fighting crashes #1
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145 changed files with 677278 additions and 1703 deletions
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@ -1,9 +1,9 @@
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using CounterStrikeSharp.API;
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using System.Collections.Concurrent;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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using static src.jRandomSkills;
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using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
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@ -12,9 +12,9 @@ namespace src.player.skills
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public class Jackal : ISkill
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{
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private const Skills skillName = Skills.Jackal;
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private static readonly ConcurrentDictionary<ulong, byte> playersInAction = [];
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private static readonly ConcurrentDictionary<uint, uint?> playersStep = [];
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private static readonly ConcurrentDictionary<ulong, Timer?> activeTimers = [];
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private static readonly ConcurrentDictionary<ulong, byte> playersInAction = new();
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private static readonly ConcurrentDictionary<uint, uint?> playersStep = new();
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private static readonly ConcurrentDictionary<ulong, Timer?> activeTimers = new();
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public static void LoadSkill()
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{
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@ -24,22 +24,22 @@ namespace src.player.skills
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public static void NewRound()
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{
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foreach (var particleIndex in playersStep.Values)
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{
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if (particleIndex == null) continue;
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var particle = Utilities.GetEntityFromIndex<CParticleSystem>((int)particleIndex);
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var particleIds = playersStep.Values.Where(v => v.HasValue).Select(v => v!.Value).ToArray();
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foreach (var pid in particleIds)
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SkillUtils.SafeKillEntity<CParticleSystem>(pid);
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var timers = activeTimers.Values.ToArray();
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foreach (var t in timers)
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t?.Kill();
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if (particle != null && particle.IsValid)
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particle.AcceptInput("Kill");
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}
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playersStep.Clear();
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playersInAction.Clear();
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activeTimers.Clear();
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}
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public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
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{
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foreach( var (info, player) in infoList)
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foreach (var (info, player) in infoList)
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{
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if (player == null || !player.IsValid) continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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@ -56,11 +56,10 @@ namespace src.player.skills
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bool hasSkill = playerInfo?.Skill == skillName || isObservingJackal;
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foreach (var param in playersStep)
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foreach (var kv in playersStep.ToArray())
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{
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var enemyIndex = param.Key;
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var particleIndex = param.Value;
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var enemyIndex = kv.Key;
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var particleIndex = kv.Value;
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if (particleIndex == null) continue;
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var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
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@ -100,17 +99,21 @@ namespace src.player.skills
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particle.AcceptInput("Start");
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uint particleId = particle.Index;
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playersStep.AddOrUpdate(player.Index, particle.Index, (k, v) => particle.Index);
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activeTimers[player.SteamID] = Instance.AddTimer(2.5f, () => {
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var particle = Utilities.GetEntityFromIndex<CParticleSystem>((int)particleId);
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if (particle != null && particle.IsValid)
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particle.AcceptInput("Kill");
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var timer = Instance.AddTimer(2.5f, () =>
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{
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SkillUtils.SafeKillEntity<CParticleSystem>(particleId);
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var player = Utilities.GetPlayerFromSteamId(steamID);
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if (player != null && player.IsValid && playersStep.ContainsKey(player.Index))
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CreatePlayerTrail(player);
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var pl = Utilities.GetPlayerFromSteamId(steamID);
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if (pl != null && pl.IsValid && playersStep.ContainsKey(pl.Index))
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CreatePlayerTrail(pl);
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});
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activeTimers.AddOrUpdate(player.SteamID, timer, (_, prev) =>
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{
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prev?.Kill();
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return timer;
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});
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}
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@ -118,10 +121,19 @@ namespace src.player.skills
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{
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Event.EnableTransmit();
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playersInAction.TryAdd(player.SteamID, 0);
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foreach (var _player in Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.PawnIsAlive && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist))
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var opponents = Utilities.GetPlayers()
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.Where(p => p.Team != player.Team
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&& p.IsValid
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&& !p.IsBot
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&& !p.IsHLTV
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&& p.PawnIsAlive
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&& (p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist))
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.ToArray();
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foreach (var _player in opponents)
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{
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if (!playersStep.ContainsKey(_player.Index))
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playersStep.TryAdd(_player.Index, null);
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playersStep.TryAdd(_player.Index, null);
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CreatePlayerTrail(_player);
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}
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}
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@ -132,16 +144,17 @@ namespace src.player.skills
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if (playersStep.TryRemove(player.Index, out var particleIndex) && particleIndex != null)
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{
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var particle = Utilities.GetEntityFromIndex<CParticleSystem>((int)particleIndex);
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if (particle != null && particle.IsValid)
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particle.AcceptInput("Kill");
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SkillUtils.SafeKillEntity<CParticleSystem>(particleIndex);
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}
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if (activeTimers.TryRemove(player.SteamID, out var t))
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t?.Kill();
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if (playersInAction.IsEmpty)
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NewRound();
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", string particleName = "particles/ui/hud/ui_map_def_utility_trail.vpcf") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = 1, Rarity rarity = Rarity.Common, string particleName = "particles/ui/hud/ui_map_def_utility_trail.vpcf") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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{
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public string ParticleName { get; set; } = particleName;
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}
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