Updates & Fixes
# Updates & Fixes - Vote system: Timer now resets after each vote - Automatic copying of gamedata files from source to server (Thanks to vinicius-trev for the help) - Improved power assignment at round start - Observers can now see invisible players. - Added geolocation support for Turkey and Czechia - New power: Illiterate - In development: Smoker skill - Baseball: Decoy now have the same collision as players (PlayerClip) - Noclip: Reworked - Pilot: Currently broken - Replicator: Added crouching animations for replicas - SoundMaker: Reworked (automatically play a sound every 2s (only for you)) - Wallhack: Glow disabled for dead players # TODO - Add/update descriptions for new/reworked skills - Fix Pilot, SniperElite
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28 changed files with 691 additions and 295 deletions
77
jRandomSkills - SRC Files/src/player/skills/Illiterate.cs
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77
jRandomSkills - SRC Files/src/player/skills/Illiterate.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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namespace src.player.skills
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{
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public class Illiterate : ISkill
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{
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private const Skills skillName = Skills.Illiterate;
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private static bool isActive = false;
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private static int offset = jRandomSkills.Instance.Random.Next(0, 26);
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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isActive = false;
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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isActive = true;
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}
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public static void Enable()
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{
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isActive = true;
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}
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public static void Disable()
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{
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isActive = false;
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}
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public static bool CheckIlliterateSkill(CCSPlayerController? player)
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{
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if (!isActive || player == null || !player.IsValid) return false;
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if (player.Team == CsTeam.Spectator) return false;
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var playersWithSkill = jRandomSkills.Instance.SkillPlayer.Where(p => p.Skill == skillName).Select(p => p.SteamID);
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if (!playersWithSkill.Any()) return false;
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return Utilities.GetPlayers().Any(
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p => p.IsValid &&
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p.PawnIsAlive &&
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p.Team != player.Team
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&& playersWithSkill.Contains(p.SteamID));
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}
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public static string? GetRandomText(string? input)
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{
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if (string.IsNullOrEmpty(input)) return null;
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if (Server.TickCount % 64 == 0)
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offset = jRandomSkills.Instance.Random.Next(1, 26);
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return new string([.. input.Select(c =>
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{
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if (char.IsDigit(c)) return '?';
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if (!char.IsLetter(c)) return c;
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char baseChar = char.IsUpper(c) ? 'A' : 'a';
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return (char)(baseChar + (c - baseChar + offset) % 26);
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})]);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float maximumFuel = 150f, float fuelConsumption = .64f, float refuelling = .1f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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{
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public float MaximumFuel { get; set; } = maximumFuel;
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public float FuelConsumption { get; set; } = fuelConsumption;
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public float Refuelling { get; set; } = refuelling;
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}
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}
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}
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