fighting crashes #1

This commit is contained in:
Juzlus 2026-04-28 18:58:21 +02:00
parent 10dbf6629e
commit 0fb3d63cd8
145 changed files with 677278 additions and 1703 deletions

View file

@ -1,9 +1,9 @@
using CounterStrikeSharp.API;
using System.Collections.Concurrent;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
using static src.jRandomSkills;
using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
@ -12,9 +12,9 @@ namespace src.player.skills
public class Jackal : ISkill
{
private const Skills skillName = Skills.Jackal;
private static readonly ConcurrentDictionary<ulong, byte> playersInAction = [];
private static readonly ConcurrentDictionary<uint, uint?> playersStep = [];
private static readonly ConcurrentDictionary<ulong, Timer?> activeTimers = [];
private static readonly ConcurrentDictionary<ulong, byte> playersInAction = new();
private static readonly ConcurrentDictionary<uint, uint?> playersStep = new();
private static readonly ConcurrentDictionary<ulong, Timer?> activeTimers = new();
public static void LoadSkill()
{
@ -24,22 +24,22 @@ namespace src.player.skills
public static void NewRound()
{
foreach (var particleIndex in playersStep.Values)
{
if (particleIndex == null) continue;
var particle = Utilities.GetEntityFromIndex<CParticleSystem>((int)particleIndex);
var particleIds = playersStep.Values.Where(v => v.HasValue).Select(v => v!.Value).ToArray();
foreach (var pid in particleIds)
SkillUtils.SafeKillEntity<CParticleSystem>(pid);
var timers = activeTimers.Values.ToArray();
foreach (var t in timers)
t?.Kill();
if (particle != null && particle.IsValid)
particle.AcceptInput("Kill");
}
playersStep.Clear();
playersInAction.Clear();
activeTimers.Clear();
}
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
{
foreach( var (info, player) in infoList)
foreach (var (info, player) in infoList)
{
if (player == null || !player.IsValid) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
@ -56,11 +56,10 @@ namespace src.player.skills
bool hasSkill = playerInfo?.Skill == skillName || isObservingJackal;
foreach (var param in playersStep)
foreach (var kv in playersStep.ToArray())
{
var enemyIndex = param.Key;
var particleIndex = param.Value;
var enemyIndex = kv.Key;
var particleIndex = kv.Value;
if (particleIndex == null) continue;
var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
@ -100,17 +99,21 @@ namespace src.player.skills
particle.AcceptInput("Start");
uint particleId = particle.Index;
playersStep.AddOrUpdate(player.Index, particle.Index, (k, v) => particle.Index);
activeTimers[player.SteamID] = Instance.AddTimer(2.5f, () => {
var particle = Utilities.GetEntityFromIndex<CParticleSystem>((int)particleId);
if (particle != null && particle.IsValid)
particle.AcceptInput("Kill");
var timer = Instance.AddTimer(2.5f, () =>
{
SkillUtils.SafeKillEntity<CParticleSystem>(particleId);
var player = Utilities.GetPlayerFromSteamId(steamID);
if (player != null && player.IsValid && playersStep.ContainsKey(player.Index))
CreatePlayerTrail(player);
var pl = Utilities.GetPlayerFromSteamId(steamID);
if (pl != null && pl.IsValid && playersStep.ContainsKey(pl.Index))
CreatePlayerTrail(pl);
});
activeTimers.AddOrUpdate(player.SteamID, timer, (_, prev) =>
{
prev?.Kill();
return timer;
});
}
@ -118,10 +121,19 @@ namespace src.player.skills
{
Event.EnableTransmit();
playersInAction.TryAdd(player.SteamID, 0);
foreach (var _player in Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.PawnIsAlive && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist))
var opponents = Utilities.GetPlayers()
.Where(p => p.Team != player.Team
&& p.IsValid
&& !p.IsBot
&& !p.IsHLTV
&& p.PawnIsAlive
&& (p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist))
.ToArray();
foreach (var _player in opponents)
{
if (!playersStep.ContainsKey(_player.Index))
playersStep.TryAdd(_player.Index, null);
playersStep.TryAdd(_player.Index, null);
CreatePlayerTrail(_player);
}
}
@ -132,16 +144,17 @@ namespace src.player.skills
if (playersStep.TryRemove(player.Index, out var particleIndex) && particleIndex != null)
{
var particle = Utilities.GetEntityFromIndex<CParticleSystem>((int)particleIndex);
if (particle != null && particle.IsValid)
particle.AcceptInput("Kill");
SkillUtils.SafeKillEntity<CParticleSystem>(particleIndex);
}
if (activeTimers.TryRemove(player.SteamID, out var t))
t?.Kill();
if (playersInAction.IsEmpty)
NewRound();
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", string particleName = "particles/ui/hud/ui_map_def_utility_trail.vpcf") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = 1, Rarity rarity = Rarity.Common, string particleName = "particles/ui/hud/ui_map_def_utility_trail.vpcf") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
public string ParticleName { get; set; } = particleName;
}