v1.1.5
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96 changed files with 1279 additions and 413 deletions
75
jRandomSkills - SRC Files/src/player/skills/Dash.cs
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75
jRandomSkills - SRC Files/src/player/skills/Dash.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class Dash : ISkill
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{
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private const Skills skillName = Skills.Dash;
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private static readonly PlayerFlags[] LF = new PlayerFlags[64];
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private static readonly int?[] J = new int?[64];
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private static readonly PlayerButtons[] LB = new PlayerButtons[64];
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private static readonly float jumpVelocity = Config.GetValue<float>(skillName, "jumpVelocity");
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private static readonly float pushVelocity = Config.GetValue<float>(skillName, "pushVelocity");
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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}
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public static void OnTick()
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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GiveAdditionalJump(player);
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}
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}
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private static void GiveAdditionalJump(CCSPlayerController player)
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{
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn == null || !playerPawn.IsValid) return;
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var flags = (PlayerFlags)playerPawn.Flags;
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var buttons = player.Buttons;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerPawn == null || playerInfo == null) return;
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if ((LF[player.Slot] & PlayerFlags.FL_ONGROUND) != 0 && (flags & PlayerFlags.FL_ONGROUND) == 0 && (LB[player.Slot] & PlayerButtons.Jump) == 0 && (buttons & PlayerButtons.Jump) != 0)
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{
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}
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else if ((flags & PlayerFlags.FL_ONGROUND) != 0)
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{
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J[player.Slot] = 0;
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}
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else if ((LB[player.Slot] & PlayerButtons.Jump) == 0 && (buttons & PlayerButtons.Jump) != 0 && J[player.Slot] < 1)
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{
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J[player.Slot]++;
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Vector newVelocity = SkillUtils.GetForwardVector(playerPawn.EyeAngles) * pushVelocity;
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newVelocity.Z = playerPawn.AbsVelocity.Z + jumpVelocity;
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playerPawn.AbsVelocity.X = newVelocity.X;
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playerPawn.AbsVelocity.Y = newVelocity.Y;
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playerPawn.AbsVelocity.Z = newVelocity.Z;
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}
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LF[player.Slot] = flags;
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LB[player.Slot] = buttons;
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42bbfc", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float jumpVelocity = 150f, float pushVelocity = 600f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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{
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public float JumpVelocity { get; set; } = jumpVelocity;
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public float PushVelocity { get; set; } = pushVelocity;
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}
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}
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}
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