Updates & Fixes

# Updates & Fixes
- Vote system: Timer now resets after each vote
- Automatic copying of gamedata files from source to server (Thanks to vinicius-trev for the help)
- Improved power assignment at round start
- Observers can now see invisible players.
- Added geolocation support for Turkey and Czechia
- New power: Illiterate
- In development: Smoker skill
- Baseball: Decoy now have the same collision as players (PlayerClip)
- Noclip: Reworked
- Pilot: Currently broken
- Replicator: Added crouching animations for replicas
- SoundMaker: Reworked (automatically play a sound every 2s (only for you))
- Wallhack: Glow disabled for dead players

# TODO
- Add/update descriptions for new/reworked skills
- Fix Pilot, SniperElite
This commit is contained in:
Juzlus 2026-02-14 05:33:17 +01:00
parent f76093ef6e
commit 09803748bc
28 changed files with 691 additions and 295 deletions

View file

@ -6,6 +6,7 @@ using Newtonsoft.Json;
using System.Net;
using System.Collections.Concurrent;
using src.player;
using src.player.skills;
namespace src.utils
{
@ -80,7 +81,7 @@ namespace src.utils
}
var value = Math.Round((double)(chance ?? 1), 2);
var skillNameText = GetTranslation(skill.ToString().ToLower(), langCode, value);
var skillNameText = GetTranslation(skill.ToString().ToLower(), langCode, player, value);
if (skillNameText.Contains('%')) skillNameText = skillNameText.Replace(value.ToString(), Math.Round(value * 100, 0).ToString());
return skillNameText;
}
@ -104,7 +105,7 @@ namespace src.utils
var skillName = $"{skill.ToString().ToLower()}_desc2";
var value = Math.Round((double)(chance ?? 1), 2);
var desc2 = GetTranslation(skillName, langCode, value);
var desc2 = GetTranslation(skillName, langCode, player, value);
var skilLDescription = desc2 == skillName
? player.GetTranslation($"{skill.ToString().ToLower()}_desc")
@ -127,7 +128,7 @@ namespace src.utils
for (int i = 0; i < key.Length; i++)
{
object[] currentArgs = args != null && i < args.Length ? args[i] : [];
string translation = GetTranslation(key[i], langCode, currentArgs);
string translation = GetTranslation(key[i], langCode, null, currentArgs);
translations.Add(translation);
}
player.PrintToChat(string.Format(message, [.. translations]));
@ -137,10 +138,10 @@ namespace src.utils
public static string GetTranslation(this CCSPlayerController player, string key, params object[] args)
{
string langCode = GetLangCode(player);
return GetTranslation(key, langCode, args);
return GetTranslation(key, langCode, player, args);
}
public static string GetTranslation(string key, string? langCode = null, params object[] args)
public static string GetTranslation(string key, string? langCode = null, CCSPlayerController? player = null, params object[] args)
{
langCode ??= defaultLangCode;
if (_translations.TryGetValue(langCode, out var langDict) && langDict.TryGetValue(key, out var translation))
@ -152,9 +153,14 @@ namespace src.utils
output = output.Replace("CHATCOLORS.RED", ChatColors.Red.ToString());
if (Config.LoadedConfig.AlternativeSkillButton != null)
output = output.Replace("css_useSkill", $"css_useSkill/{Config.LoadedConfig.AlternativeSkillButton}");
if (Illiterate.CheckIlliterateSkill(player))
return Illiterate.GetRandomText(output);
return output;
}
if (langCode != defaultLangCode)
return GetTranslation(key, null, player, args);
return key;
}
@ -188,7 +194,10 @@ namespace src.utils
if (string.IsNullOrEmpty(playerIP)) return null;
if (!File.Exists(geoliteFilePath)) return null;
using var reader = new Reader(geoliteFilePath);
var ip = IPAddress.Parse(playerIP);
if (!IPAddress.TryParse(playerIP, out var ip))
return null;
var data = reader.Find<ConcurrentDictionary<string, object>>(ip);
if (data == null || data.IsEmpty) return null;