||
"shortbomb": "Mèche Courte",
|
||||
"shortbomb_desc": "La bombe explose beaucoup plus vite",
|
||||
|
||||
"silent": "Silencieux",
|
||||
"silent_desc": "Vos pas et vos sauts sont silencieux pour les AUTRES joueurs",
|
||||
|
||||
"smoker": "Fumeur",
|
||||
"smoker_desc": "Vos grenades fumigènes sont illimitées",
|
||||
|
||||
"sniperelite": "Sniper d’Élite",
|
||||
"sniperelite_customname": "Compétence Sniper d’Élite",
|
||||
"sniperelite_desc": "Appuyez sur [css_useSkill] pour échanger votre arme actuelle contre un AWP",
|
||||
|
||||
"soldier": "Soldat",
|
||||
"soldier_desc": "Vous avez un multiplicateur de dégâts aléatoire",
|
||||
"soldier_desc2": "Votre multiplicateur de dégâts est : {0}x",
|
||||
|
||||
"soundmaker": "Faiseur de Bruit",
|
||||
"soundmaker_desc": "De temps en temps, vous entendez les cris des joueurs",
|
||||
|
||||
"spectator": "Spectateur",
|
||||
"spectator_desc": "Appuyez sur [css_useSkill] pour observer un ennemi aléatoire",
|
||||
|
||||
"swapposition": "Échange de Position",
|
||||
"swapposition_desc": "Appuyez sur [css_useSkill] pour échanger de place avec un ennemi aléatoire",
|
||||
|
||||
"takeammo": "Prendre des munitions",
|
||||
"takeammo_desc": "Appuyez sur [css_useSkill] pour prendre le chargeur de l'arme active d'un ennemi aléatoire",
|
||||
"takeammo_hud_info1": "Aucun joueur avec un chargeur actif n'a été trouvé.",
|
||||
"takeammo_hud_info2": "L'ennemi n'a pas de chargeur.",
|
||||
"takeammo_enemy_info": "Vous avez perdu des munitions.",
|
||||
|
||||
"teamteleport": "Téléportation d'équipe",
|
||||
"teamteleport_desc": "Appuyez sur [css_useSkill] pour vous téléporter vers le coéquipier que vous regardez",
|
||||
"teamteleport_noenemy": "Aucun coéquipier trouvé",
|
||||
"teamteleport_hud_info": "Trouvé : {0}",
|
||||
|
||||
"teleporter": "Téléporteur",
|
||||
"teleporter_desc": "Vous avez une chance d'échanger votre place avec un ennemi touché",
|
||||
"teleporter_desc2": "Vos chances d'échanger votre place après un coup : {0}%",
|
||||
|
||||
"thief": "Voleur",
|
||||
"thief_desc": "Vous pouvez voler la compétence d’un joueur choisi",
|
||||
"thief_enemy_info": "Votre compétence a été volée.",
|
||||
"thief_player_info": "La compétence du joueur « {0} » a été volée.",
|
||||
"thief_select_info": "Voler la compétence d’un joueur :",
|
||||
"thief_incorrect_skill": "Cette compétence ne peut pas être sélectionnée !",
|
||||
|
||||
"thirdeye": "Troisième Œil",
|
||||
"thirdeye_desc": "Appuyez sur [css_useSkill] pour activer la vue à la troisième personne",
|
||||
|
||||
"thorns": "Épines",
|
||||
"thorns_desc": "Votre adversaire recevra une partie des dégâts qu’il vous a infligés",
|
||||
|
||||
"throwingknife": "Couteau de lancer",
|
||||
"throwingknife_desc": "Appuyez sur [css_useSkill] pour lancer un couteau. Mais attention aux autres",
|
||||
|
||||
"toxicsmoke": "Fumée Toxique",
|
||||
"toxicsmoke_desc": "Vos grenades fumigènes infligent des dégâts",
|
||||
|
||||
"tripwire": "Fil-piège",
|
||||
"tripwire_desc": "Appuyez sur [css_useSkill] pour tendre un fil entre deux murs. Les ennemis qui le touchent apparaissent sur votre radar",
|
||||
"tripwire_no_wall_info": "Aucun mur n'est suffisamment proche des deux côtés.",
|
||||
"tripwire_placed_info": "Fil-piège placé.",
|
||||
"tripwire_triggered_info": "'{0}' a déclenché votre fil-piège.",
|
||||
|
||||
"truearmor": "Vraie armure",
|
||||
"truearmor_desc": "Une partie des dégâts est absorbée par ton armure au lieu de ta vie",
|
||||
|
||||
"voodoo": "Vaudou",
|
||||
"voodoo_desc": "L'ennemi que tu marques subit aussi une partie des dégâts que tu reçois",
|
||||
"voodoo_select_info": "Choisis un joueur :",
|
||||
"voodoo_player_info": "Tu as lié '{0}' à ton vaudou.",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Vous pouvez voir les ennemis à travers les murs",
|
||||
|
||||
"watchmaker": "Horloger",
|
||||
"watchmaker_desc": "Chaque lancer de grenade modifie le temps du round",
|
||||
"watchmaker_ct": "Temps du round réduit de {0} secondes.",
|
||||
"watchmaker_tt": "Temps du round prolongé de {0} secondes.",
|
||||
|
||||
"weaponsswap": "Échange d’Armes",
|
||||
"weaponsswap_desc": "Appuyez sur [css_useSkill] pour échanger vos armes avec un ennemi aléatoire",
|
||||
"weaponsswap_hud_info2": "Vous n’avez aucune arme à échanger",
|
||||
|
||||
"weightless": "Apesanteur",
|
||||
"weightless_desc": "Vos grenades ne sont pas affectées par la gravité et volent plus vite",
|
||||
|
||||
"wildthrow": "Lancers sauvages",
|
||||
"wildthrow_desc": "Choisissez un joueur qui aura des difficultés à lancer des grenades",
|
||||
"wildthrow_player_info": "Le joueur '{0}' a oublié tous ses alignements (lineups)",
|
||||
"wildthrow_enemy_info": "Vous êtes trop nerveux lorsque vous lancez des grenades.",
|
||||
"wildthrow_disable_info": "Votre mémoire concernant le lancer de grenades est revenue à la normale.",
|
||||
"wildthrow_select_info": "Sélectionnez un joueur :",
|
||||
|
||||
"zeus": "Zeus",
|
||||
"zeus_desc": "Le Zeus x27 se recharge instantanément",
|
||||
|
||||
"your_skill": "Votre compétence",
|
||||
"enemy_skill": "Compétence de l’ennemi",
|
||||
"observer_skill": "Compétence du joueur",
|
||||
"welcome_message": "Bienvenue {PLAYER} sur {SERVER_NAME}!",
|
||||
"drawing_skill": "Attribution d’une compétence",
|
||||
"disabled_weapon": "Vous ne pouvez pas utiliser cette arme",
|
||||
|
||||
"hud_info": "Attendez encore {0} secondes",
|
||||
"hud_info_no_enemy": "Aucun ennemi trouvé",
|
||||
"active_hud_info": "Actif encore {0} millisecondes",
|
||||
|
||||
"skills_menu": "Liste des compétences",
|
||||
"no_player": "Aucun joueur correspondant trouvé.",
|
||||
"duplicate_player": "Plus d’un joueur trouvé avec le même nom.",
|
||||
"selectplayerskill_command": "Tapez /t",
|
||||
"selectplayerskill_incorrect_enemy_index": "Aucun joueur trouvé à sélectionner.",
|
||||
"curse_limit_info": "La limite de malédictions pour {0} a été atteinte",
|
||||
|
||||
"skill_not_found_setskill": "Aucune CHATCOLORS.REDcompétence trouvée",
|
||||
"player_not_found_setskill": "Aucun CHATCOLORS.REDjoueur trouvé",
|
||||
"correct_form_setskill": "Utilisation correcte : CHATCOLORS.RED!setskill <pseudo> <compétence>",
|
||||
"correct_form_setscore": "Utilisation correcte : CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "Compétence définie",
|
||||
"error_setskill": "Impossible de définir la CHATCOLORS.REDcompétence",
|
||||
"for_setskill": "pour",
|
||||
|
||||
"invalid_map": "Nom de la carte mal saisi !",
|
||||
"loading_map": "Chargement d’une nouvelle carte",
|
||||
|
||||
"pause": "Le match a été mis en pause.",
|
||||
"unpause": "Le match a repris.",
|
||||
"healed": "Vous avez été soigné.",
|
||||
"game_start": "La partie a commencé !",
|
||||
"reload": "Les langues et configurations ont été rechargées.",
|
||||
"hud_on": "Le HUD a été activé.",
|
||||
"hud_off": "Le HUD a été désactivé.",
|
||||
|
||||
"vote_started": "Vote lancé : « {0} »",
|
||||
"vote_timeout": "Le vote « {0} » a expiré !",
|
||||
"vote_wait": "Vous devez attendre avant de lancer un autre vote !",
|
||||
"vote_same_wait": "Vous devez attendre avant de relancer le même vote !",
|
||||
"vote_not_enough_players": "Pas assez de joueurs pour lancer un vote !",
|
||||
"vote_alredy_voted": "Vous avez déjà voté !",
|
||||
"vote_vote": "Vote",
|
||||
|
||||
"bombsite_a": "Site de bombe A",
|
||||
"bombsite_b": "Site de bombe B",
|
||||
"bombplanted": "La bombe a été posée\n{0} secondes avant l'explosion",
|
||||
|
||||
"teammate_skills": "Compétences de vos coéquipiers",
|
||||
"summary": "Résumé du dernier round",
|
||||
|
||||
"menu_controlls_scroll": "W/S - Défilement",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E - Sélectionner"
|
||||
}
|
||||
|
|
@ -1,671 +0,0 @@
|
|||
{
|
||||
"none": "Brak",
|
||||
"none_desc": "Nie posiadasz żadnej supermocy",
|
||||
|
||||
"aimbot": "Aimbot",
|
||||
"aimbot_desc": "Każdy twój trafiony pocisk liczy się jako strzał w głowę",
|
||||
|
||||
"aimlock": "Aim Lock",
|
||||
"aimlock_desc": "Naciśnij [css_useSkill], aby wycelować na najbliższego wroga",
|
||||
|
||||
"anomaly": "Anomalia",
|
||||
"anomaly_desc": "Naciśnij [css_useSkill], aby cofnąć się o kilka sekund w czasie",
|
||||
|
||||
"antyflash": "Anty Flash",
|
||||
"antyflash_desc": "Posiadasz odporność na flash'e, a twoje flash'e trwają 7 sekund",
|
||||
|
||||
"antyhead": "Żelazna Głowa",
|
||||
"antyhead_desc": "Nie otrzymujesz obrażeń w głowę",
|
||||
|
||||
"areareaper": "Niszczyciel Stref",
|
||||
"areareaper_desc": "Możesz wybrać strefę detonacji, którą chcesz dezaktywować",
|
||||
"areareaper_incorrect_site": "Nie znaleziono takiej strefy detonacji.",
|
||||
"areareaper_no_site": "Nie znaleziono żadnej strefy detonacji.",
|
||||
"areareaper_select_info": "Wybierz strefę do dezaktyw.:",
|
||||
"areareaper_site_disabled": "Strefa detonacji {0} została dezaktywowana - nie można na niej podłożyć bomby!",
|
||||
"areareaper_used_info": "Twoja moc została już wykorzystana.",
|
||||
"areareaper_teammates_info": "Strefa {0} została zablokowana do podłożenia bomby.",
|
||||
"areareaper_bombsite_disabled": "Ten bombsite został wyłączony!",
|
||||
|
||||
"armored": "Gruby",
|
||||
"armored_desc": "Masz losowy mnożnik otrzymywanych obrażeń",
|
||||
"armored_desc2": "Twój mnożnik otrzymywanych obrażeń wynosi: {0}x",
|
||||
|
||||
"assassin": "Skrytobójca",
|
||||
"assassin_desc": "Zadajesz większe obrażenia przeciwnikowi od tyłu",
|
||||
|
||||
"astronaut": "Astronauta",
|
||||
"astronaut_desc": "Na początku rundy otrzymujesz losową wartość grawitacji",
|
||||
"astronaut_desc2": "Twoja losowa grawitacja wynosi: {0}x",
|
||||
|
||||
"bankrupt": "Bankrut",
|
||||
"bankrupt_desc": "Wybierz gracza, który straci wszystkie swoje pieniądze",
|
||||
"bankrupt_enemy_info": "Stałeś się bankrutem.",
|
||||
"bankrupt_player_info": "Gracz '{0}' zbankrutował.",
|
||||
"bankrupt_select_info": "Wybierz gracza do bankrucji:",
|
||||
|
||||
"baseball": "Bejsbolista",
|
||||
"baseball_desc": "Twój wabik odbija się od ścian i natychmiastowo zabija wroga po trafieniu",
|
||||
|
||||
"behind": "Obrót Wroga",
|
||||
"behind_desc": "Masz losową szansę na obrócenie wroga o 180 stopni po trafieniu go",
|
||||
"behind_desc2": "Twoje szanse na obrócenie wroga po trafieniu to: {0}%",
|
||||
|
||||
"berserker": "Berserker",
|
||||
"berserker_desc": "Zadajesz więcej obrażeń i poruszasz się szybciej, gdy masz mniej zdrowia",
|
||||
|
||||
"blademaster": "Mistrz Ostrza",
|
||||
"blademaster_desc": "Trzymając nóż, masz duże szanse na odparcie strzału",
|
||||
|
||||
"blastshot": "Mocne Uderzenie",
|
||||
"blastshot_desc": "Naciśnij Attack2 na MP5, aby wystrzelić granat HE",
|
||||
|
||||
"bounty": "Zlecenie Śmierci",
|
||||
"bounty_desc": "Wyznacz nagrodę za głowę wroga; kto go zabije, dostaje pieniądze",
|
||||
"bounty_select_info": "Wybierz gracza:",
|
||||
"bounty_player_info": "Wyznaczyłeś nagrodę {1}$ za '{0}'.",
|
||||
"bounty_enemy_info": "Za twoją głowę wyznaczono {0}$.",
|
||||
"bounty_claimed_info": "Zabiłeś '{0}' i zgarnąłeś {1}$.",
|
||||
|
||||
"bunnyhop": "Królik",
|
||||
"bunnyhop_desc": "Otrzymujesz auto \"BunnyHopa\"",
|
||||
|
||||
"c4camouflage": "C4 Kamuflaż",
|
||||
"c4camouflage_desc": "Kiedy trzymasz bombę, jesteś niewidzialny",
|
||||
|
||||
"carefulbullets": "Ostrożne Pociski",
|
||||
"carefulbullets_desc": "Wybierz gracza, który otrzymuje obrażenia za każdy niecelny strzał",
|
||||
"carefulbullets_enemy_info": "Od teraz niecelność będzie dosłownie bolała.",
|
||||
"carefulbullets_disable_info": "Pudłowanie nie zadaje już obrażeń.",
|
||||
"carefulbullets_player_info": "'{0}' musi teraz być bardziej ostrożny.",
|
||||
"carefulbullets_select_info": "Niedokładność szkodzi graczowi:",
|
||||
|
||||
"catapult": "Katapulta",
|
||||
"catapult_desc": "Masz losową szanse na podrzucenie wroga",
|
||||
"catapult_desc2": "Twoje szanse na podrzucenie wroga po trafieniu to: {0}%",
|
||||
|
||||
"chameleon": "Kameleon",
|
||||
"chameleon_desc": "Pierwszy zabity gracz oddaje ci swoją umiejętność",
|
||||
"chameleon_copied_info": "Skopiowano umiejętność: {0}",
|
||||
"chameleon_wrong_team_info": "'{0}' miał umiejętność, której twoja drużyna nie może użyć.",
|
||||
|
||||
"chicken": "Kurczak",
|
||||
"chicken_desc": "Otrzymujesz model kurczaka + jesteś o 10% szybszy - 50hp",
|
||||
|
||||
"chillout": "Wyluzowany",
|
||||
"chillout_desc": "Podłożenie bomby zajmuje znacznie więcej czasu",
|
||||
|
||||
"cutter": "Scyzoryk",
|
||||
"cutter_desc": "Natychmiastowe zabójstwo nożem",
|
||||
|
||||
"cypher": "Kamera",
|
||||
"cypher_desc": "Naciśnij [css_useSkill], aby utworzyć/przełączyć się na kamerę",
|
||||
"cypher_nospace": "Kamera musi być ustawiona pod kątem prostym do ściany",
|
||||
|
||||
"darkness": "Mrok",
|
||||
"darkness_desc": "Nadaje efekt ciemności wybranemu przeciwnikowi",
|
||||
"darkness_enemy_info": "Niech zgasną światła.",
|
||||
"darkness_disable_info": "Światła wróciły.",
|
||||
"darkness_player_info": "Ciemność opanowała gracza '{0}'.",
|
||||
"darkness_select_info": "Nałóż efekt ciemności:",
|
||||
|
||||
"deactivator": "Deaktywator",
|
||||
"deactivator_desc": "Wybierasz gracza, którego supermoc chcesz wyłączyć",
|
||||
"deactivator_enemy_info": "Twoja supermoc została wyłączona.",
|
||||
"deactivator_player_info": "Moc gracza '{0}' została wyłączona.",
|
||||
"deactivator_select_info": "Wyłącz moc gracza:",
|
||||
|
||||
"deaf": "Głuchy",
|
||||
"deaf_desc": "Wybierasz gracza, dla którego chcesz wyłączyć wszystkie dźwięki",
|
||||
"deaf_enemy_info": "Słuchawki opuściły grę.",
|
||||
"deaf_disable_info": "Znowu słyszysz.",
|
||||
"deaf_player_info": "Dźwięk został wyłączony dla gracza '{0}'.",
|
||||
"deaf_select_info": "Wycisz dźwięki gracza:",
|
||||
|
||||
"deathbomb": "Ludzka Bomba",
|
||||
"deathbomb_desc": "Po śmierci eksplodujesz i zabijasz graczy znajdujących się w zasięgu",
|
||||
"deathbomb_explosion": "Kaboom!",
|
||||
|
||||
"demoneye": "Oko Demona",
|
||||
"demoneye_desc": "Zadajesz obrażenia wszystkim przeciwnikom, na których patrzysz",
|
||||
|
||||
"disarmament": "Rozbrojenie",
|
||||
"disarmament_desc": "Masz losową szanse na wyrzucenie broni wroga po trafieniu",
|
||||
"disarmament_desc2": "Twoje szanse na wyrzucenie broni wroga to: {0}%",
|
||||
|
||||
"distancer": "Odległościomierz",
|
||||
"distancer_desc": "Możesz zobaczyć odległość do najbliższego przeciwnika",
|
||||
|
||||
"dash": "Doskok",
|
||||
"dash_desc": "Wykonaj drugi skok, aby wykonać doskok",
|
||||
|
||||
"dracula": "Drakula",
|
||||
"dracula_desc": "Po trafieniu ofiary odzyskujesz zdrowie równe pewnemu procentowi zadanych obrażeń",
|
||||
|
||||
"duplicator": "Duplikator",
|
||||
"duplicator_desc": "Wybierasz gracza, od którego chcesz skopiować supermoc",
|
||||
"duplicator_player_info": "Moc gracza '{0}' została skopiowana.",
|
||||
"duplicator_select_info": "Skopiuj moc gracza:",
|
||||
|
||||
"dwarf": "Mini Majk",
|
||||
"dwarf_desc": "Losowa wielkość postaci na początku rundy",
|
||||
"dwarf_desc2": "Twój mnożnik wielkości to {0}x",
|
||||
|
||||
"empgrenade": "Granat EMP",
|
||||
"empgrenade_desc": "Kto oberwie twoim granatem, na chwilę traci radar i celownik",
|
||||
"empgrenade_enemy_info": "Granat EMP wyłączył twój radar i celownik.",
|
||||
|
||||
"enemyspawn": "Resp Wroga",
|
||||
"enemyspawn_desc": "Naciśnij [css_useSkill], aby teleportować się na resp wroga",
|
||||
|
||||
"expensiveammo": "Droga Amunicja",
|
||||
"expensiveammo_desc": "Wybrany przeciwnik musi płacić za każdy oddany strzał",
|
||||
"expensiveammo_disable_info": "Twoje pociski znów są darmowe.",
|
||||
"expensiveammo_enemy_info": "Każdy Twój strzał kosztuje teraz {0}$.",
|
||||
"expensiveammo_player_info": "Gracz '{0}' musi teraz płacić za każdy pocisk.",
|
||||
"expensiveammo_select_info": "Wybierz gracza, którego amunicja stanie się droga:",
|
||||
|
||||
"explodingbarrel": "Wybuchowa Beczka",
|
||||
"explodingbarrel_desc": "Naciśnij [css_useSkill], aby postawić beczkę, która wybucha po trafieniu",
|
||||
|
||||
"explosiveshot": "Strzał Wybuchowy",
|
||||
"explosiveshot_desc": "Losowa szansa wystrzelenia pocisku wybuchowego podczas strzelania",
|
||||
"explosiveshot_desc2": "Twoja szansa na wystrzelenie pocisku wybuchowego: {0}%",
|
||||
|
||||
"falconeye": "Oko Sokoła",
|
||||
"falconeye_desc": "Naciśnij [css_useSkill], aby aktywować kamerę z lotu ptaka",
|
||||
|
||||
"fastreload": "Szybkie Rączki",
|
||||
"fastreload_desc": "Naciśnij [css_useSkill], aby przeładować broń, którą obecnie trzymasz",
|
||||
|
||||
"firerain": "Deszcz Ognia",
|
||||
"firerain_desc": "Rzuć wabik, aby przywołać deszcz koktajli Mołotowa",
|
||||
|
||||
"flash": "Flash",
|
||||
"flash_desc": "Losowa prędkośc postaci na początku rundy",
|
||||
"flash_desc2": "Twój mnożnik prędkości to {0}x",
|
||||
|
||||
"flashlight": "Latarka",
|
||||
"flashlight_desc": "Naciśnij [css_useSkill], aby włączyć lub wyłączyć latarkę. Jej światło może oślepić przeciwników",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Naciśnij [css_useSkill], aby stworzyć barykadę, którą można zniszczyć",
|
||||
|
||||
"fragilebomb": "Krucha Bomba",
|
||||
"fragilebomb_desc": "Strzelanie do bomby powoduje jej uszkodzenie",
|
||||
"fragilebomb_bomb_health": "Zdrowie bomby",
|
||||
|
||||
"friendlyfire": "Ogień Przyjacielski",
|
||||
"friendlyfire_desc": "Strzelanie do członków drużyny leczy ich",
|
||||
|
||||
"frozendecoy": "Zamrażający Wabik",
|
||||
"frozendecoy_desc": "Twój decoy zamraża wszystkich graczy w pobliżu",
|
||||
|
||||
"gambler": "Hazardzista",
|
||||
"gambler_desc": "Wybierz umiejętność z podanej listy.",
|
||||
"gambler_select_info": "Wybierz umiejętność:",
|
||||
"gambler_more": "#00FF00|Odśwież za ${0}",
|
||||
"gambler_no_money": "Niewystarczająca ilość pieniędzy.",
|
||||
|
||||
"ghost": "Duszek",
|
||||
"ghost_desc": "Jesteś całkowicie niewidzialny",
|
||||
|
||||
"giant": "Olbrzym",
|
||||
"giant_desc": "Powiększ wybranego przeciwnika",
|
||||
"giant_desc2": "Powiększ wybranego przeciwnika do {0}x normalnego rozmiaru",
|
||||
"giant_disable_info": "Wróciłeś do normalnego rozmiaru.",
|
||||
"giant_enemy_info": "Zostałeś powiększony do {0}x normalnego rozmiaru.",
|
||||
"giant_player_info": "Powiększyłeś gracza '{0}' do {1}x normalnego rozmiaru.",
|
||||
"giant_select_info": "Wybierz gracza do powiększenia:",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "Nie widzisz granatów dymnych",
|
||||
|
||||
"glitch": "Glitch",
|
||||
"glitch_desc": "Wyłączasz radar wybranemu przeciwnikowi",
|
||||
"glitch_enemy_info": "Twój radar został wyłączony.",
|
||||
"glitch_disable_info": "Twój radar wrócił do normy.",
|
||||
"glitch_player_info": "Radar gracza '{0}' został wyłączony.",
|
||||
"glitch_select_info": "Wyłącz radar dla gracza:",
|
||||
|
||||
"glue": "Klej",
|
||||
"glue_desc": "Twoje granaty przyklejają się do ścian",
|
||||
|
||||
"godmode": "Nieśmiertelność",
|
||||
"godmode_desc": "Naciśnij [css_useSkill], aby stać się nieśmiertelnym na krótką chwilę",
|
||||
"godmode_off": "Nieśmiertelność wyłączona",
|
||||
"godmode_on": "Nieśmiertelność włączona",
|
||||
|
||||
"grapple": "Hak",
|
||||
"grapple_desc": "Naciśnij [css_useSkill], aby wystrzelić hak w celowany punkt i przyciągnąć się do niego",
|
||||
"grapple_no_anchor_info": "Brak powierzchni do zaczepienia haka.",
|
||||
"grapple_pulling_info": "PRZYCIĄGANIE",
|
||||
|
||||
"gravitydecoy": "Grawitacyjny Wabik",
|
||||
"gravitydecoy_desc": "Twój wabik zmienia grawitację wszystkich w pobliżu",
|
||||
|
||||
"grenadier": "Granatnik",
|
||||
"grenadier_desc": "Masz nieskończone granaty odłamkowe",
|
||||
|
||||
"healingsmoke": "Leczący Dym",
|
||||
"healingsmoke_desc": "Twoje granaty dymne leczą",
|
||||
|
||||
"healingchicken": "Lecząca Kura",
|
||||
"healingchicken_desc": "Twoje kury leczą Cię, gdy jesteś w pobliżu",
|
||||
|
||||
"heavyweight": "Waga Ciężka",
|
||||
"heavyweight_desc": "Umiejętności, które cię popychają lub spowalniają, nie działają na ciebie",
|
||||
|
||||
"hermit": "Pustelnik",
|
||||
"hermit_desc": "Zabijanie przywraca amunicję i część zdrowia",
|
||||
|
||||
"holyhandgrenade": "Święty Granat Ręczny",
|
||||
"holyhandgrenade_desc": "Twoje granaty uderzeniowe zadają podwójne obrażenia i mają podwójny zasięg",
|
||||
|
||||
"homingnades": "Naprowadzane Granaty",
|
||||
"homingnades_desc": "Twoje granaty (z wyjątkiem dymnych) są przyciągane do wrogów",
|
||||
|
||||
"hotbomb": "Gorąca Bomba",
|
||||
"hotbomb_desc": "Dopóki żyjesz, bomba zadaje obrażenia osobie, która ją niesie",
|
||||
"hotbomb_hint": "Ostrożnie, bomba parzy!",
|
||||
"hotbomb_disable_info": "Bomba już nie parzy.",
|
||||
|
||||
"iana": "Hologram",
|
||||
"iana_desc": "Naciśnij [css_useSkill], aby sterować hologramem przez kilka sekund",
|
||||
|
||||
"illiterate": "Analfabeta",
|
||||
"illiterate_desc": "Dopóki żyjesz, Twoi wrogowie nie potrafią czytać",
|
||||
"illiterate_alert": "Analfabeta jest aktywny! Nie możesz czytać wiadomości, dopóki właściciel tej umiejętności nie zostanie wyeliminowany",
|
||||
|
||||
"illusionist": "Iluzjonista",
|
||||
"illusionist_desc": "Naciśnij [css_useSkill], aby wypuścić replikę idącą prosto przed siebie",
|
||||
|
||||
"impostor": "Szpieg",
|
||||
"impostor_desc": "Na początku rundy otrzymujesz model postaci przeciwnika",
|
||||
|
||||
"infiniteammo": "Nieskończone Ammo",
|
||||
"infiniteammo_desc": "Otrzymujesz nieskończoną ilość amunicji do wszystkich broni",
|
||||
|
||||
"inheritance": "Spadek Rodzinny",
|
||||
"inheritance_desc": "Gdy członek drużyny ginie, możesz przejąć jego umiejętność",
|
||||
"inheritance_select_info": "Wybierz dziedziczoną umiejętność:",
|
||||
"inheritance_player_info": "Odziedziczyłeś umiejętność gracza '{0}'.",
|
||||
|
||||
"jackal": "Stópkarz",
|
||||
"jackal_desc": "Każdy przeciwnik pozostawia za sobą ślad",
|
||||
|
||||
"jammer": "Zakłócacz",
|
||||
"jammer_desc": "Wybierasz gracza, dla którego chcesz wyłączyć celownik",
|
||||
"jammer_enemy_info": "Twój celownik został wyłączony.",
|
||||
"jammer_disable_info": "Twój celownik wrócił do normy.",
|
||||
"jammer_player_info": "Celownik gracza '{0}' została wyłączona.",
|
||||
"jammer_select_info": "Wyłącz celownik dla gracza:",
|
||||
|
||||
"jester": "Błazen",
|
||||
"jester_desc": "W trybie błazna nie możesz zadawać ani otrzymywać obrażeń. Tryb zmienia się co kilka sekund.",
|
||||
"jester_mode": "Tryb Błazna",
|
||||
"jester_on": "WŁ.",
|
||||
"jester_off": "WYŁ.",
|
||||
|
||||
"jetkick": "Odrzutowy Kop",
|
||||
"jetkick_desc": "Wybierz gracza, aby użyć na nim odrzutowego kopa",
|
||||
"jetkick_select_info": "Wybierz gracza do odrzutowego kopa:",
|
||||
"jetkick_player_info": "Gracz '{0}' został odrzucony kopem.",
|
||||
"jetkick_enemy_info": "Każdy strzał mocno odrzuca Cię do tyłu",
|
||||
"jetkick_disable_info": "Twój odrzut wrócił do normy.",
|
||||
|
||||
"jumpban": "Beznogi",
|
||||
"jumpban_desc": "Wybierasz gracza, który nie będzie mógł skakać",
|
||||
"jumpban_enemy_info": "Ktoś odciął ci nogi.",
|
||||
"jumpban_disable_info": "Możesz znowu używać nóg.",
|
||||
"jumpban_player_info": "Gracz '{0}' nie może teraz skakać.",
|
||||
"jumpban_select_info": "Zablokuj skok dla gracza:",
|
||||
|
||||
"jumpcurse": "Klątwa Skakania",
|
||||
"jumpcurse_desc": "Wybrany przeciwnik skacze za każdym razem, gdy skacze jeden z jego sojuszników",
|
||||
"jumpcurse_disable_info": "Znów możesz kontrolować swoje skoki.",
|
||||
"jumpcurse_enemy_info": "Teraz skaczesz za każdym razem, gdy skacze jeden z Twoich sojuszników.",
|
||||
"jumpcurse_player_info": "Gracz '{0}' skacze teraz za każdym razem, gdy robią to jego sojusznicy.",
|
||||
"jumpcurse_select_info": "Wybierz gracza do przeklęcia:",
|
||||
|
||||
"jumpingjack": "Pajacyk",
|
||||
"jumpingjack_desc": "Skakanie przywraca zdrowie",
|
||||
|
||||
"killerflash": "Zabójczy Flash",
|
||||
"killerflash_desc": "Każdy całkowicie oślepiony twoim granatem umiera (również ty)",
|
||||
|
||||
"knockback": "Odrzut",
|
||||
"knockback_desc": "Strzelanie w powietrzu odpycha Cię do tyłu",
|
||||
|
||||
"lastgasp": "Ostatnie Tchnienie",
|
||||
"lastgasp_desc": "Po śmierci zadajesz obrażenia przeciwnikowi, który Cię zabił",
|
||||
|
||||
"lifeswap": "Zamiana Żyć",
|
||||
"lifeswap_desc": "Wybierasz gracza, z którym chcesz wymienić się zdrowiem",
|
||||
"lifeswap_enemy_info": "Ktoś pożyczył sobie twoje zdrowie.",
|
||||
"lifeswap_player_info": "Wymieniłeś się zdrowiem z graczem '{0}'.",
|
||||
"lifeswap_select_info": "Zamień się zdrowiem z graczem:",
|
||||
|
||||
"longknife": "Długi Nóż",
|
||||
"longknife_desc": "Atak nożem zadaje obrażenia niezależnie od odległości",
|
||||
|
||||
"longzeus": "Długi Zeus",
|
||||
"longzeus_desc": "Zeus zadaje obrażenia niezależnie od odległości",
|
||||
|
||||
"magneticdecoy": "Magnetyczny Wabik",
|
||||
"magneticdecoy_desc": "Twój wabik przyciąga pobliskich graczy do siebie",
|
||||
|
||||
"magneto": "Magneto",
|
||||
"magneto_desc": "Wszystkie granaty wroga są odpychane od Ciebie",
|
||||
|
||||
"magnifier": "Lupa",
|
||||
"magnifier_desc": "Przybiżasz ekran wybranemu przeciwnikowi",
|
||||
"magnifier_enemy_info": "Twoje pole widzenia zostało zniekształcone!",
|
||||
"magnifier_disable_info": "Twój wzrok wrócił do normy.",
|
||||
"magnifier_player_info": "Gracz '{0}' został zmuszony do przejścia w tryb powiększenia.",
|
||||
"magnifier_select_info": "Powiększ ekran gracza:",
|
||||
|
||||
"medic": "Medyk",
|
||||
"medic_desc": "Naciśnij [css_useSkill], aby użyć ładunku leczniczego, który przywraca 50 punktów zdrowia",
|
||||
|
||||
"miner": "Bomberman",
|
||||
"miner_desc": "Twoje granaty HE wybuchają tylko wtedy, gdy w pobliżu jest wróg",
|
||||
|
||||
"moneyswap": "Skarbówka",
|
||||
"moneyswap_desc": "Wybierasz gracza, z którym chcesz zamienić się pieniędzmi",
|
||||
"moneyswap_enemy_info": "Urząd skarbowy cię dopadł.",
|
||||
"moneyswap_player_info": "Wymieniłeś swoje pieniądze z graczem '{0}'.",
|
||||
"moneyswap_select_info": "Zamień się kasą z graczem:",
|
||||
|
||||
"nemesis": "Nemezis",
|
||||
"nemesis_desc": "Oznaczony gracz otrzymuje dodatkowe obrażenia",
|
||||
"nemesis_select_info": "Wybierz gracza:",
|
||||
"nemesis_player_info": "Oznaczyłeś '{0}'.",
|
||||
"nemesis_enemy_info": "Zostałeś oznaczony jako nemezis, teraz otrzymujesz dodatkowe obrażenia od wszystkich.",
|
||||
|
||||
"nightmare": "Koszmar",
|
||||
"nightmare_desc": "Wywołaj u wybranego przeciwnika przerażającą wizję",
|
||||
"nightmare_disable_info": "Koszmar minął.",
|
||||
"nightmare_enemy_info": "Koszmar przesłania Ci wzrok.",
|
||||
"nightmare_player_info": "Rzuciłeś koszmar na gracza '{0}'.",
|
||||
"nightmare_select_info": "Wybierz gracza do nałożenia koszmaru:",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Stojąc nieruchomo zwiększasz swoją niewidzialność o 33%, kucając o 33%, a trzymając nóż o 33%",
|
||||
|
||||
"nonades": "Pancernik",
|
||||
"nonades_desc": "Granaty nie zadają Ci obrażeń",
|
||||
|
||||
"norecoil": "Skupienie",
|
||||
"norecoil_desc": "Brak odrzutu podczas strzelania",
|
||||
|
||||
"noclip": "NoClip",
|
||||
"noclip_desc": "Naciśnij [css_useSkill], aby włączyć noclip na krótki czas",
|
||||
|
||||
"oneshot": "Jednostrzałowiec",
|
||||
"oneshot_desc": "Po trafieniu natychmiast zabijasz przeciwnika",
|
||||
|
||||
"onlyhead": "Tylko Głowa",
|
||||
"onlyhead_desc": "Otrzymujesz obrażenia tylko w głowę",
|
||||
|
||||
"paweljumper": "Pawel Jumper",
|
||||
"paweljumper_desc": "Otrzymujesz losową liczbę dodatkowych skoków",
|
||||
"paweljumper_desc2": "Otrzymujesz {0} dodatkowych skoków",
|
||||
|
||||
"phoenix": "Feniks",
|
||||
"phoenix_desc": "Masz losową szans na odrodzenie się po śmierci",
|
||||
"phoenix_desc2": "Twoje szanse na odrodzenie się po śmierci: {0}%",
|
||||
"phoenix_respawn": "Zostałeś odrodzony z popiołów dzięki mocy: CHATCOLORS.REDPhoenix",
|
||||
|
||||
"psychicdefusing": "Zdalne Rozbrajanie",
|
||||
"psychicdefusing_desc": "Kiedy jesteś blisko bomby, zaczynasz ją rozbrajać",
|
||||
"psychicdefusing_hud_info": "Pozostało {0} sekund do rozbrojenia",
|
||||
|
||||
"pilot": "Pilot",
|
||||
"pilot_desc": "Lataj przez ograniczony czas. Kliknij dwa razy skok, aby lecieć",
|
||||
"pilot_hud_info": "Paliwo",
|
||||
|
||||
"planter": "Samowolka",
|
||||
"planter_desc": "Bombę można podłożyć w dowolnym miejscu, a czas detonacji wynosi 60 sekund.",
|
||||
"planter_planting": "Plantowanie ({0})...",
|
||||
|
||||
"poison": "Trutka",
|
||||
"poison_desc": "Wybierasz gracza, który co kilka sekund będzie otrzymywał obrażenia",
|
||||
"poison_enemy_info": "Zostałeś otruty.",
|
||||
"poison_disable_info": "Jesteś teraz odporny na truciznę.",
|
||||
"poison_player_info": "Gracz '{0}' został otruty.",
|
||||
"poison_select_info": "Zatruj gracza:",
|
||||
|
||||
"primaryban": "Brak Karabinów",
|
||||
"primaryban_desc": "Wybierasz gracza, który nie może używać karabinów",
|
||||
"primaryban_enemy_info": "Nie możesz już używać karabinów.",
|
||||
"primaryban_disable_info": "Możesz znowu używać karabinów.",
|
||||
"primaryban_player_info": "Gracz '{0}' nie może już używać karabinów.",
|
||||
"primaryban_select_info": "Zablokuj karabiny dla gracza:",
|
||||
|
||||
"prosthesis": "Proteza",
|
||||
"prosthesis_desc": "Ramiona i nogi są kuloodporne",
|
||||
|
||||
"punisher": "Karający",
|
||||
"punisher_desc": "Gromadzisz część otrzymanych obrażeń i uwalniasz je przy następnym strzale",
|
||||
"punisher_released_info": "Zadałeś {0} dodatkowych obrażeń i odzyskałeś tyle samo życia.",
|
||||
|
||||
"push": "Odpychacz",
|
||||
"push_desc": "Masz losową szansę na odepchnięcie wroga po trafieniu go",
|
||||
"push_desc2": "Twoje szanse na odepchnięcie wroga to: {0}%",
|
||||
|
||||
"pyro": "Pyro",
|
||||
"pyro_desc": "Molotow przywraca zdrowie",
|
||||
|
||||
"quickshot": "Szybkostrzelność",
|
||||
"quickshot_desc": "Wszystkie pociski są wystrzeliwane bardzo szybko",
|
||||
|
||||
"radarhack": "Radarowiec",
|
||||
"radarhack_desc": "Na radarze widać wrogów",
|
||||
|
||||
"rambo": "Rambo",
|
||||
"rambo_desc": "Na początku rundy otrzymujesz losową ilość zdrowia",
|
||||
|
||||
"randomweapon": "Losowa Broń",
|
||||
"randomweapon_desc": "Naciśnij [css_useSkill], aby otrzymać losową broń",
|
||||
|
||||
"rezombie": "Re-Zombie",
|
||||
"rezombie_desc": "Po śmierci odradzasz się jako zombie z większym zdrowiem i bez broni",
|
||||
|
||||
"reactivearmor": "Pancerz Reaktywny",
|
||||
"reactivearmor_desc": "Pancerz pochłania pierwsze otrzymane obrażenia",
|
||||
|
||||
"regeneration": "Regeneracja",
|
||||
"regeneration_desc": "Co kilka sekund odnawiasz zdrowie",
|
||||
|
||||
"replicator": "Replikator",
|
||||
"replicator_desc": "Naciśnij [css_useSkill], aby stworzyć swoją replikę, która zadaje obrażenia po trafieniu",
|
||||
|
||||
"retreat": "Odwrót",
|
||||
"retreat_desc": "Naciśnij [css_useSkill], aby powrócić na resp",
|
||||
|
||||
"returntosender": "Zwrot do Nadawcy",
|
||||
"returntosender_desc": "Pierwsze trafienie wroga powoduje, że wraca on na swój resp",
|
||||
|
||||
"rewind": "Cofnięcie",
|
||||
"rewind_desc": "Naciśnij [css_useSkill], aby zostawić znacznik i wkrótce do niego wrócić",
|
||||
"rewind_pending_info": "POWRÓT: {0}",
|
||||
|
||||
"richboy": "Bogacz",
|
||||
"richboy_desc": "Na początku rundy otrzymujesz losową kwotę gotówki",
|
||||
|
||||
"ricochet": "Rykoszet",
|
||||
"ricochet_desc": "Twoje pociski odbijają się od ścian i nadal mogą trafić przeciwników",
|
||||
|
||||
"robinhood": "Robin Hood",
|
||||
"robinhood_desc": "Zadanie obrażeń przeciwnikowi powoduje kradzież jego pieniędzy",
|
||||
|
||||
"rubber": "Gumowe Kule",
|
||||
"rubber_desc": "Twoje pociski znacznie spowalniają graczy",
|
||||
|
||||
"saper": "Saper",
|
||||
"saper_desc": "Możesz szybciej podłożyć bombę i ją rozbroić",
|
||||
|
||||
"secondlife": "Druga Szansa",
|
||||
"secondlife_desc": "Po śmierci odradzasz się z taką samą ilością zdrowia",
|
||||
|
||||
"shade": "Cień",
|
||||
"shade_desc": "Masz losową szansę na teleportację za plecy trafionego wroga",
|
||||
"shade_desc2": "Twoje szanse na teleportację za trafionego wroga wynoszą: {0}%",
|
||||
"shade_nospace": "Brak miejsca",
|
||||
|
||||
"shortbomb": "Krótka Bomba",
|
||||
"shortbomb_desc": "Bomba wybucha znacznie szybciej",
|
||||
|
||||
"silent": "Cichociemny",
|
||||
"silent_desc": "Twoje kroki i skoki są niesłyszalne dla INNYCH graczy",
|
||||
|
||||
"smoker": "Zadymiarz",
|
||||
"smoker_desc": "Twoje granaty dymne nigdy się nie kończą",
|
||||
|
||||
"sniperelite": "Papito",
|
||||
"sniperelite_customname": "Mityczna AWP",
|
||||
"sniperelite_desc": "Naciśnij [css_useSkill], aby zamienić aktualną broń na AWP",
|
||||
|
||||
"soldier": "Żołnierz",
|
||||
"soldier_desc": "Masz losowy mnożnik obrażeń",
|
||||
"soldier_desc2": "Twój mnożnik obrażeń wynosi: {0}x",
|
||||
|
||||
"soundmaker": "Dźwiękowiec",
|
||||
"soundmaker_desc": "Co jakiś czas słyszysz krzyki graczy",
|
||||
|
||||
"spectator": "Obserwator",
|
||||
"spectator_desc": "Naciśnij [css_useSkill], aby obserwować losowego przeciwnika",
|
||||
|
||||
"swapposition": "Zamiana Miejsc",
|
||||
"swapposition_desc": "Naciśnij [css_useSkill], aby zamienić się miejscami z losowym przeciwnikiem",
|
||||
|
||||
"takeammo": "Zabierz Amunicję",
|
||||
"takeammo_desc": "Naciśnij [css_useSkill], aby zabrać magazynek aktywnej broni losowego przeciwnika",
|
||||
"takeammo_hud_info1": "Nie znaleziono gracza z aktywnym magazynkiem.",
|
||||
"takeammo_hud_info2": "Przeciwnik nie ma magazynków.",
|
||||
"takeammo_enemy_info": "Straciłeś trochę amunicji.",
|
||||
|
||||
"teamteleport": "Teleport do drużyny",
|
||||
"teamteleport_desc": "Naciśnij [css_useSkill], aby teleportować się do członka drużyny, na którego patrzysz",
|
||||
"teamteleport_noenemy": "Nie znaleziono członka drużyny",
|
||||
"teamteleport_hud_info": "Znaleziono: {0}",
|
||||
|
||||
"teleporter": "Teleporter",
|
||||
"teleporter_desc": "Masz szansę na zamianę miejsc z trafionym wrogiem",
|
||||
"teleporter_desc2": "Szansa na zamianę miejsc po trafieniu: {0}%",
|
||||
|
||||
"thief": "Złodziej",
|
||||
"thief_desc": "Możesz ukraść supermoc wybranemu graczowi",
|
||||
"thief_enemy_info": "Twoja supermoc została skradziona.",
|
||||
"thief_player_info": "Moc gracza '{0}' została skradziona.",
|
||||
"thief_select_info": "Ukradnij moc gracza:",
|
||||
"thief_incorrect_skill": "Tej umiejętności nie można wybrać!",
|
||||
|
||||
"thirdeye": "Trzecie Oko",
|
||||
"thirdeye_desc": "Naciśnij [css_useSkill], aby aktywować trzecią osobę",
|
||||
|
||||
"thorns": "Ciernie",
|
||||
"thorns_desc": "Twój przeciwnik otrzymuje część obrażeń, które zadał ci",
|
||||
|
||||
"throwingknife": "Nóż do Rzucania",
|
||||
"throwingknife_desc": "Naciśnij [css_useSkill], aby rzucić nożem. Ale uważaj na innych",
|
||||
|
||||
"toxicsmoke": "Toksyczny Dym",
|
||||
"toxicsmoke_desc": "Twoje granaty dymny zadają obrażenia",
|
||||
|
||||
"tripwire": "Linka z Drutu",
|
||||
"tripwire_desc": "Naciśnij [css_useSkill], aby rozciągnąć drut między dwiema ścianami. Wrogowie, którzy go dotkną, pojawią się na Twoim radarze",
|
||||
"tripwire_no_wall_info": "Po obu stronach nie ma wystarczająco blisko położonych ścian.",
|
||||
"tripwire_placed_info": "Linka została rozstawiona.",
|
||||
"tripwire_triggered_info": "'{0}' uruchomił Twoją linkę.",
|
||||
|
||||
"truearmor": "Prawdziwy Pancerz",
|
||||
"truearmor_desc": "Pancerz pochłania część otrzymywanych obrażeń zamiast zdrowia",
|
||||
|
||||
"voodoo": "Voodoo",
|
||||
"voodoo_desc": "Oznaczony wróg również otrzymuje część obrażeń, które ty dostajesz",
|
||||
"voodoo_select_info": "Wybierz gracza:",
|
||||
"voodoo_player_info": "Związałeś '{0}' swoim voodoo.",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Widzisz wrogów przez ściany",
|
||||
|
||||
"watchmaker": "Zegarmistrz",
|
||||
"watchmaker_desc": "Każdy rzut granatem zmienia czas rundy",
|
||||
"watchmaker_ct": "Czas rundy został skrócony o {0} sekund.",
|
||||
"watchmaker_tt": "Czas rundy został wydłużony o {0} sekund",
|
||||
|
||||
"weaponsswap": "Zamiana Broni",
|
||||
"weaponsswap_desc": "Naciśnij [css_useSkill], aby zamienić się bronią z losowym przeciwnikiem",
|
||||
"weaponsswap_hud_info2": "Nie posiadasz broni na zamiane",
|
||||
|
||||
"weightless": "Nieważkość",
|
||||
"weightless_desc": "Twoje granaty nie podlegają grawitacji i lecą szybciej",
|
||||
|
||||
"wildthrow": "Dzikie Rzuty",
|
||||
"wildthrow_desc": "Wybierz gracza, który będzie miał trudności z rzucaniem granatami",
|
||||
"wildthrow_player_info": "Gracz '{0}' zapomniał wszystkie lineup'y",
|
||||
"wildthrow_enemy_info": "Za bardzo denerwujesz się podczas rzucania granatami.",
|
||||
"wildthrow_disable_info": "Twoja pamięć odnośnie granatów wróciła do normy.",
|
||||
"wildthrow_select_info": "Wybierz gracza:",
|
||||
|
||||
"zeus": "Zeus",
|
||||
"zeus_desc": "Zeus x27 natychmiastowo się odnawia",
|
||||
|
||||
"your_skill": "Twoja aktualna moc",
|
||||
"enemy_skill": "Supermoc przeciwnika",
|
||||
"observer_skill": "Moc gracza",
|
||||
"welcome_message": "Witaj {PLAYER} na serwerze {SERVER_NAME}!",
|
||||
"drawing_skill": "Losowanie mocy",
|
||||
"disabled_weapon": "Nie możesz używać tej broni",
|
||||
|
||||
"hud_info": "Poczekaj jeszcze {0} sekund",
|
||||
"hud_info_no_enemy": "Nie znaleziono przeciwnika",
|
||||
"active_hud_info": "Działa jeszcze przez {0} milisekund",
|
||||
|
||||
"skills_menu": "Lista Super Mocy",
|
||||
"no_player": "Nie znaleziono pasującego gracza.",
|
||||
"duplicate_player": "Znaleziono więcej niż jednego gracza o tej samej nazwie.",
|
||||
"selectplayerskill_command": "Wpisz /t",
|
||||
"selectplayerskill_incorrect_enemy_index": "Nie znaleziono graczy do wyboru.",
|
||||
"curse_limit_info": "Osiągnięto limit klątw dla {0}",
|
||||
|
||||
"skill_not_found_setskill": "Nie znaleziono takiej CHATCOLORS.REDsupermocy",
|
||||
"player_not_found_setskill": "Nie znaleziono takiego CHATCOLORS.REDgracza",
|
||||
"correct_form_setskill": "Poprawne użycie: CHATCOLORS.RED!setskill <nick> <supermoc>",
|
||||
"correct_form_setscore": "Poprawne użycie: CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "Ustawiono Supermoc",
|
||||
"error_setskill": "Nie udało się ustawić CHATCOLORS.REDsupermocy",
|
||||
"for_setskill": "dla",
|
||||
|
||||
"invalid_map": "Nazwa mapy została wprowadzona nieprawidłowo!",
|
||||
"loading_map": "Ładowanie nowej mapy",
|
||||
|
||||
"pause": "Mecz został wstrzymany.",
|
||||
"unpause": "Mecz został wznowiony.",
|
||||
"healed": "Zostałeś uleczony.",
|
||||
"game_start": "Gra rozpoczęta!",
|
||||
"reload": "Tłumaczenia i konfigi zostały ponownie załadowane.",
|
||||
"hud_on": "HUD został włączony.",
|
||||
"hud_off": "HUD został wyłączony.",
|
||||
|
||||
"vote_started": "Głosowanie rozpoczęte: '{0}'",
|
||||
"vote_timeout": "Głosowanie '{0}' przekroczyło limit czasu!",
|
||||
"vote_wait": "Musisz poczekać, zanim rozpoczniesz kolejne głosowanie!",
|
||||
"vote_same_wait": "Musisz poczekać, zanim ponownie rozpoczniesz to samo głosowanie!",
|
||||
"vote_not_enough_players": "Za mało graczy, aby rozpocząć głosowanie!",
|
||||
"vote_alredy_voted": "Już zagłosowałeś!",
|
||||
"vote_vote": "Głosowanie",
|
||||
|
||||
"bombsite_a": "Strefa detonacji A",
|
||||
"bombsite_b": "Strefa detonacji B",
|
||||
"bombplanted": "Bomba została podłożona\n{0} sekund do detonacji",
|
||||
|
||||
"teammate_skills": "Supermoce twoich sojuszników",
|
||||
"summary": "Podsumowanie z ostatniej rundy",
|
||||
|
||||
"menu_controlls_scroll": "W/S – Przewijanie",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E - Wybierz"
|
||||
}
|
||||
|
|
@ -1,671 +0,0 @@
|
|||
{
|
||||
"none": "Nenhuma",
|
||||
"none_desc": "Você não tem nenhuma habilidade",
|
||||
|
||||
"aimbot": "Aimbot",
|
||||
"aimbot_desc": "Toda bala que você acertar conta como um hs",
|
||||
|
||||
"aimlock": "Aim Lock",
|
||||
"aimlock_desc": "Pressione [css_useSkill] para travar a mira no inimigo mais próximo",
|
||||
|
||||
"anomaly": "Máquina do Tempo",
|
||||
"anomaly_desc": "Pressione [css_useSkill] para voltar alguns segundos no tempo",
|
||||
|
||||
"antyflash": "Anti-Flash",
|
||||
"antyflash_desc": "Você é imune a flashes, e flashbangs duram 7 segundos",
|
||||
|
||||
"antyhead": "Cabeça de Ferro",
|
||||
"antyhead_desc": "Você não recebe dano de headshots",
|
||||
|
||||
"areareaper": "Ceifador de Bombsite",
|
||||
"areareaper_desc": "Você pode escolher um bombsite para desativar",
|
||||
"areareaper_incorrect_site": "Nenhum bombsite encontrado.",
|
||||
"areareaper_no_site": "Nenhum bombsite encontrado.",
|
||||
"areareaper_select_info": "Escolha o bomb p/ desativar:",
|
||||
"areareaper_site_disabled": "Bombsite {0} foi desativado - nenhuma bomba pode ser plantada lá!",
|
||||
"areareaper_used_info": "Seu poder já foi usado.",
|
||||
"areareaper_teammates_info": "A área {0} foi bloqueada para plantar a bomba.",
|
||||
"areareaper_bombsite_disabled": "Este local de bomba foi desativado!",
|
||||
|
||||
"armored": "Super Tiro",
|
||||
"armored_desc": "Seu dano é multiplicado por um valor aleatório",
|
||||
"armored_desc2": "Seu multiplicador de dano é: {0}x",
|
||||
|
||||
"assassin": "Assassino",
|
||||
"assassin_desc": "Você causa mais dano aos inimigos de costas",
|
||||
|
||||
"astronaut": "Astronauta",
|
||||
"astronaut_desc": "Sua gravidade é multiplicada por um valor aleatório",
|
||||
"astronaut_desc2": "Sua gravidade aleatória é: {0}x",
|
||||
|
||||
"bankrupt": "Ladrão",
|
||||
"bankrupt_desc": "Escolha o jogador que perderá todo o dinheiro",
|
||||
"bankrupt_enemy_info": "Você ficou pobre",
|
||||
"bankrupt_player_info": "O jogador '{0}' ficou pobre.",
|
||||
"bankrupt_select_info": "Escolha jogador p/ ficar pobre:",
|
||||
|
||||
"baseball": "Decoy Aleluia",
|
||||
"baseball_desc": "Sua decoy ricocheteia nas paredes e mata instantaneamente um inimigo ao acertá-lo",
|
||||
|
||||
"behind": "Pião do Baú",
|
||||
"behind_desc": "Você tem uma chance aleatória de girar um inimigo 180 graus ao acertá-lo",
|
||||
"behind_desc2": "Sua chance de girar um inimigo ao acertá-lo é: {0}%",
|
||||
|
||||
"berserker": "Berserker",
|
||||
"berserker_desc": "Você causa mais dano e se move mais rápido conforme sua vida diminui",
|
||||
|
||||
"blademaster": "Mestre das Lâminas",
|
||||
"blademaster_desc": "Enquanto segura a faca, você tem chance de desviar de um tiro",
|
||||
|
||||
"blastshot": "Tiro Explosivo",
|
||||
"blastshot_desc": "Pressione Attack2 com a MP5 para disparar uma granada HE",
|
||||
|
||||
"bounty": "Recompensa",
|
||||
"bounty_desc": "Coloque um preço na cabeça de um inimigo; quem o matar leva o dinheiro",
|
||||
"bounty_select_info": "Escolha um jogador:",
|
||||
"bounty_player_info": "Você colocou {1}$ de recompensa em '{0}'.",
|
||||
"bounty_enemy_info": "Puseram {0}$ de recompensa na sua cabeça.",
|
||||
"bounty_claimed_info": "Você matou '{0}' e levou {1}$.",
|
||||
|
||||
"bunnyhop": "Coelho",
|
||||
"bunnyhop_desc": "Você ganha \"BunnyHop\" automático",
|
||||
|
||||
"c4camouflage": "Camuflagem C4",
|
||||
"c4camouflage_desc": "Você fica invisível enquanto segura a bomba",
|
||||
|
||||
"carefulbullets": "Errou, mamou",
|
||||
"carefulbullets_desc": "Selecione um jogador vai sofrer dano ao errar cada tiro",
|
||||
"carefulbullets_enemy_info": "A partir de agora, seu erro vai literalmente doer.",
|
||||
"carefulbullets_disable_info": "Errar tiros não causará mais dano.",
|
||||
"carefulbullets_player_info": "'{0}' agora precisa ter mais cuidado.",
|
||||
"carefulbullets_select_info": "O erro prejudica o jogador:",
|
||||
|
||||
"catapult": "Catapulta",
|
||||
"catapult_desc": "Você tem uma chance aleatória de lançar um inimigo para cima",
|
||||
"catapult_desc2": "Sua chance de lançar um inimigo ao acertá-lo é: {0}%",
|
||||
|
||||
"chameleon": "Camaleão",
|
||||
"chameleon_desc": "O primeiro jogador que você matar lhe dá a habilidade dele",
|
||||
"chameleon_copied_info": "Habilidade copiada: {0}",
|
||||
"chameleon_wrong_team_info": "'{0}' tinha uma habilidade que sua equipe não pode usar.",
|
||||
|
||||
"chicken": "Galinha",
|
||||
"chicken_desc": "Você é uma galinha com +10% de movimento mais rápido e -50 HP",
|
||||
|
||||
"chillout": "Esqueci a Senha",
|
||||
"chillout_desc": "Plantar a bomba leva significativamente mais tempo",
|
||||
|
||||
"cutter": "Corte Rápido",
|
||||
"cutter_desc": "Você mata instantaneamente com a faca",
|
||||
|
||||
"cypher": "CFTV",
|
||||
"cypher_desc": "Pressione [css_useSkill] para criar/mudar para uma câmera",
|
||||
"cypher_nospace": "A câmera deve ser posicionada em ângulo reto com a parede",
|
||||
|
||||
"darkness": "Escuridão",
|
||||
"darkness_desc": "Aplica um efeito de escuridão a um inimigo escolhido",
|
||||
"darkness_enemy_info": "Que as luzes se apaguem.",
|
||||
"darkness_disable_info": "As luzes voltaram.",
|
||||
"darkness_player_info": "A escuridão tomou conta do jogador '{0}'.",
|
||||
"darkness_select_info": "Escolha jogador: escuridão:",
|
||||
|
||||
"deactivator": "Desativador",
|
||||
"deactivator_desc": "Escolha um jogador para desativar a habilidade",
|
||||
"deactivator_enemy_info": "Sua habilidade foi desativada.",
|
||||
"deactivator_player_info": "A habilidade do jogador '{0}' foi desativada.",
|
||||
"deactivator_select_info": "Desativar skill do jogador:",
|
||||
|
||||
"deaf": "Surdo",
|
||||
"deaf_desc": "Escolha um jogador para desativar todos os sons",
|
||||
"deaf_enemy_info": "Seus fones de ouvido saíram do jogo.",
|
||||
"deaf_disable_info": "Você pode ouvir novamente.",
|
||||
"deaf_player_info": "O som foi desativado para o jogador '{0}'.",
|
||||
"deaf_select_info": "Silenciar jogador:",
|
||||
|
||||
"deathbomb": "Bomba mortal",
|
||||
"deathbomb_desc": "Você explode ao morrer, matando os jogadores próximos",
|
||||
"deathbomb_explosion": "Kaboom!",
|
||||
|
||||
"demoneye": "Olho Demoníaco",
|
||||
"demoneye_desc": "Você causa dano a todos os inimigos que estiver olhando",
|
||||
|
||||
"disarmament": "Desarmamento",
|
||||
"disarmament_desc": "Você tem uma chance aleatória de fazer um inimigo dropar a arma ao acertá-lo",
|
||||
"disarmament_desc2": "Sua chance de desarmar um inimigo é: {0}%",
|
||||
|
||||
"distancer": "Medidor de Distância",
|
||||
"distancer_desc": "Você pode ver a distância até o inimigo mais próximo",
|
||||
|
||||
"dash": "Impulso",
|
||||
"dash_desc": "Pule novamente para receber um impulso",
|
||||
|
||||
"dracula": "Drácula",
|
||||
"dracula_desc": "Acertar um inimigo restaura sua vida igual a ao dano causado",
|
||||
|
||||
"duplicator": "ctrl+c ctrl+v",
|
||||
"duplicator_desc": "Escolha um jogador para copiar a habilidade",
|
||||
"duplicator_player_info": "A habilidade do jogador '{0}' foi copiada.",
|
||||
"duplicator_select_info": "Copiar skill do jogador:",
|
||||
|
||||
"dwarf": "Anão",
|
||||
"dwarf_desc": "Sua altura agora é aleatória",
|
||||
"dwarf_desc2": "Seu multiplicador de altura é: {0}x",
|
||||
|
||||
"empgrenade": "Granada EMP",
|
||||
"empgrenade_desc": "Quem se ferir com sua granada perde o radar e a mira por um tempo",
|
||||
"empgrenade_enemy_info": "Uma granada EMP derrubou seu radar e sua mira.",
|
||||
|
||||
"enemyspawn": "Spawn Inimigo",
|
||||
"enemyspawn_desc": "Pressione [css_useSkill] para se teletransportar para a base inimiga",
|
||||
|
||||
"expensiveammo": "Munição Cara",
|
||||
"expensiveammo_desc": "Um inimigo escolhido precisa pagar por cada disparo",
|
||||
"expensiveammo_disable_info": "Suas balas voltaram a ser gratuitas.",
|
||||
"expensiveammo_enemy_info": "Agora cada tiro que você dispara custa {0}$.",
|
||||
"expensiveammo_player_info": "O jogador '{0}' agora precisa pagar por cada bala.",
|
||||
"expensiveammo_select_info": "Selecione um jogador cuja munição ficará cara:",
|
||||
|
||||
"explodingbarrel": "Barril Explosivo",
|
||||
"explodingbarrel_desc": "Pressione [css_useSkill] para colocar um barril que explode quando atingido",
|
||||
|
||||
"explosiveshot": "Tiro Explosivo",
|
||||
"explosiveshot_desc": "Chance aleatória de disparar uma bala explosiva enquanto atira",
|
||||
"explosiveshot_desc2": "Sua chance de disparar uma bala explosiva: {0}%",
|
||||
|
||||
"falconeye": "Olho de Águia",
|
||||
"falconeye_desc": "Pressione [css_useSkill] para ativar uma câmera 360 com visão aérea",
|
||||
|
||||
"fastreload": "Recarga Rápida",
|
||||
"fastreload_desc": "Pressione [css_useSkill] para recarregar a arma que você está segurando",
|
||||
|
||||
"firerain": "Chuva de Fogo",
|
||||
"firerain_desc": "Jogue uma isca para chamar uma chuva de Molotovs",
|
||||
|
||||
"flash": "Ligeirinho",
|
||||
"flash_desc": "Velocidade de movimentação aleatória no início da rodada",
|
||||
"flash_desc2": "Seu multiplicador de velocidade é: {0}x",
|
||||
|
||||
"flashlight": "Lanterna",
|
||||
"flashlight_desc": "Pressione [css_useSkill] para ligar ou desligar a lanterna. Sua luz pode cegar os inimigos",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Pressione [css_useSkill] para criar uma barreira destrutível",
|
||||
|
||||
"fragilebomb": "Bomba Frágil",
|
||||
"fragilebomb_desc": "Atirar na bomba a danifica",
|
||||
"fragilebomb_bomb_health": "Vida da bomba",
|
||||
|
||||
"friendlyfire": "Fogo Amigo",
|
||||
"friendlyfire_desc": "Atirar em companheiros de equipe os cura",
|
||||
|
||||
"frozendecoy": "Decoy Congelante",
|
||||
"frozendecoy_desc": "Sua decoy congela os players próximos",
|
||||
|
||||
"gambler": "Tigrinho",
|
||||
"gambler_desc": "Selecione uma habilidade da lista.",
|
||||
"gambler_select_info": "Escolha sua habilidade:",
|
||||
"gambler_more": "#00FF00|Atualizar por ${0}",
|
||||
"gambler_no_money": "Yetersiz bakiye.",
|
||||
|
||||
"ghost": "Fantasma",
|
||||
"ghost_desc": "Você é completamente invisível",
|
||||
|
||||
"giant": "Gigante",
|
||||
"giant_desc": "Aumente o tamanho de um inimigo à sua escolha",
|
||||
"giant_desc2": "Aumente o tamanho de um inimigo à sua escolha para {0}x o tamanho normal",
|
||||
"giant_disable_info": "Você voltou ao seu tamanho normal.",
|
||||
"giant_enemy_info": "Você foi aumentado para {0}x o tamanho normal.",
|
||||
"giant_player_info": "Você aumentou o jogador '{0}' para {1}x o tamanho normal.",
|
||||
"giant_select_info": "Selecione um jogador para aumentar:",
|
||||
|
||||
"glaz": "Smoke Transparente",
|
||||
"glaz_desc": "Smokes tornam-se transparentes para você",
|
||||
|
||||
"glitch": "Sem Mapa",
|
||||
"glitch_desc": "Desativa o radar de um inimigo escolhido",
|
||||
"glitch_enemy_info": "Seu radar foi desativado.",
|
||||
"glitch_disable_info": "Seu radar voltou ao normal.",
|
||||
"glitch_player_info": "O radar do jogador '{0}' foi desativado.",
|
||||
"glitch_select_info": "Desativar radar do jogador:",
|
||||
|
||||
"glue": "Semtex",
|
||||
"glue_desc": "Suas granadas grudam nas paredes",
|
||||
|
||||
"godmode": "Modo Deus",
|
||||
"godmode_desc": "Pressione [css_useSkill] para se tornar imortal por alguns segundos",
|
||||
"godmode_off": "Imortalidade desativada",
|
||||
"godmode_on": "Imortalidade ativada",
|
||||
|
||||
"grapple": "Gancho",
|
||||
"grapple_desc": "Pressione [css_useSkill] para lançar um gancho no ponto mirado e se puxar até lá",
|
||||
"grapple_no_anchor_info": "Nenhuma superfície para prender o gancho.",
|
||||
"grapple_pulling_info": "PUXANDO",
|
||||
|
||||
"gravitydecoy": "Chamariz Gravitacional",
|
||||
"gravitydecoy_desc": "Seu chamariz muda a gravidade de todos que estão por perto",
|
||||
|
||||
"grenadier": "Bomberman",
|
||||
"grenadier_desc": "Você tem HEs infinitas",
|
||||
|
||||
"healingsmoke": "Smoke Amiga",
|
||||
"healingsmoke_desc": "Suas smokes curam",
|
||||
|
||||
"healingchicken": "Galinha Curadora",
|
||||
"healingchicken_desc": "Suas galinhas curam você enquanto você estiver por perto",
|
||||
|
||||
"heavyweight": "Peso Pesado",
|
||||
"heavyweight_desc": "Habilidades que empurram ou te deixam lento não fazem efeito em você",
|
||||
|
||||
"hermit": "Sanguessuga",
|
||||
"hermit_desc": "Matar restaura munição e uma parte da sua vida",
|
||||
|
||||
"holyhandgrenade": "Granada Obesa",
|
||||
"holyhandgrenade_desc": "HEs causam dano dobrado e têm alcance dobrado",
|
||||
|
||||
"homingnades": "Granadas Teleguiadas",
|
||||
"homingnades_desc": "Suas granadas (exceto fumaça) são atraídas por inimigos",
|
||||
|
||||
"hotbomb": "Bomba Quente",
|
||||
"hotbomb_desc": "Enquanto você estiver vivo, a bomba causa dano ao portador",
|
||||
"hotbomb_hint": "Cuidado, a bomba está quente!",
|
||||
"hotbomb_disable_info": "A bomba não está mais queimando.",
|
||||
|
||||
"iana": "Holograma",
|
||||
"iana_desc": "Pressione [css_useSkill] para controlar seu holograma por alguns segundos",
|
||||
|
||||
"illiterate": "Analfabeto",
|
||||
"illiterate_desc": "Enquanto você estiver vivo, seus inimigos não conseguem ler",
|
||||
"illiterate_alert": "Analfabeto está ativo! Você não pode ler mensagens até que o proprietário desta habilidade seja eliminado",
|
||||
|
||||
"illusionist": "Ilusionista",
|
||||
"illusionist_desc": "Pressione [css_useSkill] para enviar uma réplica que caminha em frente",
|
||||
|
||||
"impostor": "Impostor",
|
||||
"impostor_desc": "Você começa a rodada vestido do time inimigo",
|
||||
|
||||
"infiniteammo": "Munição Infinita",
|
||||
"infiniteammo_desc": "Você recebe munição infinita para todas as suas armas",
|
||||
|
||||
"inheritance": "Herança",
|
||||
"inheritance_desc": "Quando um companheiro de equipe morre, você pode assumir a habilidade dele",
|
||||
"inheritance_select_info": "Escolha a habilidade que você herda:",
|
||||
"inheritance_player_info": "Você herdou a habilidade de '{0}'.",
|
||||
|
||||
"jackal": "Lesma",
|
||||
"jackal_desc": "Cada adversário deixa um rastro atrás de si",
|
||||
|
||||
"jammer": "No Scope",
|
||||
"jammer_desc": "Escolha um jogador para desativar a mira",
|
||||
"jammer_enemy_info": "Sua mira foi desativada.",
|
||||
"jammer_disable_info": "Sua mira voltou ao normal.",
|
||||
"jammer_player_info": "A mira do jogador '{0}' foi desativada.",
|
||||
"jammer_select_info": "Desativar mira do jogador:",
|
||||
|
||||
"jester": "Palhaço",
|
||||
"jester_desc": "No modo bobo você não pode causar nem receber dano. Esse modo muda a cada poucos segundos.",
|
||||
"jester_mode": "Modo Palhaço",
|
||||
"jester_on": "LIG.",
|
||||
"jester_off": "DESL.",
|
||||
|
||||
"jetkick": "Chute a Jato",
|
||||
"jetkick_desc": "Selecione um jogador para aplicar um chute a jato",
|
||||
"jetkick_select_info": "Selecione um jogador para o chute a jato:",
|
||||
"jetkick_player_info": "O jogador '{0}' recebeu um chute a jato.",
|
||||
"jetkick_enemy_info": "Cada tiro empurra você para trás",
|
||||
"jetkick_disable_info": "Seu recuo voltou ao normal.",
|
||||
|
||||
"jumpban": "Perneta",
|
||||
"jumpban_desc": "Escolha um jogador que não poderá pular",
|
||||
"jumpban_enemy_info": "Cortaram as suas pernas.",
|
||||
"jumpban_disable_info": "Você recuperou o uso das pernas.",
|
||||
"jumpban_player_info": "O jogador '{0}' não pode mais pular.",
|
||||
"jumpban_select_info": "Banir pulo do jogador:",
|
||||
|
||||
"jumpcurse": "Maldição do Salto",
|
||||
"jumpcurse_desc": "Um inimigo escolhido pula sempre que um de seus companheiros pula",
|
||||
"jumpcurse_disable_info": "Você pode controlar seus saltos novamente.",
|
||||
"jumpcurse_enemy_info": "Agora você pula sempre que um de seus companheiros pula.",
|
||||
"jumpcurse_player_info": "O jogador '{0}' agora pula sempre que seus companheiros pulam.",
|
||||
"jumpcurse_select_info": "Selecione um jogador para amaldiçoar:",
|
||||
|
||||
"jumpingjack": "Pula-Pula",
|
||||
"jumpingjack_desc": "Pular restaura vida",
|
||||
|
||||
"killerflash": "Flash Mortal",
|
||||
"killerflash_desc": "Qualquer pessoa cega pela sua flash morre (incluindo você)",
|
||||
|
||||
"knockback": "Repulsão",
|
||||
"knockback_desc": "Atirar enquanto estiver no ar empurra você para trás",
|
||||
|
||||
"lastgasp": "Último Suspiro",
|
||||
"lastgasp_desc": "Após morrer, você causa dano ao inimigo que matou você",
|
||||
|
||||
"lifeswap": "Troca de Vida",
|
||||
"lifeswap_desc": "Escolha um jogador para trocar de vida",
|
||||
"lifeswap_enemy_info": "Alguém pegou sua vida emprestada.",
|
||||
"lifeswap_player_info": "Você trocou vida com o jogador '{0}'.",
|
||||
"lifeswap_select_info": "Trocar de vida com jogador:",
|
||||
|
||||
"longknife": "Espada",
|
||||
"longknife_desc": "Um ataque com faca causa danos independentemente da distância",
|
||||
|
||||
"longzeus": "Zeus Longo",
|
||||
"longzeus_desc": "Zeus causa dano independentemente da distância",
|
||||
|
||||
"magneticdecoy": "Decoy Magnético",
|
||||
"magneticdecoy_desc": "Seu decoy atrai jogadores próximos para si mesmo",
|
||||
|
||||
"magneto": "Magneto",
|
||||
"magneto_desc": "Todas as granadas inimigas są repelidas para longe de você",
|
||||
|
||||
"magnifier": "Lupa",
|
||||
"magnifier_desc": "Força a tela do inimigo a dar um zoom, reduzindo seu campo de visão",
|
||||
"magnifier_enemy_info": "Seu campo de visão foi distorcido!",
|
||||
"magnifier_disable_info": "Sua visão voltou ao normal.",
|
||||
"magnifier_player_info": "O jogador ‘{0}’ foi forçado a entrar no modo zoom.",
|
||||
"magnifier_select_info": "Ampliar tela do jogador:",
|
||||
|
||||
"medic": "Médico",
|
||||
"medic_desc": "Pressione [css_useSkill] para usar uma injeção que restaura 50 de vida",
|
||||
|
||||
"miner": "Mineiro de Bombas",
|
||||
"miner_desc": "Sua granada HE só explode quando há um inimigo por perto",
|
||||
|
||||
"moneyswap": "Troca de Grana",
|
||||
"moneyswap_desc": "Escolha um jogador para trocar de dinheiro com ele",
|
||||
"moneyswap_enemy_info": "Você provavelmente virou classe B",
|
||||
"moneyswap_player_info": "Você trocou dinheiro com o jogador '{0}'.",
|
||||
"moneyswap_select_info": "Trocar dinheiro c/ jogador:",
|
||||
|
||||
"nemesis": "Nêmesis",
|
||||
"nemesis_desc": "O jogador que você marcar recebe dano extra",
|
||||
"nemesis_select_info": "Escolha um jogador:",
|
||||
"nemesis_player_info": "Você marcou '{0}'.",
|
||||
"nemesis_enemy_info": "Você foi marcado como nêmesis, agora recebe dano extra de todos.",
|
||||
|
||||
"nightmare": "Pesadelo",
|
||||
"nightmare_desc": "Faça um inimigo escolhido ter uma visão aterrorizante",
|
||||
"nightmare_disable_info": "O pesadelo desapareceu.",
|
||||
"nightmare_enemy_info": "Um pesadelo está obscurecendo sua visão.",
|
||||
"nightmare_player_info": "Você lançou um pesadelo sobre o jogador '{0}'.",
|
||||
"nightmare_select_info": "Selecione um jogador para o pesadelo:",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Ficar parado aumenta sua invisibilidade em 33%, agachar em 33%, e segurar uma faca em 33%",
|
||||
|
||||
"nonades": "Imune a Granadas",
|
||||
"nonades_desc": "Granadas não causam dano a você",
|
||||
|
||||
"norecoil": "Sem Recoil",
|
||||
"norecoil_desc": "Sem recoil ao atirar",
|
||||
|
||||
"noclip": "NoClip",
|
||||
"noclip_desc": "Pressione [css_useSkill] para ativar noclip por poucos segundos",
|
||||
|
||||
"oneshot": "Ignorante",
|
||||
"oneshot_desc": "Acertar um inimigo o mata instantaneamente",
|
||||
|
||||
"onlyhead": "Só na Cabeçinha",
|
||||
"onlyhead_desc": "Você só recebe headshot",
|
||||
|
||||
"paweljumper": "Parkourista",
|
||||
"paweljumper_desc": "Você recebe um número aleatório de pulos extras",
|
||||
"paweljumper_desc2": "Você ganha {0} pulos extras",
|
||||
|
||||
"phoenix": "Fênix",
|
||||
"phoenix_desc": "Você tem uma chance aleatória de renascer após a morte",
|
||||
"phoenix_desc2": "Sua chance de renascer após a morte: {0}%",
|
||||
"phoenix_respawn": "Você foi ressuscitado das cinzas graças ao poder de: CHATCOLORS.REDPhoenix",
|
||||
|
||||
"psychicdefusing": "Desarme Psíquico",
|
||||
"psychicdefusing_desc": "Quando você está proximo da bomba, começa a desarmá-la automaticamente",
|
||||
"psychicdefusing_hud_info": "{0} segundos restantes para desarmar",
|
||||
|
||||
"pilot": "Jetpack",
|
||||
"pilot_desc": "Voe por tempo limitado. Clique duas vezes no pulo para voar",
|
||||
"pilot_hud_info": "Combustível",
|
||||
|
||||
"planter": "Meu Bombsite Minha Vida",
|
||||
"planter_desc": "Você pode plantar a bomba em qualquer lugar, com um tempo de detonação de 60 segundos.",
|
||||
"planter_planting": "Plantando ({0})...",
|
||||
|
||||
"poison": "Veneno",
|
||||
"poison_desc": "Escolha um jogador que receberá dano a cada poucos segundos",
|
||||
"poison_enemy_info": "Você foi envenenado.",
|
||||
"poison_disable_info": "Você agora está imune ao veneno.",
|
||||
"poison_player_info": "O jogador '{0}' foi envenenado.",
|
||||
"poison_select_info": "Envenenar jogador:",
|
||||
|
||||
"primaryban": "Sem Rifle",
|
||||
"primaryban_desc": "Escolha um jogador que não poderá usar rifles",
|
||||
"primaryban_enemy_info": "Você não pode mais usar rifles.",
|
||||
"primaryban_disable_info": "Você pode usar rifles novamente.",
|
||||
"primaryban_player_info": "O jogador '{0}' não pode mais usar rifles.",
|
||||
"primaryban_select_info": "Banir rifles do jogador:",
|
||||
|
||||
"prosthesis": "Prótese",
|
||||
"prosthesis_desc": "Braços e pernas são à prova de balas",
|
||||
|
||||
"punisher": "Punidor",
|
||||
"punisher_desc": "Você guarda parte do dano recebido e soma no seu próximo tiro",
|
||||
"punisher_released_info": "Você causou {0} de dano extra e recuperou a mesma vida.",
|
||||
|
||||
"push": "Empurrão",
|
||||
"push_desc": "Você tem uma chance aleatória de empurrar um inimigo ao acertá-lo",
|
||||
"push_desc2": "Suas chances de empurrar o inimigo são: {0}%",
|
||||
|
||||
"pyro": "Pirotecnia",
|
||||
"pyro_desc": "Molotov recupera vida",
|
||||
|
||||
"quickshot": "Tiro Rápido",
|
||||
"quickshot_desc": "Todas as balas são disparadas extremamente rapidas",
|
||||
|
||||
"radarhack": "Hack de Mapa",
|
||||
"radarhack_desc": "Inimigos são visíveis no mapa",
|
||||
|
||||
"rambo": "Rambo",
|
||||
"rambo_desc": "Você recebe uma quantidade aleatória de vida no início da rodada",
|
||||
|
||||
"randomweapon": "Arma Aleatória",
|
||||
"randomweapon_desc": "Pressione [css_useSkill] para receber uma arma aleatória",
|
||||
|
||||
"rezombie": "Walking Dead",
|
||||
"rezombie_desc": "Após morrer, você renasce como um zumbi com mais vida porém sem armas",
|
||||
|
||||
"reactivearmor": "Armadura Reativa",
|
||||
"reactivearmor_desc": "A armadura absorve o primeiro dano recebido",
|
||||
|
||||
"regeneration": "Regeneração",
|
||||
"regeneration_desc": "Você restaura vida a cada poucos segundos",
|
||||
|
||||
"replicator": "Clone",
|
||||
"replicator_desc": "Pressione [css_useSkill] para criar um clone que causa dano ao ser atingido",
|
||||
|
||||
"retreat": "De Volta as Origens",
|
||||
"retreat_desc": "Pressione [css_useSkill] para retornar ao spawn",
|
||||
|
||||
"returntosender": "Devolução ao Remetente",
|
||||
"returntosender_desc": "O primeiro tiro em um inimigo o envia de volta a sua base",
|
||||
|
||||
"rewind": "Retroceder",
|
||||
"rewind_desc": "Pressione [css_useSkill] para deixar uma marca aqui e voltar a ela logo depois",
|
||||
"rewind_pending_info": "RETORNO: {0}",
|
||||
|
||||
"richboy": "Filhinho de Papai",
|
||||
"richboy_desc": "Você recebe uma quantidade aleatória de dinheiro no início da rodada",
|
||||
|
||||
"ricochet": "Ricochete",
|
||||
"ricochet_desc": "Suas balas ricocheteiam nas paredes e ainda podem acertar inimigos",
|
||||
|
||||
"robinhood": "Robin Hood",
|
||||
"robinhood_desc": "Atirar em um inimigo rouba seu dinheiro",
|
||||
|
||||
"rubber": "Balas de Borracha",
|
||||
"rubber_desc": "Seus tiros deixam os jogadores lentos ao serem atingidos",
|
||||
|
||||
"saper": "Especialista",
|
||||
"saper_desc": "Você pode plantar e desarmar bombas mais rápido",
|
||||
|
||||
"secondlife": "Segunda Chance",
|
||||
"secondlife_desc": "Após morrer, você renasce com a mesma quantidade de vida",
|
||||
|
||||
"shade": "Sombra",
|
||||
"shade_desc": "Você tem uma chance aleatória de teletransportar para trás de um inimigo ao atingi-lo",
|
||||
"shade_desc2": "Suas chances de se teletransportar para trás de um inimigo atingido são: {0}%",
|
||||
"shade_nospace": "Sem espaço disponível",
|
||||
|
||||
"shortbomb": "Pavio Longo",
|
||||
"shortbomb_desc": "A bomba demora muito mais para explodir",
|
||||
|
||||
"silent": "Shhhiu!",
|
||||
"silent_desc": "Seus passos e pulos são silenciosos para OUTROS jogadores",
|
||||
|
||||
"smoker": "Tiryaki",
|
||||
"smoker_desc": "Sis bombalarınız asla bitmez",
|
||||
|
||||
"sniperelite": "Sniper do BOPE",
|
||||
"sniperelite_desc": "Pressione [css_useSkill] para trocar sua arma atual por uma AWP",
|
||||
"sniperelite_customname": "Keskin Nişancı Elit Yeteneği",
|
||||
|
||||
"soldier": "Soldado",
|
||||
"soldier_desc": "Seus tiros causam mais dano",
|
||||
"soldier_desc2": "Seu multiplicador de dano é: {0}x",
|
||||
|
||||
"soundmaker": "Criador de Som",
|
||||
"soundmaker_desc": "De vez em quando, você ouve gritos de jogadores",
|
||||
|
||||
"spectator": "Espectador",
|
||||
"spectator_desc": "Pressione [css_useSkill] para ver a tela de um inimigo aleatório",
|
||||
|
||||
"swapposition": "Troca de Posição",
|
||||
"swapposition_desc": "Pressione [css_useSkill] para trocar de lugar com um inimigo aleatório",
|
||||
|
||||
"takeammo": "Pegar Munição",
|
||||
"takeammo_desc": "Pressione [css_useSkill] para pegar o carregador da arma ativa de um inimigo aleatório",
|
||||
"takeammo_hud_info1": "Nenhum jogador com um carregador ativo foi encontrado.",
|
||||
"takeammo_hud_info2": "O inimigo não possui carregadores.",
|
||||
"takeammo_enemy_info": "Você perdeu um pouco de munição.",
|
||||
|
||||
"teamteleport": "Teleporte para o Time",
|
||||
"teamteleport_desc": "Pressione [css_useSkill] para se teleportar até o companheiro de equipe que você está olhando",
|
||||
"teamteleport_noenemy": "Nenhum companheiro de equipe encontrado",
|
||||
"teamteleport_hud_info": "Encontrado: {0}",
|
||||
|
||||
"teleporter": "Teletransportador",
|
||||
"teleporter_desc": "Você tem a chance de trocar de lugar com um inimigo atingido",
|
||||
"teleporter_desc2": "Sua chance de trocar de lugar após o acerto: {0}%",
|
||||
|
||||
"thief": "Lula",
|
||||
"thief_desc": "Você pode roubar uma habilidade de um jogador escolhido",
|
||||
"thief_enemy_info": "Sua habilidade foi roubada.",
|
||||
"thief_player_info": "A habilidade do jogador '{0}' foi roubada.",
|
||||
"thief_select_info": "Roubar skill do jogador:",
|
||||
"thief_incorrect_skill": "Esta habilidade não pode ser selecionada!",
|
||||
|
||||
"thirdeye": "Terceiro Olho",
|
||||
"thirdeye_desc": "Pressione [css_useSkill] para ativar a terceira pessoa",
|
||||
|
||||
"thorns": "Porco Espinho",
|
||||
"thorns_desc": "Seu oponente receberá uma parte do dano que causou a você",
|
||||
|
||||
"throwingknife": "Faca de Arremesso",
|
||||
"throwingknife_desc": "Pressione [css_useSkill] para lançar uma faca. Mas cuidado com os outros",
|
||||
|
||||
"toxicsmoke": "Smoke Tóxica",
|
||||
"toxicsmoke_desc": "Suas smokes causam dano",
|
||||
|
||||
"tripwire": "Fio de Armadilha",
|
||||
"tripwire_desc": "Pressione [css_useSkill] para estender um fio entre duas paredes. Inimigos que tocarem nele aparecerão no seu radar",
|
||||
"tripwire_no_wall_info": "Não há paredes próximas o suficiente dos dois lados.",
|
||||
"tripwire_placed_info": "Fio de armadilha colocado.",
|
||||
"tripwire_triggered_info": "'{0}' acionou seu fio.",
|
||||
|
||||
"truearmor": "Armadura Real",
|
||||
"truearmor_desc": "Parte do dano que você recebe sai do colete em vez da vida",
|
||||
|
||||
"voodoo": "Vodu",
|
||||
"voodoo_desc": "O inimigo que você marcar também recebe parte do dano que você leva",
|
||||
"voodoo_select_info": "Escolha um jogador:",
|
||||
"voodoo_player_info": "Você ligou '{0}' ao seu vodu.",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Você pode ver inimigos através das paredes",
|
||||
|
||||
"watchmaker": "Relojoeiro",
|
||||
"watchmaker_desc": "Cada arremesso de granada altera o tempo da rodada",
|
||||
"watchmaker_ct": "Tempo da rodada reduzido em {0} segundos.",
|
||||
"watchmaker_tt": "Tempo da rodada estendido em {0} segundos.",
|
||||
|
||||
"weaponsswap": "Troca de Armas",
|
||||
"weaponsswap_desc": "Pressione [css_useSkill] para trocar armas com um inimigo aleatório",
|
||||
"weaponsswap_hud_info2": "Você não tem arma para trocar",
|
||||
|
||||
"weightless": "Gravidade Zero",
|
||||
"weightless_desc": "Suas granadas não são afetadas pela gravidade e voam mais rápido",
|
||||
|
||||
"wildthrow": "Arremesso Selvagem",
|
||||
"wildthrow_desc": "Escolha um jogador que terá problemas para lançar granadas",
|
||||
"wildthrow_player_info": "O jogador '{0}' esqueceu todos os seus lineups",
|
||||
"wildthrow_enemy_info": "Você fica muito nervoso ao lançar granadas.",
|
||||
"wildthrow_disable_info": "Sua memória sobre como lançar granadas voltou ao normal.",
|
||||
"wildthrow_select_info": "Selecione um jogador:",
|
||||
|
||||
"zeus": "Zeus",
|
||||
"zeus_desc": "Zeus x27 recarrega instantaneamente",
|
||||
|
||||
"your_skill": "Sua habilidade atual",
|
||||
"enemy_skill": "Habilidade do inimigo",
|
||||
"observer_skill": "Habilidade do jogador",
|
||||
"welcome_message": "Bem-vindo {PLAYER} ao {SERVER_NAME}!",
|
||||
"drawing_skill": "Sorteando uma habilidade",
|
||||
"disabled_weapon": "Você não pode usar esta arma",
|
||||
|
||||
"hud_info": "Espere mais {0} segundos",
|
||||
"hud_info_no_enemy": "Nenhum inimigo encontrado",
|
||||
"active_hud_info": "Ativo por mais {0} milissegundos",
|
||||
|
||||
"skills_menu": "Lista de Habilidades",
|
||||
"no_player": "Nenhum jogador correspondente encontrado.",
|
||||
"duplicate_player": "Mais de um jogador encontrado com o mesmo nome.",
|
||||
"selectplayerskill_command": "Digite /t",
|
||||
"selectplayerskill_incorrect_enemy_index": "Não foram encontrados jogadores para selecionar.",
|
||||
"curse_limit_info": "O limite de maldições para {0} foi atingido",
|
||||
|
||||
"skill_not_found_setskill": "Nenhuma habilidade CHATCOLORS.RED encontrada",
|
||||
"player_not_found_setskill": "Nenhum jogador CHATCOLORS.RED encontrado",
|
||||
"correct_form_setskill": "Uso correto: CHATCOLORS.RED!setskill <apelido> <habilidade>",
|
||||
"correct_form_setscore": "Uso correto: CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "Habilidade definida",
|
||||
"error_setskill": "Falha ao definir a habilidade CHATCOLORS.RED",
|
||||
"for_setskill": "para",
|
||||
|
||||
"invalid_map": "Nome do mapa inválido!",
|
||||
"loading_map": "Carregando um novo mapa",
|
||||
|
||||
"pause": "Partida pausada.",
|
||||
"unpause": "Partida retomada.",
|
||||
"healed": "Você foi curado.",
|
||||
"game_start": "Jogo iniciado!",
|
||||
"reload": "Os idiomas e as configurações foram recarregados.",
|
||||
"hud_on": "O HUD foi ativado.",
|
||||
"hud_off": "O HUD foi desativado.",
|
||||
|
||||
"vote_started": "Votação iniciada: '{0}'",
|
||||
"vote_timeout": "Votação '{0}' expirou!",
|
||||
"vote_wait": "Você precisa esperar antes de iniciar outra votação!",
|
||||
"vote_same_wait": "Você precisa esperar antes de iniciar a mesma votação novamente!",
|
||||
"vote_not_enough_players": "Não há jogadores suficientes para iniciar uma votação!",
|
||||
"vote_alredy_voted": "Você já votou!",
|
||||
"vote_vote": "Votar",
|
||||
|
||||
"bombsite_a": "Bombsite A",
|
||||
"bombsite_b": "Bombsite B",
|
||||
"bombplanted": "A bomba foi plantada\n{0} segundos até a detonação",
|
||||
|
||||
"teammate_skills": "Habilidades dos seus companheiros de equipe",
|
||||
"summary": "Resumo da última rodada",
|
||||
|
||||
"menu_controlls_scroll": "W/S - Rolar",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E - Selecionar"
|
||||
}
|
||||
|
|
@ -1,671 +0,0 @@
|
|||
{
|
||||
"none": "Нет навыка",
|
||||
"none_desc": "У вас нет навыка",
|
||||
|
||||
"aimbot": "Аимбот",
|
||||
"aimbot_desc": "Каждое ваше попадание считается хедшотом",
|
||||
|
||||
"aimlock": "Захват прицела",
|
||||
"aimlock_desc": "Нажмите [css_useSkill], чтобы зафиксировать прицел на ближайшем враге",
|
||||
|
||||
"anomaly": "Аномалия",
|
||||
"anomaly_desc": "Нажмите [css_useSkill], чтобы вернуться на несколько секунд назад во времени",
|
||||
|
||||
"antyflash": "Антифлеш",
|
||||
"antyflash_desc": "Вы невосприимчивы к флешкам, а ваши флешки действуют 7 секунд",
|
||||
|
||||
"antyhead": "Железная голова",
|
||||
"antyhead_desc": "Вы не получаете урон от выстрелов в голову",
|
||||
|
||||
"areareaper": "Жнец зоны",
|
||||
"areareaper_desc": "Вы можете выбрать бомб-сайт для деактивации",
|
||||
"areareaper_incorrect_site": "Такой бомб-сайт не найден.",
|
||||
"areareaper_no_site": "Бомб-сайты не найдены.",
|
||||
"areareaper_select_info": "Выберите сайт для деактивации:",
|
||||
"areareaper_site_disabled": "Бомб-сайт {0} деактивирован — бомбу нельзя установить там!",
|
||||
"areareaper_used_info": "Ваш навык уже был использован.",
|
||||
"areareaper_teammates_info": "Установка бомбы на точке {0} запрещена.",
|
||||
"areareaper_bombsite_disabled": "Этот бомб-сайт отключён!",
|
||||
|
||||
"armored": "Бронированный",
|
||||
"armored_desc": "У вас случайный множитель получаемого урона",
|
||||
"armored_desc2": "Ваш множитель получаемого урона: {0}x",
|
||||
|
||||
"assassin": "Ассасин",
|
||||
"assassin_desc": "Вы наносите увеличенный урон врагам со спины",
|
||||
|
||||
"astronaut": "Астронавт",
|
||||
"astronaut_desc": "В начале раунда вам выдаётся случайное значение гравитации",
|
||||
"astronaut_desc2": "Ваша случайная гравитация: {0}x",
|
||||
|
||||
"bankrupt": "Банкрот",
|
||||
"bankrupt_desc": "Выберите игрока, который потеряет все свои деньги",
|
||||
"bankrupt_enemy_info": "Вы обанкротились.",
|
||||
"bankrupt_player_info": "Игрок '{0}' обанкротился.",
|
||||
"bankrupt_select_info": "Выберите игрока для банкротства:",
|
||||
|
||||
"baseball": "Бейсболист",
|
||||
"baseball_desc": "Ваша ложная граната отскакивает от стен и мгновенно убивает врага при попадании",
|
||||
|
||||
"behind": "Разворот врага",
|
||||
"behind_desc": "Есть шанс развернуть врага на 180° при попадании",
|
||||
"behind_desc2": "Ваш шанс развернуть врага при попадании: {0}%",
|
||||
|
||||
"berserker": "Берсерк",
|
||||
"berserker_desc": "Чем меньше у вас здоровья, тем больше урона вы наносите и тем быстрее двигаетесь",
|
||||
|
||||
"blademaster": "Мастер клинка",
|
||||
"blademaster_desc": "С ножом в руках у вас высокий шанс отразить выстрел",
|
||||
|
||||
"blastshot": "Взрывной выстрел",
|
||||
"blastshot_desc": "Нажмите Attack2 на MP5, чтобы выстрелить гранатой HE",
|
||||
|
||||
"bounty": "Награда",
|
||||
"bounty_desc": "Назначь награду за голову врага; тот, кто убьёт его, получит деньги",
|
||||
"bounty_select_info": "Выберите игрока:",
|
||||
"bounty_player_info": "Вы назначили награду {1}$ за '{0}'.",
|
||||
"bounty_enemy_info": "За вашу голову назначили {0}$.",
|
||||
"bounty_claimed_info": "Вы убили '{0}' и получили {1}$.",
|
||||
|
||||
"bunnyhop": "Заяц",
|
||||
"bunnyhop_desc": "Вы получаете автоматический «БанниХоп»",
|
||||
|
||||
"c4camouflage": "Маскировка бомбы",
|
||||
"c4camouflage_desc": "Вы невидимы, пока несёте бомбу",
|
||||
|
||||
"carefulbullets": "Осторожные пули",
|
||||
"carefulbullets_desc": "Выберите игрока, который будет получать урон за каждое ваше промахивание",
|
||||
"carefulbullets_enemy_info": "Точность теперь буквально имеет значение.",
|
||||
"carefulbullets_disable_info": "Промахи больше не наносят урон.",
|
||||
"carefulbullets_player_info": "'{0}' теперь должен быть осторожнее.",
|
||||
"carefulbullets_select_info": "Промахи ранят игрока:",
|
||||
|
||||
"catapult": "Катапульта",
|
||||
"catapult_desc": "Есть шанс подбросить врага вверх при попадании",
|
||||
"catapult_desc2": "Ваш шанс подбросить врага при попадании: {0}%",
|
||||
|
||||
"chameleon": "Хамелеон",
|
||||
"chameleon_desc": "Первый убитый вами игрок отдаёт свой навык",
|
||||
"chameleon_copied_info": "Навык скопирован: {0}",
|
||||
"chameleon_wrong_team_info": "У '{0}' был навык, недоступный вашей команде.",
|
||||
|
||||
"chicken": "Курица",
|
||||
"chicken_desc": "Вы получаете модель курицы + 10% к скорости передвижения - 50 HP",
|
||||
|
||||
"chillout": "Чилл",
|
||||
"chillout_desc": "Установка бомбы занимает значительно больше времени",
|
||||
|
||||
"cutter": "Резак",
|
||||
"cutter_desc": "Мгновенное убийство ножом",
|
||||
|
||||
"cypher": "Шифровальщик",
|
||||
"cypher_desc": "Нажмите [css_useSkill], чтобы создать/переключиться на камеру",
|
||||
"cypher_nospace": "Камера должна быть расположена под прямым углом к стене",
|
||||
|
||||
"darkness": "Тьма",
|
||||
"darkness_desc": "Накладывает эффекть тьмы на выбранного врага",
|
||||
"darkness_enemy_info": "Пусть свет погаснет.",
|
||||
"darkness_disable_info": "Свет снова включился.",
|
||||
"darkness_player_info": "Тьма охватила игрока '{0}'.",
|
||||
"darkness_select_info": "Выберите игрока для тьмы:",
|
||||
|
||||
"deactivator": "Деактиватор",
|
||||
"deactivator_desc": "Выберите игрока, чей навык вы хотите отключить",
|
||||
"deactivator_enemy_info": "Ваш навык был отключён.",
|
||||
"deactivator_player_info": "Навык игрока '{0}' был отключён.",
|
||||
"deactivator_select_info": "Отключить навык игрока:",
|
||||
|
||||
"deaf": "Глухой",
|
||||
"deaf_desc": "Выберите игрока, у которого будет отключён весь звук",
|
||||
"deaf_enemy_info": "Ваши наушники покинули игру.",
|
||||
"deaf_disable_info": "Ты снова слышишь.",
|
||||
"deaf_player_info": "Звук отключён для игрока '{0}'.",
|
||||
"deaf_select_info": "Отключить звук для игрока:",
|
||||
|
||||
"deathbomb": "Смертельная бомба",
|
||||
"deathbomb_desc": "Вы взрываетесь при смерти, убивая ближайших игроков",
|
||||
"deathbomb_explosion": "АЛЛАХУ АКБАР!!!",
|
||||
|
||||
"demoneye": "Око демона",
|
||||
"demoneye_desc": "Вы наносите урон каждому врагу, на которого смотрите",
|
||||
|
||||
"disarmament": "Разоружение",
|
||||
"disarmament_desc": "Есть шанс заставить врага выронить оружие при попадании",
|
||||
"disarmament_desc2": "Ваш шанс разоружить врага: {0}%",
|
||||
|
||||
"distancer": "Дальномер",
|
||||
"distancer_desc": "Вы можете видеть расстояние до ближайшего врага",
|
||||
|
||||
"dash": "Рывок",
|
||||
"dash_desc": "Выполните второй прыжок для рывка",
|
||||
|
||||
"dracula": "Дракула",
|
||||
"dracula_desc": "Попадание по врагу восстанавливает здоровье в размере процента от нанесённого урона",
|
||||
|
||||
"duplicator": "Дупликатор",
|
||||
"duplicator_desc": "Выберите игрока, чтобы скопировать его навык",
|
||||
"duplicator_player_info": "Навык игрока '{0}' был скопирован.",
|
||||
"duplicator_select_info": "Скопировать навык игрока:",
|
||||
|
||||
"dwarf": "Гном",
|
||||
"dwarf_desc": "Случайный размер персонажа в начале раунда",
|
||||
"dwarf_desc2": "Ваш множитель размера: {0}x",
|
||||
|
||||
"empgrenade": "ЭМИ-граната",
|
||||
"empgrenade_desc": "Тот, кто пострадал от вашей гранаты, на время теряет радар и прицел",
|
||||
"empgrenade_enemy_info": "ЭМИ-граната вывела из строя ваш радар и прицел.",
|
||||
|
||||
"enemyspawn": "Спавн врагов",
|
||||
"enemyspawn_desc": "Нажмите [css_useSkill], чтобы телепортироваться на спавн врагов",
|
||||
|
||||
"expensiveammo": "Дорогие патроны",
|
||||
"expensiveammo_desc": "Выбранный противник платит за каждый выстрел",
|
||||
"expensiveammo_disable_info": "Теперь ваши патроны снова бесплатны.",
|
||||
"expensiveammo_enemy_info": "Теперь каждый ваш выстрел стоит {0}$.",
|
||||
"expensiveammo_player_info": "Игрок '{0}' теперь должен платить за каждый патрон.",
|
||||
"expensiveammo_select_info": "Выберите игрока, для которого патроны станут дорогими:",
|
||||
|
||||
"explodingbarrel": "Взрывающаяся бочка",
|
||||
"explodingbarrel_desc": "Нажмите [css_useSkill], чтобы установить бочку, которая взрывается при попадании",
|
||||
|
||||
"explosiveshot": "Взрывной выстрел",
|
||||
"explosiveshot_desc": "Случайный шанс выстрелить взрывной пулей при стрельбе",
|
||||
"explosiveshot_desc2": "Ваш шанс выстрелить взрывной пулей: {0}%",
|
||||
|
||||
"falconeye": "Глаз сокола",
|
||||
"falconeye_desc": "Нажмите [css_useSkill], чтобы активировать камеру с высоты птичьего полёта",
|
||||
|
||||
"fastreload": "Быстрая перезарядка",
|
||||
"fastreload_desc": "Нажмите [css_useSkill], чтобы перезарядить текущее оружие",
|
||||
|
||||
"firerain": "Огненный дождь",
|
||||
"firerain_desc": "Бросьте приманку, чтобы вызвать дождь из коктейлей Молотова",
|
||||
|
||||
"flash": "Флеш",
|
||||
"flash_desc": "Случайная скорость игрока в начале раунда",
|
||||
"flash_desc2": "Ваш множитель скорости: {0}x",
|
||||
|
||||
"flashlight": "Фонарик",
|
||||
"flashlight_desc": "Нажмите [css_useSkill], чтобы включить или выключить фонарик. Его свет может ослеплять врагов",
|
||||
|
||||
"fortnite": "Фортнайт",
|
||||
"fortnite_desc": "Нажмите [css_useSkill], чтобы создать разрушаемую баррикаду",
|
||||
|
||||
"fragilebomb": "Хрупкая бомба",
|
||||
"fragilebomb_desc": "Стрельба по бомбе повреждает её",
|
||||
"fragilebomb_bomb_health": "Здоровье бомбы",
|
||||
|
||||
"friendlyfire": "Дружественный огонь",
|
||||
"friendlyfire_desc": "Стрельба по союзникам лечит их",
|
||||
|
||||
"frozendecoy": "Замораживающая ловушка",
|
||||
"frozendecoy_desc": "Ваша ложная граната замораживает всех ближайших игроков",
|
||||
|
||||
"gambler": "Азартный игрок",
|
||||
"gambler_desc": "Выберите навык из предложенного списка.",
|
||||
"gambler_select_info": "Выберите ваш навык:",
|
||||
"gambler_more": "#00FF00|Обновить за ${0}",
|
||||
"gambler_no_money": "Недостаточно денег.",
|
||||
|
||||
"ghost": "Призрак",
|
||||
"ghost_desc": "Вы полностью невидимы",
|
||||
|
||||
"giant": "Гигант",
|
||||
"giant_desc": "Увеличьте выбранного противника",
|
||||
"giant_desc2": "Увеличьте выбранного противника до {0}-кратного размера",
|
||||
"giant_disable_info": "Вы снова обычного размера.",
|
||||
"giant_enemy_info": "Ваш размер увеличен до {0}-кратного.",
|
||||
"giant_player_info": "Вы увеличили игрока '{0}' до {1}-кратного размера.",
|
||||
"giant_select_info": "Выберите игрока для увеличения:",
|
||||
|
||||
"glaz": "Глаз",
|
||||
"glaz_desc": "Вы видите сквозь дымовые гранаты",
|
||||
|
||||
"glitch": "Глитч",
|
||||
"glitch_desc": "Отключает радар выбранному врагу",
|
||||
"glitch_enemy_info": "Ваш радар был отключён.",
|
||||
"glitch_disable_info": "Твой радар снова работает.",
|
||||
"glitch_player_info": "Радар игрока '{0}' был отключён.",
|
||||
"glitch_select_info": "Отключить радар игроку:",
|
||||
|
||||
"glue": "Клей",
|
||||
"glue_desc": "Ваши гранаты прилипают к стенам",
|
||||
|
||||
"godmode": "Режим бога",
|
||||
"godmode_desc": "Нажмите [css_useSkill], чтобы стать неуязвимым на короткое время",
|
||||
"godmode_off": "Неуязвимость отключена",
|
||||
"godmode_on": "Неуязвимость включена",
|
||||
|
||||
"grapple": "Крюк",
|
||||
"grapple_desc": "Нажмите [css_useSkill], чтобы выстрелить крюком в точку прицеливания и притянуться к ней",
|
||||
"grapple_no_anchor_info": "Нет поверхности для зацепа.",
|
||||
"grapple_pulling_info": "ПРИТЯГИВАНИЕ",
|
||||
|
||||
"gravitydecoy": "Гравитационная обманка",
|
||||
"gravitydecoy_desc": "Ваша обманка меняет гравитацию всех, кто рядом",
|
||||
|
||||
"grenadier": "Гренадёр",
|
||||
"grenadier_desc": "У вас бесконечные осколочные гранаты",
|
||||
|
||||
"healingchicken": "Лечащая курица",
|
||||
"healingchicken_desc": "Ваши куры лечат вас, пока вы находитесь рядом",
|
||||
|
||||
"healingsmoke": "Лечащий дым",
|
||||
"healingsmoke_desc": "Ваши дымовые гранаты лечат",
|
||||
|
||||
"heavyweight": "Тяжеловес",
|
||||
"heavyweight_desc": "Способности, которые толкают или замедляют, на вас не действуют",
|
||||
|
||||
"hermit": "Отшельник",
|
||||
"hermit_desc": "Убийства восстанавливают боеприпасы и часть здоровья",
|
||||
|
||||
"holyhandgrenade": "Святая граната",
|
||||
"holyhandgrenade_desc": "Ваши осколочные гранаты наносят двойной урон и имеют двойную дальность",
|
||||
|
||||
"homingnades": "Самонаводящиеся гранаты",
|
||||
"homingnades_desc": "Ваши гранаты (кроме дымовых) притягиваются к врагам",
|
||||
|
||||
"hotbomb": "Горячая бомба",
|
||||
"hotbomb_desc": "Пока вы живы, бомба наносит урон её носителю",
|
||||
"hotbomb_hint": "Осторожно, бомба горячая!",
|
||||
"hotbomb_disable_info": "Бомба больше не обжигает.",
|
||||
|
||||
"iana": "Голограмма",
|
||||
"iana_desc": "Нажмите [css_useSkill], чтобы управлять своей голограммой несколько секунд",
|
||||
|
||||
"illiterate": "Неграмотный",
|
||||
"illiterate_desc": "Пока вы живы, ваши враги не могут читать (чат)",
|
||||
"illiterate_alert": "Неграмотный активен! Вы не можете читать сообщения, пока владелец этой способности не будет устранён",
|
||||
|
||||
"illusionist": "Иллюзионист",
|
||||
"illusionist_desc": "Нажмите [css_useSkill], чтобы создать копию, идущую вперёд",
|
||||
|
||||
"impostor": "Импостер",
|
||||
"impostor_desc": "Вы начинаете раунд с моделью игрока вражеской команды",
|
||||
|
||||
"infiniteammo": "Бесконечные патроны",
|
||||
"infiniteammo_desc": "Вы получаете бесконечные патроны для всего оружия",
|
||||
|
||||
"inheritance": "Наследие",
|
||||
"inheritance_desc": "Когда союзник погибает, вы можете перенять его навык",
|
||||
"inheritance_select_info": "Выберите наследуемый навык:",
|
||||
"inheritance_player_info": "Вы унаследовали навык игрока '{0}'.",
|
||||
|
||||
"jackal": "Трекер",
|
||||
"jackal_desc": "Каждый противник оставляет за собой след",
|
||||
|
||||
"jammer": "Глушилка",
|
||||
"jammer_desc": "Выберите игрока, чтобы отключить его прицел",
|
||||
"jammer_enemy_info": "Ваш прицел был отключён.",
|
||||
"jammer_disable_info": "Твой прицел снова работает.",
|
||||
"jammer_player_info": "Прицел игрока '{0}' был отключён.",
|
||||
"jammer_select_info": "Отключить прицел игроку:",
|
||||
|
||||
"jester": "Шут",
|
||||
"jester_desc": "В режиме шута вы не можете получать или наносить урон. Режим переключается каждые несколько секунд.",
|
||||
"jester_mode": "Режим шута",
|
||||
"jester_on": "ВКЛ",
|
||||
"jester_off": "ВЫКЛ",
|
||||
|
||||
"jetkick": "Реактивный удар",
|
||||
"jetkick_desc": "Выберите игрока для реактивного удара",
|
||||
"jetkick_select_info": "Выберите игрока для реактивного удара:",
|
||||
"jetkick_player_info": "Игрок '{0}' получил реактивный удар.",
|
||||
"jetkick_enemy_info": "Каждый выстрел отбрасывает вас назад",
|
||||
"jetkick_disable_info": "Ваша отдача вернулась к норме.",
|
||||
|
||||
"jumpban": "Безногий",
|
||||
"jumpban_desc": "Выберите игрока, который не сможет прыгать",
|
||||
"jumpban_enemy_info": "Кто-то отрезал вам ноги.",
|
||||
"jumpban_disable_info": "Ты снова можешь нормально двигаться.",
|
||||
"jumpban_player_info": "Игрок '{0}' больше не может прыгать.",
|
||||
"jumpban_select_info": "Запретить прыжки игроку:",
|
||||
|
||||
"jumpcurse": "Проклятие прыжка",
|
||||
"jumpcurse_desc": "Выбранный противник прыгает каждый раз, когда прыгает кто-либо из его союзников",
|
||||
"jumpcurse_disable_info": "Теперь вы снова можете контролировать свои прыжки.",
|
||||
"jumpcurse_enemy_info": "Теперь вы будете прыгать каждый раз, когда прыгает кто-либо из ваших союзников.",
|
||||
"jumpcurse_player_info": "Игрок '{0}' теперь прыгает вместе со своими союзниками.",
|
||||
"jumpcurse_select_info": "Выберите игрока для проклятия:",
|
||||
|
||||
"jumpingjack": "Прыгающий Джек",
|
||||
"jumpingjack_desc": "Прыжки восстанавливают здоровье",
|
||||
|
||||
"killerflash": "Смертельная флешка",
|
||||
"killerflash_desc": "Любой, полностью ослеплённый вашей флешкой, погибает (включая вас)",
|
||||
|
||||
"knockback": "Отдача",
|
||||
"knockback_desc": "Стрельба в воздухе отталкивает вас назад",
|
||||
|
||||
"lastgasp": "Последний вздох",
|
||||
"lastgasp_desc": "После смерти вы наносите урон врагу, который вас убил",
|
||||
|
||||
"lifeswap": "Обмен жизнями",
|
||||
"lifeswap_desc": "Выберите игрока для обмена здоровьем",
|
||||
"lifeswap_enemy_info": "Кто-то занял ваше здоровье.",
|
||||
"lifeswap_player_info": "Вы обменялись здоровьем с игроком '{0}'.",
|
||||
"lifeswap_select_info": "Обменять здоровье с игроком:",
|
||||
|
||||
"longknife": "Длинный нож",
|
||||
"longknife_desc": "Удар ножом наносит урон независимо от расстояния",
|
||||
|
||||
"longzeus": "Длинный Зевс",
|
||||
"longzeus_desc": "Зевс наносит урон независимо от расстояния",
|
||||
|
||||
"magneticdecoy": "Магнитная ловушка",
|
||||
"magneticdecoy_desc": "Ваша ложная граната притягивает ближайших игроков к себе",
|
||||
|
||||
"magneto": "Магнето",
|
||||
"magneto_desc": "Все вражеские гранаты отталкиваются от вас",
|
||||
|
||||
"magnifier": "Лупа",
|
||||
"magnifier_desc": "Приближает экран врага, уменьшая его поле зрения",
|
||||
"magnifier_enemy_info": "Ваше поле зрения было искажено!",
|
||||
"magnifier_disable_info": "Твоё зрение восстановилось.",
|
||||
"magnifier_player_info": "Игрок '{0}' принудительно переведён в режим увеличения.",
|
||||
"magnifier_select_info": "Увеличить экран игрока:",
|
||||
|
||||
"medic": "Медик",
|
||||
"medic_desc": "Нажмите [css_useSkill], чтобы использовать заряд лечения, восстанавливающий 50 HP",
|
||||
|
||||
"miner": "Минёр",
|
||||
"miner_desc": "Ваша осколочная граната взрывается только когда рядом есть враг",
|
||||
|
||||
"moneyswap": "Налоговик",
|
||||
"moneyswap_desc": "Выберите игрока для обмена деньгами",
|
||||
"moneyswap_enemy_info": "Налоговая служба добралась до вас.",
|
||||
"moneyswap_player_info": "Вы обменялись деньгами с игроком '{0}'.",
|
||||
"moneyswap_select_info": "Обменять деньги с игроком:",
|
||||
|
||||
"nemesis": "Немезида",
|
||||
"nemesis_desc": "Отмеченный вами игрок получает больше урона",
|
||||
"nemesis_select_info": "Выберите игрока:",
|
||||
"nemesis_player_info": "Вы отметили '{0}'.",
|
||||
"nemesis_enemy_info": "Вы отмечены как немезида и теперь получаете больше урона от всех.",
|
||||
|
||||
"nightmare": "Кошмар",
|
||||
"nightmare_desc": "Заставьте выбранного противника увидеть кошмарное видение",
|
||||
"nightmare_disable_info": "Кошмар рассеялся.",
|
||||
"nightmare_enemy_info": "Кошмар затуманивает ваше зрение.",
|
||||
"nightmare_player_info": "Вы наложили кошмар на игрока '{0}'.",
|
||||
"nightmare_select_info": "Выберите игрока для кошмара:",
|
||||
|
||||
"ninja": "Ниндзя",
|
||||
"ninja_desc": "Стоя на месте, ваша невидимость увеличивается на 33%, в приседе на 33%, с ножом на 33%",
|
||||
|
||||
"nonades": "Антигранаты",
|
||||
"nonades_desc": "Гранаты не наносят вам урон",
|
||||
|
||||
"norecoil": "Фокус",
|
||||
"norecoil_desc": "Нет отдачи при стрельбе",
|
||||
|
||||
"noclip": "Ноклип",
|
||||
"noclip_desc": "Нажмите [css_useSkill], чтобы включить ноклип на короткое время",
|
||||
|
||||
"oneshot": "Один выстрел",
|
||||
"oneshot_desc": "Попадание по врагу мгновенно убивает его",
|
||||
|
||||
"onlyhead": "Только голова",
|
||||
"onlyhead_desc": "Вы получаете урон только в голову",
|
||||
|
||||
"paweljumper": "Павел-прыгун",
|
||||
"paweljumper_desc": "Вы получаете случайное количество дополнительных прыжков",
|
||||
"paweljumper_desc2": "Вы получаете {0} дополнительных прыжков",
|
||||
|
||||
"phoenix": "Феникс",
|
||||
"phoenix_desc": "Есть шанс возродиться после смерти",
|
||||
"phoenix_desc2": "Ваш шанс возродиться после смерти: {0}%",
|
||||
"phoenix_respawn": "Вы были воскрешены из пепла благодаря силе CHATCOLORS.REDФеникса",
|
||||
|
||||
"psychicdefusing": "Психическое разминирование",
|
||||
"psychicdefusing_desc": "Когда вы рядом с бомбой, вы начинаете её разминировать",
|
||||
"psychicdefusing_hud_info": "{0} секунд осталось до разминирования",
|
||||
|
||||
"pilot": "Пилот",
|
||||
"pilot_desc": "Летайте ограниченное время. Двойной прыжок для полёта",
|
||||
"pilot_hud_info": "Топливо",
|
||||
|
||||
"planter": "Свободная установка",
|
||||
"planter_desc": "Вы можете установить бомбу где угодно, с таймером взрыва 60 секунд.",
|
||||
"planter_planting": "Установка ({0})...",
|
||||
|
||||
"poison": "Яд",
|
||||
"poison_desc": "Выберите игрока, который будет получать урон каждые несколько секунд",
|
||||
"poison_enemy_info": "Вы были отравлены.",
|
||||
"poison_disable_info": "Теперь ты невосприимчив к яду.",
|
||||
"poison_player_info": "Игрок '{0}' был отравлен.",
|
||||
"poison_select_info": "Отравить игрока:",
|
||||
|
||||
"primaryban": "Без винтовок",
|
||||
"primaryban_desc": "Выберите игрока, который не сможет использовать винтовки",
|
||||
"primaryban_enemy_info": "Вы больше не можете использовать винтовки.",
|
||||
"primaryban_disable_info": "Ты снова можешь использовать винтовки.",
|
||||
"primaryban_player_info": "Игрок '{0}' больше не может использовать винтовки.",
|
||||
"primaryban_select_info": "Запретить винтовки игроку:",
|
||||
|
||||
"prosthesis": "Протез",
|
||||
"prosthesis_desc": "Руки и ноги защищены от пуль",
|
||||
|
||||
"punisher": "Каратель",
|
||||
"punisher_desc": "Вы копите часть полученного урона и добавляете его к следующему попаданию",
|
||||
"punisher_released_info": "Вы нанесли {0} дополнительного урона и восстановили столько же здоровья.",
|
||||
|
||||
"push": "Толкач",
|
||||
"push_desc": "Есть шанс оттолкнуть врага назад при попадании",
|
||||
"push_desc2": "Ваш шанс оттолкнуть врага: {0}%",
|
||||
|
||||
"pyro": "Пироман",
|
||||
"pyro_desc": "Молотов восстанавливает здоровье",
|
||||
|
||||
"quickshot": "Скорострельность",
|
||||
"quickshot_desc": "Все пули выпускаются очень быстро",
|
||||
|
||||
"radarhack": "Взлом радара",
|
||||
"radarhack_desc": "Враги видны на радаре",
|
||||
|
||||
"rambo": "Рэмбо",
|
||||
"rambo_desc": "Вы получаете случайное количество здоровья в начале раунда",
|
||||
|
||||
"randomweapon": "Случайное оружие",
|
||||
"randomweapon_desc": "Нажмите [css_useSkill], чтобы получить случайное оружие",
|
||||
|
||||
"rezombie": "Ре-зомби",
|
||||
"rezombie_desc": "После смерти вы возрождаетесь как зомби с увеличенным здоровьем и без оружия",
|
||||
|
||||
"reactivearmor": "Реактивная броня",
|
||||
"reactivearmor_desc": "Броня поглощает первый полученный урон",
|
||||
|
||||
"regeneration": "Регенерация",
|
||||
"regeneration_desc": "Вы восстанавливаете здоровье каждые несколько секунд",
|
||||
|
||||
"replicator": "Репликатор",
|
||||
"replicator_desc": "Нажмите [css_useSkill], чтобы создать копию, наносящую урон при попадании",
|
||||
|
||||
"retreat": "Отступление",
|
||||
"retreat_desc": "Нажмите [css_useSkill], чтобы вернуться на спавн",
|
||||
|
||||
"returntosender": "Вернуть отправителю",
|
||||
"returntosender_desc": "Первое попадание по врагу отправляет его обратно на спавн",
|
||||
|
||||
"rewind": "Перемотка",
|
||||
"rewind_desc": "Нажмите [css_useSkill], чтобы оставить метку здесь и вскоре вернуться к ней",
|
||||
"rewind_pending_info": "ВОЗВРАТ: {0}",
|
||||
|
||||
"richboy": "Богач",
|
||||
"richboy_desc": "Вы получаете случайную сумму денег в начале раунда",
|
||||
|
||||
"ricochet": "Рикошет",
|
||||
"ricochet_desc": "Ваши пули отскакивают от стен и могут поразить врагов",
|
||||
|
||||
"robinhood": "Робин Гуд",
|
||||
"robinhood_desc": "Нанесение урона врагу крадёт его деньги",
|
||||
|
||||
"rubber": "Резиновые пули",
|
||||
"rubber_desc": "Ваши пули значительно замедляют игроков",
|
||||
|
||||
"saper": "Сапёр",
|
||||
"saper_desc": "Вы можете устанавливать и обезвреживать бомбы быстрее",
|
||||
|
||||
"secondlife": "Второй шанс",
|
||||
"secondlife_desc": "После смерти вы возрождаетесь с тем же количеством здоровья",
|
||||
|
||||
"shade": "Тень",
|
||||
"shade_desc": "Есть шанс телепортироваться за спину врагу при попадании",
|
||||
"shade_desc2": "Ваш шанс телепортироваться за спину врагу: {0}%",
|
||||
"shade_nospace": "Нет места",
|
||||
|
||||
"shortbomb": "Короткий фитиль",
|
||||
"shortbomb_desc": "Бомба взрывается гораздо быстрее",
|
||||
|
||||
"silent": "Тишина",
|
||||
"silent_desc": "Ваши шаги и прыжки не слышны ДРУГИМ игрокам",
|
||||
|
||||
"smoker": "Курильщик",
|
||||
"smoker_desc": "Ваши дымовые гранаты никогда не заканчиваются",
|
||||
|
||||
"sniperelite": "Снайпер-элита",
|
||||
"sniperelite_customname": "Навык снайпера-элиты",
|
||||
"sniperelite_desc": "Нажмите [css_useSkill], чтобы заменить текущее оружие на AWP",
|
||||
|
||||
"soldier": "Солдат",
|
||||
"soldier_desc": "У вас случайный множитель урона",
|
||||
"soldier_desc2": "Ваш множитель урона: {0}x",
|
||||
|
||||
"soundmaker": "Звуковик",
|
||||
"soundmaker_desc": "Время от времени вы слышите крики игроков",
|
||||
|
||||
"spectator": "Наблюдатель",
|
||||
"spectator_desc": "Нажмите [css_useSkill], чтобы наблюдать за случайным врагом",
|
||||
|
||||
"swapposition": "Обмен позициями",
|
||||
"swapposition_desc": "Нажмите [css_useSkill], чтобы поменяться местами со случайным врагом",
|
||||
|
||||
"takeammo": "Забрать патроны",
|
||||
"takeammo_desc": "Нажмите [css_useSkill], чтобы забрать магазин активного оружия случайного противника",
|
||||
"takeammo_hud_info1": "Не найден игрок с активным магазином.",
|
||||
"takeammo_hud_info2": "У противника нет магазинов.",
|
||||
"takeammo_enemy_info": "Вы потеряли немного боеприпасов.",
|
||||
|
||||
"teamteleport": "Телепортация к союзнику",
|
||||
"teamteleport_desc": "Нажмите [css_useSkill], чтобы телепортироваться к союзнику, на которого вы смотрите",
|
||||
"teamteleport_noenemy": "Союзник не найден",
|
||||
"teamteleport_hud_info": "Найден: {0}",
|
||||
|
||||
"teleporter": "Телепортер",
|
||||
"teleporter_desc": "Есть шанс поменяться местами с врагом при попадании",
|
||||
"teleporter_desc2": "Ваш шанс обмена местами после попадания: {0}%",
|
||||
|
||||
"thief": "Вор",
|
||||
"thief_desc": "Вы можете украсть навык у выбранного игрока",
|
||||
"thief_enemy_info": "Ваш навык был украден.",
|
||||
"thief_player_info": "Навык игрока '{0}' был украден.",
|
||||
"thief_select_info": "Украсть навык у игрока:",
|
||||
"thief_incorrect_skill": "Этот навык нельзя выбрать!",
|
||||
|
||||
"thirdeye": "Третий глаз",
|
||||
"thirdeye_desc": "Нажмите [css_useSkill], чтобы активировать вид от третьего лица",
|
||||
|
||||
"thorns": "Шипы",
|
||||
"thorns_desc": "Противник получает часть урона, который нанёс вам",
|
||||
|
||||
"throwingknife": "Метательный нож",
|
||||
"throwingknife_desc": "Нажмите [css_useSkill], чтобы метнуть нож. Но остерегайтесь других",
|
||||
|
||||
"toxicsmoke": "Токсичный дым",
|
||||
"toxicsmoke_desc": "Ваши дымовые гранаты наносят урон",
|
||||
|
||||
"tripwire": "Растяжка",
|
||||
"tripwire_desc": "Нажмите [css_useSkill], чтобы натянуть трос между двумя стенами. Враги, задевшие его, отображаются на вашем радаре",
|
||||
"tripwire_no_wall_info": "С обеих сторон нет достаточно близких стен.",
|
||||
"tripwire_placed_info": "Растяжка установлена.",
|
||||
"tripwire_triggered_info": "'{0}' задел вашу растяжку.",
|
||||
|
||||
"truearmor": "Настоящая броня",
|
||||
"truearmor_desc": "Часть урона принимает броня, а не здоровье",
|
||||
|
||||
"voodoo": "Вуду",
|
||||
"voodoo_desc": "Отмеченный враг тоже получает часть урона, который получаете вы",
|
||||
"voodoo_select_info": "Выберите игрока:",
|
||||
"voodoo_player_info": "Вы привязали '{0}' к своему вуду.",
|
||||
|
||||
"wallhack": "Воллхак",
|
||||
"wallhack_desc": "Вы видите врагов сквозь стены",
|
||||
|
||||
"watchmaker": "Часовщик",
|
||||
"watchmaker_desc": "Каждый бросок гранаты изменяет время раунда",
|
||||
"watchmaker_ct": "Время раунда сокращено на {0} секунд.",
|
||||
"watchmaker_tt": "Время раунда увеличено на {0} секунд.",
|
||||
|
||||
"weaponsswap": "Обмен оружием",
|
||||
"weaponsswap_desc": "Нажмите [css_useSkill], чтобы обменяться оружием со случайным врагом",
|
||||
"weaponsswap_hud_info2": "У вас нет оружия для обмена",
|
||||
|
||||
"weightless": "Невесомость",
|
||||
"weightless_desc": "Ваши гранаты не подвержены гравитации и летают быстрее",
|
||||
|
||||
"wildthrow": "Дикие броски",
|
||||
"wildthrow_desc": "Выберите игрока, у которого будут проблемы с бросанием гранат",
|
||||
"wildthrow_player_info": "Игрок '{0}' забыл все свои гранатлайны",
|
||||
"wildthrow_enemy_info": "Ты слишком волнуешься, когда бросаешь гранаты.",
|
||||
"wildthrow_disable_info": "Твоя память о том, как бросать гранаты, вернулась в норму.",
|
||||
"wildthrow_select_info": "Выберите игрока:",
|
||||
|
||||
"zeus": "Зевс",
|
||||
"zeus_desc": "Зевс x27 мгновенно перезаряжается",
|
||||
|
||||
"your_skill": "Ваш текущий навык",
|
||||
"enemy_skill": "Навык врага",
|
||||
"observer_skill": "Навык игрока",
|
||||
"welcome_message": "Добро пожаловать {PLAYER} на {SERVER_NAME}!",
|
||||
"drawing_skill": "Получение навыка",
|
||||
"disabled_weapon": "Вы не можете использовать это оружие",
|
||||
|
||||
"hud_info": "Подождите ещё {0} секунд",
|
||||
"hud_info_no_enemy": "Враг не найден",
|
||||
"active_hud_info": "Активно ещё {0} миллисекунд",
|
||||
|
||||
"skills_menu": "Список навыков",
|
||||
"no_player": "Подходящий игрок не найден.",
|
||||
"duplicate_player": "Найдено несколько игроков с таким именем.",
|
||||
"selectplayerskill_command": "Введите /t",
|
||||
"selectplayerskill_incorrect_enemy_index": "Игроки для выбора не найдены.",
|
||||
"curse_limit_info": "Достигнут лимит проклятий для {0}",
|
||||
|
||||
"skill_not_found_setskill": "Навык не найден",
|
||||
"player_not_found_setskill": "Игрок не найден",
|
||||
"correct_form_setskill": "Правильное использование: CHATCOLORS.RED!setskill <ник> <навык>",
|
||||
"correct_form_setscore": "Правильное использование: CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "Навык установлен",
|
||||
"error_setskill": "Не удалось установить CHATCOLORS.REDнавык",
|
||||
"for_setskill": "для",
|
||||
|
||||
"invalid_map": "Название карты введено неверно!",
|
||||
"loading_map": "Загрузка новой карты",
|
||||
|
||||
"pause": "Матч приостановлен.",
|
||||
"unpause": "Матч возобновлён.",
|
||||
"healed": "Вы были вылечены.",
|
||||
"game_start": "Игра началась!",
|
||||
"reload": "Языки и конфигурации перезагружены.",
|
||||
"hud_on": "HUD включён.",
|
||||
"hud_off": "HUD выключен.",
|
||||
|
||||
"vote_started": "Голосование начато: '{0}'",
|
||||
"vote_timeout": "Голосование '{0}' истекло!",
|
||||
"vote_wait": "Нужно подождать перед началом нового голосования!",
|
||||
"vote_same_wait": "Нужно подождать перед повторным голосованием по той же теме!",
|
||||
"vote_not_enough_players": "Недостаточно игроков для начала голосования!",
|
||||
"vote_alredy_voted": "Вы уже проголосовали!",
|
||||
"vote_vote": "Голосование",
|
||||
|
||||
"bombsite_a": "Бомб-сайт A",
|
||||
"bombsite_b": "Бомб-сайт B",
|
||||
"bombplanted": "Бомба установлена\n{0} секунд до взрыва",
|
||||
|
||||
"teammate_skills": "Навыки ваших тиммейтов",
|
||||
"summary": "Итоги прошедшего раунда",
|
||||
|
||||
"menu_controlls_scroll": "W/S — Прокрутка",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E — Выбрать"
|
||||
}
|
||||
|
|
@ -1,671 +0,0 @@
|
|||
{
|
||||
"none": "Yok",
|
||||
"none_desc": "Hiçbir yeteneğin yok",
|
||||
|
||||
"aimbot": "Aimbot",
|
||||
"aimbot_desc": "Vurduğunda kafadan (HS) sayılır",
|
||||
|
||||
"aimlock": "Kitlenme",
|
||||
"aimlock_desc": "[css_useSkill] tuşuna basarak en yakın düşmana kitlen",
|
||||
|
||||
"anomaly": "Zaman Büken",
|
||||
"anomaly_desc": "[css_useSkill] tuşuna basarak zamanı birkaç saniye geri al",
|
||||
|
||||
"antyflash": "Anti-Flash",
|
||||
"antyflash_desc": "Kör olmazsın ve flaşın 7 saniye sürer",
|
||||
|
||||
"antyhead": "Beton Kafa",
|
||||
"antyhead_desc": "Kafadan hasar almazsın",
|
||||
|
||||
"areareaper": "Mekan Kapatan",
|
||||
"areareaper_desc": "Haritadaki bir bomba alanını devre dışı bırak",
|
||||
"areareaper_incorrect_site": "Böyle bir bomba alanı yok uydurma",
|
||||
"areareaper_no_site": "Haritada bomba alanı bulunamadı",
|
||||
"areareaper_select_info": "Alan seçin:",
|
||||
"areareaper_site_disabled": "{0} Bölgesi kapandı - artık buraya C4 kurulamaz!",
|
||||
"areareaper_used_info": "Yeteneğini zaten kullandın!",
|
||||
"areareaper_teammates_info": "{0} Bölgesi bomba kurmaya kapatıldı.",
|
||||
"areareaper_bombsite_disabled": "Bu bomba alanı kullanıma kapatıldı.",
|
||||
|
||||
"armored": "Zırhlı",
|
||||
"armored_desc": "Rastgele hasar alma çarpanın olur",
|
||||
"armored_desc2": "Hasar alma: {0}x",
|
||||
|
||||
"assassin": "Suikastçı",
|
||||
"assassin_desc": "Düşmana arkadan daha fazla hasar verirsin",
|
||||
|
||||
"astronaut": "Astronot",
|
||||
"astronaut_desc": "Rastgele bir yerçekimine sahipsin",
|
||||
"astronaut_desc2": "Yerçekimin: {0}x",
|
||||
|
||||
"moneyswap": "Vergi Memuru",
|
||||
"moneyswap_desc": "Bir düşmanla paranı takasla",
|
||||
"moneyswap_enemy_info": "Maliye kapına dayandı.",
|
||||
"moneyswap_player_info": "'{0}' ile paranı takasladın.",
|
||||
"moneyswap_select_info": "Birini seçin:",
|
||||
|
||||
"baseball": "Beyzbolcu",
|
||||
"baseball_desc": "Yanıltıcı bomban duvarlardan seker ve çarptığı düşmanı öldürür",
|
||||
|
||||
"behind": "Baş Döndüren",
|
||||
"behind_desc": "Vurduğunda düşmanı 180 derece döndürme şansın olur",
|
||||
"behind_desc2": "Baş döndürme şansın: %{0}",
|
||||
|
||||
"berserker": "Berserker",
|
||||
"berserker_desc": "Canın azaldıkça hasarın ve hızın artar",
|
||||
|
||||
"blademaster": "Kılıç Ustası",
|
||||
"blademaster_desc": "Bıçak tutarken mermileri savuşturursun",
|
||||
|
||||
"blastshot": "Patlama Atışı",
|
||||
"blastshot_desc": "MP5 ile sağ tıklayarak el bombası fırlat",
|
||||
|
||||
"bounty": "Ödül Avı",
|
||||
"bounty_desc": "Bir düşmana ödül koy, onu öldüren parayı alır",
|
||||
"bounty_select_info": "Birini seçin:",
|
||||
"bounty_player_info": "'{0}' için {1}$ ödül koydun.",
|
||||
"bounty_enemy_info": "Başına {0}$ ödül kondu.",
|
||||
"bounty_claimed_info": "'{0}' oyuncusunu öldürdün ve {1}$ kazandın.",
|
||||
|
||||
"bunnyhop": "Tavşan",
|
||||
"bunnyhop_desc": "Otomatik BunnyHop yaparsın",
|
||||
|
||||
"c4camouflage": "C4 Kamuflaj",
|
||||
"c4camouflage_desc": "Elinde C4 varken görünmezsin",
|
||||
|
||||
"carefulbullets": "Dikkatli Mermiler",
|
||||
"carefulbullets_desc": "Düşman mermi kaçırırsa hasar alır",
|
||||
"carefulbullets_enemy_info": "Mermi kaçırman can yakar.",
|
||||
"carefulbullets_disable_info": "Artık mermi kaçırmak can yakmayacak.",
|
||||
"carefulbullets_player_info": "'{0}' mermi sıkarken iki kere düşünecek.",
|
||||
"carefulbullets_select_info": "Birini seçin:",
|
||||
|
||||
"catapult": "Mancınık",
|
||||
"catapult_desc": "Vurduğun rakibi uzaya (yukarı doğru) fırlatma şansın var",
|
||||
"catapult_desc2": "Vurduğun rakibi havaya fırlatma şansın: %{0}",
|
||||
|
||||
"chameleon": "Bukalemun",
|
||||
"chameleon_desc": "Öldürdüğün ilk oyuncunun yeteneği sana geçer",
|
||||
"chameleon_copied_info": "Yeteneği kopyaladın: {0}",
|
||||
"chameleon_wrong_team_info": "'{0}' takımının kullanamayacağı bir yeteneğe sahipti.",
|
||||
|
||||
"chicken": "Tavuk",
|
||||
"chicken_desc": "Tavuk modeli, %10 daha hızlı ama 50 HP",
|
||||
|
||||
"chillout": "Ağırdan Al",
|
||||
"chillout_desc": "Bombayı kurmak çok daha uzun sürer",
|
||||
|
||||
"cutter": "Kasap",
|
||||
"cutter_desc": "Bıçakla tek atarsın",
|
||||
|
||||
"cypher": "Gözcü",
|
||||
"cypher_desc": "[css_useSkill] tuşuna basarak kamera kur ve kameraya geç",
|
||||
"cypher_nospace": "Kamerayı duvara dik yerleştir",
|
||||
|
||||
"darkness": "Karanlık",
|
||||
"darkness_desc": "Düşmanın ekranını karart",
|
||||
"darkness_enemy_info": "Işıklar sönsün.",
|
||||
"darkness_disable_info": "Işıklar geldi.",
|
||||
"darkness_player_info": "'{0}' ışıkları söndü.",
|
||||
"darkness_select_info": "Birini seçin:",
|
||||
|
||||
"deactivator": "Silgi",
|
||||
"deactivator_desc": "Bir düşmanın yeteneğini sil",
|
||||
"deactivator_enemy_info": "Yeteneğin silindi.",
|
||||
"deactivator_player_info": "'{0}' isimli oyuncunun yeteneği silindi.",
|
||||
"deactivator_select_info": "Birini seçin:",
|
||||
|
||||
"deaf": "Sağır",
|
||||
"deaf_desc": "Bir düşmanı sağır et",
|
||||
"deaf_enemy_info": "Kulaklıkların tıkandı.",
|
||||
"deaf_disable_info": "Kulakların açıldı.",
|
||||
"deaf_player_info": "'{0}' sesleri kapatıldı.",
|
||||
"deaf_select_info": "Birini seçin:",
|
||||
|
||||
"disarmament": "Silahsızlandırma",
|
||||
"disarmament_desc": "Vurduğunda rakibin elindeki silahı yere düşürme şansın olur",
|
||||
"disarmament_desc2": "Silahsızlandırma şansın: %{0}",
|
||||
|
||||
"distancer": "Kronometre",
|
||||
"distancer_desc": "En yakın düşmanın mesafesini görürsün",
|
||||
|
||||
"dash": "Atılma",
|
||||
"dash_desc": "Atılmak için ikinci kez zıpla",
|
||||
|
||||
"dracula": "Drakula",
|
||||
"dracula_desc": "Rakibe verdiğin hasarın birazı kadar can alırsın",
|
||||
|
||||
"duplicator": "Kopyacı",
|
||||
"duplicator_desc": "Bir düşmanın yeteneğini kopyala",
|
||||
"duplicator_player_info": "'{0}' yeteneği kopyalandı.",
|
||||
"duplicator_select_info": "Birini seçin:",
|
||||
|
||||
"dwarf": "Cüce",
|
||||
"dwarf_desc": "Rastgele karakter boyutu",
|
||||
"dwarf_desc2": "Boyutun: {0}x",
|
||||
|
||||
"empgrenade": "EMP Bombası",
|
||||
"empgrenade_desc": "El bomban, hasar verdiğin düşmanın radarını ve nişangahını kapatır",
|
||||
"empgrenade_enemy_info": "Radarın ve nişangahın kapandı.",
|
||||
|
||||
"enemyspawn": "Base Baskını",
|
||||
"enemyspawn_desc": "[css_useSkill] tuşuna basarak düşman doğma noktasına ışınlan",
|
||||
|
||||
"expensiveammo": "Pahalı Mermi",
|
||||
"expensiveammo_desc": "Seçtiğin rakip her ateş ettiğinde para kaybeder",
|
||||
"expensiveammo_disable_info": "Mermi yeniden bedava.",
|
||||
"expensiveammo_enemy_info": "Her atışın sana {0}$ mal oluyor.",
|
||||
"expensiveammo_player_info": "'{0}' her mermisinin parasını ödüyor.",
|
||||
"expensiveammo_select_info": "Birini seçin:",
|
||||
|
||||
"explodingbarrel": "Patlayan Varil",
|
||||
"explodingbarrel_desc": "[css_useSkill] tuşuna basarak vurulunca patlayan varil koy",
|
||||
|
||||
"explosiveshot": "Patlayıcı Mermi",
|
||||
"explosiveshot_desc": "Ateş ederken mermin patlayabilir",
|
||||
"explosiveshot_desc2": "Patlayan mermi şansı: %{0}",
|
||||
|
||||
"falconeye": "Şahin Gözü",
|
||||
"falconeye_desc": "[css_useSkill] tuşuna basarak kuş bakışına geç",
|
||||
|
||||
"fastreload": "Şipşak Şarjör",
|
||||
"fastreload_desc": "[css_useSkill] tuşuna basarak şarjörünü hızlıca değiştir",
|
||||
|
||||
"firerain": "Ateş Yağmuru",
|
||||
"firerain_desc": "Molotof yağdırmak için yanıltıcı bomba at",
|
||||
|
||||
"flash": "Flash",
|
||||
"flash_desc": "Rastgele oyuncu hızı",
|
||||
"flash_desc2": "Hızın: {0}x",
|
||||
|
||||
"flashlight": "El Feneri",
|
||||
"flashlight_desc": "[css_useSkill] tuşuna basarak el fenerini aç veya kapat, ışığı düşmanı kör eder",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "[css_useSkill] tuşuna basarak barikat kur",
|
||||
|
||||
"fragilebomb": "Hassas C4",
|
||||
"fragilebomb_desc": "Kurulu C4'e ateş etmek canını azaltır ve C4'ü imha eder",
|
||||
"fragilebomb_bomb_health": "Bombanın canı",
|
||||
|
||||
"friendlyfire": "Dost Şifası",
|
||||
"friendlyfire_desc": "Takım arkadaşına ateş etmek onu iyileştirir",
|
||||
|
||||
"frozendecoy": "Buz Kıran",
|
||||
"frozendecoy_desc": "Yanıltıcı bomban yakındaki herkesi yavaşlatır",
|
||||
|
||||
"gambler": "Kumarbaz",
|
||||
"gambler_desc": "Sunulan listeden bir yetenek seç.",
|
||||
"gambler_select_info": "Birini seçin:",
|
||||
"gambler_more": "#00FF00|${0} yenile",
|
||||
"gambler_no_money": "Yeterli para yok.",
|
||||
|
||||
"ghost": "Hayalet",
|
||||
"ghost_desc": "Tamamen görünmezsin",
|
||||
|
||||
"giant": "Dev",
|
||||
"giant_desc": "Seçtiğin rakibi büyüt",
|
||||
"giant_desc2": "Rakibin boyutu: {0}x",
|
||||
"giant_disable_info": "Normal boyutuna döndün.",
|
||||
"giant_enemy_info": "{0}x boyutuna büyüdün.",
|
||||
"giant_player_info": "'{0}' boyutunu {1}x büyüttün.",
|
||||
"giant_select_info": "Birini seçin:",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "Sis bombasının içini görürsün",
|
||||
|
||||
"glitch": "Glitç",
|
||||
"glitch_desc": "Bir düşmanın radarını kapat",
|
||||
"glitch_enemy_info": "Radarın kapandı.",
|
||||
"glitch_disable_info": "Radarın açıldı.",
|
||||
"glitch_player_info": "'{0}' radarı kapandı.",
|
||||
"glitch_select_info": "Birini seçin:",
|
||||
|
||||
"glue": "Yapıştırıcı",
|
||||
"glue_desc": "Bomban duvara yapışır",
|
||||
|
||||
"godmode": "Ölümsüz",
|
||||
"godmode_desc": "[css_useSkill] tuşuna basarak kısa süreli ölümsüz ol",
|
||||
"godmode_off": "Ölümsüzlük kapandı",
|
||||
"godmode_on": "Ölümsüzlük açıldı",
|
||||
|
||||
"grapple": "Kanca",
|
||||
"grapple_desc": "[css_useSkill] tuşuna basarak baktığın yere kanca at",
|
||||
"grapple_no_anchor_info": "Kanca atılacak yüzey yok",
|
||||
"grapple_pulling_info": "ÇEKİLİYOR",
|
||||
|
||||
"gravitydecoy": "Yerçekimi Yanıltıcısı",
|
||||
"gravitydecoy_desc": "Yanıltıcı bomban yakındaki herkesin yerçekimini değiştirir",
|
||||
|
||||
"grenadier": "Bombacı",
|
||||
"grenadier_desc": "El bomban sınırsız",
|
||||
|
||||
"healingchicken": "Şifacı Tavuk",
|
||||
"healingchicken_desc": "Yakınındayken tavuğun seni iyileştirir",
|
||||
|
||||
"healingsmoke": "Şifalı Sis",
|
||||
"healingsmoke_desc": "Sis bomban iyileştirir",
|
||||
|
||||
"heavyweight": "Ağır Sıklet",
|
||||
"heavyweight_desc": "Seni iten ve yavaşlatan yetenekler işlemez",
|
||||
|
||||
"hermit": "Münzevi",
|
||||
"hermit_desc": "Birini öldürünce mermin ve canın yenilenir",
|
||||
|
||||
"holyhandgrenade": "Kutsal El Bombası",
|
||||
"holyhandgrenade_desc": "El bombanın hasarı ve menzili iki kat",
|
||||
|
||||
"homingnades": "Güdümlü Bomba",
|
||||
"homingnades_desc": "Bomban (sis hariç) yakın düşmana yönelir",
|
||||
|
||||
"hotbomb": "Sıcak C4",
|
||||
"hotbomb_desc": "Yaşadığın sürece bombacının canı azalır",
|
||||
"hotbomb_hint": "C4 ÇOK SICAK!",
|
||||
"hotbomb_disable_info": "C4 soğudu.",
|
||||
|
||||
"iana": "Hologram",
|
||||
"iana_desc": "[css_useSkill] tuşuna basarak bir hologram oluştur",
|
||||
|
||||
"illiterate": "Cahiliye",
|
||||
"illiterate_desc": "Yaşadığın sürece rakip hiçbir yazıyı okuyamaz",
|
||||
"illiterate_alert": "Cahiliye aktif! Bu yeteneğin sahibi ortadan kalkana kadar mesajları okuyamazsınız.",
|
||||
|
||||
"illusionist": "İllüzyonist",
|
||||
"illusionist_desc": "[css_useSkill] tuşuna basarak düz ilerleyen illüzyon oluştur",
|
||||
|
||||
"impostor": "Sahtekar",
|
||||
"impostor_desc": "Düşman modeline dönüşürsün",
|
||||
|
||||
"infiniteammo": "Sınırsız Mermi",
|
||||
"infiniteammo_desc": "Silahlarının mermisi sınırsız",
|
||||
|
||||
"inheritance": "Miras",
|
||||
"inheritance_desc": "Bir takım arkadaşın öldüğünde yeteneğini devralabilirsin",
|
||||
"inheritance_select_info": "Birini seçin:",
|
||||
"inheritance_player_info": "'{0}' yeteneğini devraldın.",
|
||||
|
||||
"jackal": "İzci",
|
||||
"jackal_desc": "Her rakip yürüdüğünde ayak izi bırakır",
|
||||
|
||||
"jammer": "Sinyal Kesici",
|
||||
"jammer_desc": "Bir düşmanın nişangahını kapat",
|
||||
"jammer_enemy_info": "Nişangahın kapatıldı.",
|
||||
"jammer_disable_info": "Nişangahın açıldı.",
|
||||
"jammer_player_info": "'{0}' isimli oyuncunun nişangahı kapatıldı.",
|
||||
"jammer_select_info": "Birini seçin:",
|
||||
|
||||
"jester": "Soytarı",
|
||||
"jester_desc": "Soytarı modunda hasar alamaz ve veremezsin, mod birkaç saniyede bir değişir",
|
||||
"jester_mode": "Soytarı Modu",
|
||||
"jester_on": "AÇIK",
|
||||
"jester_off": "KAPALI",
|
||||
|
||||
"jetkick": "Jetkick",
|
||||
"jetkick_desc": "Seçtiğin rakibi her atışı geriye iter",
|
||||
"jetkick_select_info": "Birini seçin:",
|
||||
"jetkick_player_info": "'{0}' adlı oyuncuya jetkick uygulandı.",
|
||||
"jetkick_enemy_info": "Her atış seni geriye doğru iter",
|
||||
"jetkick_disable_info": "Geri tepmen normale döndü.",
|
||||
|
||||
"jumpban": "Bacaksız",
|
||||
"jumpban_desc": "Zıplayamayacak bir düşman seç",
|
||||
"jumpban_enemy_info": "Bacakların kesildi.",
|
||||
"jumpban_disable_info": "Tekrar zıplayabilirsin.",
|
||||
"jumpban_player_info": "'{0}' artık zıplayamaz.",
|
||||
"jumpban_select_info": "Birini seçin:",
|
||||
|
||||
"jumpcurse": "Zıplama Laneti",
|
||||
"jumpcurse_desc": "Seçtiğin rakip, takım arkadaşlarıyla zıpladıkça zıplar",
|
||||
"jumpcurse_disable_info": "Kendin için zıplayabilirsin.",
|
||||
"jumpcurse_enemy_info": "Takım arkadaşların zıpladıkça sen de zıplıyorsun.",
|
||||
"jumpcurse_player_info": "'{0}' takımıyla birlikte zıplıyor.",
|
||||
"jumpcurse_select_info": "Birini seçin:",
|
||||
|
||||
"jumpingjack": "Zıpzıp Jack",
|
||||
"jumpingjack_desc": "Zıplamak canını yeniler",
|
||||
|
||||
"killerflash": "Ölümcül Flaş",
|
||||
"killerflash_desc": "Flaşına tamamen kör olan herkes ölür (sen dahil)",
|
||||
|
||||
"knockback": "Savurma",
|
||||
"knockback_desc": "Havadayken ateş etmek seni geriye savurur",
|
||||
|
||||
"lastgasp": "Son Nefes",
|
||||
"lastgasp_desc": "Öldükten sonra seni öldürene hasar verirsin",
|
||||
|
||||
"lifeswap": "Can Takası",
|
||||
"lifeswap_desc": "Bir düşmanla canını takasla",
|
||||
"lifeswap_enemy_info": "Birisi canını çaldı.",
|
||||
"lifeswap_player_info": "'{0}' ile canını takasladın.",
|
||||
"lifeswap_select_info": "Birini seçin:",
|
||||
|
||||
"longknife": "Uzun Bıçak",
|
||||
"longknife_desc": "Bıçağın uzaktaki rakibe hasar verebilir",
|
||||
|
||||
"longzeus": "Uzak Zeus",
|
||||
"longzeus_desc": "Zeus uzaktaki rakibe hasar verebilir",
|
||||
|
||||
"magneticdecoy": "Manyetik Yanıltıcı",
|
||||
"magneticdecoy_desc": "Yanıltıcı bomban yakındaki herkesi kendine çeker",
|
||||
|
||||
"magneto": "Mıknatıs",
|
||||
"magneto_desc": "Tüm düşman bombası senden uzaklaşır",
|
||||
|
||||
"magnifier": "Büyüteç",
|
||||
"magnifier_desc": "Bir düşmanın görüş alanını daralt",
|
||||
"magnifier_enemy_info": "Görüşün bozuldu!",
|
||||
"magnifier_disable_info": "Görüşün düzeldi",
|
||||
"magnifier_player_info": "'{0}' isimli oyuncunun ekranı yakınlaştırıldı.",
|
||||
"magnifier_select_info": "Birini seçin:",
|
||||
|
||||
"medic": "Sıhhiye",
|
||||
"medic_desc": "[css_useSkill] tuşuna basarak kendine anında 50 HP bas",
|
||||
|
||||
"miner": "Mayın",
|
||||
"miner_desc": "El bomban sadece yakında düşman varken patlar",
|
||||
|
||||
"bankrupt": "İflas",
|
||||
"bankrupt_desc": "Tüm parasını kaybedecek bir düşman seç",
|
||||
"bankrupt_enemy_info": "İflas ettin!",
|
||||
"bankrupt_player_info": "'{0}' iflas etti.",
|
||||
"bankrupt_select_info": "Birini seçin:",
|
||||
|
||||
"deathbomb": "Canlı Bomba",
|
||||
"deathbomb_desc": "Öldüğünde patlayıp etrafındakilere hasar verirsin",
|
||||
"deathbomb_explosion": "BOOM!!!",
|
||||
|
||||
"demoneye": "Şeytani Göz",
|
||||
"demoneye_desc": "Baktığın tüm düşmana hasar verirsin",
|
||||
|
||||
"nemesis": "Ezeli Rakip",
|
||||
"nemesis_desc": "İşaretlediğin düşman herkesten daha fazla hasar alır",
|
||||
"nemesis_select_info": "Birini seçin:",
|
||||
"nemesis_player_info": "'{0}' artık herkesten daha fazla hasar alacak.",
|
||||
"nemesis_enemy_info": "İşaretlendin, artık herkesten daha fazla hasar alıyorsun.",
|
||||
|
||||
"nightmare": "Kabus",
|
||||
"nightmare_desc": "Seçtiğin rakibe kabus gördür",
|
||||
"nightmare_disable_info": "Kabus sona erdi.",
|
||||
"nightmare_enemy_info": "Gözlerini bir kabus bürüdü.",
|
||||
"nightmare_player_info": "'{0}' oyuncusuna kabus gördürdün.",
|
||||
"nightmare_select_info": "Birini seçin:",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Sabit durmak, eğilmek ve bıçak tutmak görünmezliğini %33 artırır",
|
||||
|
||||
"nonades": "Bomba Geçirmez",
|
||||
"nonades_desc": "Bombalar sana hasar vermez",
|
||||
|
||||
"norecoil": "Odaklanma",
|
||||
"norecoil_desc": "Silahın hiç sekmez",
|
||||
|
||||
"noclip": "Noclip",
|
||||
"noclip_desc": "[css_useSkill] tuşuna basarak duvarların içinden geç",
|
||||
|
||||
"oneshot": "Tek Atış",
|
||||
"oneshot_desc": "Düşmana vurmak onu anında öldürür",
|
||||
|
||||
"onlyhead": "Sadece Kafa",
|
||||
"onlyhead_desc": "Sadece kafadan hasar alırsın",
|
||||
|
||||
"paweljumper": "Zıppır",
|
||||
"paweljumper_desc": "Rastgele sayıda ekstra zıplaman olur",
|
||||
"paweljumper_desc2": "{0} kez ekstra zıplayabilirsin",
|
||||
|
||||
"phoenix": "Anka Kuşu",
|
||||
"phoenix_desc": "Öldükten sonra yeniden doğma şansın olur",
|
||||
"phoenix_desc2": "Yeniden doğma şansın: %{0}",
|
||||
"phoenix_respawn": "Küllerinden yeniden doğdun!",
|
||||
|
||||
"psychicdefusing": "Psişik İmha",
|
||||
"psychicdefusing_desc": "Bombanın yanındayken otomatik imhaya başlarsın",
|
||||
"psychicdefusing_hud_info": "Bombanın çözülmesi için son {0} saniye",
|
||||
|
||||
"pilot": "Pilot",
|
||||
"pilot_desc": "Uçmak için zıplama tuşuna iki kez bas",
|
||||
"pilot_hud_info": "Yakıt",
|
||||
|
||||
"planter": "Serbest Kurucu",
|
||||
"planter_desc": "Bombayı her yere kurabilirsin, patlama süresi 60 saniye",
|
||||
"planter_planting": "Kuruluyor ({0})...",
|
||||
|
||||
"poison": "Zehir",
|
||||
"poison_desc": "Birkaç saniyede bir hasar alacak bir düşman seç",
|
||||
"poison_enemy_info": "Zehirlendin.",
|
||||
"poison_disable_info": "Zehire bağışıklık kazandın",
|
||||
"poison_player_info": "'{0}' isimli oyuncu zehirlendi.",
|
||||
"poison_select_info": "Birini seçin:",
|
||||
|
||||
"primaryban": "Tüfek Yasak",
|
||||
"primaryban_desc": "Tüfek kullanamayacak bir düşman seç",
|
||||
"primaryban_enemy_info": "Tüfek kullanmayı unuttun",
|
||||
"primaryban_disable_info": "Tüfek kullanabilirsin",
|
||||
"primaryban_player_info": "'{0}' artık tüfek kullanamaz.",
|
||||
"primaryban_select_info": "Birini seçin:",
|
||||
|
||||
"prosthesis": "Protez",
|
||||
"prosthesis_desc": "Kolların ve bacakların kurşun geçirmez",
|
||||
|
||||
"punisher": "İntikam",
|
||||
"punisher_desc": "Aldığın hasarı biriktirir, sonraki vuruşunda geri verirsin",
|
||||
"punisher_released_info": "{0} ekstra hasar verdin ve o kadar can kazandın.",
|
||||
|
||||
"push": "İtici",
|
||||
"push_desc": "Düşmana vurduğunda onu geri itme şansın olur",
|
||||
"push_desc2": "Vurduğun rakibi geri itme şansın: %{0}",
|
||||
|
||||
"pyro": "Ateşbaz",
|
||||
"pyro_desc": "Molotof canını yeniler",
|
||||
|
||||
"quickshot": "Seri Atış",
|
||||
"quickshot_desc": "Silahın daha hızlı ateş eder",
|
||||
|
||||
"radarhack": "Radar Hack",
|
||||
"radarhack_desc": "Düşmanlar radarda görünür",
|
||||
|
||||
"rambo": "Rambo",
|
||||
"rambo_desc": "Rastgele miktarda canın olur",
|
||||
|
||||
"randomweapon": "Silah Kumarı",
|
||||
"randomweapon_desc": "[css_useSkill] tuşuna basarak rastgele bir silah al",
|
||||
|
||||
"rezombie": "Zombi",
|
||||
"rezombie_desc": "Öldüğünde silahsız zombi olarak daha çok canla dirilirsin",
|
||||
|
||||
"reactivearmor": "Reaktif Zırh",
|
||||
"reactivearmor_desc": "Zırhın ilk hasarı emer",
|
||||
|
||||
"regeneration": "Yenilenme",
|
||||
"regeneration_desc": "Birkaç saniyede bir canın yenilenir",
|
||||
|
||||
"replicator": "Klon",
|
||||
"replicator_desc": "[css_useSkill] tuşuna basarak klon oluştur, klonu öldürene hasar verir",
|
||||
|
||||
"retreat": "Geri Çekil",
|
||||
"retreat_desc": "[css_useSkill] tuşuna basarak başlangıcına ışınlan",
|
||||
|
||||
"returntosender": "İade",
|
||||
"returntosender_desc": "Düşmana ilk vuruşun onu kendi başlangıcına ışınlar",
|
||||
|
||||
"rewind": "Geri Sarma",
|
||||
"rewind_desc": "[css_useSkill] tuşuna basarak iz bırak, birazdan oraya geri dön",
|
||||
"rewind_pending_info": "DÖNÜŞ: {0}",
|
||||
|
||||
"richboy": "Zengin Çocuk",
|
||||
"richboy_desc": "Rastgele miktarda paran olur",
|
||||
|
||||
"ricochet": "Seken Mermi",
|
||||
"ricochet_desc": "Mermin duvardan seker ve düşmana isabet edebilir",
|
||||
|
||||
"robinhood": "Robin Hood",
|
||||
"robinhood_desc": "Düşmana hasar vermek onun parasını çalar",
|
||||
|
||||
"rubber": "Lastik Mermi",
|
||||
"rubber_desc": "Mermin isabet edeni yavaşlatır",
|
||||
|
||||
"saper": "İstihkamcı",
|
||||
"saper_desc": "Bombayı daha hızlı kurar ve imha edersin",
|
||||
|
||||
"secondlife": "İkinci Şans",
|
||||
"secondlife_desc": "Öldüğünde aynı canla yeniden doğarsın",
|
||||
|
||||
"shade": "Gölge",
|
||||
"shade_desc": "Vurduğun düşmanın arkasına ışınlanma şansın olur",
|
||||
"shade_desc2": "Vurduğun rakibin arkasına ışınlanma şansın: %{0}",
|
||||
"shade_nospace": "Uygun alan yok",
|
||||
|
||||
"shortbomb": "Kısa Fünye",
|
||||
"shortbomb_desc": "C4 çok daha hızlı patlar",
|
||||
|
||||
"silent": "Sessiz",
|
||||
"silent_desc": "Ayak ve zıplama sesini kimse duyamaz",
|
||||
|
||||
"smoker": "Tiryaki",
|
||||
"smoker_desc": "Attığın sis asla bitmez",
|
||||
|
||||
"sniperelite": "Keskin Nişancı",
|
||||
"sniperelite_customname": "Keskin Nişancı",
|
||||
"sniperelite_desc": "[css_useSkill] tuşuna basarak silahını AWP ile değiştir",
|
||||
|
||||
"soldier": "Teğmen",
|
||||
"soldier_desc": "Rastgele hasar verme çarpanın olur",
|
||||
"soldier_desc2": "Hasarın: {0}x",
|
||||
|
||||
"soundmaker": "Çığlık",
|
||||
"soundmaker_desc": "Rakibin çığlığını duyarsın",
|
||||
|
||||
"spectator": "Röntgen",
|
||||
"spectator_desc": "[css_useSkill] tuşuna basarak rakibinin gözünden gör",
|
||||
|
||||
"swapposition": "Yer Değiştirme",
|
||||
"swapposition_desc": "[css_useSkill] tuşuna basarak vurduğun düşmanla yer değiştir",
|
||||
|
||||
"takeammo": "Cephane Hırsızı",
|
||||
"takeammo_desc": "[css_useSkill] tuşuna basarak rastgele bir düşmanın şarjörünü çal",
|
||||
"takeammo_hud_info1": "Şarjörü olan bir oyuncu bulunamadı.",
|
||||
"takeammo_hud_info2": "Düşmanın şarjörü yok.",
|
||||
"takeammo_enemy_info": "Birisi şarjörünü çaldı.",
|
||||
|
||||
"teamteleport": "Takıma Işınlanma",
|
||||
"teamteleport_desc": "[css_useSkill] tuşuna basarak baktığın takım arkadaşına ışınlan",
|
||||
"teamteleport_noenemy": "Takım arkadaşı bulunamadı",
|
||||
"teamteleport_hud_info": "Bulundu: {0}",
|
||||
|
||||
"teleporter": "Işınlayıcı",
|
||||
"teleporter_desc": "Vurduğun düşmanla yer değiştirme şansın olur",
|
||||
"teleporter_desc2": "Yer değiştirme şansın: %{0}",
|
||||
|
||||
"thief": "Hırsız",
|
||||
"thief_desc": "Bir düşmanın yeteneğini çal",
|
||||
"thief_enemy_info": "Yeteneğin çalındı.",
|
||||
"thief_player_info": "'{0}' isimli oyuncunun yeteneği çalındı.",
|
||||
"thief_select_info": "Birini seçin:",
|
||||
"thief_incorrect_skill": "Bu yetenek çalınamaz!",
|
||||
|
||||
"thirdeye": "Üçüncü Göz",
|
||||
"thirdeye_desc": "[css_useSkill] tuşuna basarak üçüncü şahıs görünümüne geç",
|
||||
|
||||
"thorns": "Dikenler",
|
||||
"thorns_desc": "Sana verilen hasarın bir kısmı rakibe döner",
|
||||
|
||||
"throwingknife": "Fırlatma Bıçağı",
|
||||
"throwingknife_desc": "[css_useSkill] tuşuna basarak bıçak fırlat",
|
||||
|
||||
"toxicsmoke": "Zehirli Sis",
|
||||
"toxicsmoke_desc": "Sis bomban hasar verir",
|
||||
|
||||
"tripwire": "Tel Tuzağı",
|
||||
"tripwire_desc": "[css_useSkill] tuşuna basarak iki duvar arasına tel ger, değen düşman radarda görünür",
|
||||
"tripwire_no_wall_info": "İki yanında da yeterince yakın duvar yok.",
|
||||
"tripwire_placed_info": "Tel gerildi.",
|
||||
"tripwire_triggered_info": "'{0}' teline takıldı.",
|
||||
|
||||
"truearmor": "Gerçek Zırh",
|
||||
"truearmor_desc": "Aldığın hasarın bir kısmını canın yerine zırhın karşılar",
|
||||
|
||||
"voodoo": "Vudu",
|
||||
"voodoo_desc": "Aldığın hasarın bir kısmını işaretlediğin düşman da alır",
|
||||
"voodoo_select_info": "Birini seçin:",
|
||||
"voodoo_player_info": "'{0}' oyuncusunu kendine bağladın.",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Düşmanları duvar arkasından görürsün",
|
||||
|
||||
"watchmaker": "Saat Ustası",
|
||||
"watchmaker_desc": "Atılan her bomba raund süresini değiştirir",
|
||||
"watchmaker_ct": "Raund süresi {0} saniye kısaltıldı.",
|
||||
"watchmaker_tt": "Raund süresi {0} saniye uzatıldı.",
|
||||
|
||||
"weaponsswap": "Silah Takası",
|
||||
"weaponsswap_desc": "[css_useSkill] tuşuna basarak silahını düşmanla takasla",
|
||||
"weaponsswap_hud_info2": "Takas edilecek silahın yok",
|
||||
|
||||
"weightless": "Yerçekimsiz",
|
||||
"weightless_desc": "El bomban yerçekiminden etkilenmez ve dümdüz gider",
|
||||
|
||||
"wildthrow": "Unutkan Bombacı",
|
||||
"wildthrow_desc": "El bombası atmakta zorlanacak bir düşman seç",
|
||||
"wildthrow_player_info": "'{0}' tüm taktiklerini unuttu.",
|
||||
"wildthrow_enemy_info": "Bomba atarken çok heyecanlanıyorsun.",
|
||||
"wildthrow_disable_info": "Bomban tekrardan düzgün.",
|
||||
"wildthrow_select_info": "Birini seçin:",
|
||||
|
||||
"zeus": "Zeus",
|
||||
"zeus_desc": "Zeus x27 anında şarj olur",
|
||||
|
||||
"your_skill": "Yeteneğin",
|
||||
"enemy_skill": "Düşmanın yeteneği",
|
||||
"observer_skill": "Yeteneği",
|
||||
"welcome_message": "{PLAYER}, {SERVER_NAME} sunucusuna hoş geldin!",
|
||||
"drawing_skill": "Yetenek çarkı dönüyor...",
|
||||
"disabled_weapon": "Bu silahı kullanamazsın",
|
||||
|
||||
"hud_info": "{0} saniye daha bekle",
|
||||
"hud_info_no_enemy": "Düşman yok",
|
||||
"active_hud_info": "{0} milisaniye daha aktif",
|
||||
|
||||
"skills_menu": "Yetenek Listesi",
|
||||
"no_player": "Eşleşen oyuncu yok.",
|
||||
"duplicate_player": "Aynı isimde birden fazla oyuncu bulundu.",
|
||||
"selectplayerskill_command": "Sohbete /t yazın",
|
||||
"selectplayerskill_incorrect_enemy_index": "Seçilecek oyuncu yok.",
|
||||
"curse_limit_info": "'{0}' üzerindeki lanet sınırı doldu, başka bir oyuncu seç",
|
||||
|
||||
"skill_not_found_setskill": "Böyle bir yetenek yok",
|
||||
"player_not_found_setskill": "Böyle bir oyuncu yok",
|
||||
"correct_form_setskill": "Doğru kullanım: !setskill <isim> <yetenek>",
|
||||
"correct_form_setscore": "Doğru kullanım: !setscore <CT> <TT>",
|
||||
"done_setskill": "yetenek ayarlandı",
|
||||
"error_setskill": "Yetenek ayarlanamadı",
|
||||
"for_setskill": "için",
|
||||
|
||||
"invalid_map": "Harita ismi yanlış girildi!",
|
||||
"loading_map": "Yeni harita yükleniyor",
|
||||
|
||||
"pause": "Maç duraklatıldı.",
|
||||
"unpause": "Maç devam ettirildi.",
|
||||
"healed": "İyileştirildin.",
|
||||
"game_start": "Oyun başladı!",
|
||||
"reload": "Diller ve konfigürasyonlar yeniden yüklendi.",
|
||||
"hud_on": "HUD açıldı.",
|
||||
"hud_off": "HUD kapatıldı.",
|
||||
|
||||
"vote_started": "Oylama başladı: '{0}'",
|
||||
"vote_timeout": "Oylama '{0}' zaman aşımına uğradı!",
|
||||
"vote_wait": "Yeni bir oylama başlatmadan önce beklemeniz gerekiyor!",
|
||||
"vote_same_wait": "Aynı oylamayı tekrar başlatmadan önce beklemeniz gerekiyor!",
|
||||
"vote_not_enough_players": "Oylama başlatmak için yeterli oyuncu yok!",
|
||||
"vote_alredy_voted": "Zaten oy kullandın!",
|
||||
"vote_vote": "Oy ver",
|
||||
|
||||
"bombsite_a": "A Bölgesi",
|
||||
"bombsite_b": "B Bölgesi",
|
||||
"bombplanted": "Bomba kuruldu\nPatlamaya {0} saniye",
|
||||
|
||||
"teammate_skills": "Takımının yetenekleri",
|
||||
"summary": "Raundun özeti",
|
||||
|
||||
"menu_controlls_scroll": "W/S - Kaydır",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E - Seç"
|
||||
}
|
||||
|
|
@ -1,630 +0,0 @@
|
|||
{
|
||||
"none": "无",
|
||||
"none_desc": "你没有任何技能",
|
||||
|
||||
"aimbot": "自动瞄准",
|
||||
"aimbot_desc": "你击中的每颗子弹都算作爆头",
|
||||
|
||||
"aimlock": "自",
|
||||
"aimlock_desc": "按 [css_useSkill] 瞄准距离最近的敌人",
|
||||
|
||||
"anomaly": "异常",
|
||||
"anomaly_desc": "按 [css_useSkill] 回到几秒钟前",
|
||||
|
||||
"antyflash": "防闪",
|
||||
"antyflash_desc": "你对闪光弹免疫,你的闪光弹持续7秒",
|
||||
|
||||
"antyhead": "铁头",
|
||||
"antyhead_desc": "你不会受到爆头伤害",
|
||||
|
||||
"areareaper": "区域收割者",
|
||||
"areareaper_desc": "你可以选择一个安放区进行禁用",
|
||||
"areareaper_incorrect_site": "未找到此炸弹安放区。",
|
||||
"areareaper_no_site": "未找到任何炸弹安放区。",
|
||||
"areareaper_select_info": "选择你想禁用的炸弹安放区:",
|
||||
"areareaper_site_disabled": "炸弹点 {0} 已被禁用 - 无法在此放置炸弹!",
|
||||
"areareaper_used_info": "你的能力已被使用。",
|
||||
"areareaper_teammates_info": "{0} 区域已禁止安放炸弹。",
|
||||
"areareaper_bombsite_disabled": "该炸弹安放区已被禁用!",
|
||||
|
||||
"armored": "覆甲",
|
||||
"armored_desc": "你收到伤害的倍率随机(开局随机一个倍率)",
|
||||
"armored_desc2": "你的受到伤害倍率是:{0}x",
|
||||
|
||||
"assassin": "刺客",
|
||||
"assassin_desc": "从背后攻击敌人时造成更高的伤害",
|
||||
|
||||
"astronaut": "宇航员",
|
||||
"astronaut_desc": "回合开始时你会获得随机重力值",
|
||||
"astronaut_desc2": "你的随机重力是:{0}x",
|
||||
|
||||
"bankrupt": "破产",
|
||||
"bankrupt_desc": "选择一个玩家让他失去所有钱",
|
||||
"bankrupt_enemy_info": "你破产了。",
|
||||
"bankrupt_player_info": "玩家“{0}”已破产。",
|
||||
"bankrupt_select_info": "选择玩家破产:",
|
||||
|
||||
"baseball": "棒球手",
|
||||
"baseball_desc": "你的诱饵弹会在墙壁上快速反弹并在砸到敌人时将其杀死",
|
||||
|
||||
"behind": "背身",
|
||||
"behind_desc": "你有随机几率在击中敌人时使其旋转180度",
|
||||
"behind_desc2": "你击中敌人使其旋转的几率是:{0}%",
|
||||
|
||||
"blademaster": "我的刀能档子弹!",
|
||||
"blademaster_desc": "持刀时,你有很高几率格挡子弹",
|
||||
|
||||
"bounty": "悬赏",
|
||||
"bounty_desc": "对一名敌人悬赏,击杀他的人可以获得赏金",
|
||||
"bounty_select_info": "选择一名玩家:",
|
||||
"bounty_player_info": "你对 '{0}' 悬赏了 {1}$。",
|
||||
"bounty_enemy_info": "有人对你悬赏了 {0}$。",
|
||||
"bounty_claimed_info": "你击杀了 '{0}',获得 {1}$。",
|
||||
|
||||
"bunnyhop": "连跳大佬",
|
||||
"bunnyhop_desc": "你获得自动连跳的能力",
|
||||
|
||||
"c4camouflage": "C4伪装",
|
||||
"c4camouflage_desc": "你持有炸弹时隐形",
|
||||
|
||||
"carefulbullets": "谨慎开火",
|
||||
"carefulbullets_desc": "选择一名玩家,每当他空枪时就会受到伤害",
|
||||
"carefulbullets_enemy_info": "从现在起,空枪将带来切实的伤害。",
|
||||
"carefulbullets_disable_info": "打空子弹不会再受到伤害。",
|
||||
"carefulbullets_player_info": "'{0}' 现在必须更加谨慎。",
|
||||
"carefulbullets_select_info": "空枪会伤害玩家:",
|
||||
|
||||
"catapult": "飞起来!",
|
||||
"catapult_desc": "你有随机几率将敌人向上弹射",
|
||||
"catapult_desc2": "你击中敌人将其弹射的几率是:{0}%",
|
||||
|
||||
"chameleon": "变色龙",
|
||||
"chameleon_desc": "你击杀的第一名玩家会把技能传给你",
|
||||
"chameleon_copied_info": "已复制技能:{0}",
|
||||
"chameleon_wrong_team_info": "'{0}' 的技能你的队伍无法使用。",
|
||||
|
||||
"chicken": "小鸡",
|
||||
"chicken_desc": "你获得小鸡模型 + 移动速度提高10% - 50生命值",
|
||||
|
||||
"chillout": "悠闲",
|
||||
"chillout_desc": "放置炸弹需要更长的时间",
|
||||
|
||||
"cutter": "剑圣",
|
||||
"cutter_desc": "用刀刀人可立即杀死敌人",
|
||||
|
||||
"cypher": "相机",
|
||||
"cypher_desc": "按 [css_useSkill] 创建/切换摄像机",
|
||||
"cypher_nospace": "相机必须与墙壁呈直角放置",
|
||||
|
||||
"darkness": "黑暗",
|
||||
"darkness_desc": "对选定的敌人施加黑暗效果",
|
||||
"darkness_enemy_info": "让灯光熄灭。",
|
||||
"darkness_disable_info": "灯光恢复了。",
|
||||
"darkness_player_info": "黑暗笼罩了玩家 '{0}'。",
|
||||
"darkness_select_info": "选择你想施加黑暗效果的玩家:",
|
||||
|
||||
"deactivator": "禁用者",
|
||||
"deactivator_desc": "选择一个玩家以禁用其技能",
|
||||
"deactivator_enemy_info": "你的技能已被禁用。",
|
||||
"deactivator_player_info": "玩家 '{0}' 的技能已被禁用。",
|
||||
"deactivator_select_info": "选择你想禁用其技能的玩家:",
|
||||
|
||||
"deaf": "聋子",
|
||||
"deaf_desc": "选择一个玩家以静音其所有声音",
|
||||
"deaf_enemy_info": "你的耳机已退出游戏。",
|
||||
"deaf_disable_info": "你的听力恢复了。",
|
||||
"deaf_player_info": "玩家 '{0}' 的声音已被禁用。",
|
||||
"deaf_select_info": "选择你想静音其所有声音的玩家:",
|
||||
|
||||
"disarmament": "除你武器!",
|
||||
"disarmament_desc": "你有随机几率在击中敌人时使其丢下武器",
|
||||
"disarmament_desc2": "你使敌人解除武装的几率是:{0}%",
|
||||
|
||||
"distancer": "测距仪",
|
||||
"distancer_desc": "你可以看到与最近敌人的距离",
|
||||
|
||||
"dash": "冲刺",
|
||||
"dash_desc": "执行第二次跳跃来进行冲刺",
|
||||
|
||||
"dracula": "吸血鬼",
|
||||
"dracula_desc": "击中敌人会根据造成的伤害百分比恢复你的生命值",
|
||||
|
||||
"duplicator": "复制者",
|
||||
"duplicator_desc": "选择一个玩家以复制其技能",
|
||||
"duplicator_player_info": "玩家 '{0}' 的技能已被复制。",
|
||||
"duplicator_select_info": "选择你想复制其技能的玩家:",
|
||||
|
||||
"dwarf": "小矮人",
|
||||
"dwarf_desc": "回合开始时获得随机角色大小",
|
||||
"dwarf_desc2": "你的体型倍率是:{0}x",
|
||||
|
||||
"empgrenade": "电磁脉冲手雷",
|
||||
"empgrenade_desc": "被你的手雷伤到的人会暂时失去雷达和准星",
|
||||
"empgrenade_enemy_info": "电磁脉冲手雷让你的雷达和准星失效了。",
|
||||
|
||||
"enemyspawn": "传送敌人出生点",
|
||||
"enemyspawn_desc": "按 [css_useSkill] 传送到敌人出生点",
|
||||
|
||||
"expensiveammo": "expensiveammo",
|
||||
"expensiveammo_desc": "expensiveammo_desc",
|
||||
"expensiveammo_disable_info": "expensiveammo_disable_info",
|
||||
"expensiveammo_enemy_info": "expensiveammo_enemy_info: {0}",
|
||||
"expensiveammo_player_info": "expensiveammo_player_info: {0}",
|
||||
"expensiveammo_select_info": "expensiveammo_select_info",
|
||||
|
||||
"explodingbarrel": "explodingbarrel",
|
||||
"explodingbarrel_desc": "explodingbarrel_desc",
|
||||
|
||||
"explosiveshot": "爆炸射击",
|
||||
"explosiveshot_desc": "射击时有随机几率发射爆炸子弹",
|
||||
"explosiveshot_desc2": "你发射爆炸子弹的几率是:{0}%",
|
||||
|
||||
"falconeye": "鹰眼",
|
||||
"falconeye_desc": "按 [css_useSkill] 激活俯视视角",
|
||||
|
||||
"fastreload": "快速装弹",
|
||||
"fastreload_desc": "按 [css_useSkill] 重新装填你当前持有的武器",
|
||||
|
||||
"flash": "闪电",
|
||||
"flash_desc": "回合开始时获得随机玩家速度",
|
||||
"flash_desc2": "你的速度倍率是:{0}x",
|
||||
|
||||
"fortnite": "堡垒之夜玩家",
|
||||
"fortnite_desc": "按[css_useSkill]创建可破坏路障",
|
||||
|
||||
"fragilebomb": "脆弱炸弹",
|
||||
"fragilebomb_desc": "射击炸弹会对其造成伤害",
|
||||
"fragilebomb_bomb_health": "炸弹生命值",
|
||||
|
||||
"friendlyfire": "奶妈",
|
||||
"friendlyfire_desc": "射击队友会治愈他们",
|
||||
|
||||
"frozendecoy": "冰冻诱饵",
|
||||
"frozendecoy_desc": "你的诱饵弹会冻结附近的所有玩家",
|
||||
|
||||
"gambler": "赌徒",
|
||||
"gambler_desc": "从提供的列表中选择一个技能。",
|
||||
"gambler_select_info": "选择你的技能:",
|
||||
"gambler_more": "#00FF00|刷新 ${0}",
|
||||
"gambler_no_money": "钱不够。",
|
||||
|
||||
"ghost": "幽灵",
|
||||
"ghost_desc": "你完全隐形,但是只能用刀",
|
||||
|
||||
"giant": "giant",
|
||||
"giant_desc": "giant_desc",
|
||||
"giant_desc2": "giant_desc2: {0}x",
|
||||
"giant_disable_info": "giant_disable_info",
|
||||
"giant_enemy_info": "giant_enemy_info: {0}x",
|
||||
"giant_player_info": "giant_player_info: {0} {1}",
|
||||
"giant_select_info": "giant_select_info",
|
||||
|
||||
"glaz": "烟雾头盔",
|
||||
"glaz_desc": "你可以看透烟雾弹",
|
||||
|
||||
"glitch": "故障",
|
||||
"glitch_desc": "禁用选定敌人的雷达",
|
||||
"glitch_enemy_info": "你的雷达已被禁用。",
|
||||
"glitch_disable_info": "你的雷达恢复正常了。",
|
||||
"glitch_player_info": "玩家 '{0}' 的雷达已被禁用。",
|
||||
"glitch_select_info": "选择你想禁用其雷达的玩家:",
|
||||
|
||||
"glue": "黏性",
|
||||
"glue_desc": "你的手榴弹会粘在墙上",
|
||||
|
||||
"godmode": "我就是神",
|
||||
"godmode_desc": "按 [css_useSkill] 在短时间内变得无敌",
|
||||
"godmode_off": "无敌状态已禁用",
|
||||
"godmode_on": "无敌状态已启用",
|
||||
|
||||
"grapple": "钩爪",
|
||||
"grapple_desc": "按 [css_useSkill] 向准星所指位置发射钩爪并将自己拉过去",
|
||||
"grapple_no_anchor_info": "没有可以钩住的表面。",
|
||||
"grapple_pulling_info": "拉动中",
|
||||
|
||||
"gravitydecoy": "重力诱饵",
|
||||
"gravitydecoy_desc": "你的诱饵会改变附近所有人的重力",
|
||||
|
||||
"grenadier": "投弹手",
|
||||
"grenadier_desc": "你拥有无限高爆手雷",
|
||||
|
||||
"healingsmoke": "治疗烟雾",
|
||||
"healingsmoke_desc": "你的烟雾弹会治疗",
|
||||
|
||||
"heavyweight": "重量级",
|
||||
"heavyweight_desc": "推开你或让你减速的技能对你无效",
|
||||
|
||||
"hermit": "隐士",
|
||||
"hermit_desc": "击杀敌人会恢复弹药和部分生命值",
|
||||
|
||||
"holyhandgrenade": "神圣手榴弹",
|
||||
"holyhandgrenade_desc": "你的高爆手榴弹造成双倍伤害并拥有双倍范围",
|
||||
|
||||
"homingnades": "追踪手雷",
|
||||
"homingnades_desc": "你的手雷(烟雾弹除外)会自动追踪敌人",
|
||||
|
||||
"hotbomb": "烫手山芋",
|
||||
"hotbomb_desc": "只要你还活着,炸弹就会对携带者造成伤害",
|
||||
"hotbomb_hint": "小心,炸弹很烫!",
|
||||
"hotbomb_disable_info": "炸弹不再烫手了。",
|
||||
|
||||
"iana": "全息图",
|
||||
"iana_desc": "按 [css_useSkill] 可控制你的全息影像数秒",
|
||||
|
||||
"illiterate": "文盲",
|
||||
"illiterate_desc": "只要你还活着,你的敌人就无法阅读",
|
||||
"illiterate_alert": "文盲已激活!在该技能的拥有者被消灭之前,你无法阅读消息。",
|
||||
|
||||
"illusionist": "幻术师",
|
||||
"illusionist_desc": "按 [css_useSkill] 部署一个直线行走的幻象",
|
||||
|
||||
"impostor": "间谍",
|
||||
"impostor_desc": "回合开始时你获得敌方玩家模型",
|
||||
|
||||
"infiniteammo": "无限弹药",
|
||||
"infiniteammo_desc": "你为所有武器获得无限弹药",
|
||||
|
||||
"inheritance": "继承",
|
||||
"inheritance_desc": "当队友阵亡时,你可以接管他的技能",
|
||||
"inheritance_select_info": "选择要继承的技能:",
|
||||
"inheritance_player_info": "你继承了 '{0}' 的技能。",
|
||||
|
||||
"jackal": "追踪者",
|
||||
"jackal_desc": "每个对手都会留下痕迹",
|
||||
|
||||
"jammer": "干扰器",
|
||||
"jammer_desc": "选择一个玩家以禁用其准星",
|
||||
"jammer_enemy_info": "你的准星已被禁用。",
|
||||
"jammer_disable_info": "你的准星恢复正常了。",
|
||||
"jammer_player_info": "玩家 '{0}' 的准星已被禁用。",
|
||||
"jammer_select_info": "选择你想禁用其准星的玩家:",
|
||||
|
||||
"jester": "小丑",
|
||||
"jester_desc": "在小丑模式下,你不能造成或受到任何伤害。此模式每隔几秒会变化。",
|
||||
"jester_mode": "小丑模式",
|
||||
"jester_on": "开",
|
||||
"jester_off": "关",
|
||||
|
||||
"jumpban": "瘸子",
|
||||
"jumpban_desc": "选择一个玩家使其无法跳跃",
|
||||
"jumpban_enemy_info": "有人切断了你的腿。",
|
||||
"jumpban_disable_info": "你的双腿恢复正常了。",
|
||||
"jumpban_player_info": "玩家 '{0}' 现在无法跳跃。",
|
||||
"jumpban_select_info": "选择无法跳跃的玩家:",
|
||||
|
||||
"jumpcurse": "jumpcurse",
|
||||
"jumpcurse_desc": "jumpcurse_desc",
|
||||
"jumpcurse_disable_info": "jumpcurse_disable_info",
|
||||
"jumpcurse_enemy_info": "jumpcurse_enemy_info",
|
||||
"jumpcurse_player_info": "jumpcurse_player_info: {0}",
|
||||
"jumpcurse_select_info": "jumpcurse_select_info",
|
||||
"jumpingjack": "开合跳",
|
||||
"jumpingjack_desc": "跳跃会恢复生命值",
|
||||
|
||||
"killerflash": "致命闪光",
|
||||
"killerflash_desc": "任何被你的闪光弹完全致盲的人都会死亡(包括你自己)",
|
||||
|
||||
"knockback": "knockback",
|
||||
"knockback_desc": "knockback_desc",
|
||||
"lifeswap": "生命交换",
|
||||
"lifeswap_desc": "选择一个玩家以交换生命值",
|
||||
"lifeswap_enemy_info": "有人借走了你的生命值。",
|
||||
"lifeswap_player_info": "你与玩家 '{0}' 交换了生命值。",
|
||||
"lifeswap_select_info": "选择你想与之交换生命值的玩家:",
|
||||
|
||||
"longknife": "剑气攻击",
|
||||
"longknife_desc": "刀具攻击造成的伤害无视距离",
|
||||
|
||||
"longzeus": "电击狙",
|
||||
"longzeus_desc": "电击枪无论距离多远都能造成伤害",
|
||||
|
||||
"magneticdecoy": "磁性诱饵",
|
||||
"magneticdecoy_desc": "你的诱饵弹会将附近的玩家吸引到自己身边",
|
||||
|
||||
"magneto": "万磁王",
|
||||
"magneto_desc": "所有敌方手雷都会被你弹开",
|
||||
|
||||
"magnifier": "伸脖子",
|
||||
"magnifier_desc": "强制敌方屏幕放大,缩小其视野范围",
|
||||
"magnifier_enemy_info": "你的视野已被扭曲!",
|
||||
"magnifier_disable_info": "你的视力恢复正常了。",
|
||||
"magnifier_player_info": "玩家'{0}'已被强制进入放大模式。",
|
||||
"magnifier_select_info": "选择需要放大的玩家:",
|
||||
|
||||
"medic": "医疗兵",
|
||||
"medic_desc": "按 [css_useSkill] 使用治疗装置恢复50点生命值",
|
||||
|
||||
"miner": "炸弹矿工",
|
||||
"miner_desc": "你的高爆手雷仅在附近有敌人时才会爆炸",
|
||||
|
||||
"moneyswap": "税务员",
|
||||
"moneyswap_desc": "选择一个玩家以交换金钱",
|
||||
"moneyswap_enemy_info": "税务局找上你了。",
|
||||
"moneyswap_player_info": "你与玩家 '{0}' 交换了金钱。",
|
||||
"moneyswap_select_info": "选择你想与之交换金钱的玩家:",
|
||||
|
||||
"deathbomb": "死亡炸弹",
|
||||
"deathbomb_desc": "你死亡时会爆炸,杀死附近的玩家",
|
||||
"deathbomb_explosion": "砰!",
|
||||
|
||||
"nemesis": "宿敌",
|
||||
"nemesis_desc": "被你标记的玩家会受到额外伤害",
|
||||
"nemesis_select_info": "选择一名玩家:",
|
||||
"nemesis_player_info": "你标记了 '{0}'。",
|
||||
"nemesis_enemy_info": "你被标记为宿敌,现在会受到所有人的额外伤害。",
|
||||
|
||||
"nightmare": "nightmare",
|
||||
"nightmare_desc": "nightmare_desc",
|
||||
"nightmare_disable_info": "nightmare_disable_info",
|
||||
"nightmare_enemy_info": "nightmare_enemy_info",
|
||||
"nightmare_player_info": "nightmare_player_info: {0}",
|
||||
"nightmare_select_info": "nightmare_select_info",
|
||||
|
||||
"ninja": "忍者",
|
||||
"ninja_desc": "站立不动增加33%隐形,蹲下增加33%,持刀增加33%",
|
||||
|
||||
"nonades": "手雷免疫者",
|
||||
"nonades_desc": "手榴弹对你不造成伤害",
|
||||
|
||||
"norecoil": "专注",
|
||||
"norecoil_desc": "射击时无后坐力",
|
||||
|
||||
"noclip": "无碰撞",
|
||||
"noclip_desc": "按 [css_useSkill] 在短时间内启用无碰撞模式",
|
||||
|
||||
"oneshot": "一击必杀",
|
||||
"oneshot_desc": "击中敌人立即杀死他们",
|
||||
|
||||
"onlyhead": "金刚“身”",
|
||||
"onlyhead_desc": "你只会在头部受到伤害",
|
||||
|
||||
"paweljumper": "左脚踩右脚",
|
||||
"paweljumper_desc": "你将获得随机数量的额外跳跃机会",
|
||||
"paweljumper_desc2": "你获得 {0} 次额外跳跃",
|
||||
|
||||
"phoenix": "凤凰",
|
||||
"phoenix_desc": "你有随机几率在死亡后复活",
|
||||
"phoenix_desc2": "你死亡后复活的几率是:{0}%",
|
||||
"phoenix_respawn": "你因 CHATCOLORS.RED凤凰 的力量从灰烬中重生",
|
||||
|
||||
"psychicdefusing": "心灵感应拆弹",
|
||||
"psychicdefusing_desc": "当你靠近炸弹时,你开始拆除它",
|
||||
"psychicdefusing_hud_info": "拆除还剩 {0} 秒",
|
||||
|
||||
"pilot": "飞行员",
|
||||
"pilot_desc": "在有限时间内飞行。双击跳跃飞行",
|
||||
"pilot_hud_info": "燃料",
|
||||
|
||||
"planter": "自由下包者",
|
||||
"planter_desc": "你可以在任何地方放置炸弹,引爆时间为60秒。",
|
||||
"planter_planting": "安放炸弹中 ({0})...",
|
||||
|
||||
"poison": "毒药",
|
||||
"poison_desc": "选择一个玩家,每隔几秒受到伤害",
|
||||
"poison_enemy_info": "你被毒害了。",
|
||||
"poison_disable_info": "你已免疫毒素。",
|
||||
"poison_player_info": "玩家 '{0}' 已被毒害。",
|
||||
"poison_select_info": "选择每隔几秒将受到伤害的玩家:",
|
||||
|
||||
"primaryban": "手枪局",
|
||||
"primaryban_desc": "选择一个玩家使其无法使用步枪",
|
||||
"primaryban_enemy_info": "你无法再使用步枪。",
|
||||
"primaryban_disable_info": "你现在可以再次使用步枪了。",
|
||||
"primaryban_player_info": "玩家 '{0}' 无法再使用步枪。",
|
||||
"primaryban_select_info": "选择禁止使用步枪的玩家:",
|
||||
|
||||
"prosthesis": "假肢",
|
||||
"prosthesis_desc": "手臂和腿部防弹",
|
||||
|
||||
"punisher": "惩罚者",
|
||||
"punisher_desc": "你会积攒受到伤害的一部分,并加到下一次命中上",
|
||||
"punisher_released_info": "你造成了 {0} 点额外伤害,并回复了同样的生命值。",
|
||||
|
||||
"push": "推力者",
|
||||
"push_desc": "你有随机几率在击中敌人时将其推回",
|
||||
"push_desc2": "你击退敌人的几率为:{0}%",
|
||||
|
||||
"pyro": "火男",
|
||||
"pyro_desc": "燃烧瓶会恢复生命值",
|
||||
|
||||
"quickshot": "快速射击",
|
||||
"quickshot_desc": "你的子弹射击速度加快",
|
||||
|
||||
"radarhack": "雷达外挂",
|
||||
"radarhack_desc": "雷达上可以看到敌人",
|
||||
|
||||
"rambo": "兰博",
|
||||
"rambo_desc": "回合开始时你获得随机数量的生命值",
|
||||
|
||||
"randomweapon": "随机武器",
|
||||
"randomweapon_desc": "按 [css_useSkill] 获得随机武器",
|
||||
|
||||
"rezombie": "重生僵尸",
|
||||
"rezombie_desc": "死亡后你将作为僵尸复活,拥有更多生命值但无武器",
|
||||
|
||||
"reactivearmor": "反应装甲",
|
||||
"reactivearmor_desc": "装甲吸收首次受到的伤害",
|
||||
|
||||
"regeneration": "再生",
|
||||
"regeneration_desc": "每隔几秒恢复生命值",
|
||||
|
||||
"replicator": "复制者",
|
||||
"replicator_desc": "按 [css_useSkill] 创建一个造成伤害的复制体",
|
||||
|
||||
"retreat": "撤退",
|
||||
"retreat_desc": "按 [css_useSkill] 返回出生点",
|
||||
|
||||
"returntosender": "发送他们房子!!!",
|
||||
"returntosender_desc": "首次击中敌人会将其送回出生点",
|
||||
|
||||
"rewind": "回溯",
|
||||
"rewind_desc": "按 [css_useSkill] 在原地留下标记,稍后回到那里",
|
||||
"rewind_pending_info": "回溯:{0}",
|
||||
|
||||
"richboy": "富少",
|
||||
"richboy_desc": "回合开始时你获得随机数量的钱",
|
||||
|
||||
"ricochet": "跳弹",
|
||||
"ricochet_desc": "你的子弹会从墙上弹开,并且仍能击中敌人",
|
||||
|
||||
"robinhood": "罗宾汉",
|
||||
"robinhood_desc": "对敌人造成伤害会偷取他们的钱",
|
||||
|
||||
"rubber": "橡胶子弹",
|
||||
"rubber_desc": "你的子弹会显著减慢玩家速度",
|
||||
|
||||
"saper": "工兵",
|
||||
"saper_desc": "你可以更快地放置和拆除炸弹",
|
||||
|
||||
"secondlife": "第二次机会",
|
||||
"secondlife_desc": "死亡后你会以相同生命值复活",
|
||||
|
||||
"shade": "阴影",
|
||||
"shade_desc": "你存在随机几率将被击中的敌人传送至其身后",
|
||||
"shade_desc2": "你传送至击中敌人身后的概率为:{0}%",
|
||||
"shade_nospace": "无可用空间",
|
||||
|
||||
"shortbomb": "短引信",
|
||||
"shortbomb_desc": "炸弹爆炸速度快得多",
|
||||
|
||||
"silent": "无声",
|
||||
"silent_desc": "你的脚步和跳跃对其他玩家无声",
|
||||
|
||||
"smoker": "烟瘾大",
|
||||
"smoker_desc": "你的烟雾弹永远用不完",
|
||||
|
||||
"sniperelite": "狙击精英",
|
||||
"sniperelite_customname": "狙击精英技能",
|
||||
"sniperelite_desc": "按 [css_useSkill] 将当前武器替换为AWP",
|
||||
|
||||
"soldier": "士兵",
|
||||
"soldier_desc": "你有随机伤害倍率",
|
||||
"soldier_desc2": "你的伤害倍率是:{0}x",
|
||||
|
||||
"soundmaker": "声音制造者",
|
||||
"soundmaker_desc": "你会不时听到玩家的惨叫声",
|
||||
|
||||
"spectator": "观察者",
|
||||
"spectator_desc": "按 [css_useSkill] 旁观一个随机敌人",
|
||||
|
||||
"swapposition": "位置交换",
|
||||
"swapposition_desc": "按 [css_useSkill] 与随机敌人交换位置",
|
||||
|
||||
"teleporter": "传送者",
|
||||
"teleporter_desc": "你与被击中的敌人交换位置",
|
||||
|
||||
"thief": "小偷",
|
||||
"thief_desc": "你可以从选定玩家那里偷取技能",
|
||||
"thief_enemy_info": "你的技能被偷走了。",
|
||||
"thief_player_info": "玩家 '{0}' 的技能被偷走了。",
|
||||
"thief_select_info": "选择你想偷取其技能的玩家:",
|
||||
"thief_incorrect_skill": "此技能无法选择!",
|
||||
|
||||
"thirdeye": "第三只眼",
|
||||
"thirdeye_desc": "按 [css_useSkill] 激活第三人称视角",
|
||||
|
||||
"thorns": "荊棘",
|
||||
"thorns_desc": "你的对手将承受其对你造成伤害的一部分",
|
||||
|
||||
"throwingknife": "投掷飞刀",
|
||||
"throwingknife_desc": "按 [css_useSkill] 扔出飞刀。但要小心其他人",
|
||||
|
||||
"toxicsmoke": "毒烟",
|
||||
"toxicsmoke_desc": "你的烟雾弹会造成伤害",
|
||||
|
||||
"tripwire": "tripwire",
|
||||
"tripwire_desc": "tripwire_desc",
|
||||
"tripwire_no_wall_info": "tripwire_no_wall_info",
|
||||
"tripwire_placed_info": "tripwire_placed_info",
|
||||
"tripwire_triggered_info": "tripwire_triggered_info: {0}",
|
||||
|
||||
"truearmor": "真实护甲",
|
||||
"truearmor_desc": "你受到的一部分伤害由护甲承担,而不是生命值",
|
||||
|
||||
"voodoo": "巫毒",
|
||||
"voodoo_desc": "被你标记的敌人也会受到你所受伤害的一部分",
|
||||
"voodoo_select_info": "选择一名玩家:",
|
||||
"voodoo_player_info": "你把 '{0}' 绑到了你的巫毒上。",
|
||||
|
||||
"wallhack": "透视",
|
||||
"wallhack_desc": "你可以通过墙壁看到敌人",
|
||||
|
||||
"watchmaker": "钟表匠",
|
||||
"watchmaker_desc": "每次投掷手榴弹都会改变回合时间",
|
||||
"watchmaker_ct": "回合时间缩短了 {0} 秒。",
|
||||
"watchmaker_tt": "回合时间延长了 {0} 秒。",
|
||||
|
||||
"weaponsswap": "武器交换",
|
||||
"weaponsswap_desc": "按 [css_useSkill] 与随机敌人交换武器",
|
||||
"weaponsswap_hud_info2": "你没有可交换的武器",
|
||||
|
||||
"weightless": "失重",
|
||||
"weightless_desc": "你的手雷不受重力影响,且飞行速度更快",
|
||||
|
||||
"wildthrow": "乱扔道具",
|
||||
"wildthrow_desc": "选择一名丢道具会遇到麻烦的玩家",
|
||||
"wildthrow_player_info": "玩家 '{0}' 已经忘记了所有投掷角度,成为了broky",
|
||||
"wildthrow_enemy_info": "你投掷手雷时太紧张了。",
|
||||
"wildthrow_disable_info": "你关于投掷手雷的记忆恢复正常了。",
|
||||
"wildthrow_select_info": "选择一名玩家:",
|
||||
|
||||
"zeus": "宙斯",
|
||||
"zeus_desc": "电击枪立即充能",
|
||||
|
||||
"your_skill": "你当前的技能",
|
||||
"enemy_skill": "敌人的技能",
|
||||
"observer_skill": "玩家的技能",
|
||||
"welcome_message": "欢迎 {PLAYER} 来到 {SERVER_NAME}!",
|
||||
"drawing_skill": "抽取技能",
|
||||
"disabled_weapon": "你无法使用这把武器",
|
||||
|
||||
"hud_info": "再等 {0} 秒",
|
||||
"hud_info_no_enemy": "未找到敌人",
|
||||
"active_hud_info": "还剩 {0} 毫秒有效",
|
||||
|
||||
"skills_menu": "技能列表",
|
||||
"no_player": "未找到匹配的玩家。",
|
||||
"duplicate_player": "找到多个同名玩家。",
|
||||
"selectplayerskill_command": "输入 /t",
|
||||
"selectplayerskill_incorrect_enemy_index": "未找到可供选择的玩家。",
|
||||
"curse_limit_info": "已达到 {0} 的诅咒效果上限",
|
||||
|
||||
"skill_not_found_setskill": "未找到 CHATCOLORS.RED 技能",
|
||||
"player_not_found_setskill": "未找到 CHATCOLORS.RED 玩家",
|
||||
"correct_form_setskill": "正确用法:CHATCOLORS.RED!setskill <昵称> <技能>",
|
||||
"correct_form_setscore": "正确用法:CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "技能已设置",
|
||||
"error_setskill": "无法设置 CHATCOLORS.RED 技能",
|
||||
"for_setskill": "为",
|
||||
|
||||
"invalid_map": "地图名称输入错误!",
|
||||
"loading_map": "正在加载新地图",
|
||||
|
||||
"pause": "比赛已暂停。",
|
||||
"unpause": "比赛已恢复。",
|
||||
"healed": "你已被治疗。",
|
||||
"game_start": "游戏开始!",
|
||||
"reload": "语言和配置已重新加载。",
|
||||
"hud_on": "HUD已启用。",
|
||||
"hud_off": "HUD已禁用。",
|
||||
|
||||
"vote_started": "投票开始:'{0}'",
|
||||
"vote_timeout": "投票'{0}'超时!",
|
||||
"vote_wait": "您需要等待才能开始另一轮投票!",
|
||||
"vote_same_wait": "您需要等待才能再次发起相同投票!",
|
||||
"vote_not_enough_players": "投票人数不足!",
|
||||
"vote_alredy_voted": "您已投票!",
|
||||
"vote_vote": "投票",
|
||||
|
||||
"bombsite_a": "炸弹安放区A",
|
||||
"bombsite_b": "炸弹安放区B",
|
||||
"bombplanted": "炸弹已安装完毕{0}秒后引爆",
|
||||
|
||||
"teammate_skills": "你队友的技能",
|
||||
|
||||
"summary": "上一回合总结",
|
||||
|
||||
"menu_controlls_scroll": "W/S - 滚动",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E - 选择"
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue